blob: f019290c97b69245cb0421db271cb18e9471f04a [file] [log] [blame]
hlsl.nested-runtimeArray.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp float)
0:7 Function Parameters:
0:? Sequence
0:8 Branch: Return with expression
0:8 direct index ( temp float)
0:8 a: direct index for structure ( temp unsized 1-element array of float)
0:8 direct index (layout( row_major std430) buffer structure{ temp unsized 1-element array of float a})
0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a})
0:8 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
0:8 Constant:
0:8 0 (const uint)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:7 Function Call: @main( ( temp float)
0:? Linker Objects
0:? 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
0:? '@entryPointOutput' (layout( location=0) out float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp float)
0:7 Function Parameters:
0:? Sequence
0:8 Branch: Return with expression
0:8 direct index ( temp float)
0:8 a: direct index for structure ( temp unsized 1-element array of float)
0:8 direct index (layout( row_major std430) buffer structure{ temp unsized 1-element array of float a})
0:8 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a})
0:8 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
0:8 Constant:
0:8 0 (const uint)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:7 Function Call: @main( ( temp float)
0:? Linker Objects
0:? 'B' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp unsized 1-element array of float a} @data})
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 26
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 24
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "@main("
Name 11 "A"
MemberName 11(A) 0 "a"
Name 13 "B"
MemberName 13(B) 0 "@data"
Name 15 "B"
Name 24 "@entryPointOutput"
Decorate 10 ArrayStride 4
MemberDecorate 11(A) 0 Offset 0
Decorate 11(A) BufferBlock
Decorate 12 ArrayStride 4
MemberDecorate 13(B) 0 Offset 0
Decorate 13(B) BufferBlock
Decorate 15(B) DescriptorSet 0
Decorate 15(B) Binding 0
Decorate 24(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
10: TypeRuntimeArray 6(float)
11(A): TypeStruct 10
12: TypeRuntimeArray 11(A)
13(B): TypeStruct 12
14: TypePointer Uniform 13(B)
15(B): 14(ptr) Variable Uniform
16: TypeInt 32 1
17: 16(int) Constant 0
18: TypePointer Uniform 6(float)
23: TypePointer Output 6(float)
24(@entryPointOutput): 23(ptr) Variable Output
4(main): 2 Function None 3
5: Label
25: 6(float) FunctionCall 8(@main()
Store 24(@entryPointOutput) 25
Return
FunctionEnd
8(@main(): 6(float) Function None 7
9: Label
19: 18(ptr) AccessChain 15(B) 17 17 17 17
20: 6(float) Load 19
ReturnValue 20
FunctionEnd