blob: 7cc06edfe2b4044b68124126a4ca2a3109f54180 [file] [log] [blame]
#version 460
#extension GL_EXT_shader_tile_image : require
precision highp float;
precision mediump int;
layout(binding=0, set=0, input_attachment_index=0) tileImageEXT highp attachmentEXT in_color;
layout(location=0) out highp vec4 out_color;
void main(void)
{
out_color = colorAttachmentReadEXT(in_color);
}