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/******************************************************************************
*
* Module Name: dswscope - Scope stack manipulation
*
*****************************************************************************/
/*
* Copyright (C) 2000 - 2016, Intel Corp.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer,
* without modification.
* 2. Redistributions in binary form must reproduce at minimum a disclaimer
* substantially similar to the "NO WARRANTY" disclaimer below
* ("Disclaimer") and any redistribution must be conditioned upon
* including a substantially similar Disclaimer requirement for further
* binary redistribution.
* 3. Neither the names of the above-listed copyright holders nor the names
* of any contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* Alternatively, this software may be distributed under the terms of the
* GNU General Public License ("GPL") version 2 as published by the Free
* Software Foundation.
*
* NO WARRANTY
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*/
#include "acpi.h"
#include "accommon.h"
#include "acdispat.h"
#define _COMPONENT ACPI_DISPATCHER
ACPI_MODULE_NAME ("dswscope")
/****************************************************************************
*
* FUNCTION: AcpiDsScopeStackClear
*
* PARAMETERS: WalkState - Current state
*
* RETURN: None
*
* DESCRIPTION: Pop (and free) everything on the scope stack except the
* root scope object (which remains at the stack top.)
*
***************************************************************************/
void
AcpiDsScopeStackClear (
ACPI_WALK_STATE *WalkState)
{
ACPI_GENERIC_STATE *ScopeInfo;
ACPI_FUNCTION_NAME (DsScopeStackClear);
while (WalkState->ScopeInfo)
{
/* Pop a scope off the stack */
ScopeInfo = WalkState->ScopeInfo;
WalkState->ScopeInfo = ScopeInfo->Scope.Next;
ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
"Popped object type (%s)\n",
AcpiUtGetTypeName (ScopeInfo->Common.Value)));
AcpiUtDeleteGenericState (ScopeInfo);
}
}
/****************************************************************************
*
* FUNCTION: AcpiDsScopeStackPush
*
* PARAMETERS: Node - Name to be made current
* Type - Type of frame being pushed
* WalkState - Current state
*
* RETURN: Status
*
* DESCRIPTION: Push the current scope on the scope stack, and make the
* passed Node current.
*
***************************************************************************/
ACPI_STATUS
AcpiDsScopeStackPush (
ACPI_NAMESPACE_NODE *Node,
ACPI_OBJECT_TYPE Type,
ACPI_WALK_STATE *WalkState)
{
ACPI_GENERIC_STATE *ScopeInfo;
ACPI_GENERIC_STATE *OldScopeInfo;
ACPI_FUNCTION_TRACE (DsScopeStackPush);
if (!Node)
{
/* Invalid scope */
ACPI_ERROR ((AE_INFO, "Null scope parameter"));
return_ACPI_STATUS (AE_BAD_PARAMETER);
}
/* Make sure object type is valid */
if (!AcpiUtValidObjectType (Type))
{
ACPI_WARNING ((AE_INFO,
"Invalid object type: 0x%X", Type));
}
/* Allocate a new scope object */
ScopeInfo = AcpiUtCreateGenericState ();
if (!ScopeInfo)
{
return_ACPI_STATUS (AE_NO_MEMORY);
}
/* Init new scope object */
ScopeInfo->Common.DescriptorType = ACPI_DESC_TYPE_STATE_WSCOPE;
ScopeInfo->Scope.Node = Node;
ScopeInfo->Common.Value = (UINT16) Type;
WalkState->ScopeDepth++;
ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
"[%.2d] Pushed scope ", (UINT32) WalkState->ScopeDepth));
OldScopeInfo = WalkState->ScopeInfo;
if (OldScopeInfo)
{
ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
"[%4.4s] (%s)",
AcpiUtGetNodeName (OldScopeInfo->Scope.Node),
AcpiUtGetTypeName (OldScopeInfo->Common.Value)));
}
else
{
ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
"[\\___] (%s)", "ROOT"));
}
ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
", New scope -> [%4.4s] (%s)\n",
AcpiUtGetNodeName (ScopeInfo->Scope.Node),
AcpiUtGetTypeName (ScopeInfo->Common.Value)));
/* Push new scope object onto stack */
AcpiUtPushGenericState (&WalkState->ScopeInfo, ScopeInfo);
return_ACPI_STATUS (AE_OK);
}
/****************************************************************************
*
* FUNCTION: AcpiDsScopeStackPop
*
* PARAMETERS: WalkState - Current state
*
* RETURN: Status
*
* DESCRIPTION: Pop the scope stack once.
*
***************************************************************************/
ACPI_STATUS
AcpiDsScopeStackPop (
ACPI_WALK_STATE *WalkState)
{
ACPI_GENERIC_STATE *ScopeInfo;
ACPI_GENERIC_STATE *NewScopeInfo;
ACPI_FUNCTION_TRACE (DsScopeStackPop);
/*
* Pop scope info object off the stack.
*/
ScopeInfo = AcpiUtPopGenericState (&WalkState->ScopeInfo);
if (!ScopeInfo)
{
return_ACPI_STATUS (AE_STACK_UNDERFLOW);
}
WalkState->ScopeDepth--;
ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
"[%.2d] Popped scope [%4.4s] (%s), New scope -> ",
(UINT32) WalkState->ScopeDepth,
AcpiUtGetNodeName (ScopeInfo->Scope.Node),
AcpiUtGetTypeName (ScopeInfo->Common.Value)));
NewScopeInfo = WalkState->ScopeInfo;
if (NewScopeInfo)
{
ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
"[%4.4s] (%s)\n",
AcpiUtGetNodeName (NewScopeInfo->Scope.Node),
AcpiUtGetTypeName (NewScopeInfo->Common.Value)));
}
else
{
ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC,
"[\\___] (ROOT)\n"));
}
AcpiUtDeleteGenericState (ScopeInfo);
return_ACPI_STATUS (AE_OK);
}