| hlsl.gather.offset.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:33 'txval20' (temp 4-component vector of float) |
| 0:33 textureGatherOffset (global 4-component vector of float) |
| 0:33 Construct combined texture-sampler (temp sampler2D) |
| 0:33 'g_tTex2df4' (uniform texture2D) |
| 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child (temp 4-component vector of int) |
| 0:34 'txval21' (temp 4-component vector of int) |
| 0:34 textureGatherOffset (global 4-component vector of int) |
| 0:34 Construct combined texture-sampler (temp isampler2D) |
| 0:34 'g_tTex2di4' (uniform itexture2D) |
| 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of uint) |
| 0:35 'txval22' (temp 4-component vector of uint) |
| 0:35 textureGatherOffset (global 4-component vector of uint) |
| 0:35 Construct combined texture-sampler (temp usampler2D) |
| 0:35 'g_tTex2du4' (uniform utexture2D) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 Color: direct index for structure (temp 4-component vector of float) |
| 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:41 move second child to first child (temp float) |
| 0:41 Depth: direct index for structure (temp float) |
| 0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:41 Constant: |
| 0:41 1 (const int) |
| 0:41 Constant: |
| 0:41 1.000000 |
| 0:43 Sequence |
| 0:43 Sequence |
| 0:43 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:43 Color: direct index for structure (temp 4-component vector of float) |
| 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:43 Constant: |
| 0:43 0 (const int) |
| 0:43 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:43 Depth: direct index for structure (temp float) |
| 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:33 'txval20' (temp 4-component vector of float) |
| 0:33 textureGatherOffset (global 4-component vector of float) |
| 0:33 Construct combined texture-sampler (temp sampler2D) |
| 0:33 'g_tTex2df4' (uniform texture2D) |
| 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 0 (const int) |
| 0:34 Sequence |
| 0:34 move second child to first child (temp 4-component vector of int) |
| 0:34 'txval21' (temp 4-component vector of int) |
| 0:34 textureGatherOffset (global 4-component vector of int) |
| 0:34 Construct combined texture-sampler (temp isampler2D) |
| 0:34 'g_tTex2di4' (uniform itexture2D) |
| 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? 1 (const int) |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of uint) |
| 0:35 'txval22' (temp 4-component vector of uint) |
| 0:35 textureGatherOffset (global 4-component vector of uint) |
| 0:35 Construct combined texture-sampler (temp usampler2D) |
| 0:35 'g_tTex2du4' (uniform utexture2D) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? -1 (const int) |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 Color: direct index for structure (temp 4-component vector of float) |
| 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:40 1.000000 |
| 0:41 move second child to first child (temp float) |
| 0:41 Depth: direct index for structure (temp float) |
| 0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:41 Constant: |
| 0:41 1 (const int) |
| 0:41 Constant: |
| 0:41 1.000000 |
| 0:43 Sequence |
| 0:43 Sequence |
| 0:43 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:43 Color: direct index for structure (temp 4-component vector of float) |
| 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:43 Constant: |
| 0:43 0 (const int) |
| 0:43 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:43 Depth: direct index for structure (temp float) |
| 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 Branch: Return |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 107 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 71 75 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval20" |
| Name 12 "g_tTex2df4" |
| Name 16 "g_sSamp" |
| Name 32 "txval21" |
| Name 35 "g_tTex2di4" |
| Name 48 "txval22" |
| Name 51 "g_tTex2du4" |
| Name 62 "PS_OUTPUT" |
| MemberName 62(PS_OUTPUT) 0 "Color" |
| MemberName 62(PS_OUTPUT) 1 "Depth" |
| Name 64 "psout" |
| Name 71 "Color" |
| Name 75 "Depth" |
| Name 81 "g_tTex1df4a" |
| Name 82 "g_tTex1df4" |
| Name 85 "g_tTex1di4" |
| Name 88 "g_tTex1du4" |
| Name 91 "g_tTex3df4" |
| Name 94 "g_tTex3di4" |
| Name 97 "g_tTex3du4" |
| Name 100 "g_tTexcdf4" |
| Name 103 "g_tTexcdi4" |
| Name 106 "g_tTexcdu4" |
| Decorate 12(g_tTex2df4) DescriptorSet 0 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| Decorate 35(g_tTex2di4) DescriptorSet 0 |
| Decorate 51(g_tTex2du4) DescriptorSet 0 |
