Fix C example in README
Remove the usage of C++ STL types in the C-only interface example.
Fixes #3239.
diff --git a/README.md b/README.md
index 26dc48f..55a0953 100644
--- a/README.md
+++ b/README.md
@@ -425,9 +425,18 @@
This interface is located `glslang_c_interface.h` and exposes functionality similar to the C++ interface. The following snippet is a complete example showing how to compile GLSL into SPIR-V 1.5 for Vulkan 1.2.
-```cxx
-std::vector<uint32_t> compileShaderToSPIRV_Vulkan(glslang_stage_t stage, const char* shaderSource, const char* fileName)
-{
+```c
+#include <glslang/Include/glslang_c_interface.h>
+
+// Required for use of glslang_default_resource
+#include <glslang/Public/resource_limits_c.h>
+
+typedef struct SpirVBinary {
+ uint32_t *words; // SPIR-V words
+ int size; // number of words in SPIR-V binary
+} SpirVBinary;
+
+SpirVBinary compileShaderToSPIRV_Vulkan(glslang_stage_t stage, const char* shaderSource, const char* fileName) {
const glslang_input_t input = {
.language = GLSLANG_SOURCE_GLSL,
.stage = stage,
@@ -441,18 +450,22 @@
.force_default_version_and_profile = false,
.forward_compatible = false,
.messages = GLSLANG_MSG_DEFAULT_BIT,
- .resource = reinterpret_cast<const glslang_resource_t*>(&glslang::DefaultTBuiltInResource),
+ .resource = glslang_default_resource(),
};
glslang_shader_t* shader = glslang_shader_create(&input);
+ SpirVBinary bin = {
+ .words = NULL,
+ .size = 0,
+ };
if (!glslang_shader_preprocess(shader, &input)) {
printf("GLSL preprocessing failed %s\n", fileName);
printf("%s\n", glslang_shader_get_info_log(shader));
printf("%s\n", glslang_shader_get_info_debug_log(shader));
printf("%s\n", input.code);
glslang_shader_delete(shader);
- return std::vector<uint32_t>();
+ return bin;
}
if (!glslang_shader_parse(shader, &input)) {
@@ -461,7 +474,7 @@
printf("%s\n", glslang_shader_get_info_debug_log(shader));
printf("%s\n", glslang_shader_get_preprocessed_code(shader));
glslang_shader_delete(shader);
- return std::vector<uint32_t>();
+ return bin;
}
glslang_program_t* program = glslang_program_create();
@@ -473,13 +486,14 @@
printf("%s\n", glslang_program_get_info_debug_log(program));
glslang_program_delete(program);
glslang_shader_delete(shader);
- return std::vector<uint32_t>();
+ return bin;
}
glslang_program_SPIRV_generate(program, stage);
- std::vector<uint32_t> outShaderModule(glslang_program_SPIRV_get_size(program));
- glslang_program_SPIRV_get(program, outShaderModule.data());
+ bin.size = glslang_program_SPIRV_get_size(program);
+ bin.words = malloc(bin.size * sizeof(uint32_t));
+ glslang_program_SPIRV_get(program, bin.words);
const char* spirv_messages = glslang_program_SPIRV_get_messages(program);
if (spirv_messages)
@@ -488,7 +502,7 @@
glslang_program_delete(program);
glslang_shader_delete(shader);
- return outShaderModule;
+ return bin;
}
```