blob: e6c437256bafa80fe3fa174cdd73a9f1a92fd42d [file] [log] [blame]
hlsl.samplecmplevelzero.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r00' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r02' (temp float)
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r04' (temp float)
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r20' (temp float)
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r22' (temp float)
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r24' (temp float)
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r50' (temp float)
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r52' (temp float)
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:55 Sequence
0:55 move second child to first child (temp float)
0:55 'r54' (temp float)
0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:55 Constant:
0:55 0.000000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 0 (const int)
0:60 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:60 Depth: direct index for structure (temp float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r00' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r02' (temp float)
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r04' (temp float)
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r20' (temp float)
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r22' (temp float)
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r24' (temp float)
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r50' (temp float)
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r52' (temp float)
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:55 Sequence
0:55 move second child to first child (temp float)
0:55 'r54' (temp float)
0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:55 Constant:
0:55 0.000000
0:57 move second child to first child (temp 4-component vector of float)
0:57 Color: direct index for structure (temp 4-component vector of float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child (temp float)
0:58 Depth: direct index for structure (temp float)
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 0 (const int)
0:60 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:60 Depth: direct index for structure (temp float)
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 201
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 157 161
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
Name 11 "g_tTex1df4"
Name 15 "g_sSamp"
Name 27 "r02"
Name 31 "g_tTex1di4"
Name 40 "r04"
Name 44 "g_tTex1du4"
Name 53 "r20"
Name 56 "g_tTex2df4"
Name 70 "r22"
Name 73 "g_tTex2di4"
Name 84 "r24"
Name 87 "g_tTex2du4"
Name 98 "r50"
Name 101 "g_tTexcdf4"
Name 116 "r52"
Name 119 "g_tTexcdi4"
Name 131 "r54"
Name 134 "g_tTexcdu4"
Name 146 "PS_OUTPUT"
MemberName 146(PS_OUTPUT) 0 "Color"
MemberName 146(PS_OUTPUT) 1 "Depth"
Name 148 "psout"
Name 157 "Color"
Name 161 "Depth"
Name 167 "g_tTex3df4"
Name 170 "g_tTex3di4"
Name 173 "g_tTex3du4"
Name 176 "g_tTex1df4a"
Name 179 "g_tTex1di4a"
Name 182 "g_tTex1du4a"
Name 185 "g_tTex2df4a"
Name 188 "g_tTex2di4a"
Name 191 "g_tTex2du4a"
Name 194 "g_tTexcdf4a"
Name 197 "g_tTexcdi4a"
Name 200 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 31(g_tTex1di4) DescriptorSet 0
Decorate 44(g_tTex1du4) DescriptorSet 0
Decorate 56(g_tTex2df4) DescriptorSet 0
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 87(g_tTex2du4) DescriptorSet 0
Decorate 101(g_tTexcdf4) DescriptorSet 0
Decorate 119(g_tTexcdi4) DescriptorSet 0
Decorate 134(g_tTexcdu4) DescriptorSet 0
Decorate 157(Color) Location 0
Decorate 161(Depth) BuiltIn FragDepth
Decorate 167(g_tTex3df4) DescriptorSet 0
Decorate 170(g_tTex3di4) DescriptorSet 0
Decorate 173(g_tTex3du4) DescriptorSet 0
Decorate 176(g_tTex1df4a) DescriptorSet 0
Decorate 179(g_tTex1di4a) DescriptorSet 0
Decorate 182(g_tTex1du4a) DescriptorSet 0
