| hlsl.buffer.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:30 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) |
| 0:30 Function Parameters: |
| 0:30 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:31 add (temp 4-component vector of float) |
| 0:31 add (temp 4-component vector of float) |
| 0:31 add (temp 4-component vector of float) |
| 0:31 add (temp 4-component vector of float) |
| 0:31 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) |
| 0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float) |
| 0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) |
| 0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float) |
| 0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1}) |
| 0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2}) |
| 0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3}) |
| 0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:30 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) |
| 0:30 Function Parameters: |
| 0:30 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:31 add (temp 4-component vector of float) |
| 0:31 add (temp 4-component vector of float) |
| 0:31 add (temp 4-component vector of float) |
| 0:31 add (temp 4-component vector of float) |
| 0:31 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:31 v1: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) |
| 0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 v2: direct index for structure (layout(row_major std430 ) buffer 4-component vector of float) |
| 0:31 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 v3: direct index for structure (layout(row_major std140 ) uniform 4-component vector of float) |
| 0:31 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 v4: direct index for structure (layout(row_major std430 offset=16 ) buffer 4-component vector of float) |
| 0:31 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:31 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'input' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1}) |
| 0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2}) |
| 0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3}) |
| 0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 42 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 9 11 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 9 "@entryPointOutput" |
| Name 11 "input" |
| Name 13 "" |
| MemberName 13 0 "v1" |
| Name 15 "" |
| Name 22 "" |
| MemberName 22 0 "v2" |
| Name 24 "" |
| Name 28 "cbufName" |
| MemberName 28(cbufName) 0 "v3" |
| MemberName 28(cbufName) 1 "i3" |
| Name 30 "" |
| Name 35 "tbufName" |
| MemberName 35(tbufName) 0 "v4" |
| MemberName 35(tbufName) 1 "i4" |
| MemberName 35(tbufName) 2 "f1" |
| MemberName 35(tbufName) 3 "f3" |
| MemberName 35(tbufName) 4 "f4" |
| MemberName 35(tbufName) 5 "f5" |
| MemberName 35(tbufName) 6 "f6" |
| MemberName 35(tbufName) 7 "f7" |
| MemberName 35(tbufName) 8 "m1" |
| MemberName 35(tbufName) 9 "m2" |
| MemberName 35(tbufName) 10 "m3" |
| MemberName 35(tbufName) 11 "m4" |
| Name 37 "" |
| Decorate 9(@entryPointOutput) Location 0 |
| Decorate 11(input) Location 0 |
| MemberDecorate 13 0 Offset 0 |
| Decorate 13 Block |
| Decorate 15 DescriptorSet 0 |
| MemberDecorate 22 0 Offset 0 |
| Decorate 22 BufferBlock |
| Decorate 24 DescriptorSet 0 |
| MemberDecorate 28(cbufName) 0 Offset 0 |
| MemberDecorate 28(cbufName) 1 Offset 20 |
| Decorate 28(cbufName) Block |
| Decorate 30 DescriptorSet 10 |
| Decorate 30 Binding 2 |
| MemberDecorate 35(tbufName) 0 Offset 16 |
| MemberDecorate 35(tbufName) 1 Offset 48 |
| MemberDecorate 35(tbufName) 2 Offset 60 |
| MemberDecorate 35(tbufName) 3 Offset 64 |
| MemberDecorate 35(tbufName) 4 Offset 68 |
| MemberDecorate 35(tbufName) 5 Offset 72 |
| MemberDecorate 35(tbufName) 6 Offset 76 |
| MemberDecorate 35(tbufName) 7 Offset 80 |
| MemberDecorate 35(tbufName) 8 RowMajor |
| MemberDecorate 35(tbufName) 8 Offset 96 |
| MemberDecorate 35(tbufName) 8 MatrixStride 16 |
| MemberDecorate 35(tbufName) 9 ColMajor |
| MemberDecorate 35(tbufName) 9 Offset 160 |
| MemberDecorate 35(tbufName) 9 MatrixStride 16 |
| MemberDecorate 35(tbufName) 10 RowMajor |
| MemberDecorate 35(tbufName) 10 Offset 208 |
| MemberDecorate 35(tbufName) 10 MatrixStride 16 |
| MemberDecorate 35(tbufName) 11 RowMajor |
| MemberDecorate 35(tbufName) 11 Offset 272 |
| MemberDecorate 35(tbufName) 11 MatrixStride 16 |
| Decorate 35(tbufName) BufferBlock |
| Decorate 37 DescriptorSet 0 |
| Decorate 37 Binding 8 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(@entryPointOutput): 8(ptr) Variable Output |
| 10: TypePointer Input 7(fvec4) |
| 11(input): 10(ptr) Variable Input |
| 13: TypeStruct 7(fvec4) |
| 14: TypePointer Uniform 13(struct) |
| 15: 14(ptr) Variable Uniform |
| 16: TypeInt 32 1 |
| 17: 16(int) Constant 0 |
| 18: TypePointer Uniform 7(fvec4) |
| 22: TypeStruct 7(fvec4) |
| 23: TypePointer Uniform 22(struct) |
| 24: 23(ptr) Variable Uniform |
| 28(cbufName): TypeStruct 7(fvec4) 16(int) |
| 29: TypePointer Uniform 28(cbufName) |
| 30: 29(ptr) Variable Uniform |
| 34: TypeMatrix 7(fvec4) 3 |
| 35(tbufName): TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 34 34 34 34 |
| 36: TypePointer Uniform 35(tbufName) |
| 37: 36(ptr) Variable Uniform |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 12: 7(fvec4) Load 11(input) |
| 19: 18(ptr) AccessChain 15 17 |
| 20: 7(fvec4) Load 19 |
| 21: 7(fvec4) FAdd 12 20 |
| 25: 18(ptr) AccessChain 24 17 |
| 26: 7(fvec4) Load 25 |
| 27: 7(fvec4) FAdd 21 26 |
| 31: 18(ptr) AccessChain 30 17 |
| 32: 7(fvec4) Load 31 |
| 33: 7(fvec4) FAdd 27 32 |
| 38: 18(ptr) AccessChain 37 17 |
| 39: 7(fvec4) Load 38 |
| 40: 7(fvec4) FAdd 33 39 |
| Store 9(@entryPointOutput) 40 |
| Return |
| FunctionEnd |