blob: 1335cda3abe7894b12e936d79a8116225619403c [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program Reference Renderer
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shading context
*//*--------------------------------------------------------------------*/
#include "rrShadingContext.hpp"
namespace rr
{
FragmentShadingContext::FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray_, GenericVec4* outputArraySrc1_, float* fragmentDepths_, int primitiveID_, int numFragmentOutputs_, int numSamples_, FaceType visibleFace_)
: outputArray (outputArray_)
, outputArraySrc1 (outputArraySrc1_)
, primitiveID (primitiveID_)
, numFragmentOutputs (numFragmentOutputs_)
, numSamples (numSamples_)
, fragmentDepths (fragmentDepths_)
, visibleFace (visibleFace_)
{
varyings[0] = varying0;
varyings[1] = varying1;
varyings[2] = varying2;
}
} // rr