commit | 470d0226d222ac1532a88e5c5f0b78b7a391f7ce | [log] [tgz] |
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author | Mark Lobodzinski <mark@lunarg.com> | Wed Dec 16 14:25:22 2015 -0700 |
committer | Mark Lobodzinski <mark@lunarg.com> | Wed Dec 16 14:27:41 2015 -0700 |
tree | 0a61bc1101dd995d82fc9dc229582981edc40e31 | |
parent | 8f30d2a0e05b922eb271933feb6ac20165c14032 [diff] |
layers: Work around Windows release build crash in cube DrawState validate_pipeline_shaders is doing something uncool.