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glslang
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fd1f96d2020496760290e5cef5d68ae83e5dd5c4
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.
/
Test
/
spv.specTexture.frag
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#version 450
layout
(
constant_id
=
1
)
const
int
offs
=
0
;
layout
(
binding
=
0
)
uniform sampler2D tex
;
layout
(
location
=
0
)
out
vec4 color_out
;
void
main
(
void
)
{
color_out
=
textureLodOffset
(
tex
,
vec2
(
0.0
,
0.0
),
0.0
,
ivec2
(
offs
,
offs
));
}