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// Copyright 2015 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
/// A very simple BitVector type.
pub struct BitVector {
data: Vec<u64>
}
impl BitVector {
pub fn new(num_bits: usize) -> BitVector {
let num_words = u64s(num_bits);
BitVector { data: vec![0; num_words] }
}
pub fn contains(&self, bit: usize) -> bool {
let (word, mask) = word_mask(bit);
(self.data[word] & mask) != 0
}
pub fn insert(&mut self, bit: usize) -> bool {
let (word, mask) = word_mask(bit);
let data = &mut self.data[word];
let value = *data;
*data = value | mask;
(value | mask) != value
}
pub fn insert_all(&mut self, all: &BitVector) -> bool {
assert!(self.data.len() == all.data.len());
let mut changed = false;
for (i, j) in self.data.iter_mut().zip(&all.data) {
let value = *i;
*i = value | *j;
if value != *i { changed = true; }
}
changed
}
pub fn grow(&mut self, num_bits: usize) {
let num_words = u64s(num_bits);
let extra_words = self.data.len() - num_words;
self.data.extend((0..extra_words).map(|_| 0));
}
}
/// A "bit matrix" is basically a square matrix of booleans
/// represented as one gigantic bitvector. In other words, it is as if
/// you have N bitvectors, each of length N. Note that `elements` here is `N`/
#[derive(Clone)]
pub struct BitMatrix {
elements: usize,
vector: Vec<u64>,
}
impl BitMatrix {
// Create a new `elements x elements` matrix, initially empty.
pub fn new(elements: usize) -> BitMatrix {
// For every element, we need one bit for every other
// element. Round up to an even number of u64s.
let u64s_per_elem = u64s(elements);
BitMatrix {
elements: elements,
vector: vec![0; elements * u64s_per_elem]
}
}
/// The range of bits for a given element.
fn range(&self, element: usize) -> (usize, usize) {
let u64s_per_elem = u64s(self.elements);
let start = element * u64s_per_elem;
(start, start + u64s_per_elem)
}
pub fn add(&mut self, source: usize, target: usize) -> bool {
let (start, _) = self.range(source);
let (word, mask) = word_mask(target);
let mut vector = &mut self.vector[..];
let v1 = vector[start+word];
let v2 = v1 | mask;
vector[start+word] = v2;
v1 != v2
}
/// Do the bits from `source` contain `target`?
///
/// Put another way, if the matrix represents (transitive)
/// reachability, can `source` reach `target`?
pub fn contains(&self, source: usize, target: usize) -> bool {
let (start, _) = self.range(source);
let (word, mask) = word_mask(target);
(self.vector[start+word] & mask) != 0
}
/// Returns those indices that are reachable from both `a` and
/// `b`. This is an O(n) operation where `n` is the number of
/// elements (somewhat independent from the actual size of the
/// intersection, in particular).
pub fn intersection(&self, a: usize, b: usize) -> Vec<usize> {
let (a_start, a_end) = self.range(a);
let (b_start, b_end) = self.range(b);
let mut result = Vec::with_capacity(self.elements);
for (base, (i, j)) in (a_start..a_end).zip(b_start..b_end).enumerate() {
let mut v = self.vector[i] & self.vector[j];
for bit in 0..64 {
if v == 0 { break; }
if v & 0x1 != 0 { result.push(base*64 + bit); }
v >>= 1;
}
}
result
}
/// Add the bits from `read` to the bits from `write`,
/// return true if anything changed.
///
/// This is used when computing transitive reachability because if
/// you have an edge `write -> read`, because in that case
/// `write` can reach everything that `read` can (and
/// potentially more).
pub fn merge(&mut self, read: usize, write: usize) -> bool {
let (read_start, read_end) = self.range(read);
let (write_start, write_end) = self.range(write);
let vector = &mut self.vector[..];
let mut changed = false;
for (read_index, write_index) in
(read_start..read_end).zip(write_start..write_end)
{
let v1 = vector[write_index];
let v2 = v1 | vector[read_index];
vector[write_index] = v2;
changed = changed | (v1 != v2);
}
changed
}
}
fn u64s(elements: usize) -> usize {
(elements + 63) / 64
}
fn word_mask(index: usize) -> (usize, u64) {
let word = index / 64;
let mask = 1 << (index % 64);
(word, mask)
}
#[test]
fn union_two_vecs() {
let mut vec1 = BitVector::new(65);
let mut vec2 = BitVector::new(65);
assert!(vec1.insert(3));
assert!(!vec1.insert(3));
assert!(vec2.insert(5));
assert!(vec2.insert(64));
assert!(vec1.insert_all(&vec2));
assert!(!vec1.insert_all(&vec2));
assert!(vec1.contains(3));
assert!(!vec1.contains(4));
assert!(vec1.contains(5));
assert!(!vec1.contains(63));
assert!(vec1.contains(64));
}
#[test]
fn grow() {
let mut vec1 = BitVector::new(65);
assert!(vec1.insert(3));
assert!(!vec1.insert(3));
assert!(vec1.insert(5));
assert!(vec1.insert(64));
vec1.grow(128);
assert!(vec1.contains(3));
assert!(vec1.contains(5));
assert!(vec1.contains(64));
assert!(!vec1.contains(126));
}
#[test]
fn matrix_intersection() {
let mut vec1 = BitMatrix::new(200);
// (*) Elements reachable from both 2 and 65.
vec1.add(2, 3);
vec1.add(2, 6);
vec1.add(2, 10); // (*)
vec1.add(2, 64); // (*)
vec1.add(2, 65);
vec1.add(2, 130);
vec1.add(2, 160); // (*)
vec1.add(64, 133);
vec1.add(65, 2);
vec1.add(65, 8);
vec1.add(65, 10); // (*)
vec1.add(65, 64); // (*)
vec1.add(65, 68);
vec1.add(65, 133);
vec1.add(65, 160); // (*)
let intersection = vec1.intersection(2, 64);
assert!(intersection.is_empty());
let intersection = vec1.intersection(2, 65);
assert_eq!(intersection, &[10, 64, 160]);
}