blob: b943791ff490bf2972dfcd33db35a58333de783b [file] [log] [blame]
SamplerState g_tSamp : register(s0);
Texture2D g_tScene[2] : register(t0);
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
void main(out PS_OUTPUT psout)
{
psout.Color = g_tScene[0].Sample(g_tSamp, 0.3) +
g_tScene[1].Sample(g_tSamp, 0.3);
}