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glslang
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0bf06d3cf55f31fc113c6b16ae69e019bb9a1146
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Test
/
spv.register.autoassign-2.frag
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SamplerState
g_tSamp
:
register
(
s0
);
Texture2D
g_tScene
[
2
]
:
register
(
t0
);
struct
PS_OUTPUT
{
float4
Color
:
SV_Target0
;
};
void
main
(
out
PS_OUTPUT psout
)
{
psout
.
Color
=
g_tScene
[
0
].
Sample
(
g_tSamp
,
0.3
)
+
g_tScene
[
1
].
Sample
(
g_tSamp
,
0.3
);
}