| hlsl.comparison.vec.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:4 Function Definition: Bug1(vf4; (temp void) |
| 0:4 Function Parameters: |
| 0:4 'a' (in 4-component vector of float) |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child (temp 4-component vector of float) |
| 0:5 'v04' (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:6 Sequence |
| 0:6 move second child to first child (temp float) |
| 0:6 'v01' (temp float) |
| 0:6 Constant: |
| 0:6 0.000000 |
| 0:8 Sequence |
| 0:8 move second child to first child (temp 4-component vector of bool) |
| 0:8 'r00' (temp 4-component vector of bool) |
| 0:8 Equal (temp 4-component vector of bool) |
| 0:8 'a' (in 4-component vector of float) |
| 0:8 'v04' (temp 4-component vector of float) |
| 0:9 Sequence |
| 0:9 move second child to first child (temp 4-component vector of bool) |
| 0:9 'r01' (temp 4-component vector of bool) |
| 0:9 NotEqual (temp 4-component vector of bool) |
| 0:9 'a' (in 4-component vector of float) |
| 0:9 'v04' (temp 4-component vector of float) |
| 0:10 Sequence |
| 0:10 move second child to first child (temp 4-component vector of bool) |
| 0:10 'r02' (temp 4-component vector of bool) |
| 0:10 Compare Less Than (temp 4-component vector of bool) |
| 0:10 'a' (in 4-component vector of float) |
| 0:10 'v04' (temp 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child (temp 4-component vector of bool) |
| 0:11 'r03' (temp 4-component vector of bool) |
| 0:11 Compare Greater Than (temp 4-component vector of bool) |
| 0:11 'a' (in 4-component vector of float) |
| 0:11 'v04' (temp 4-component vector of float) |
| 0:13 Sequence |
| 0:13 move second child to first child (temp 4-component vector of bool) |
| 0:13 'r10' (temp 4-component vector of bool) |
| 0:13 Equal (temp 4-component vector of bool) |
| 0:13 'a' (in 4-component vector of float) |
| 0:13 Construct vec4 (in 4-component vector of float) |
| 0:13 'v01' (temp float) |
| 0:14 Sequence |
| 0:14 move second child to first child (temp 4-component vector of bool) |
| 0:14 'r11' (temp 4-component vector of bool) |
| 0:14 NotEqual (temp 4-component vector of bool) |
| 0:14 'a' (in 4-component vector of float) |
| 0:14 Construct vec4 (in 4-component vector of float) |
| 0:14 'v01' (temp float) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 4-component vector of bool) |
| 0:15 'r12' (temp 4-component vector of bool) |
| 0:15 Compare Less Than (temp 4-component vector of bool) |
| 0:15 'a' (in 4-component vector of float) |
| 0:15 Construct vec4 (in 4-component vector of float) |
| 0:15 'v01' (temp float) |
| 0:16 Sequence |
| 0:16 move second child to first child (temp 4-component vector of bool) |
| 0:16 'r13' (temp 4-component vector of bool) |
| 0:16 Compare Greater Than (temp 4-component vector of bool) |
| 0:16 'a' (in 4-component vector of float) |
| 0:16 Construct vec4 (in 4-component vector of float) |
| 0:16 'v01' (temp float) |
| 0:18 Sequence |
| 0:18 move second child to first child (temp 4-component vector of bool) |
| 0:18 'r20' (temp 4-component vector of bool) |
| 0:18 Equal (temp 4-component vector of bool) |
| 0:18 Construct vec4 (in 4-component vector of float) |
| 0:18 'v01' (temp float) |
| 0:18 'a' (in 4-component vector of float) |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 4-component vector of bool) |
| 0:19 'r21' (temp 4-component vector of bool) |
