| hlsl.load.rwtexture.array.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:44 imageLoad (temp 4-component vector of float) |
| 0:44 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray) |
| 0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:45 imageLoad (temp 4-component vector of int) |
| 0:45 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray) |
| 0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:46 imageLoad (temp 4-component vector of uint) |
| 0:46 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray) |
| 0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:49 imageLoad (temp 4-component vector of float) |
| 0:49 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) |
| 0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:50 imageLoad (temp 4-component vector of int) |
| 0:50 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) |
| 0:50 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 2 (const uint) |
| 0:51 imageLoad (temp 4-component vector of uint) |
| 0:51 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) |
| 0:51 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 2 (const uint) |
| 0:53 move second child to first child (temp 4-component vector of float) |
| 0:53 Color: direct index for structure (temp 4-component vector of float) |
| 0:53 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:54 move second child to first child (temp float) |
| 0:54 Depth: direct index for structure (temp float) |
| 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 Constant: |
| 0:54 1.000000 |
| 0:56 Sequence |
| 0:56 Sequence |
| 0:56 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:56 Color: direct index for structure (temp 4-component vector of float) |
| 0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:56 Depth: direct index for structure (temp float) |
| 0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:56 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) |
| 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) |
| 0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) |
| 0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D) |
| 0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) |
| 0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) |
| 0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D) |
| 0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) |
| 0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) |
| 0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray) |
| 0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray) |
| 0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray) |
| 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) |
| 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) |
| 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:44 imageLoad (temp 4-component vector of float) |
| 0:44 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray) |
| 0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:45 imageLoad (temp 4-component vector of int) |
| 0:45 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray) |
| 0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:46 imageLoad (temp 4-component vector of uint) |
| 0:46 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray) |
| 0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:49 imageLoad (temp 4-component vector of float) |
| 0:49 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) |
| 0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:50 imageLoad (temp 4-component vector of int) |
| 0:50 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) |
| 0:50 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 2 (const uint) |
| 0:51 imageLoad (temp 4-component vector of uint) |
| 0:51 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) |
| 0:51 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 2 (const uint) |
| 0:53 move second child to first child (temp 4-component vector of float) |
| 0:53 Color: direct index for structure (temp 4-component vector of float) |
