| hlsl.load.2dms.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:32 textureFetch (temp 4-component vector of float) |
| 0:32 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 3 (const int) |
| 0:33 textureFetch (temp 4-component vector of int) |
| 0:33 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:33 Constant: |
| 0:33 1 (const uint) |
| 0:33 Constant: |
| 0:33 3 (const int) |
| 0:34 textureFetch (temp 4-component vector of uint) |
| 0:34 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:34 Constant: |
| 0:34 1 (const uint) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:37 textureFetchOffset (temp 4-component vector of float) |
| 0:37 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:37 Constant: |
| 0:37 1 (const uint) |
| 0:37 Constant: |
| 0:37 3 (const int) |
| 0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:37 Constant: |
| 0:37 5 (const uint) |
| 0:38 textureFetchOffset (temp 4-component vector of int) |
| 0:38 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Constant: |
| 0:38 3 (const int) |
| 0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:38 Constant: |
| 0:38 5 (const uint) |
| 0:39 textureFetchOffset (temp 4-component vector of uint) |
| 0:39 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 3 (const int) |
| 0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:39 Constant: |
| 0:39 5 (const uint) |
| 0:42 textureFetch (temp 4-component vector of float) |
| 0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:43 textureFetch (temp 4-component vector of int) |
| 0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Constant: |
| 0:43 3 (const int) |
| 0:44 textureFetch (temp 4-component vector of uint) |
| 0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Constant: |
| 0:44 3 (const int) |
| 0:47 textureFetchOffset (temp 4-component vector of float) |
| 0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 2 (const uint) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 5 (const uint) |
| 0:48 textureFetchOffset (temp 4-component vector of int) |
| 0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 2 (const uint) |
| 0:48 Constant: |
| 0:48 3 (const int) |
| 0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 5 (const uint) |
| 0:49 textureFetchOffset (temp 4-component vector of uint) |
| 0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:49 Constant: |
| 0:49 3 (const int) |
| 0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 5 (const uint) |
| 0:51 move second child to first child (temp 4-component vector of float) |
| 0:51 Color: direct index for structure (temp 4-component vector of float) |
| 0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:51 Constant: |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:52 move second child to first child (temp float) |
| 0:52 Depth: direct index for structure (temp float) |
| 0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 Constant: |
| 0:52 1.000000 |
| 0:54 Sequence |
| 0:54 Sequence |
| 0:54 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:54 Color: direct index for structure (temp 4-component vector of float) |
| 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:54 Depth: direct index for structure (temp float) |
| 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:? 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:? 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:28 Function Parameters: |
| 0:? Sequence |
| 0:32 textureFetch (temp 4-component vector of float) |
| 0:32 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Constant: |
| 0:32 3 (const int) |
| 0:33 textureFetch (temp 4-component vector of int) |
| 0:33 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:33 Constant: |
| 0:33 1 (const uint) |
| 0:33 Constant: |
| 0:33 3 (const int) |
| 0:34 textureFetch (temp 4-component vector of uint) |
| 0:34 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:34 Constant: |
| 0:34 1 (const uint) |
| 0:34 Constant: |
| 0:34 3 (const int) |
| 0:37 textureFetchOffset (temp 4-component vector of float) |
| 0:37 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:37 Constant: |
| 0:37 1 (const uint) |
| 0:37 Constant: |
| 0:37 3 (const int) |
| 0:37 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:37 Constant: |
| 0:37 5 (const uint) |
| 0:38 textureFetchOffset (temp 4-component vector of int) |
| 0:38 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Constant: |
| 0:38 3 (const int) |
| 0:38 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:38 Constant: |