| 0:19 NotEqual (temp 4-component vector of bool) |
| 0:19 Construct vec4 (in 4-component vector of float) |
| 0:19 'v01' (temp float) |
| 0:19 'a' (in 4-component vector of float) |
| 0:20 Sequence |
| 0:20 move second child to first child (temp 4-component vector of bool) |
| 0:20 'r22' (temp 4-component vector of bool) |
| 0:20 Compare Less Than (temp 4-component vector of bool) |
| 0:20 Construct vec4 (in 4-component vector of float) |
| 0:20 'v01' (temp float) |
| 0:20 'a' (in 4-component vector of float) |
| 0:21 Sequence |
| 0:21 move second child to first child (temp 4-component vector of bool) |
| 0:21 'r23' (temp 4-component vector of bool) |
| 0:21 Compare Greater Than (temp 4-component vector of bool) |
| 0:21 Construct vec4 (in 4-component vector of float) |
| 0:21 'v01' (temp float) |
| 0:21 'a' (in 4-component vector of float) |
| 0:30 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:32 move second child to first child (temp 4-component vector of float) |
| 0:32 Color: direct index for structure (temp 4-component vector of float) |
| 0:32 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:33 Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:33 Color: direct index for structure (temp 4-component vector of float) |
| 0:33 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 Branch: Return |
| 0:? Linker Objects |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float uf4}) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:4 Function Definition: Bug1(vf4; (temp void) |
| 0:4 Function Parameters: |
| 0:4 'a' (in 4-component vector of float) |
| 0:? Sequence |
| 0:5 Sequence |
| 0:5 move second child to first child (temp 4-component vector of float) |
| 0:5 'v04' (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:6 Sequence |
| 0:6 move second child to first child (temp float) |
| 0:6 'v01' (temp float) |
| 0:6 Constant: |
| 0:6 0.000000 |
| 0:8 Sequence |
| 0:8 move second child to first child (temp 4-component vector of bool) |
| 0:8 'r00' (temp 4-component vector of bool) |
| 0:8 Equal (temp 4-component vector of bool) |
| 0:8 'a' (in 4-component vector of float) |
| 0:8 'v04' (temp 4-component vector of float) |
| 0:9 Sequence |
| 0:9 move second child to first child (temp 4-component vector of bool) |
| 0:9 'r01' (temp 4-component vector of bool) |
| 0:9 NotEqual (temp 4-component vector of bool) |
| 0:9 'a' (in 4-component vector of float) |
| 0:9 'v04' (temp 4-component vector of float) |
| 0:10 Sequence |
| 0:10 move second child to first child (temp 4-component vector of bool) |
| 0:10 'r02' (temp 4-component vector of bool) |
| 0:10 Compare Less Than (temp 4-component vector of bool) |
| 0:10 'a' (in 4-component vector of float) |
| 0:10 'v04' (temp 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child (temp 4-component vector of bool) |
| 0:11 'r03' (temp 4-component vector of bool) |
| 0:11 Compare Greater Than (temp 4-component vector of bool) |
| 0:11 'a' (in 4-component vector of float) |
| 0:11 'v04' (temp 4-component vector of float) |
| 0:13 Sequence |
| 0:13 move second child to first child (temp 4-component vector of bool) |
| 0:13 'r10' (temp 4-component vector of bool) |
| 0:13 Equal (temp 4-component vector of bool) |
| 0:13 'a' (in 4-component vector of float) |
| 0:13 Construct vec4 (in 4-component vector of float) |
| 0:13 'v01' (temp float) |
| 0:14 Sequence |