Decorate 185(g_tTex2df4a) DescriptorSet 0
Decorate 188(g_tTex2di4a) DescriptorSet 0
Decorate 191(g_tTex2du4a) DescriptorSet 0
Decorate 194(g_tTexcdf4a) DescriptorSet 0
Decorate 197(g_tTexcdi4a) DescriptorSet 0
Decorate 200(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth sampled format:Unknown
18: TypeSampledImage 17
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
22: TypeVector 6(float) 2
24: 6(float) Constant 0
28: TypeInt 32 1
29: TypeImage 28(int) 1D sampled format:Unknown
30: TypePointer UniformConstant 29
31(g_tTex1di4): 30(ptr) Variable UniformConstant
34: TypeImage 28(int) 1D depth sampled format:Unknown
35: TypeSampledImage 34
41: TypeInt 32 0
42: TypeImage 41(int) 1D sampled format:Unknown
43: TypePointer UniformConstant 42
44(g_tTex1du4): 43(ptr) Variable UniformConstant
47: TypeImage 41(int) 1D depth sampled format:Unknown
48: TypeSampledImage 47
54: TypeImage 6(float) 2D sampled format:Unknown
55: TypePointer UniformConstant 54
56(g_tTex2df4): 55(ptr) Variable UniformConstant
59: TypeImage 6(float) 2D depth sampled format:Unknown
60: TypeSampledImage 59
62: 6(float) Constant 1045220557
63: 22(fvec2) ConstantComposite 20 62
64: TypeVector 6(float) 3
71: TypeImage 28(int) 2D sampled format:Unknown
72: TypePointer UniformConstant 71
73(g_tTex2di4): 72(ptr) Variable UniformConstant
76: TypeImage 28(int) 2D depth sampled format:Unknown
77: TypeSampledImage 76
85: TypeImage 41(int) 2D sampled format:Unknown
86: TypePointer UniformConstant 85
87(g_tTex2du4): 86(ptr) Variable UniformConstant
90: TypeImage 41(int) 2D depth sampled format:Unknown
91: TypeSampledImage 90
99: TypeImage 6(float) Cube sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTexcdf4): 100(ptr) Variable UniformConstant
104: TypeImage 6(float) Cube depth sampled format:Unknown
105: TypeSampledImage 104
107: 6(float) Constant 1050253722
108: 64(fvec3) ConstantComposite 20 62 107
109: TypeVector 6(float) 4
117: TypeImage 28(int) Cube sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTexcdi4): 118(ptr) Variable UniformConstant
122: TypeImage 28(int) Cube depth sampled format:Unknown
123: TypeSampledImage 122
132: TypeImage 41(int) Cube sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTexcdu4): 133(ptr) Variable UniformConstant
137: TypeImage 41(int) Cube depth sampled format:Unknown
138: TypeSampledImage 137
146(PS_OUTPUT): TypeStruct 109(fvec4) 6(float)
147: TypePointer Function 146(PS_OUTPUT)
149: 28(int) Constant 0
150: 6(float) Constant 1065353216
151: 109(fvec4) ConstantComposite 150 150 150 150
152: TypePointer Function 109(fvec4)
154: 28(int) Constant 1
156: TypePointer Output 109(fvec4)
157(Color): 156(ptr) Variable Output
160: TypePointer Output 6(float)
161(Depth): 160(ptr) Variable Output
165: TypeImage 6(float) 3D sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTex3df4): 166(ptr) Variable UniformConstant
168: TypeImage 28(int) 3D sampled format:Unknown
169: TypePointer UniformConstant 168
170(g_tTex3di4): 169(ptr) Variable UniformConstant
171: TypeImage 41(int) 3D sampled format:Unknown
172: TypePointer UniformConstant 171
173(g_tTex3du4): 172(ptr) Variable UniformConstant
174: TypeImage 6(float) 1D array sampled format:Unknown
175: TypePointer UniformConstant 174
176(g_tTex1df4a): 175(ptr) Variable UniformConstant
177: TypeImage 28(int) 1D array sampled format:Unknown
178: TypePointer UniformConstant 177
179(g_tTex1di4a): 178(ptr) Variable UniformConstant
180: TypeImage 41(int) 1D array sampled format:Unknown
181: TypePointer UniformConstant 180
182(g_tTex1du4a): 181(ptr) Variable UniformConstant
183: TypeImage 6(float) 2D array sampled format:Unknown
184: TypePointer UniformConstant 183
185(g_tTex2df4a): 184(ptr) Variable UniformConstant
186: TypeImage 28(int) 2D array sampled format:Unknown
187: TypePointer UniformConstant 186
188(g_tTex2di4a): 187(ptr) Variable UniformConstant
