blob: b84183f89741d057a09af2b4f8e43d9279a23b95 [file] [log] [blame]
glsl.ext.textureShadowLod.frag
ERROR: 0:24: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:25: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:26: 'textureOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:27: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:28: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:29: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:30: 'textureLodOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 7 compilation errors. No code generated.
Shader version: 450
Requested GL_EXT_texture_shadow_lod
ERROR: node is still EOpNull!
0:11 Function Definition: pass( ( global void)
0:11 Function Parameters:
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'c' ( out float)
0:12 texture ( global float)
0:12 's2da' ( uniform sampler2DArrayShadow)
0:12 'tc' ( smooth in 4-component vector of float)
0:12 Constant:
0:12 0.000000
0:13 move second child to first child ( temp float)
0:13 'c' ( out float)
0:13 texture ( global float)
0:13 'sca' ( uniform samplerCubeArrayShadow)
0:13 'tc' ( smooth in 4-component vector of float)
0:13 Constant:
0:13 0.000000
0:13 Constant:
0:13 0.000000
0:14 move second child to first child ( temp float)
0:14 'c' ( out float)
0:14 textureOffset ( global float)
0:14 's2da' ( uniform sampler2DArrayShadow)
0:14 'tc' ( smooth in 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:14 0 (const int)
0:14 Constant:
0:14 0.000000
0:15 move second child to first child ( temp float)
0:15 'c' ( out float)
0:15 textureLod ( global float)
0:15 's2da' ( uniform sampler2DArrayShadow)
0:15 'tc' ( smooth in 4-component vector of float)
0:15 Constant:
0:15 0.000000
0:16 move second child to first child ( temp float)
0:16 'c' ( out float)
0:16 textureLod ( global float)
0:16 'sc' ( uniform samplerCubeShadow)
0:16 'tc' ( smooth in 4-component vector of float)
0:16 Constant:
0:16 0.000000
0:17 move second child to first child ( temp float)
0:17 'c' ( out float)
0:17 textureLod ( global float)
0:17 'sca' ( uniform samplerCubeArrayShadow)
0:17 'tc' ( smooth in 4-component vector of float)
0:17 Constant:
0:17 0.000000
0:17 Constant:
0:17 0.000000
0:18 move second child to first child ( temp float)
0:18 'c' ( out float)
0:18 textureLodOffset ( global float)
0:18 's2da' ( uniform sampler2DArrayShadow)
0:18 'tc' ( smooth in 4-component vector of float)
0:18 Constant:
0:18 0.000000
0:18 Constant:
0:18 0 (const int)
0:18 0 (const int)
0:22 Function Definition: fail( ( global void)
0:22 Function Parameters:
0:24 Sequence
0:24 move second child to first child ( temp float)
0:24 'c' ( out float)
0:24 texture ( global float)
0:24 's2da' ( uniform sampler2DArrayShadow)
0:24 'tc' ( smooth in 4-component vector of float)
0:24 Constant:
0:24 0.000000
0:25 move second child to first child ( temp float)
0:25 'c' ( out float)
0:25 texture ( global float)
0:25 'sca' ( uniform samplerCubeArrayShadow)
0:25 'tc' ( smooth in 4-component vector of float)
0:25 Constant:
0:25 0.000000
0:25 Constant:
0:25 0.000000
0:26 move second child to first child ( temp float)
0:26 'c' ( out float)
0:26 textureOffset ( global float)
0:26 's2da' ( uniform sampler2DArrayShadow)
0:26 'tc' ( smooth in 4-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 0 (const int)
0:26 Constant:
0:26 0.000000
0:27 move second child to first child ( temp float)
0:27 'c' ( out float)
0:27 textureLod ( global float)
0:27 's2da' ( uniform sampler2DArrayShadow)
0:27 'tc' ( smooth in 4-component vector of float)
0:27 Constant:
0:27 0.000000
0:28 move second child to first child ( temp float)
0:28 'c' ( out float)
0:28 textureLod ( global float)
0:28 'sc' ( uniform samplerCubeShadow)
0:28 'tc' ( smooth in 4-component vector of float)
0:28 Constant:
0:28 0.000000
0:29 move second child to first child ( temp float)
0:29 'c' ( out float)
0:29 textureLod ( global float)
0:29 'sca' ( uniform samplerCubeArrayShadow)
0:29 'tc' ( smooth in 4-component vector of float)
0:29 Constant:
0:29 0.000000
0:29 Constant:
0:29 0.000000
0:30 move second child to first child ( temp float)
0:30 'c' ( out float)
0:30 textureLodOffset ( global float)
0:30 's2da' ( uniform sampler2DArrayShadow)
0:30 'tc' ( smooth in 4-component vector of float)
0:30 Constant:
0:30 0.000000
0:30 Constant:
0:30 0 (const int)
0:30 0 (const int)
0:? Linker Objects
0:? 's2da' ( uniform sampler2DArrayShadow)
0:? 'sca' ( uniform samplerCubeArrayShadow)
0:? 'sc' ( uniform samplerCubeShadow)
0:? 'c' ( out float)
0:? 'tc' ( smooth in 4-component vector of float)
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 450
Requested GL_EXT_texture_shadow_lod
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 's2da' ( uniform sampler2DArrayShadow)
0:? 'sca' ( uniform samplerCubeArrayShadow)
0:? 'sc' ( uniform samplerCubeShadow)
0:? 'c' ( out float)
0:? 'tc' ( smooth in 4-component vector of float)