| 0:14 move second child to first child (temp 4-component vector of bool) |
| 0:14 'r11' (temp 4-component vector of bool) |
| 0:14 NotEqual (temp 4-component vector of bool) |
| 0:14 'a' (in 4-component vector of float) |
| 0:14 Construct vec4 (in 4-component vector of float) |
| 0:14 'v01' (temp float) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 4-component vector of bool) |
| 0:15 'r12' (temp 4-component vector of bool) |
| 0:15 Compare Less Than (temp 4-component vector of bool) |
| 0:15 'a' (in 4-component vector of float) |
| 0:15 Construct vec4 (in 4-component vector of float) |
| 0:15 'v01' (temp float) |
| 0:16 Sequence |
| 0:16 move second child to first child (temp 4-component vector of bool) |
| 0:16 'r13' (temp 4-component vector of bool) |
| 0:16 Compare Greater Than (temp 4-component vector of bool) |
| 0:16 'a' (in 4-component vector of float) |
| 0:16 Construct vec4 (in 4-component vector of float) |
| 0:16 'v01' (temp float) |
| 0:18 Sequence |
| 0:18 move second child to first child (temp 4-component vector of bool) |
| 0:18 'r20' (temp 4-component vector of bool) |
| 0:18 Equal (temp 4-component vector of bool) |
| 0:18 Construct vec4 (in 4-component vector of float) |
| 0:18 'v01' (temp float) |
| 0:18 'a' (in 4-component vector of float) |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 4-component vector of bool) |
| 0:19 'r21' (temp 4-component vector of bool) |
| 0:19 NotEqual (temp 4-component vector of bool) |
| 0:19 Construct vec4 (in 4-component vector of float) |
| 0:19 'v01' (temp float) |
| 0:19 'a' (in 4-component vector of float) |
| 0:20 Sequence |
| 0:20 move second child to first child (temp 4-component vector of bool) |
| 0:20 'r22' (temp 4-component vector of bool) |
| 0:20 Compare Less Than (temp 4-component vector of bool) |
| 0:20 Construct vec4 (in 4-component vector of float) |
| 0:20 'v01' (temp float) |
| 0:20 'a' (in 4-component vector of float) |
| 0:21 Sequence |
| 0:21 move second child to first child (temp 4-component vector of bool) |
| 0:21 'r23' (temp 4-component vector of bool) |
| 0:21 Compare Greater Than (temp 4-component vector of bool) |
| 0:21 Construct vec4 (in 4-component vector of float) |
| 0:21 'v01' (temp float) |
| 0:21 'a' (in 4-component vector of float) |
| 0:30 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:32 move second child to first child (temp 4-component vector of float) |
| 0:32 Color: direct index for structure (temp 4-component vector of float) |
| 0:32 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:33 Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:33 Color: direct index for structure (temp 4-component vector of float) |
| 0:33 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 Branch: Return |
| 0:? Linker Objects |
| 0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float uf4}) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 91 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 84 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 11 "Bug1(vf4;" |
| Name 10 "a" |
| Name 13 "v04" |
| Name 17 "v01" |
| Name 21 "r00" |
| Name 25 "r01" |
| Name 29 "r02" |
| Name 33 "r03" |
| Name 37 "r10" |
| Name 42 "r11" |
| Name 47 "r12" |
| Name 52 "r13" |
| Name 57 "r20" |
| Name 62 "r21" |
| Name 67 "r22" |
| Name 72 "r23" |
| Name 77 "PS_OUTPUT" |
| MemberName 77(PS_OUTPUT) 0 "Color" |
| Name 79 "psout" |
| Name 84 "Color" |
| Name 88 "$Global" |
