| hlsl.logical.binary.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 Test condition and select (temp void) |
| 0:13 Condition |
| 0:13 logical-and (temp bool) |
| 0:13 Convert int to bool (temp bool) |
| 0:13 ival: direct index for structure (layout(offset=0 ) uniform int) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Convert int to bool (temp bool) |
| 0:13 Convert float to int (temp int) |
| 0:13 fval: direct index for structure (layout(offset=32 ) uniform float) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 2 (const uint) |
| 0:13 true case is null |
| 0:14 Test condition and select (temp void) |
| 0:14 Condition |
| 0:14 logical-or (temp bool) |
| 0:14 Convert int to bool (temp bool) |
| 0:14 ival: direct index for structure (layout(offset=0 ) uniform int) |
| 0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 0 (const uint) |
| 0:14 Convert int to bool (temp bool) |
| 0:14 Convert float to int (temp int) |
| 0:14 fval: direct index for structure (layout(offset=32 ) uniform float) |
| 0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 2 (const uint) |
| 0:14 true case is null |
| 0:17 move second child to first child (temp 4-component vector of float) |
| 0:17 Color: direct index for structure (temp 4-component vector of float) |
| 0:17 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:18 Sequence |
| 0:18 Sequence |
| 0:18 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:18 Color: direct index for structure (temp 4-component vector of float) |
| 0:18 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 Test condition and select (temp void) |
| 0:13 Condition |
| 0:13 logical-and (temp bool) |
| 0:13 Convert int to bool (temp bool) |
| 0:13 ival: direct index for structure (layout(offset=0 ) uniform int) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 Convert int to bool (temp bool) |
| 0:13 Convert float to int (temp int) |
| 0:13 fval: direct index for structure (layout(offset=32 ) uniform float) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 2 (const uint) |
| 0:13 true case is null |
| 0:14 Test condition and select (temp void) |
| 0:14 Condition |
| 0:14 logical-or (temp bool) |
| 0:14 Convert int to bool (temp bool) |
| 0:14 ival: direct index for structure (layout(offset=0 ) uniform int) |
| 0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 0 (const uint) |
| 0:14 Convert int to bool (temp bool) |
| 0:14 Convert float to int (temp int) |
| 0:14 fval: direct index for structure (layout(offset=32 ) uniform float) |
| 0:14 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 2 (const uint) |
| 0:14 true case is null |
| 0:17 move second child to first child (temp 4-component vector of float) |
| 0:17 Color: direct index for structure (temp 4-component vector of float) |
| 0:17 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:17 1.000000 |
| 0:18 Sequence |
| 0:18 Sequence |
| 0:18 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:18 Color: direct index for structure (temp 4-component vector of float) |
| 0:18 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:18 Constant: |
| 0:18 0 (const int) |
| 0:18 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 57 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 53 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 11 "$Global" |
| MemberName 11($Global) 0 "ival" |
| MemberName 11($Global) 1 "ival4" |
| MemberName 11($Global) 2 "fval" |
| MemberName 11($Global) 3 "fval4" |
| Name 13 "" |
| Name 45 "PS_OUTPUT" |
| MemberName 45(PS_OUTPUT) 0 "Color" |
| Name 47 "psout" |
| Name 53 "Color" |
| MemberDecorate 11($Global) 0 Offset 0 |
| MemberDecorate 11($Global) 1 Offset 16 |
| MemberDecorate 11($Global) 2 Offset 32 |
| MemberDecorate 11($Global) 3 Offset 48 |
| Decorate 11($Global) Block |
| Decorate 13 DescriptorSet 0 |
| Decorate 53(Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeBool |
| 7: TypeInt 32 1 |
| 8: TypeVector 7(int) 4 |
| 9: TypeFloat 32 |
| 10: TypeVector 9(float) 4 |
| 11($Global): TypeStruct 7(int) 8(ivec4) 9(float) 10(fvec4) |
| 12: TypePointer Uniform 11($Global) |
| 13: 12(ptr) Variable Uniform |
| 14: 7(int) Constant 0 |
| 15: TypePointer Uniform 7(int) |
| 18: TypeInt 32 0 |
| 19: 18(int) Constant 0 |
| 23: 7(int) Constant 2 |
| 24: TypePointer Uniform 9(float) |
| 45(PS_OUTPUT): TypeStruct 10(fvec4) |
| 46: TypePointer Function 45(PS_OUTPUT) |
| 48: 9(float) Constant 1065353216 |
| 49: 10(fvec4) ConstantComposite 48 48 48 48 |
| 50: TypePointer Function 10(fvec4) |
| 52: TypePointer Output 10(fvec4) |
| 53(Color): 52(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 47(psout): 46(ptr) Variable Function |
| 16: 15(ptr) AccessChain 13 14 |
| 17: 7(int) Load 16 |
| 20: 6(bool) INotEqual 17 19 |
| SelectionMerge 22 None |
| BranchConditional 20 21 22 |
| 21: Label |
| 25: 24(ptr) AccessChain 13 23 |
| 26: 9(float) Load 25 |
| 27: 7(int) ConvertFToS 26 |
| 28: 6(bool) INotEqual 27 19 |
| Branch 22 |
| 22: Label |
| 29: 6(bool) Phi 20 5 28 21 |
| SelectionMerge 31 None |
| BranchConditional 29 30 31 |
| 30: Label |
| Branch 31 |
| 31: Label |
| 32: 15(ptr) AccessChain 13 14 |
| 33: 7(int) Load 32 |
| 34: 6(bool) INotEqual 33 19 |
| 35: 6(bool) LogicalNot 34 |
| SelectionMerge 37 None |
| BranchConditional 35 36 37 |
| 36: Label |
| 38: 24(ptr) AccessChain 13 23 |
| 39: 9(float) Load 38 |
| 40: 7(int) ConvertFToS 39 |
| 41: 6(bool) INotEqual 40 19 |
| Branch 37 |
| 37: Label |
| 42: 6(bool) Phi 34 31 41 36 |
| SelectionMerge 44 None |
| BranchConditional 42 43 44 |
| 43: Label |
| Branch 44 |
| 44: Label |
| 51: 50(ptr) AccessChain 47(psout) 14 |
| Store 51 49 |
| 54: 50(ptr) AccessChain 47(psout) 14 |
| 55: 10(fvec4) Load 54 |
| Store 53(Color) 55 |
| Return |
| FunctionEnd |