blob: b9068299add3c3fdf68f02d3c3809a60a0a1706c [file] [log] [blame]
/* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
* Copyright (C) 2015-2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Mark Lobodzinski <mark@lunarg.com>
* Author: Jon Ashburn <jon@lunarg.com>
* Author: Tobin Ehlis <tobin@lunarg.com>
*/
#include <mutex>
#include "vk_enum_string_helper.h"
#include "vk_layer_extension_utils.h"
#include "vk_layer_table.h"
#include "vk_layer_utils.h"
#include "vulkan/vk_layer.h"
namespace object_tracker {
// Object Tracker ERROR codes
enum OBJECT_TRACK_ERROR {
OBJTRACK_NONE, // Used for INFO & other non-error messages
OBJTRACK_UNKNOWN_OBJECT, // Updating uses of object that's not in global object list
OBJTRACK_INTERNAL_ERROR, // Bug with data tracking within the layer
OBJTRACK_OBJECT_LEAK, // OBJECT was not correctly freed/destroyed
OBJTRACK_INVALID_OBJECT, // Object used that has never been created
OBJTRACK_DESCRIPTOR_POOL_MISMATCH, // Descriptor Pools specified incorrectly
OBJTRACK_COMMAND_POOL_MISMATCH, // Command Pools specified incorrectly
OBJTRACK_ALLOCATOR_MISMATCH, // Created with custom allocator but destroyed without
};
// Object Status -- used to track state of individual objects
typedef VkFlags ObjectStatusFlags;
enum ObjectStatusFlagBits {
OBJSTATUS_NONE = 0x00000000, // No status is set
OBJSTATUS_FENCE_IS_SUBMITTED = 0x00000001, // Fence has been submitted
OBJSTATUS_VIEWPORT_BOUND = 0x00000002, // Viewport state object has been bound
OBJSTATUS_RASTER_BOUND = 0x00000004, // Viewport state object has been bound
OBJSTATUS_COLOR_BLEND_BOUND = 0x00000008, // Viewport state object has been bound
OBJSTATUS_DEPTH_STENCIL_BOUND = 0x00000010, // Viewport state object has been bound
OBJSTATUS_GPU_MEM_MAPPED = 0x00000020, // Memory object is currently mapped
OBJSTATUS_COMMAND_BUFFER_SECONDARY = 0x00000040, // Command Buffer is of type SECONDARY
OBJSTATUS_CUSTOM_ALLOCATOR = 0x00000080, // Allocated with custom allocator
};
// Object and state information structure
struct OBJTRACK_NODE {
uint64_t handle; // Object handle (new)
VkDebugReportObjectTypeEXT object_type; // Object type identifier
ObjectStatusFlags status; // Object state
uint64_t parent_object; // Parent object
};
// Track Queue information
struct OT_QUEUE_INFO {
uint32_t queue_node_index;
VkQueue queue;
};
// Layer name string to be logged with validation messages.
const char LayerName[] = "ObjectTracker";
struct instance_extension_enables {
bool wsi_enabled;
bool xlib_enabled;
bool xcb_enabled;
bool wayland_enabled;
bool mir_enabled;
bool android_enabled;
bool win32_enabled;
bool magma_enabled;
bool display_enabled;
};
typedef std::unordered_map<uint64_t, OBJTRACK_NODE *> object_map_type;
struct layer_data {
VkInstance instance;
VkPhysicalDevice physical_device;
uint64_t num_objects[VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT + 1];
uint64_t num_total_objects;
debug_report_data *report_data;
std::vector<VkDebugReportCallbackEXT> logging_callback;
bool wsi_enabled;
bool wsi_display_swapchain_enabled;
bool wsi_display_extension_enabled;
bool objtrack_extensions_enabled;
// The following are for keeping track of the temporary callbacks that can
// be used in vkCreateInstance and vkDestroyInstance:
uint32_t num_tmp_callbacks;
VkDebugReportCallbackCreateInfoEXT *tmp_dbg_create_infos;
VkDebugReportCallbackEXT *tmp_callbacks;
std::vector<VkQueueFamilyProperties> queue_family_properties;
// Vector of unordered_maps per object type to hold OBJTRACK_NODE info
std::vector<object_map_type> object_map;
// Special-case map for swapchain images
std::unordered_map<uint64_t, OBJTRACK_NODE *> swapchainImageMap;
// Map of queue information structures, one per queue
std::unordered_map<VkQueue, OT_QUEUE_INFO *> queue_info_map;
VkLayerDispatchTable dispatch_table;
// Default constructor
layer_data()
: instance(nullptr), physical_device(nullptr), num_objects{}, num_total_objects(0), report_data(nullptr),
wsi_enabled(false), wsi_display_swapchain_enabled(false), wsi_display_extension_enabled(false),
objtrack_extensions_enabled(false), num_tmp_callbacks(0), tmp_dbg_create_infos(nullptr), tmp_callbacks(nullptr),
object_map{}, dispatch_table{} {
object_map.resize(VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT + 1);
}
};
static std::unordered_map<void *, struct instance_extension_enables> instanceExtMap;
static std::unordered_map<void *, layer_data *> layer_data_map;
static device_table_map ot_device_table_map;
static instance_table_map ot_instance_table_map;
static std::mutex global_lock;
static uint64_t object_track_index = 0;
// Array of object name strings for OBJECT_TYPE enum conversion
static const char *object_name[VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT] = {
"Unknown", // VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN
"Instance", // VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT
"Physical Device", // VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT
"Device", // VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT
"Queue", // VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT
"Semaphore", // VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT
"Command Buffer", // VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT
"Fence", // VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT
"Device Memory", // VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT
"Buffer", // VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT
"Image", // VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT
"Event", // VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT
"Query Pool", // VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT
"Buffer View", // VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT
"Image View", // VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT
"Shader Module", // VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT
"Pipeline Cache", // VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT
"Pipeline Layout", // VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT
"Render Pass", // VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT
"Pipeline", // VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT
"Descriptor Set Layout", // VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT
"Sampler", // VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT
"Descriptor Pool", // VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT
"Descriptor Set", // VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT
"Framebuffer", // VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT
"Command Pool", // VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT
"SurfaceKHR", // VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT
"SwapchainKHR", // VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT
"Debug Report" }; // VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT
#include "vk_dispatch_table_helper.h"
} // namespace object_tracker