| hlsl.numericsuffixes.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp float) |
| 0:10 'r00' ( temp float) |
| 0:10 Constant: |
| 0:10 1.000000 |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp uint) |
| 0:11 'r01' ( temp uint) |
| 0:11 Constant: |
| 0:11 1 (const uint) |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp uint) |
| 0:12 'r02' ( temp uint) |
| 0:12 Constant: |
| 0:12 2 (const uint) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp uint) |
| 0:13 'r03' ( temp uint) |
| 0:13 Constant: |
| 0:13 2748 (const uint) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp uint) |
| 0:14 'r04' ( temp uint) |
| 0:14 Constant: |
| 0:14 2748 (const uint) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp int) |
| 0:15 'r05' ( temp int) |
| 0:15 Constant: |
| 0:15 5 (const int) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp int) |
| 0:16 'r06' ( temp int) |
| 0:16 Constant: |
| 0:16 6 (const int) |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp int) |
| 0:17 'r07' ( temp int) |
| 0:17 Constant: |
| 0:17 57 (const int) |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp uint) |
| 0:18 'r08' ( temp uint) |
| 0:18 Constant: |
| 0:18 58 (const uint) |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp float) |
| 0:19 'r09' ( temp float) |
| 0:19 Constant: |
| 0:19 1.000000 |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp float) |
| 0:20 'r10' ( temp float) |
| 0:20 Constant: |
| 0:20 1.000000 |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 'r11' ( temp float) |
| 0:21 Constant: |
| 0:21 1.100000 |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp float) |
| 0:22 'r12' ( temp float) |
| 0:22 Constant: |
| 0:22 1.100000 |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp uint) |
| 0:23 'r13' ( temp uint) |
| 0:23 Constant: |
| 0:23 1 (const uint) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp uint) |
| 0:24 'r14' ( temp uint) |
| 0:24 Constant: |
| 0:24 2 (const uint) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp int) |
| 0:25 'r15' ( temp int) |
| 0:25 Constant: |
| 0:25 3 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp int) |
| 0:26 'r16' ( temp int) |
| 0:26 Constant: |
| 0:26 4 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp uint) |
| 0:27 'r17' ( temp uint) |
| 0:27 Constant: |
| 0:27 1 (const uint) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp int) |
| 0:28 'r18' ( temp int) |
| 0:28 Constant: |
| 0:28 3 (const int) |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 color: direct index for structure ( temp 4-component vector of float) |
| 0:31 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 Construct vec4 ( temp 4-component vector of float) |
| 0:31 Convert int to float ( temp float) |
| 0:31 'r07' ( temp int) |
| 0:32 Branch: Return with expression |
| 0:32 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| 0:8 color: direct index for structure ( temp 4-component vector of float) |
| 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp float) |
| 0:10 'r00' ( temp float) |
| 0:10 Constant: |
| 0:10 1.000000 |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp uint) |
| 0:11 'r01' ( temp uint) |
| 0:11 Constant: |
| 0:11 1 (const uint) |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp uint) |
| 0:12 'r02' ( temp uint) |
| 0:12 Constant: |
| 0:12 2 (const uint) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp uint) |
| 0:13 'r03' ( temp uint) |
| 0:13 Constant: |
| 0:13 2748 (const uint) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp uint) |
| 0:14 'r04' ( temp uint) |
| 0:14 Constant: |
| 0:14 2748 (const uint) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp int) |
| 0:15 'r05' ( temp int) |
| 0:15 Constant: |
| 0:15 5 (const int) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp int) |
| 0:16 'r06' ( temp int) |
| 0:16 Constant: |
| 0:16 6 (const int) |
| 0:17 Sequence |
| 0:17 move second child to first child ( temp int) |
| 0:17 'r07' ( temp int) |
| 0:17 Constant: |
| 0:17 57 (const int) |
| 0:18 Sequence |
| 0:18 move second child to first child ( temp uint) |
| 0:18 'r08' ( temp uint) |
| 0:18 Constant: |
| 0:18 58 (const uint) |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp float) |
| 0:19 'r09' ( temp float) |
| 0:19 Constant: |
| 0:19 1.000000 |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp float) |
| 0:20 'r10' ( temp float) |
| 0:20 Constant: |
