blob: 1d787465efe40c9608fe3d9d9bad4a5bbace0513 [file] [log] [blame]
/* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
* Copyright (C) 2015-2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Courtney Goeltzenleuchter <courtneygo@google.com>
* Author: Tobin Ehlis <tobine@google.com>
* Author: Chris Forbes <chrisf@ijw.co.nz>
* Author: Mark Lobodzinski <mark@lunarg.com>
*/
#ifndef NOEXCEPT
// Check for noexcept support
#if defined(__clang__)
#if __has_feature(cxx_noexcept)
#define HAS_NOEXCEPT
#endif
#else
#if defined(__GXX_EXPERIMENTAL_CXX0X__) && __GNUC__ * 10 + __GNUC_MINOR__ >= 46
#define HAS_NOEXCEPT
#else
#if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023026 && defined(_HAS_EXCEPTIONS) && _HAS_EXCEPTIONS
#define HAS_NOEXCEPT
#endif
#endif
#endif
#ifdef HAS_NOEXCEPT
#define NOEXCEPT noexcept
#else
#define NOEXCEPT
#endif
#endif
#pragma once
#include "core_validation_error_enums.h"
#include "vk_validation_error_messages.h"
#include "core_validation_types.h"
#include "descriptor_sets.h"
#include "vk_layer_logging.h"
#include "vulkan/vk_layer.h"
#include <atomic>
#include <functional>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <list>
#include <deque>
/*
* MTMTODO : Update this comment
* Data Structure overview
* There are 4 global STL(' maps
* cbMap -- map of command Buffer (CB) objects to MT_CB_INFO structures
* Each MT_CB_INFO struct has an stl list container with
* memory objects that are referenced by this CB
* memObjMap -- map of Memory Objects to MT_MEM_OBJ_INFO structures
* Each MT_MEM_OBJ_INFO has two stl list containers with:
* -- all CBs referencing this mem obj
* -- all VK Objects that are bound to this memory
* objectMap -- map of objects to MT_OBJ_INFO structures
*
* Algorithm overview
* These are the primary events that should happen related to different objects
* 1. Command buffers
* CREATION - Add object,structure to map
* CMD BIND - If mem associated, add mem reference to list container
* DESTROY - Remove from map, decrement (and report) mem references
* 2. Mem Objects
* CREATION - Add object,structure to map
* OBJ BIND - Add obj structure to list container for that mem node
* CMB BIND - If mem-related add CB structure to list container for that mem node
* DESTROY - Flag as errors any remaining refs and remove from map
* 3. Generic Objects
* MEM BIND - DESTROY any previous binding, Add obj node w/ ref to map, add obj ref to list container for that mem node
* DESTROY - If mem bound, remove reference list container for that memInfo, remove object ref from map
*/
// TODO : Is there a way to track when Cmd Buffer finishes & remove mem references at that point?
// TODO : Could potentially store a list of freed mem allocs to flag when they're incorrectly used
struct GENERIC_HEADER {
VkStructureType sType;
const void *pNext;
};
enum SyncScope {
kSyncScopeInternal,
kSyncScopeExternalTemporary,
kSyncScopeExternalPermanent,
};
enum FENCE_STATE { FENCE_UNSIGNALED, FENCE_INFLIGHT, FENCE_RETIRED };
class FENCE_NODE {
public:
VkFence fence;
VkFenceCreateInfo createInfo;
std::pair<VkQueue, uint64_t> signaler;
FENCE_STATE state;
SyncScope scope;
// Default constructor
FENCE_NODE() : state(FENCE_UNSIGNALED), scope(kSyncScopeInternal) {}
};
class SEMAPHORE_NODE : public BASE_NODE {
public:
std::pair<VkQueue, uint64_t> signaler;
bool signaled;
SyncScope scope;
};
class EVENT_STATE : public BASE_NODE {
public:
int write_in_use;
bool needsSignaled;
VkPipelineStageFlags stageMask;
};
class QUEUE_STATE {
public:
VkQueue queue;
uint32_t queueFamilyIndex;
std::unordered_map<VkEvent, VkPipelineStageFlags> eventToStageMap;
std::unordered_map<QueryObject, bool> queryToStateMap; // 0 is unavailable, 1 is available
uint64_t seq;
std::deque<CB_SUBMISSION> submissions;
};
class QUERY_POOL_NODE : public BASE_NODE {
public:
VkQueryPoolCreateInfo createInfo;
};
struct PHYSICAL_DEVICE_STATE {
// Track the call state and array sizes for various query functions
CALL_STATE vkGetPhysicalDeviceQueueFamilyPropertiesState = UNCALLED;
CALL_STATE vkGetPhysicalDeviceLayerPropertiesState = UNCALLED;
CALL_STATE vkGetPhysicalDeviceExtensionPropertiesState = UNCALLED;
CALL_STATE vkGetPhysicalDeviceFeaturesState = UNCALLED;
CALL_STATE vkGetPhysicalDeviceSurfaceCapabilitiesKHRState = UNCALLED;
CALL_STATE vkGetPhysicalDeviceSurfacePresentModesKHRState = UNCALLED;
CALL_STATE vkGetPhysicalDeviceSurfaceFormatsKHRState = UNCALLED;
CALL_STATE vkGetPhysicalDeviceDisplayPlanePropertiesKHRState = UNCALLED;
VkPhysicalDeviceFeatures features = {};
VkPhysicalDevice phys_device = VK_NULL_HANDLE;
uint32_t queue_family_count = 0;
std::vector<VkQueueFamilyProperties> queue_family_properties;
VkSurfaceCapabilitiesKHR surfaceCapabilities = {};
std::vector<VkPresentModeKHR> present_modes;
std::vector<VkSurfaceFormatKHR> surface_formats;
uint32_t display_plane_property_count = 0;
};
struct GpuQueue {
VkPhysicalDevice gpu;
uint32_t queue_family_index;
};
inline bool operator==(GpuQueue const &lhs, GpuQueue const &rhs) {
return (lhs.gpu == rhs.gpu && lhs.queue_family_index == rhs.queue_family_index);
}
namespace std {
template <>
struct hash<GpuQueue> {
size_t operator()(GpuQueue gq) const throw() {
return hash<uint64_t>()((uint64_t)(gq.gpu)) ^ hash<uint32_t>()(gq.queue_family_index);
}
};
}
struct SURFACE_STATE {
VkSurfaceKHR surface = VK_NULL_HANDLE;
SWAPCHAIN_NODE *swapchain = nullptr;
SWAPCHAIN_NODE *old_swapchain = nullptr;
std::unordered_map<GpuQueue, bool> gpu_queue_support;
SURFACE_STATE() {}
SURFACE_STATE(VkSurfaceKHR surface) : surface(surface) {}
};