| 0:38 5 (const uint) |
| 0:39 textureFetchOffset (temp 4-component vector of uint) |
| 0:39 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 3 (const int) |
| 0:39 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:39 Constant: |
| 0:39 5 (const uint) |
| 0:42 textureFetch (temp 4-component vector of float) |
| 0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 Constant: |
| 0:42 3 (const int) |
| 0:43 textureFetch (temp 4-component vector of int) |
| 0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Constant: |
| 0:43 3 (const int) |
| 0:44 textureFetch (temp 4-component vector of uint) |
| 0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Constant: |
| 0:44 3 (const int) |
| 0:47 textureFetchOffset (temp 4-component vector of float) |
| 0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 2 (const uint) |
| 0:47 Constant: |
| 0:47 3 (const int) |
| 0:47 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 5 (const uint) |
| 0:48 textureFetchOffset (temp 4-component vector of int) |
| 0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 2 (const uint) |
| 0:48 Constant: |
| 0:48 3 (const int) |
| 0:48 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 5 (const uint) |
| 0:49 textureFetchOffset (temp 4-component vector of uint) |
| 0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:49 Constant: |
| 0:49 3 (const int) |
| 0:49 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 5 (const uint) |
| 0:51 move second child to first child (temp 4-component vector of float) |
| 0:51 Color: direct index for structure (temp 4-component vector of float) |
| 0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:51 Constant: |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:51 1.000000 |
| 0:52 move second child to first child (temp float) |
| 0:52 Depth: direct index for structure (temp float) |
| 0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:52 Constant: |
| 0:52 1.000000 |
| 0:54 Sequence |
| 0:54 Sequence |
| 0:54 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:54 Color: direct index for structure (temp 4-component vector of float) |
| 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 0 (const int) |
| 0:54 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:54 Depth: direct index for structure (temp float) |
| 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:54 Constant: |
| 0:54 1 (const int) |
| 0:54 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex2dmsf4' (uniform texture2DMS) |
| 0:? 'g_tTex2dmsi4' (uniform itexture2DMS) |
| 0:? 'g_tTex2dmsu4' (uniform utexture2DMS) |
| 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) |
| 0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) |
| 0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 123 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability ImageMSArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 112 116 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "g_tTex2dmsf4" |
| Name 15 "$Global" |
| MemberName 15($Global) 0 "c1" |
| MemberName 15($Global) 1 "c2" |
| MemberName 15($Global) 2 "c3" |
| MemberName 15($Global) 3 "c4" |
| MemberName 15($Global) 4 "o1" |
| MemberName 15($Global) 5 "o2" |
| MemberName 15($Global) 6 "o3" |
| MemberName 15($Global) 7 "o4" |
| Name 17 "" |
| Name 27 "g_tTex2dmsi4" |
| Name 35 "g_tTex2dmsu4" |
| Name 62 "g_tTex2dmsf4a" |
| Name 71 "g_tTex2dmsi4a" |
| Name 78 "g_tTex2dmsu4a" |
| Name 101 "PS_OUTPUT" |
| MemberName 101(PS_OUTPUT) 0 "Color" |
| MemberName 101(PS_OUTPUT) 1 "Depth" |
| Name 103 "psout" |
| Name 112 "Color" |
| Name 116 "Depth" |
| Name 122 "g_sSamp" |
| Decorate 9(g_tTex2dmsf4) DescriptorSet 0 |
| MemberDecorate 15($Global) 0 Offset 0 |
| MemberDecorate 15($Global) 1 Offset 8 |
| MemberDecorate 15($Global) 2 Offset 16 |
| MemberDecorate 15($Global) 3 Offset 32 |
| MemberDecorate 15($Global) 4 Offset 48 |
| MemberDecorate 15($Global) 5 Offset 56 |
| MemberDecorate 15($Global) 6 Offset 64 |
| MemberDecorate 15($Global) 7 Offset 80 |
| Decorate 15($Global) Block |
| Decorate 17 DescriptorSet 0 |
| Decorate 27(g_tTex2dmsi4) DescriptorSet 0 |
| Decorate 35(g_tTex2dmsu4) DescriptorSet 0 |
| Decorate 62(g_tTex2dmsf4a) DescriptorSet 0 |
| Decorate 71(g_tTex2dmsi4a) DescriptorSet 0 |
| Decorate 78(g_tTex2dmsu4a) DescriptorSet 0 |
| Decorate 112(Color) Location 0 |
| Decorate 116(Depth) BuiltIn FragDepth |
| Decorate 122(g_sSamp) DescriptorSet 0 |
| Decorate 122(g_sSamp) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeImage 6(float) 2D multi-sampled sampled format:Unknown |