| 0:20 1.000000 |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 'r11' ( temp float) |
| 0:21 Constant: |
| 0:21 1.100000 |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp float) |
| 0:22 'r12' ( temp float) |
| 0:22 Constant: |
| 0:22 1.100000 |
| 0:23 Sequence |
| 0:23 move second child to first child ( temp uint) |
| 0:23 'r13' ( temp uint) |
| 0:23 Constant: |
| 0:23 1 (const uint) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp uint) |
| 0:24 'r14' ( temp uint) |
| 0:24 Constant: |
| 0:24 2 (const uint) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp int) |
| 0:25 'r15' ( temp int) |
| 0:25 Constant: |
| 0:25 3 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp int) |
| 0:26 'r16' ( temp int) |
| 0:26 Constant: |
| 0:26 4 (const int) |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp uint) |
| 0:27 'r17' ( temp uint) |
| 0:27 Constant: |
| 0:27 1 (const uint) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp int) |
| 0:28 'r18' ( temp int) |
| 0:28 Constant: |
| 0:28 3 (const int) |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:31 color: direct index for structure ( temp 4-component vector of float) |
| 0:31 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 Construct vec4 ( temp 4-component vector of float) |
| 0:31 Convert int to float ( temp float) |
| 0:31 'r07' ( temp int) |
| 0:32 Branch: Return with expression |
| 0:32 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| 0:8 color: direct index for structure ( temp 4-component vector of float) |
| 0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 62 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 59 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "color" |
| Name 10 "@main(" |
| Name 13 "r00" |
| Name 17 "r01" |
| Name 19 "r02" |
| Name 21 "r03" |
| Name 23 "r04" |
| Name 26 "r05" |
| Name 28 "r06" |
| Name 30 "r07" |
| Name 32 "r08" |
| Name 34 "r09" |
| Name 35 "r10" |
| Name 36 "r11" |
| Name 38 "r12" |
| Name 39 "r13" |
| Name 40 "r14" |
| Name 41 "r15" |
| Name 43 "r16" |
| Name 45 "r17" |
| Name 46 "r18" |
| Name 48 "ps_output" |
| Name 59 "@entryPointOutput.color" |
| Decorate 59(@entryPointOutput.color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: 6(float) Constant 1065353216 |
| 15: TypeInt 32 0 |
| 16: TypePointer Function 15(int) |
| 18: 15(int) Constant 1 |
| 20: 15(int) Constant 2 |
| 22: 15(int) Constant 2748 |
| 24: TypeInt 32 1 |
| 25: TypePointer Function 24(int) |
| 27: 24(int) Constant 5 |
| 29: 24(int) Constant 6 |
| 31: 24(int) Constant 57 |
| 33: 15(int) Constant 58 |
| 37: 6(float) Constant 1066192077 |
| 42: 24(int) Constant 3 |
| 44: 24(int) Constant 4 |
| 47: TypePointer Function 8(PS_OUTPUT) |
| 49: 24(int) Constant 0 |
| 53: TypePointer Function 7(fvec4) |
| 58: TypePointer Output 7(fvec4) |
| 59(@entryPointOutput.color): 58(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 60:8(PS_OUTPUT) FunctionCall 10(@main() |
| 61: 7(fvec4) CompositeExtract 60 0 |
| Store 59(@entryPointOutput.color) 61 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r00): 12(ptr) Variable Function |
| 17(r01): 16(ptr) Variable Function |
| 19(r02): 16(ptr) Variable Function |
| 21(r03): 16(ptr) Variable Function |
| 23(r04): 16(ptr) Variable Function |
| 26(r05): 25(ptr) Variable Function |
| 28(r06): 25(ptr) Variable Function |
| 30(r07): 25(ptr) Variable Function |
| 32(r08): 16(ptr) Variable Function |
| 34(r09): 12(ptr) Variable Function |
| 35(r10): 12(ptr) Variable Function |
| 36(r11): 12(ptr) Variable Function |
| 38(r12): 12(ptr) Variable Function |
| 39(r13): 16(ptr) Variable Function |
| 40(r14): 16(ptr) Variable Function |
| 41(r15): 25(ptr) Variable Function |
| 43(r16): 25(ptr) Variable Function |
| 45(r17): 16(ptr) Variable Function |
| 46(r18): 25(ptr) Variable Function |
| 48(ps_output): 47(ptr) Variable Function |
| Store 13(r00) 14 |
| Store 17(r01) 18 |
| Store 19(r02) 20 |
| Store 21(r03) 22 |
| Store 23(r04) 22 |
| Store 26(r05) 27 |
| Store 28(r06) 29 |
| Store 30(r07) 31 |
| Store 32(r08) 33 |
| Store 34(r09) 14 |
| Store 35(r10) 14 |
| Store 36(r11) 37 |
| Store 38(r12) 37 |
| Store 39(r13) 18 |
| Store 40(r14) 20 |
| Store 41(r15) 42 |
| Store 43(r16) 44 |
| Store 45(r17) 18 |
| Store 46(r18) 42 |
| 50: 24(int) Load 30(r07) |
| 51: 6(float) ConvertSToF 50 |
| 52: 7(fvec4) CompositeConstruct 51 51 51 51 |
| 54: 53(ptr) AccessChain 48(ps_output) 49 |
| Store 54 52 |
| 55:8(PS_OUTPUT) Load 48(ps_output) |
| ReturnValue 55 |
| FunctionEnd |