| hlsl.logical.unary.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 Negate conditional (temp bool) |
| 0:13 Convert int to bool (temp bool) |
| 0:13 ival: direct index for structure (layout(offset=0 ) uniform int) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:14 Negate conditional (temp 4-component vector of bool) |
| 0:14 Convert int to bool (temp 4-component vector of bool) |
| 0:14 ival4: direct index for structure (layout(offset=16 ) uniform 4-component vector of int) |
| 0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 1 (const uint) |
| 0:16 Negate conditional (temp bool) |
| 0:16 Convert float to bool (temp bool) |
| 0:16 fval: direct index for structure (layout(offset=32 ) uniform float) |
| 0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:17 Negate conditional (temp 4-component vector of bool) |
| 0:17 Convert float to bool (temp 4-component vector of bool) |
| 0:17 fval4: direct index for structure (layout(offset=48 ) uniform 4-component vector of float) |
| 0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:19 Test condition and select (temp void) |
| 0:19 Condition |
| 0:19 ival: direct index for structure (layout(offset=0 ) uniform int) |
| 0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 0 (const uint) |
| 0:19 true case is null |
| 0:20 Test condition and select (temp void) |
| 0:20 Condition |
| 0:20 fval: direct index for structure (layout(offset=32 ) uniform float) |
| 0:20 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:20 Constant: |
| 0:20 2 (const uint) |
| 0:20 true case is null |
| 0:21 Test condition and select (temp void) |
| 0:21 Condition |
| 0:21 Negate conditional (temp bool) |
| 0:21 Convert int to bool (temp bool) |
| 0:21 ival: direct index for structure (layout(offset=0 ) uniform int) |
| 0:21 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:21 Constant: |
| 0:21 0 (const uint) |
| 0:21 true case is null |
| 0:22 Test condition and select (temp void) |
| 0:22 Condition |
| 0:22 Negate conditional (temp bool) |
| 0:22 Convert float to bool (temp bool) |
| 0:22 fval: direct index for structure (layout(offset=32 ) uniform float) |
| 0:22 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:22 Constant: |
| 0:22 2 (const uint) |
| 0:22 true case is null |
| 0:25 move second child to first child (temp 4-component vector of float) |
| 0:25 Color: direct index for structure (temp 4-component vector of float) |
| 0:25 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:26 Sequence |
| 0:26 Sequence |
| 0:26 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:26 Color: direct index for structure (temp 4-component vector of float) |
| 0:26 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 Negate conditional (temp bool) |
| 0:13 Convert int to bool (temp bool) |
| 0:13 ival: direct index for structure (layout(offset=0 ) uniform int) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:14 Negate conditional (temp 4-component vector of bool) |
| 0:14 Convert int to bool (temp 4-component vector of bool) |
| 0:14 ival4: direct index for structure (layout(offset=16 ) uniform 4-component vector of int) |
| 0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 1 (const uint) |
| 0:16 Negate conditional (temp bool) |
| 0:16 Convert float to bool (temp bool) |
| 0:16 fval: direct index for structure (layout(offset=32 ) uniform float) |
| 0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:17 Negate conditional (temp 4-component vector of bool) |
| 0:17 Convert float to bool (temp 4-component vector of bool) |
| 0:17 fval4: direct index for structure (layout(offset=48 ) uniform 4-component vector of float) |
| 0:17 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:19 Test condition and select (temp void) |
| 0:19 Condition |
| 0:19 ival: direct index for structure (layout(offset=0 ) uniform int) |
| 0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 0 (const uint) |
| 0:19 true case is null |
| 0:20 Test condition and select (temp void) |
| 0:20 Condition |
| 0:20 fval: direct index for structure (layout(offset=32 ) uniform float) |
| 0:20 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:20 Constant: |
| 0:20 2 (const uint) |
| 0:20 true case is null |
| 0:21 Test condition and select (temp void) |