| 8: TypePointer UniformConstant 7 |
| 9(g_tTex2dmsf4): 8(ptr) Variable UniformConstant |
| 11: TypeInt 32 1 |
| 12: TypeVector 11(int) 2 |
| 13: TypeVector 11(int) 3 |
| 14: TypeVector 11(int) 4 |
| 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) |
| 16: TypePointer Uniform 15($Global) |
| 17: 16(ptr) Variable Uniform |
| 18: 11(int) Constant 1 |
| 19: TypePointer Uniform 12(ivec2) |
| 22: 11(int) Constant 3 |
| 23: TypeVector 6(float) 4 |
| 25: TypeImage 11(int) 2D multi-sampled sampled format:Unknown |
| 26: TypePointer UniformConstant 25 |
| 27(g_tTex2dmsi4): 26(ptr) Variable UniformConstant |
| 32: TypeInt 32 0 |
| 33: TypeImage 32(int) 2D multi-sampled sampled format:Unknown |
| 34: TypePointer UniformConstant 33 |
| 35(g_tTex2dmsu4): 34(ptr) Variable UniformConstant |
| 39: TypeVector 32(int) 4 |
| 44: 11(int) Constant 5 |
| 60: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown |
| 61: TypePointer UniformConstant 60 |
| 62(g_tTex2dmsf4a): 61(ptr) Variable UniformConstant |
| 64: 11(int) Constant 2 |
| 65: TypePointer Uniform 13(ivec3) |
| 69: TypeImage 11(int) 2D array multi-sampled sampled format:Unknown |
| 70: TypePointer UniformConstant 69 |
| 71(g_tTex2dmsi4a): 70(ptr) Variable UniformConstant |
| 76: TypeImage 32(int) 2D array multi-sampled sampled format:Unknown |
| 77: TypePointer UniformConstant 76 |
| 78(g_tTex2dmsu4a): 77(ptr) Variable UniformConstant |
| 101(PS_OUTPUT): TypeStruct 23(fvec4) 6(float) |
| 102: TypePointer Function 101(PS_OUTPUT) |
| 104: 11(int) Constant 0 |
| 105: 6(float) Constant 1065353216 |
| 106: 23(fvec4) ConstantComposite 105 105 105 105 |
| 107: TypePointer Function 23(fvec4) |
| 109: TypePointer Function 6(float) |
| 111: TypePointer Output 23(fvec4) |
| 112(Color): 111(ptr) Variable Output |
| 115: TypePointer Output 6(float) |
| 116(Depth): 115(ptr) Variable Output |
| 120: TypeSampler |
| 121: TypePointer UniformConstant 120 |
| 122(g_sSamp): 121(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 103(psout): 102(ptr) Variable Function |
| 10: 7 Load 9(g_tTex2dmsf4) |
| 20: 19(ptr) AccessChain 17 18 |
| 21: 12(ivec2) Load 20 |
| 24: 23(fvec4) ImageFetch 10 21 Sample 22 |
| 28: 25 Load 27(g_tTex2dmsi4) |
| 29: 19(ptr) AccessChain 17 18 |
| 30: 12(ivec2) Load 29 |
| 31: 14(ivec4) ImageFetch 28 30 Sample 22 |
| 36: 33 Load 35(g_tTex2dmsu4) |
| 37: 19(ptr) AccessChain 17 18 |
| 38: 12(ivec2) Load 37 |
| 40: 39(ivec4) ImageFetch 36 38 Sample 22 |
| 41: 7 Load 9(g_tTex2dmsf4) |
| 42: 19(ptr) AccessChain 17 18 |
| 43: 12(ivec2) Load 42 |
| 45: 19(ptr) AccessChain 17 44 |
| 46: 12(ivec2) Load 45 |
| 47: 23(fvec4) ImageFetch 41 43 Offset Sample 46 22 |
| 48: 25 Load 27(g_tTex2dmsi4) |
| 49: 19(ptr) AccessChain 17 18 |
| 50: 12(ivec2) Load 49 |
| 51: 19(ptr) AccessChain 17 44 |
| 52: 12(ivec2) Load 51 |
| 53: 14(ivec4) ImageFetch 48 50 Offset Sample 52 22 |
| 54: 33 Load 35(g_tTex2dmsu4) |
| 55: 19(ptr) AccessChain 17 18 |
| 56: 12(ivec2) Load 55 |
| 57: 19(ptr) AccessChain 17 44 |
| 58: 12(ivec2) Load 57 |
| 59: 39(ivec4) ImageFetch 54 56 Offset Sample 58 22 |
| 63: 60 Load 62(g_tTex2dmsf4a) |
| 66: 65(ptr) AccessChain 17 64 |
| 67: 13(ivec3) Load 66 |
| 68: 23(fvec4) ImageFetch 63 67 Sample 22 |
| 72: 69 Load 71(g_tTex2dmsi4a) |
| 73: 65(ptr) AccessChain 17 64 |
| 74: 13(ivec3) Load 73 |
| 75: 14(ivec4) ImageFetch 72 74 Sample 22 |
| 79: 76 Load 78(g_tTex2dmsu4a) |
| 80: 65(ptr) AccessChain 17 64 |
| 81: 13(ivec3) Load 80 |
| 82: 39(ivec4) ImageFetch 79 81 Sample 22 |
| 83: 60 Load 62(g_tTex2dmsf4a) |
| 84: 65(ptr) AccessChain 17 64 |
| 85: 13(ivec3) Load 84 |
| 86: 19(ptr) AccessChain 17 44 |
| 87: 12(ivec2) Load 86 |
| 88: 23(fvec4) ImageFetch 83 85 Offset Sample 87 22 |
| 89: 69 Load 71(g_tTex2dmsi4a) |
| 90: 65(ptr) AccessChain 17 64 |
| 91: 13(ivec3) Load 90 |
| 92: 19(ptr) AccessChain 17 44 |
| 93: 12(ivec2) Load 92 |
| 94: 14(ivec4) ImageFetch 89 91 Offset Sample 93 22 |
| 95: 76 Load 78(g_tTex2dmsu4a) |
| 96: 65(ptr) AccessChain 17 64 |
| 97: 13(ivec3) Load 96 |
| 98: 19(ptr) AccessChain 17 44 |
| 99: 12(ivec2) Load 98 |
| 100: 39(ivec4) ImageFetch 95 97 Offset Sample 99 22 |
| 108: 107(ptr) AccessChain 103(psout) 104 |
| Store 108 106 |
| 110: 109(ptr) AccessChain 103(psout) 18 |
| Store 110 105 |
| 113: 107(ptr) AccessChain 103(psout) 104 |
| 114: 23(fvec4) Load 113 |
| Store 112(Color) 114 |
| 117: 109(ptr) AccessChain 103(psout) 18 |
| 118: 6(float) Load 117 |
| Store 116(Depth) 118 |
| Return |
| FunctionEnd |