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// Copyright 2016 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef TOPAZ_APP_TERM_TERM_MODEL_H_
#define TOPAZ_APP_TERM_TERM_MODEL_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include "third_party/libteken/teken/teken.h"
namespace term {
// |TermModel| is a class providing a model for terminal emulation. The basic
// operations are providing "input" bytes (this is input from the point of view
// of the terminal; from the point of view of applications, it's output) and
// determining what character to display at any given position (with what
// attributes).
//
// Note that no termios-style processing of the "input" bytes is done. The
// "input" bytes should be as seen on the wire by a serial terminal.
//
// This class does not handle "output" from the terminal (i.e., its keyboard,
// and thus "input" to applications).
//
// The current implementation is on top of FreeBSD's libteken, though it would
// be straightforward to replace it with another terminal emulation library (or
// implement one directly).
class TermModel {
public:
// Position: zero-based, starting from upper-left. (Quantities are signed to
// allow for relative and off-screen positions.)
struct Position {
Position(int row = 0, int column = 0) : row(row), column(column) {}
int row;
int column;
};
struct Size {
Size(unsigned rows = 0, unsigned columns = 0)
: rows(rows), columns(columns) {}
bool operator==(const Size& lhs) {
return rows == lhs.rows && columns == lhs.columns;
}
unsigned rows;
unsigned columns;
};
struct Rectangle {
Rectangle(int row = 0,
int column = 0,
unsigned rows = 0,
unsigned columns = 0)
: position(row, column), size(rows, columns) {}
bool IsEmpty() const { return !size.rows || !size.columns; }
Position position;
Size size;
};
struct Color {
Color(uint8_t red = 0, uint8_t green = 0, uint8_t blue = 0)
: red(red), green(green), blue(blue) {}
uint8_t red;
uint8_t green;
uint8_t blue;
};
using Attributes = uint32_t;
static const Attributes kAttributesBold = 1;
static const Attributes kAttributesUnderline = 2;
static const Attributes kAttributesBlink = 4;
struct CharacterInfo {
CharacterInfo(uint32_t code_point,
Attributes attributes,
const Color& foreground_color,
const Color& background_color)
: code_point(code_point),
attributes(attributes),
foreground_color(foreground_color),
background_color(background_color) {}
uint32_t code_point; // Unicode, of course.
Attributes attributes;
Color foreground_color;
Color background_color;
};
struct StateChanges {
StateChanges() : cursor_changed(false), bell_count(0), dirty_rect() {}
bool IsDirty() const {
return cursor_changed || bell_count > 0 || !dirty_rect.IsEmpty();
}
void Reset() { *this = StateChanges(); }
bool cursor_changed; // Moved or changed visibility.
unsigned bell_count;
Rectangle dirty_rect;
};
class Delegate {
public:
// Called when a response is received (i.e., the terminal wants to put data
// into the input stream).
virtual void OnResponse(const void* buf, size_t size) = 0;
// Called for ESC > (false) and ESC = (true).
virtual void OnSetKeypadMode(bool application_mode) = 0;
protected:
Delegate() = default;
virtual ~Delegate();
private:
Delegate(const Delegate&) = delete;
Delegate& operator=(const Delegate&) = delete;
};
// If non-null, |delegate| must outlive this object.
TermModel(const Size& max_size, Delegate* delegate);
~TermModel();
TermModel(const TermModel&) = delete;
TermModel& operator=(const TermModel&) = delete;
// Process the given input bytes, reporting (additional) state changes to
// |*state_changes| (note: this does not "reset" |*state_changes|, so that
// state changes can be accumulated across multiple calls).
void ProcessInput(const void* input_bytes,
size_t num_input_bytes,
StateChanges* state_changes);
Size GetSize() const;
Position GetCursorPosition() const;
bool GetCursorVisibility() const;
CharacterInfo GetCharacterInfoAt(const Position& position) const;
void SetSize(const Size& size, bool reset);
private:
teken_char_t& character_at(unsigned row, unsigned column) {
return characters_[row * size_.columns + column];
}
teken_attr_t& attribute_at(unsigned row, unsigned column) {
return attributes_[row * size_.columns + column];
}
// libteken callbacks:
void OnBell();
void OnCursor(const teken_pos_t* pos);
void OnPutchar(const teken_pos_t* pos,
teken_char_t ch,
const teken_attr_t* attr);
void OnFill(const teken_rect_t* rect,
teken_char_t ch,
const teken_attr_t* attr);
void OnCopy(const teken_rect_t* rect, const teken_pos_t* pos);
void OnParam(int cmd, unsigned val);
void OnRespond(const void* buf, size_t size);
// Thunks for libteken callbacks:
static void OnBellThunk(void* ctx);
static void OnCursorThunk(void* ctx, const teken_pos_t* pos);
static void OnPutcharThunk(void* ctx,
const teken_pos_t* pos,
teken_char_t ch,
const teken_attr_t* attr);
static void OnFillThunk(void* ctx,
const teken_rect_t* rect,
teken_char_t ch,
const teken_attr_t* attr);
static void OnCopyThunk(void* ctx,
const teken_rect_t* rect,
const teken_pos_t* pos);
static void OnParamThunk(void* ctx, int cmd, unsigned val);
static void OnRespondThunk(void* ctx, const void* buf, size_t size);
Size size_;
Delegate* const delegate_;
size_t num_chars_;
std::unique_ptr<teken_char_t[]> characters_;
std::unique_ptr<teken_attr_t[]> attributes_;
bool cursor_visible_;
teken_t terminal_;
// Used by the callbacks. ("Usually" null, but must be non-null whenever a
// callback may be called -- it'll point to a stack variable.)
StateChanges* current_state_changes_;
};
} // namespace term
#endif // TOPAZ_APP_TERM_TERM_MODEL_H_