blob: ae385ae1969d90ce7b5708e4508a1c516aa1a4de [file] [log] [blame]
glsl.es320.extTextureShadowLod.frag
Shader version: 320
Requested GL_EXT_texture_shadow_lod
0:? Sequence
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp lowp float)
0:14 'c' ( out lowp float)
0:14 texture ( global lowp float)
0:14 's2da' ( uniform lowp sampler2DArrayShadow)
0:14 'tc' ( smooth in lowp 4-component vector of float)
0:14 Constant:
0:14 0.000000
0:15 move second child to first child ( temp lowp float)
0:15 'c' ( out lowp float)
0:15 texture ( global lowp float)
0:15 'sca' ( uniform lowp samplerCubeArrayShadow)
0:15 'tc' ( smooth in lowp 4-component vector of float)
0:15 Constant:
0:15 0.000000
0:15 Constant:
0:15 0.000000
0:16 move second child to first child ( temp lowp float)
0:16 'c' ( out lowp float)
0:16 textureOffset ( global lowp float)
0:16 's2da' ( uniform lowp sampler2DArrayShadow)
0:16 'tc' ( smooth in lowp 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:16 0 (const int)
0:16 Constant:
0:16 0.000000
0:17 move second child to first child ( temp lowp float)
0:17 'c' ( out lowp float)
0:17 textureLod ( global lowp float)
0:17 's2da' ( uniform lowp sampler2DArrayShadow)
0:17 'tc' ( smooth in lowp 4-component vector of float)
0:17 Constant:
0:17 0.000000
0:18 move second child to first child ( temp lowp float)
0:18 'c' ( out lowp float)
0:18 textureLod ( global lowp float)
0:18 'sc' ( uniform lowp samplerCubeShadow)
0:18 'tc' ( smooth in lowp 4-component vector of float)
0:18 Constant:
0:18 0.000000
0:19 move second child to first child ( temp lowp float)
0:19 'c' ( out lowp float)
0:19 textureLod ( global lowp float)
0:19 'sca' ( uniform lowp samplerCubeArrayShadow)
0:19 'tc' ( smooth in lowp 4-component vector of float)
0:19 Constant:
0:19 0.000000
0:19 Constant:
0:19 0.000000
0:20 move second child to first child ( temp lowp float)
0:20 'c' ( out lowp float)
0:20 textureLodOffset ( global lowp float)
0:20 's2da' ( uniform lowp sampler2DArrayShadow)
0:20 'tc' ( smooth in lowp 4-component vector of float)
0:20 Constant:
0:20 0.000000
0:20 Constant:
0:20 0 (const int)
0:20 0 (const int)
0:? Linker Objects
0:? 's2da' ( uniform lowp sampler2DArrayShadow)
0:? 'sca' ( uniform lowp samplerCubeArrayShadow)
0:? 'sc' ( uniform lowp samplerCubeShadow)
0:? 'tc' ( smooth in lowp 4-component vector of float)
0:? 'c' ( out lowp float)
Linked fragment stage:
Shader version: 320
Requested GL_EXT_texture_shadow_lod
0:? Sequence
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp lowp float)
0:14 'c' ( out lowp float)
0:14 texture ( global lowp float)
0:14 's2da' ( uniform lowp sampler2DArrayShadow)
0:14 'tc' ( smooth in lowp 4-component vector of float)
0:14 Constant:
0:14 0.000000
0:15 move second child to first child ( temp lowp float)
0:15 'c' ( out lowp float)
0:15 texture ( global lowp float)
0:15 'sca' ( uniform lowp samplerCubeArrayShadow)
0:15 'tc' ( smooth in lowp 4-component vector of float)
0:15 Constant:
0:15 0.000000
0:15 Constant:
0:15 0.000000
0:16 move second child to first child ( temp lowp float)
0:16 'c' ( out lowp float)
0:16 textureOffset ( global lowp float)
0:16 's2da' ( uniform lowp sampler2DArrayShadow)
0:16 'tc' ( smooth in lowp 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:16 0 (const int)
0:16 Constant:
0:16 0.000000
0:17 move second child to first child ( temp lowp float)
0:17 'c' ( out lowp float)
0:17 textureLod ( global lowp float)
0:17 's2da' ( uniform lowp sampler2DArrayShadow)
0:17 'tc' ( smooth in lowp 4-component vector of float)
0:17 Constant:
0:17 0.000000
0:18 move second child to first child ( temp lowp float)
0:18 'c' ( out lowp float)
0:18 textureLod ( global lowp float)
0:18 'sc' ( uniform lowp samplerCubeShadow)
0:18 'tc' ( smooth in lowp 4-component vector of float)
0:18 Constant:
0:18 0.000000
0:19 move second child to first child ( temp lowp float)
0:19 'c' ( out lowp float)
0:19 textureLod ( global lowp float)
0:19 'sca' ( uniform lowp samplerCubeArrayShadow)
0:19 'tc' ( smooth in lowp 4-component vector of float)
0:19 Constant:
0:19 0.000000
0:19 Constant:
0:19 0.000000
0:20 move second child to first child ( temp lowp float)
0:20 'c' ( out lowp float)
0:20 textureLodOffset ( global lowp float)
0:20 's2da' ( uniform lowp sampler2DArrayShadow)
0:20 'tc' ( smooth in lowp 4-component vector of float)
0:20 Constant:
0:20 0.000000
0:20 Constant:
0:20 0 (const int)
0:20 0 (const int)
0:? Linker Objects
0:? 's2da' ( uniform lowp sampler2DArrayShadow)
0:? 'sca' ( uniform lowp samplerCubeArrayShadow)
0:? 'sc' ( uniform lowp samplerCubeShadow)
0:? 'tc' ( smooth in lowp 4-component vector of float)
0:? 'c' ( out lowp float)