| MemberName 88($Global) 0 "uf4" |
| Name 90 "" |
| Decorate 84(Color) Location 0 |
| Decorate 88($Global) Block |
| Decorate 90 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 2 8(ptr) |
| 14: 6(float) Constant 0 |
| 15: 7(fvec4) ConstantComposite 14 14 14 14 |
| 16: TypePointer Function 6(float) |
| 18: TypeBool |
| 19: TypeVector 18(bool) 4 |
| 20: TypePointer Function 19(bvec4) |
| 77(PS_OUTPUT): TypeStruct 7(fvec4) |
| 78: TypePointer Function 77(PS_OUTPUT) |
| 80: TypeInt 32 1 |
| 81: 80(int) Constant 0 |
| 83: TypePointer Output 7(fvec4) |
| 84(Color): 83(ptr) Variable Output |
| 88($Global): TypeStruct 7(fvec4) |
| 89: TypePointer Uniform 88($Global) |
| 90: 89(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 79(psout): 78(ptr) Variable Function |
| 82: 8(ptr) AccessChain 79(psout) 81 |
| Store 82 15 |
| 85: 8(ptr) AccessChain 79(psout) 81 |
| 86: 7(fvec4) Load 85 |
| Store 84(Color) 86 |
| Return |
| FunctionEnd |
| 11(Bug1(vf4;): 2 Function None 9 |
| 10(a): 8(ptr) FunctionParameter |
| 12: Label |
| 13(v04): 8(ptr) Variable Function |
| 17(v01): 16(ptr) Variable Function |
| 21(r00): 20(ptr) Variable Function |
| 25(r01): 20(ptr) Variable Function |
| 29(r02): 20(ptr) Variable Function |
| 33(r03): 20(ptr) Variable Function |
| 37(r10): 20(ptr) Variable Function |
| 42(r11): 20(ptr) Variable Function |
| 47(r12): 20(ptr) Variable Function |
| 52(r13): 20(ptr) Variable Function |
| 57(r20): 20(ptr) Variable Function |
| 62(r21): 20(ptr) Variable Function |
| 67(r22): 20(ptr) Variable Function |
| 72(r23): 20(ptr) Variable Function |
| Store 13(v04) 15 |
| Store 17(v01) 14 |
| 22: 7(fvec4) Load 10(a) |
| 23: 7(fvec4) Load 13(v04) |
| 24: 19(bvec4) FOrdEqual 22 23 |
| Store 21(r00) 24 |
| 26: 7(fvec4) Load 10(a) |
| 27: 7(fvec4) Load 13(v04) |
| 28: 19(bvec4) FOrdNotEqual 26 27 |
| Store 25(r01) 28 |
| 30: 7(fvec4) Load 10(a) |
| 31: 7(fvec4) Load 13(v04) |
| 32: 19(bvec4) FOrdLessThan 30 31 |
| Store 29(r02) 32 |
| 34: 7(fvec4) Load 10(a) |
| 35: 7(fvec4) Load 13(v04) |
| 36: 19(bvec4) FOrdGreaterThan 34 35 |
| Store 33(r03) 36 |
| 38: 7(fvec4) Load 10(a) |
| 39: 6(float) Load 17(v01) |
| 40: 7(fvec4) CompositeConstruct 39 39 39 39 |
| 41: 19(bvec4) FOrdEqual 38 40 |
| Store 37(r10) 41 |
| 43: 7(fvec4) Load 10(a) |
| 44: 6(float) Load 17(v01) |
| 45: 7(fvec4) CompositeConstruct 44 44 44 44 |
| 46: 19(bvec4) FOrdNotEqual 43 45 |
| Store 42(r11) 46 |
| 48: 7(fvec4) Load 10(a) |
| 49: 6(float) Load 17(v01) |
| 50: 7(fvec4) CompositeConstruct 49 49 49 49 |
| 51: 19(bvec4) FOrdLessThan 48 50 |
| Store 47(r12) 51 |
| 53: 7(fvec4) Load 10(a) |
| 54: 6(float) Load 17(v01) |
| 55: 7(fvec4) CompositeConstruct 54 54 54 54 |
| 56: 19(bvec4) FOrdGreaterThan 53 55 |
| Store 52(r13) 56 |
| 58: 6(float) Load 17(v01) |
| 59: 7(fvec4) CompositeConstruct 58 58 58 58 |
| 60: 7(fvec4) Load 10(a) |
| 61: 19(bvec4) FOrdEqual 59 60 |
| Store 57(r20) 61 |
| 63: 6(float) Load 17(v01) |
| 64: 7(fvec4) CompositeConstruct 63 63 63 63 |
| 65: 7(fvec4) Load 10(a) |
| 66: 19(bvec4) FOrdNotEqual 64 65 |
| Store 62(r21) 66 |
| 68: 6(float) Load 17(v01) |
| 69: 7(fvec4) CompositeConstruct 68 68 68 68 |
| 70: 7(fvec4) Load 10(a) |
| 71: 19(bvec4) FOrdLessThan 69 70 |
| Store 67(r22) 71 |
| 73: 6(float) Load 17(v01) |
| 74: 7(fvec4) CompositeConstruct 73 73 73 73 |
| 75: 7(fvec4) Load 10(a) |
| 76: 19(bvec4) FOrdGreaterThan 74 75 |
| Store 72(r23) 76 |
| Return |
| FunctionEnd |