189: TypeImage 41(int) 2D array sampled format:Unknown
190: TypePointer UniformConstant 189
191(g_tTex2du4a): 190(ptr) Variable UniformConstant
192: TypeImage 6(float) Cube array sampled format:Unknown
193: TypePointer UniformConstant 192
194(g_tTexcdf4a): 193(ptr) Variable UniformConstant
195: TypeImage 28(int) Cube array sampled format:Unknown
196: TypePointer UniformConstant 195
197(g_tTexcdi4a): 196(ptr) Variable UniformConstant
198: TypeImage 41(int) Cube array sampled format:Unknown
199: TypePointer UniformConstant 198
200(g_tTexcdu4a): 199(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
27(r02): 7(ptr) Variable Function
40(r04): 7(ptr) Variable Function
53(r20): 7(ptr) Variable Function
70(r22): 7(ptr) Variable Function
84(r24): 7(ptr) Variable Function
98(r50): 7(ptr) Variable Function
116(r52): 7(ptr) Variable Function
131(r54): 7(ptr) Variable Function
148(psout): 147(ptr) Variable Function
12: 9 Load 11(g_tTex1df4)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
23: 22(fvec2) CompositeConstruct 20 21
25: 6(float) CompositeExtract 23 1
26: 6(float) ImageSampleDrefExplicitLod 19 23 25 Lod 24
Store 8(r00) 26
32: 29 Load 31(g_tTex1di4)
33: 13 Load 15(g_sSamp)
36: 35 SampledImage 32 33
37: 22(fvec2) CompositeConstruct 20 21
38: 6(float) CompositeExtract 37 1
39: 6(float) ImageSampleDrefExplicitLod 36 37 38 Lod 24
Store 27(r02) 39
45: 42 Load 44(g_tTex1du4)
46: 13 Load 15(g_sSamp)
49: 48 SampledImage 45 46
50: 22(fvec2) CompositeConstruct 20 21
51: 6(float) CompositeExtract 50 1
52: 6(float) ImageSampleDrefExplicitLod 49 50 51 Lod 24
Store 40(r04) 52
57: 54 Load 56(g_tTex2df4)
58: 13 Load 15(g_sSamp)
61: 60 SampledImage 57 58
65: 6(float) CompositeExtract 63 0
66: 6(float) CompositeExtract 63 1
67: 64(fvec3) CompositeConstruct 65 66 21
68: 6(float) CompositeExtract 67 2
69: 6(float) ImageSampleDrefExplicitLod 61 67 68 Lod 24
Store 53(r20) 69
74: 71 Load 73(g_tTex2di4)
75: 13 Load 15(g_sSamp)
78: 77 SampledImage 74 75
79: 6(float) CompositeExtract 63 0
80: 6(float) CompositeExtract 63 1
81: 64(fvec3) CompositeConstruct 79 80 21
82: 6(float) CompositeExtract 81 2
83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 24
Store 70(r22) 83
88: 85 Load 87(g_tTex2du4)
89: 13 Load 15(g_sSamp)
92: 91 SampledImage 88 89
93: 6(float) CompositeExtract 63 0
94: 6(float) CompositeExtract 63 1
95: 64(fvec3) CompositeConstruct 93 94 21
96: 6(float) CompositeExtract 95 2
97: 6(float) ImageSampleDrefExplicitLod 92 95 96 Lod 24
Store 84(r24) 97
102: 99 Load 101(g_tTexcdf4)
103: 13 Load 15(g_sSamp)
106: 105 SampledImage 102 103
110: 6(float) CompositeExtract 108 0
111: 6(float) CompositeExtract 108 1
112: 6(float) CompositeExtract 108 2
113: 109(fvec4) CompositeConstruct 110 111 112 21
114: 6(float) CompositeExtract 113 3
115: 6(float) ImageSampleDrefExplicitLod 106 113 114 Lod 24
Store 98(r50) 115
120: 117 Load 119(g_tTexcdi4)
121: 13 Load 15(g_sSamp)
124: 123 SampledImage 120 121
125: 6(float) CompositeExtract 108 0
126: 6(float) CompositeExtract 108 1
127: 6(float) CompositeExtract 108 2
128: 109(fvec4) CompositeConstruct 125 126 127 21
129: 6(float) CompositeExtract 128 3
130: 6(float) ImageSampleDrefExplicitLod 124 128 129 Lod 24
Store 116(r52) 130
135: 132 Load 134(g_tTexcdu4)
136: 13 Load 15(g_sSamp)
139: 138 SampledImage 135 136
140: 6(float) CompositeExtract 108 0
141: 6(float) CompositeExtract 108 1
142: 6(float) CompositeExtract 108 2
143: 109(fvec4) CompositeConstruct 140 141 142 21
144: 6(float) CompositeExtract 143 3
145: 6(float) ImageSampleDrefExplicitLod 139 143 144 Lod 24
Store 131(r54) 145
153: 152(ptr) AccessChain 148(psout) 149
Store 153 151
155: 7(ptr) AccessChain 148(psout) 154
Store 155 150
158: 152(ptr) AccessChain 148(psout) 149
159: 109(fvec4) Load 158
Store 157(Color) 159
162: 7(ptr) AccessChain 148(psout) 154
163: 6(float) Load 162
Store 161(Depth) 163
Return
FunctionEnd