Vulkan CTS 1.3.1.1

New Tests:
 * VK_EXT_pageable_device_local_memory test coverage
 * Merge vk-gl-cts/dev/VK_EXT_image_view_min_lod into vk-gl-cts/vulkan-cts-1.3.1

Fixes:
 * Delay initializing fragment_shading_rate tests
 * Accurate reason for fragment shading rate test not supported
 * Use correct barriers in dEQP-VK.api.copy_and_blit.core.*no_cab
 * Fix unsupported_features test.
 * Mark gl_Position as invariant in invariance tests
 * TimeLine semaphores tests should check for the feature
 * Do not require full subgroups when requiring a work group size
 * Fix validation errors in compute tests
 * Fix REQUIRE_FULL_SUBGROUPS_BIT tests with SPIR-V 1.6
 * Remove Roadmap 2022 requirement
 * Always use workaround for blitting to/from BC6H
 * Increase error threshold for blitting non-nearest compressed formats
 * Fix build error on gcc 4.8
 * Use the correct resolve mode for dynamic rendering
 * Add support for 'alternative' image view min lod calculation
 * Fix load_store_op_none dynamic rendering validation error
 * Replace bitwise or with logical
 * Avoid triangle fans in reinterpolation consistency tests
 * Fix uniform subgroup size test
 * Fix compilation on Android
 * Fix dynamic rendering multisampling test layout transition operation
 * Fix multiview dynamic rendering tests to enable dynamicRendering feature
 * Use the correct stencilInitialLayout for unused resolve targets with separate stencil
 * Avoid invalid reportIntersectionEXT hit kinds in subroup tests
 * Fix checkSupport in compressed texture sampling tests
 * Don't adjust vertext buffer pointer in AS for indirect AS build.
 * Remove Cached as it is not needed on compute zero_initialize_workgroup_memory tests
 * Only pass VkImageViewMinLodCreateInfoEXT when minLod is != 0.0f
 * Update mandatory features for Vulkan1.3
 * Avoid invalid reportIntersectionEXT hit kinds in mem guarantee tests
 * Fix rounding issues with texture generation shader
 * Increase tolerance in multiple interpolation tests
 * Disable BC7 mode 8 pattern generation
 * Ray tracing: avoid skipping triangles and AABBs at the same time
 * Fix OOB memory copy in dEQP-VK.image.sample_cubemap.* tests
 * Fix Set/WaitEvent2KHR dependency flags setup

Improvements:
 * Re-enable GCC warning for Amber
 * Update glslang
Add support for 'alternative' image view min lod calculation

According to ''Image Level(s) Selection" in spec, the image view
minLod value can be used as-is, or floor()-ed.

This change runs verification in affected test twice, once requiring
'preferred' method, falling back to 'alternative' if 'preferred' method fails.

Components: Vulkan

VK-GL-CTS Issue: 3556

Affects: dEQP-VK.texture.*min_lod*

Change-Id: I3af08485dbd99ad8d666c6f19aac3456130c375d
5 files changed
tree: 159e6c0a705e892c29f38c127bb42e4c64e7ca0e
  1. .github/
  2. android/
  3. data/
  4. doc/
  5. execserver/
  6. executor/
  7. external/
  8. framework/
  9. modules/
  10. scripts/
  11. targets/
  12. .editorconfig
  13. .gitattributes
  14. .gitignore
  15. Android.mk
  16. AndroidGen.mk
  17. CMakeLists.txt
  18. CODE_OF_CONDUCT.md
  19. LICENSE
  20. MODULE_LICENSE_APACHE2
  21. NOTICE
  22. OWNERS
  23. README.md
README.md

dEQP README

This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.

Documentation

Up-to-date documentation for the dEQP is available at Android Open Source Project site.

The .qpa logs generated by the conformance tests may contain embedded PNG images of the results. These can be viewed with scripts/qpa_image_viewer.html, by opening the file with a web browser and following its instructions, or using the Cherry tool.

Khronos Vulkan Conformance Tests

This repository includes Khronos Vulkan CTS under external/vulkancts directory. For more information see Vulkan CTS README.

Khronos OpenGL / OpenGL ES Conformance Tests

This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts directory. For more information see OpenGL / OpenGL ES CTS README.

ANGLE for Android

ANGLE can be built for Android by following the instructions here.

The resulting ANGLE shared object libraries can be linked against and embedded into dEQP.apk with the --angle-path option. This will cause dEQP.apk to use the ANGLE libraries for OpenGL ES calls, rather than the native drivers.

An ABI must be specified and the directory structure containing the ANGLE shared objects must match it so the build system can find the correct *.so files.

Assuming ANGLE shared objects are generated into ~/chromium/src/out/Release/ and dEQP.apk will be generated with --abis arm64-v8a, issue the following commands:

cd ~/chromium/src/out/Release/
mkdir arm64-v8a && cd arm64-v8a
cp ../lib*_angle.so .

The --angle-path ~/chromium/src/out/Release/ option can then be used to link against and embed the ANGLE shared object files. The full command would be:

python scripts/android/build_apk.py --sdk <path to Android SDK> --ndk <path to Android NDK> --abis arm64-v8a --angle-path ~/chromium/src/out/Release/