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/*
* This file is part of the theme implementation for form controls in WebCore.
*
* Copyright (C) 2005, 2006, 2007, 2008 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderTheme_h
#define RenderTheme_h
#include "RenderObject.h"
namespace WebCore {
class Element;
class PopupMenu;
class RenderMenuList;
enum ControlState {
HoverState,
PressedState,
FocusState,
EnabledState,
CheckedState,
ReadOnlyState,
DefaultState
};
class RenderTheme {
public:
RenderTheme() { }
virtual ~RenderTheme() { }
// This method is called whenever style has been computed for an element and the appearance
// property has been set to a value other than "none". The theme should map in all of the appropriate
// metrics and defaults given the contents of the style. This includes sophisticated operations like
// selection of control size based off the font, the disabling of appearance when certain other properties like
// "border" are set, or if the appearance is not supported by the theme.
void adjustStyle(CSSStyleSelector*, RenderStyle*, Element*, bool UAHasAppearance,
const BorderData&, const BackgroundLayer&, const Color& backgroundColor);
// This method is called to paint the widget as a background of the RenderObject. A widget's foreground, e.g., the
// text of a button, is always rendered by the engine itself. The boolean return value indicates
// whether the CSS border/background should also be painted.
bool paint(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
bool paintBorderOnly(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
bool paintDecorations(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
// The remaining methods should be implemented by the platform-specific portion of the theme, e.g.,
// RenderThemeMac.cpp for Mac OS X.
// A method to obtain the baseline position for a "leaf" control. This will only be used if a baseline
// position cannot be determined by examining child content. Checkboxes and radio buttons are examples of
// controls that need to do this.
virtual short baselinePosition(const RenderObject*) const;
// A method for asking if a control is a container or not. Leaf controls have to have some special behavior (like
// the baseline position API above).
virtual bool isControlContainer(EAppearance) const;
// A method asking if the control changes its tint when the window has focus or not.
virtual bool controlSupportsTints(const RenderObject*) const { return false; }
// Whether or not the control has been styled enough by the author to disable the native appearance.
virtual bool isControlStyled(const RenderStyle*, const BorderData&, const BackgroundLayer&, const Color& backgroundColor) const;
// A general method asking if any control tinting is supported at all.
virtual bool supportsControlTints() const { return false; }
// Some controls may spill out of their containers (e.g., the check on an OS X checkbox). When these controls repaint,
// the theme needs to communicate this inflated rect to the engine so that it can invalidate the whole control.
virtual void adjustRepaintRect(const RenderObject*, IntRect&) { }
// This method is called whenever a relevant state changes on a particular themed object, e.g., the mouse becomes pressed
// or a control becomes disabled.
virtual bool stateChanged(RenderObject*, ControlState) const;
// This method is called whenever the theme changes on the system in order to flush cached resources from the
// old theme.
virtual void themeChanged() { }
// A method asking if the theme is able to draw the focus ring.
virtual bool supportsFocusRing(const RenderStyle*) const;
// A method asking if the theme's controls actually care about redrawing when hovered.
virtual bool supportsHover(const RenderStyle*) const { return false; }
// The selection color.
Color activeSelectionBackgroundColor() const;
Color inactiveSelectionBackgroundColor() const;
virtual Color platformTextSearchHighlightColor() const;
// The platform selection color.
virtual Color platformActiveSelectionBackgroundColor() const;
virtual Color platformInactiveSelectionBackgroundColor() const;
virtual Color platformActiveSelectionForegroundColor() const;
virtual Color platformInactiveSelectionForegroundColor() const;
// List Box selection color
virtual Color activeListBoxSelectionBackgroundColor() const;
virtual Color activeListBoxSelectionForegroundColor() const;
virtual Color inactiveListBoxSelectionBackgroundColor() const;
virtual Color inactiveListBoxSelectionForegroundColor() const;
void platformColorsDidChange();
virtual double caretBlinkFrequency() const { return 0.5; }
// System fonts.
virtual void systemFont(int cssValueId, FontDescription&) const = 0;
virtual int minimumMenuListSize(RenderStyle*) const { return 0; }
virtual void adjustSliderThumbSize(RenderObject*) const;
// Methods for state querying
bool isActive(const RenderObject*) const;
bool isChecked(const RenderObject*) const;
bool isIndeterminate(const RenderObject*) const;
bool isEnabled(const RenderObject*) const;
bool isFocused(const RenderObject*) const;
bool isPressed(const RenderObject*) const;
bool isHovered(const RenderObject*) const;
bool isReadOnlyControl(const RenderObject*) const;
bool isDefault(const RenderObject*) const;
virtual int popupInternalPaddingLeft(RenderStyle*) const { return 0; }
virtual int popupInternalPaddingRight(RenderStyle*) const { return 0; }
virtual int popupInternalPaddingTop(RenderStyle*) const { return 0; }
virtual int popupInternalPaddingBottom(RenderStyle*) const { return 0; }
// Method for painting the caps lock indicator
virtual bool paintCapsLockIndicator(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return 0; };
protected:
// Methods for each appearance value.
virtual void adjustCheckboxStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintCheckbox(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void setCheckboxSize(RenderStyle*) const { }
virtual void adjustRadioStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintRadio(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void setRadioSize(RenderStyle*) const { }
virtual void adjustButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void setButtonSize(RenderStyle*) const { }
virtual void adjustTextFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintTextField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void adjustTextAreaStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintTextArea(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void adjustMenuListStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintMenuList(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void adjustMenuListButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintMenuListButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void adjustSliderTrackStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintSliderTrack(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void adjustSliderThumbStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintSliderThumb(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void adjustSearchFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintSearchField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void adjustSearchFieldCancelButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintSearchFieldCancelButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void adjustSearchFieldDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintSearchFieldDecoration(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void adjustSearchFieldResultsDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintSearchFieldResultsDecoration(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual void adjustSearchFieldResultsButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintSearchFieldResultsButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaFullscreenButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaPlayButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaMuteButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaSeekBackButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaSeekForwardButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaSliderTrack(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
virtual bool paintMediaSliderThumb(RenderObject*, const RenderObject::PaintInfo&, const IntRect&) { return true; }
private:
mutable Color m_activeSelectionColor;
mutable Color m_inactiveSelectionColor;
};
// Function to obtain the theme. This is implemented in your platform-specific theme implementation to hand
// back the appropriate platform theme.
RenderTheme* theme();
} // namespace WebCore
#endif // RenderTheme_h