| 0:21 Condition |
| 0:21 Negate conditional (temp bool) |
| 0:21 Convert int to bool (temp bool) |
| 0:21 ival: direct index for structure (layout(offset=0 ) uniform int) |
| 0:21 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:21 Constant: |
| 0:21 0 (const uint) |
| 0:21 true case is null |
| 0:22 Test condition and select (temp void) |
| 0:22 Condition |
| 0:22 Negate conditional (temp bool) |
| 0:22 Convert float to bool (temp bool) |
| 0:22 fval: direct index for structure (layout(offset=32 ) uniform float) |
| 0:22 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:22 Constant: |
| 0:22 2 (const uint) |
| 0:22 true case is null |
| 0:25 move second child to first child (temp 4-component vector of float) |
| 0:25 Color: direct index for structure (temp 4-component vector of float) |
| 0:25 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:26 Sequence |
| 0:26 Sequence |
| 0:26 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:26 Color: direct index for structure (temp 4-component vector of float) |
| 0:26 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 77 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 73 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 10 "$Global" |
| MemberName 10($Global) 0 "ival" |
| MemberName 10($Global) 1 "ival4" |
| MemberName 10($Global) 2 "fval" |
| MemberName 10($Global) 3 "fval4" |
| Name 12 "" |
| Name 65 "PS_OUTPUT" |
| MemberName 65(PS_OUTPUT) 0 "Color" |
| Name 67 "psout" |
| Name 73 "Color" |
| MemberDecorate 10($Global) 0 Offset 0 |
| MemberDecorate 10($Global) 1 Offset 16 |
| MemberDecorate 10($Global) 2 Offset 32 |
| MemberDecorate 10($Global) 3 Offset 48 |
| Decorate 10($Global) Block |
| Decorate 12 DescriptorSet 0 |
| Decorate 73(Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypeVector 6(int) 4 |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10($Global): TypeStruct 6(int) 7(ivec4) 8(float) 9(fvec4) |
| 11: TypePointer Uniform 10($Global) |
| 12: 11(ptr) Variable Uniform |
| 13: 6(int) Constant 0 |
| 14: TypePointer Uniform 6(int) |
| 17: TypeBool |
| 18: TypeInt 32 0 |
| 19: 18(int) Constant 0 |
| 22: 6(int) Constant 1 |
| 23: TypePointer Uniform 7(ivec4) |
| 26: TypeVector 17(bool) 4 |
| 27: TypeVector 18(int) 4 |
| 28: 27(ivec4) ConstantComposite 19 19 19 19 |
| 31: 6(int) Constant 2 |
| 32: TypePointer Uniform 8(float) |
| 35: 8(float) Constant 0 |
| 38: 6(int) Constant 3 |
| 39: TypePointer Uniform 9(fvec4) |
| 42: 9(fvec4) ConstantComposite 35 35 35 35 |
| 65(PS_OUTPUT): TypeStruct 9(fvec4) |
| 66: TypePointer Function 65(PS_OUTPUT) |
| 68: 8(float) Constant 1065353216 |
| 69: 9(fvec4) ConstantComposite 68 68 68 68 |
| 70: TypePointer Function 9(fvec4) |
| 72: TypePointer Output 9(fvec4) |
| 73(Color): 72(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 67(psout): 66(ptr) Variable Function |
| 15: 14(ptr) AccessChain 12 13 |
| 16: 6(int) Load 15 |
| 20: 17(bool) INotEqual 16 19 |
| 21: 17(bool) LogicalNot 20 |
| 24: 23(ptr) AccessChain 12 22 |
| 25: 7(ivec4) Load 24 |
| 29: 26(bvec4) INotEqual 25 28 |
| 30: 26(bvec4) LogicalNot 29 |
| 33: 32(ptr) AccessChain 12 31 |
| 34: 8(float) Load 33 |
| 36: 17(bool) FOrdNotEqual 34 35 |
| 37: 17(bool) LogicalNot 36 |
| 40: 39(ptr) AccessChain 12 38 |
| 41: 9(fvec4) Load 40 |
| 43: 26(bvec4) FOrdNotEqual 41 42 |
| 44: 26(bvec4) LogicalNot 43 |
| 45: 14(ptr) AccessChain 12 13 |
| 46: 6(int) Load 45 |
| SelectionMerge 48 None |
| BranchConditional 46 47 48 |
| 47: Label |
| Branch 48 |
| 48: Label |
| 49: 32(ptr) AccessChain 12 31 |
| 50: 8(float) Load 49 |
| SelectionMerge 52 None |
| BranchConditional 50 51 52 |
| 51: Label |
| Branch 52 |
| 52: Label |
| 53: 14(ptr) AccessChain 12 13 |
| 54: 6(int) Load 53 |
| 55: 17(bool) INotEqual 54 19 |
| 56: 17(bool) LogicalNot 55 |
| SelectionMerge 58 None |
| BranchConditional 56 57 58 |
| 57: Label |
| Branch 58 |
| 58: Label |
| 59: 32(ptr) AccessChain 12 31 |
| 60: 8(float) Load 59 |
| 61: 17(bool) FOrdNotEqual 60 35 |
| 62: 17(bool) LogicalNot 61 |
| SelectionMerge 64 None |
| BranchConditional 62 63 64 |
| 63: Label |
| Branch 64 |
| 64: Label |
| 71: 70(ptr) AccessChain 67(psout) 13 |
| Store 71 69 |
| 74: 70(ptr) AccessChain 67(psout) 13 |
| 75: 9(fvec4) Load 74 |
| Store 73(Color) 75 |
| Return |
| FunctionEnd |