| // |
| // Copyright (C) 2015-2016 Google, Inc. |
| // |
| // All rights reserved. |
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| |
| // |
| // Visit the nodes in the glslang intermediate tree representation to |
| // propagate 'noContraction' qualifier. |
| // |
| |
| #include "../Include/intermediate.h" |
| |
| namespace glslang { |
| |
| // Propagates the 'precise' qualifier for objects (objects marked with |
| // 'noContraction' qualifier) from the shader source specified 'precise' |
| // variables to all the involved objects, and add 'noContraction' qualifier for |
| // the involved arithmetic operations. |
| // Note that the same qualifier: 'noContraction' is used in both object nodes |
| // and arithmetic operation nodes, but has different meaning. For object nodes, |
| // 'noContraction' means the object is 'precise'; and for arithmetic operation |
| // nodes, it means the operation should not be contracted. |
| void PropagateNoContraction(const glslang::TIntermediate& intermediate); |
| }; |