| 0:53 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 Constant: |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:53 1.000000 |
| 0:54 move second child to first child (temp float) |
| 0:54 Depth: direct index for structure (temp float) |
| 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 Constant: |
| 0:54 1.000000 |
| 0:56 Sequence |
| 0:56 Sequence |
| 0:56 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:56 Color: direct index for structure (temp 4-component vector of float) |
| 0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:56 Depth: direct index for structure (temp float) |
| 0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:56 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) |
| 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) |
| 0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) |
| 0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D) |
| 0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) |
| 0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) |
| 0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D) |
| 0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) |
| 0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) |
| 0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray) |
| 0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray) |
| 0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray) |
| 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) |
| 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) |
| 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 112 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 74 78 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "g_tTex1df4a" |
| Name 15 "$Global" |
| MemberName 15($Global) 0 "c1" |
| MemberName 15($Global) 1 "c2" |
| MemberName 15($Global) 2 "c3" |
| MemberName 15($Global) 3 "c4" |
| MemberName 15($Global) 4 "o1" |
| MemberName 15($Global) 5 "o2" |
| MemberName 15($Global) 6 "o3" |
| MemberName 15($Global) 7 "o4" |
| Name 17 "" |
| Name 26 "g_tTex1di4a" |
| Name 34 "g_tTex1du4a" |
| Name 42 "g_tTex2df4a" |
| Name 51 "g_tTex2di4a" |
| Name 58 "g_tTex2du4a" |
| Name 63 "PS_OUTPUT" |
| MemberName 63(PS_OUTPUT) 0 "Color" |
| MemberName 63(PS_OUTPUT) 1 "Depth" |
| Name 65 "psout" |
| Name 74 "Color" |
| Name 78 "Depth" |
| Name 84 "g_sSamp" |
| Name 87 "g_tTex1df4" |
| Name 90 "g_tTex1di4" |
| Name 93 "g_tTex1du4" |
| Name 96 "g_tTex2df4" |
| Name 99 "g_tTex2di4" |
| Name 102 "g_tTex2du4" |
| Name 105 "g_tTex3df4" |
| Name 108 "g_tTex3di4" |
| Name 111 "g_tTex3du4" |
| Decorate 9(g_tTex1df4a) DescriptorSet 0 |
| MemberDecorate 15($Global) 0 Offset 0 |
| MemberDecorate 15($Global) 1 Offset 8 |
| MemberDecorate 15($Global) 2 Offset 16 |
| MemberDecorate 15($Global) 3 Offset 32 |
| MemberDecorate 15($Global) 4 Offset 48 |
| MemberDecorate 15($Global) 5 Offset 56 |
| MemberDecorate 15($Global) 6 Offset 64 |
| MemberDecorate 15($Global) 7 Offset 80 |
| Decorate 15($Global) Block |
| Decorate 17 DescriptorSet 0 |
| Decorate 26(g_tTex1di4a) DescriptorSet 0 |
| Decorate 34(g_tTex1du4a) DescriptorSet 0 |
| Decorate 42(g_tTex2df4a) DescriptorSet 0 |
| Decorate 51(g_tTex2di4a) DescriptorSet 0 |
| Decorate 58(g_tTex2du4a) DescriptorSet 0 |
| Decorate 74(Color) Location 0 |
| Decorate 78(Depth) BuiltIn FragDepth |
| Decorate 84(g_sSamp) DescriptorSet 0 |
| Decorate 84(g_sSamp) Binding 0 |
| Decorate 87(g_tTex1df4) DescriptorSet 0 |
| Decorate 87(g_tTex1df4) Binding 0 |
| Decorate 90(g_tTex1di4) DescriptorSet 0 |
| Decorate 93(g_tTex1du4) DescriptorSet 0 |
| Decorate 96(g_tTex2df4) DescriptorSet 0 |
| Decorate 99(g_tTex2di4) DescriptorSet 0 |
| Decorate 102(g_tTex2du4) DescriptorSet 0 |
| Decorate 105(g_tTex3df4) DescriptorSet 0 |
| Decorate 108(g_tTex3di4) DescriptorSet 0 |
| Decorate 111(g_tTex3du4) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeImage 6(float) 1D array nonsampled format:Rgba32f |
| 8: TypePointer UniformConstant 7 |
| 9(g_tTex1df4a): 8(ptr) Variable UniformConstant |
| 11: TypeInt 32 1 |
| 12: TypeVector 11(int) 2 |
| 13: TypeVector 11(int) 3 |
| 14: TypeVector 11(int) 4 |
| 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) |
