| glsl.es320.extTextureShadowLod.frag |
| Shader version: 320 |
| Requested GL_EXT_texture_shadow_lod |
| 0:? Sequence |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp lowp float) |
| 0:14 'c' ( out lowp float) |
| 0:14 texture ( global lowp float) |
| 0:14 's2da' ( uniform lowp sampler2DArrayShadow) |
| 0:14 'tc' ( smooth in lowp 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0.000000 |
| 0:15 move second child to first child ( temp lowp float) |
| 0:15 'c' ( out lowp float) |
| 0:15 texture ( global lowp float) |
| 0:15 'sca' ( uniform lowp samplerCubeArrayShadow) |
| 0:15 'tc' ( smooth in lowp 4-component vector of float) |
| 0:15 Constant: |
| 0:15 0.000000 |
| 0:15 Constant: |
| 0:15 0.000000 |
| 0:16 move second child to first child ( temp lowp float) |
| 0:16 'c' ( out lowp float) |
| 0:16 textureOffset ( global lowp float) |
| 0:16 's2da' ( uniform lowp sampler2DArrayShadow) |
| 0:16 'tc' ( smooth in lowp 4-component vector of float) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 0 (const int) |
| 0:16 Constant: |
| 0:16 0.000000 |
| 0:17 move second child to first child ( temp lowp float) |
| 0:17 'c' ( out lowp float) |
| 0:17 textureLod ( global lowp float) |
| 0:17 's2da' ( uniform lowp sampler2DArrayShadow) |
| 0:17 'tc' ( smooth in lowp 4-component vector of float) |
| 0:17 Constant: |
| 0:17 0.000000 |
| 0:18 move second child to first child ( temp lowp float) |
| 0:18 'c' ( out lowp float) |
| 0:18 textureLod ( global lowp float) |
| 0:18 'sc' ( uniform lowp samplerCubeShadow) |
| 0:18 'tc' ( smooth in lowp 4-component vector of float) |
| 0:18 Constant: |
| 0:18 0.000000 |
| 0:19 move second child to first child ( temp lowp float) |
| 0:19 'c' ( out lowp float) |
| 0:19 textureLod ( global lowp float) |
| 0:19 'sca' ( uniform lowp samplerCubeArrayShadow) |
| 0:19 'tc' ( smooth in lowp 4-component vector of float) |
| 0:19 Constant: |
| 0:19 0.000000 |
| 0:19 Constant: |
| 0:19 0.000000 |
| 0:20 move second child to first child ( temp lowp float) |
| 0:20 'c' ( out lowp float) |
| 0:20 textureLodOffset ( global lowp float) |
| 0:20 's2da' ( uniform lowp sampler2DArrayShadow) |
| 0:20 'tc' ( smooth in lowp 4-component vector of float) |
| 0:20 Constant: |
| 0:20 0.000000 |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 0 (const int) |
| 0:? Linker Objects |
| 0:? 's2da' ( uniform lowp sampler2DArrayShadow) |
| 0:? 'sca' ( uniform lowp samplerCubeArrayShadow) |
| 0:? 'sc' ( uniform lowp samplerCubeShadow) |
| 0:? 'tc' ( smooth in lowp 4-component vector of float) |
| 0:? 'c' ( out lowp float) |
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| Linked fragment stage: |
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| Shader version: 320 |
| Requested GL_EXT_texture_shadow_lod |
| 0:? Sequence |
| 0:12 Function Definition: main( ( global void) |
| 0:12 Function Parameters: |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp lowp float) |
| 0:14 'c' ( out lowp float) |
| 0:14 texture ( global lowp float) |
| 0:14 's2da' ( uniform lowp sampler2DArrayShadow) |
| 0:14 'tc' ( smooth in lowp 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0.000000 |
| 0:15 move second child to first child ( temp lowp float) |
| 0:15 'c' ( out lowp float) |
| 0:15 texture ( global lowp float) |
| 0:15 'sca' ( uniform lowp samplerCubeArrayShadow) |
| 0:15 'tc' ( smooth in lowp 4-component vector of float) |
| 0:15 Constant: |
| 0:15 0.000000 |
| 0:15 Constant: |
| 0:15 0.000000 |
| 0:16 move second child to first child ( temp lowp float) |
| 0:16 'c' ( out lowp float) |
| 0:16 textureOffset ( global lowp float) |
| 0:16 's2da' ( uniform lowp sampler2DArrayShadow) |
| 0:16 'tc' ( smooth in lowp 4-component vector of float) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 0 (const int) |
| 0:16 Constant: |
| 0:16 0.000000 |
| 0:17 move second child to first child ( temp lowp float) |
| 0:17 'c' ( out lowp float) |
| 0:17 textureLod ( global lowp float) |
| 0:17 's2da' ( uniform lowp sampler2DArrayShadow) |
| 0:17 'tc' ( smooth in lowp 4-component vector of float) |
| 0:17 Constant: |
| 0:17 0.000000 |
| 0:18 move second child to first child ( temp lowp float) |
| 0:18 'c' ( out lowp float) |
| 0:18 textureLod ( global lowp float) |
| 0:18 'sc' ( uniform lowp samplerCubeShadow) |
| 0:18 'tc' ( smooth in lowp 4-component vector of float) |
| 0:18 Constant: |
| 0:18 0.000000 |
| 0:19 move second child to first child ( temp lowp float) |
| 0:19 'c' ( out lowp float) |
| 0:19 textureLod ( global lowp float) |
| 0:19 'sca' ( uniform lowp samplerCubeArrayShadow) |
| 0:19 'tc' ( smooth in lowp 4-component vector of float) |
| 0:19 Constant: |
| 0:19 0.000000 |
| 0:19 Constant: |
| 0:19 0.000000 |
| 0:20 move second child to first child ( temp lowp float) |
| 0:20 'c' ( out lowp float) |
| 0:20 textureLodOffset ( global lowp float) |
| 0:20 's2da' ( uniform lowp sampler2DArrayShadow) |
| 0:20 'tc' ( smooth in lowp 4-component vector of float) |
| 0:20 Constant: |
| 0:20 0.000000 |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 0 (const int) |
| 0:? Linker Objects |
| 0:? 's2da' ( uniform lowp sampler2DArrayShadow) |
| 0:? 'sca' ( uniform lowp samplerCubeArrayShadow) |
| 0:? 'sc' ( uniform lowp samplerCubeShadow) |
| 0:? 'tc' ( smooth in lowp 4-component vector of float) |
| 0:? 'c' ( out lowp float) |
| |