| Decorate 71(Color) Location 0 |
| Decorate 75(Depth) BuiltIn FragDepth |
| Decorate 81(g_tTex1df4a) DescriptorSet 0 |
| Decorate 81(g_tTex1df4a) Binding 1 |
| Decorate 82(g_tTex1df4) DescriptorSet 0 |
| Decorate 82(g_tTex1df4) Binding 0 |
| Decorate 85(g_tTex1di4) DescriptorSet 0 |
| Decorate 88(g_tTex1du4) DescriptorSet 0 |
| Decorate 91(g_tTex3df4) DescriptorSet 0 |
| Decorate 94(g_tTex3di4) DescriptorSet 0 |
| Decorate 97(g_tTex3du4) DescriptorSet 0 |
| Decorate 100(g_tTexcdf4) DescriptorSet 0 |
| Decorate 103(g_tTexcdi4) DescriptorSet 0 |
| Decorate 106(g_tTexcdu4) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 2D sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex2df4): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: TypeVector 6(float) 2 |
| 21: 6(float) Constant 1036831949 |
| 22: 6(float) Constant 1045220557 |
| 23: 20(fvec2) ConstantComposite 21 22 |
| 24: TypeInt 32 1 |
| 25: TypeVector 24(int) 2 |
| 26: 24(int) Constant 1 |
| 27: 24(int) Constant 0 |
| 28: 25(ivec2) ConstantComposite 26 27 |
| 30: TypeVector 24(int) 4 |
| 31: TypePointer Function 30(ivec4) |
| 33: TypeImage 24(int) 2D sampled format:Unknown |
| 34: TypePointer UniformConstant 33 |
| 35(g_tTex2di4): 34(ptr) Variable UniformConstant |
| 38: TypeSampledImage 33 |
| 40: 6(float) Constant 1050253722 |
| 41: 6(float) Constant 1053609165 |
| 42: 20(fvec2) ConstantComposite 40 41 |
| 43: 25(ivec2) ConstantComposite 26 26 |
| 45: TypeInt 32 0 |
| 46: TypeVector 45(int) 4 |
| 47: TypePointer Function 46(ivec4) |
| 49: TypeImage 45(int) 2D sampled format:Unknown |
| 50: TypePointer UniformConstant 49 |
| 51(g_tTex2du4): 50(ptr) Variable UniformConstant |
| 54: TypeSampledImage 49 |
| 56: 6(float) Constant 1056964608 |
| 57: 6(float) Constant 1058642330 |
| 58: 20(fvec2) ConstantComposite 56 57 |
| 59: 24(int) Constant 4294967295 |
| 60: 25(ivec2) ConstantComposite 26 59 |
| 62(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 63: TypePointer Function 62(PS_OUTPUT) |
| 65: 6(float) Constant 1065353216 |
| 66: 7(fvec4) ConstantComposite 65 65 65 65 |
| 68: TypePointer Function 6(float) |
| 70: TypePointer Output 7(fvec4) |
| 71(Color): 70(ptr) Variable Output |
| 74: TypePointer Output 6(float) |
| 75(Depth): 74(ptr) Variable Output |
| 79: TypeImage 6(float) 1D sampled format:Unknown |
| 80: TypePointer UniformConstant 79 |
| 81(g_tTex1df4a): 80(ptr) Variable UniformConstant |
| 82(g_tTex1df4): 80(ptr) Variable UniformConstant |
| 83: TypeImage 24(int) 1D sampled format:Unknown |
| 84: TypePointer UniformConstant 83 |
| 85(g_tTex1di4): 84(ptr) Variable UniformConstant |
| 86: TypeImage 45(int) 1D sampled format:Unknown |
| 87: TypePointer UniformConstant 86 |
| 88(g_tTex1du4): 87(ptr) Variable UniformConstant |
| 89: TypeImage 6(float) 3D sampled format:Unknown |
| 90: TypePointer UniformConstant 89 |
| 91(g_tTex3df4): 90(ptr) Variable UniformConstant |
| 92: TypeImage 24(int) 3D sampled format:Unknown |
| 93: TypePointer UniformConstant 92 |
| 94(g_tTex3di4): 93(ptr) Variable UniformConstant |
| 95: TypeImage 45(int) 3D sampled format:Unknown |
| 96: TypePointer UniformConstant 95 |
| 97(g_tTex3du4): 96(ptr) Variable UniformConstant |
| 98: TypeImage 6(float) Cube sampled format:Unknown |
| 99: TypePointer UniformConstant 98 |
| 100(g_tTexcdf4): 99(ptr) Variable UniformConstant |
| 101: TypeImage 24(int) Cube sampled format:Unknown |
| 102: TypePointer UniformConstant 101 |
| 103(g_tTexcdi4): 102(ptr) Variable UniformConstant |
| 104: TypeImage 45(int) Cube sampled format:Unknown |
| 105: TypePointer UniformConstant 104 |
| 106(g_tTexcdu4): 105(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval20): 8(ptr) Variable Function |
| 32(txval21): 31(ptr) Variable Function |
| 48(txval22): 47(ptr) Variable Function |
| 64(psout): 63(ptr) Variable Function |
| 13: 10 Load 12(g_tTex2df4) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 29: 7(fvec4) ImageGather 19 23 27 ConstOffset 28 |
| Store 9(txval20) 29 |
| 36: 33 Load 35(g_tTex2di4) |
| 37: 14 Load 16(g_sSamp) |
| 39: 38 SampledImage 36 37 |
| 44: 30(ivec4) ImageGather 39 42 27 ConstOffset 43 |
| Store 32(txval21) 44 |
| 52: 49 Load 51(g_tTex2du4) |
| 53: 14 Load 16(g_sSamp) |
| 55: 54 SampledImage 52 53 |
| 61: 46(ivec4) ImageGather 55 58 27 ConstOffset 60 |
| Store 48(txval22) 61 |
| 67: 8(ptr) AccessChain 64(psout) 27 |
| Store 67 66 |
| 69: 68(ptr) AccessChain 64(psout) 26 |
| Store 69 65 |
| 72: 8(ptr) AccessChain 64(psout) 27 |
| 73: 7(fvec4) Load 72 |
| Store 71(Color) 73 |
| 76: 68(ptr) AccessChain 64(psout) 26 |
| 77: 6(float) Load 76 |
| Store 75(Depth) 77 |
| Return |
| FunctionEnd |