| 16: TypePointer Uniform 15($Global) |
| 17: 16(ptr) Variable Uniform |
| 18: 11(int) Constant 1 |
| 19: TypePointer Uniform 12(ivec2) |
| 22: TypeVector 6(float) 4 |
| 24: TypeImage 11(int) 1D array nonsampled format:Rgba32i |
| 25: TypePointer UniformConstant 24 |
| 26(g_tTex1di4a): 25(ptr) Variable UniformConstant |
| 31: TypeInt 32 0 |
| 32: TypeImage 31(int) 1D array nonsampled format:Rgba32ui |
| 33: TypePointer UniformConstant 32 |
| 34(g_tTex1du4a): 33(ptr) Variable UniformConstant |
| 38: TypeVector 31(int) 4 |
| 40: TypeImage 6(float) 2D array nonsampled format:Rgba32f |
| 41: TypePointer UniformConstant 40 |
| 42(g_tTex2df4a): 41(ptr) Variable UniformConstant |
| 44: 11(int) Constant 2 |
| 45: TypePointer Uniform 13(ivec3) |
| 49: TypeImage 11(int) 2D array nonsampled format:Rgba32i |
| 50: TypePointer UniformConstant 49 |
| 51(g_tTex2di4a): 50(ptr) Variable UniformConstant |
| 56: TypeImage 31(int) 2D array nonsampled format:Rgba32ui |
| 57: TypePointer UniformConstant 56 |
| 58(g_tTex2du4a): 57(ptr) Variable UniformConstant |
| 63(PS_OUTPUT): TypeStruct 22(fvec4) 6(float) |
| 64: TypePointer Function 63(PS_OUTPUT) |
| 66: 11(int) Constant 0 |
| 67: 6(float) Constant 1065353216 |
| 68: 22(fvec4) ConstantComposite 67 67 67 67 |
| 69: TypePointer Function 22(fvec4) |
| 71: TypePointer Function 6(float) |
| 73: TypePointer Output 22(fvec4) |
| 74(Color): 73(ptr) Variable Output |
| 77: TypePointer Output 6(float) |
| 78(Depth): 77(ptr) Variable Output |
| 82: TypeSampler |
| 83: TypePointer UniformConstant 82 |
| 84(g_sSamp): 83(ptr) Variable UniformConstant |
| 85: TypeImage 6(float) 1D nonsampled format:Rgba32f |
| 86: TypePointer UniformConstant 85 |
| 87(g_tTex1df4): 86(ptr) Variable UniformConstant |
| 88: TypeImage 11(int) 1D nonsampled format:Rgba32i |
| 89: TypePointer UniformConstant 88 |
| 90(g_tTex1di4): 89(ptr) Variable UniformConstant |
| 91: TypeImage 31(int) 1D nonsampled format:Rgba32ui |
| 92: TypePointer UniformConstant 91 |
| 93(g_tTex1du4): 92(ptr) Variable UniformConstant |
| 94: TypeImage 6(float) 2D nonsampled format:Rgba32f |
| 95: TypePointer UniformConstant 94 |
| 96(g_tTex2df4): 95(ptr) Variable UniformConstant |
| 97: TypeImage 11(int) 2D nonsampled format:Rgba32i |
| 98: TypePointer UniformConstant 97 |
| 99(g_tTex2di4): 98(ptr) Variable UniformConstant |
| 100: TypeImage 31(int) 2D nonsampled format:Rgba32ui |
| 101: TypePointer UniformConstant 100 |
| 102(g_tTex2du4): 101(ptr) Variable UniformConstant |
| 103: TypeImage 6(float) 3D nonsampled format:Rgba32f |
| 104: TypePointer UniformConstant 103 |
| 105(g_tTex3df4): 104(ptr) Variable UniformConstant |
| 106: TypeImage 11(int) 3D nonsampled format:Rgba32i |
| 107: TypePointer UniformConstant 106 |
| 108(g_tTex3di4): 107(ptr) Variable UniformConstant |
| 109: TypeImage 31(int) 3D nonsampled format:Rgba32ui |
| 110: TypePointer UniformConstant 109 |
| 111(g_tTex3du4): 110(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 65(psout): 64(ptr) Variable Function |
| 10: 7 Load 9(g_tTex1df4a) |
| 20: 19(ptr) AccessChain 17 18 |
| 21: 12(ivec2) Load 20 |
| 23: 22(fvec4) ImageRead 10 21 |
| 27: 24 Load 26(g_tTex1di4a) |
| 28: 19(ptr) AccessChain 17 18 |
| 29: 12(ivec2) Load 28 |
| 30: 14(ivec4) ImageRead 27 29 |
| 35: 32 Load 34(g_tTex1du4a) |
| 36: 19(ptr) AccessChain 17 18 |
| 37: 12(ivec2) Load 36 |
| 39: 38(ivec4) ImageRead 35 37 |
| 43: 40 Load 42(g_tTex2df4a) |
| 46: 45(ptr) AccessChain 17 44 |
| 47: 13(ivec3) Load 46 |
| 48: 22(fvec4) ImageRead 43 47 |
| 52: 49 Load 51(g_tTex2di4a) |
| 53: 45(ptr) AccessChain 17 44 |
| 54: 13(ivec3) Load 53 |
| 55: 14(ivec4) ImageRead 52 54 |
| 59: 56 Load 58(g_tTex2du4a) |
| 60: 45(ptr) AccessChain 17 44 |
| 61: 13(ivec3) Load 60 |
| 62: 38(ivec4) ImageRead 59 61 |
| 70: 69(ptr) AccessChain 65(psout) 66 |
| Store 70 68 |
| 72: 71(ptr) AccessChain 65(psout) 18 |
| Store 72 67 |
| 75: 69(ptr) AccessChain 65(psout) 66 |
| 76: 22(fvec4) Load 75 |
| Store 74(Color) 76 |
| 79: 71(ptr) AccessChain 65(psout) 18 |
| 80: 6(float) Load 79 |
| Store 78(Depth) 80 |
| Return |
| FunctionEnd |