blob: ed4d19a60ffd2ea3548897a4d39319c38acceb4c [file] [log] [blame]
# -------------------------------------------------
# drawElements Quality Program OpenGL ES 3.2 Module
# -------------------------------------------------
#
# Copyright 2016 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
case per_patch_array_of_structs
version 320 es
desc "per-patch variable type is array of structs"
expect compile_or_link_fail
vertex ""
#version 320 es
${VERTEX_DECLARATIONS}
void main()
{
${VERTEX_OUTPUT}
}
""
tessellation_control ""
#version 320 es
${TESSELLATION_CONTROL_DECLARATIONS}
struct S
{
highp float a;
highp vec2 b;
};
patch out S patchVariable[2]; // array of structures is illegal
void main()
{
patchVariable[0].a = gl_in[0].gl_Position.x;
patchVariable[0].b = gl_in[0].gl_Position.yz;
patchVariable[1].a = gl_in[0].gl_Position.z;
patchVariable[1].b = gl_in[0].gl_Position.wx;
${TESSELLATION_CONTROL_OUTPUT}
}
""
tessellation_evaluation ""
#version 320 es
${TESSELLATION_EVALUATION_DECLARATIONS}
struct S
{
highp float a;
highp vec2 b;
};
patch in S patchVariable[2]; // array of structures is illegal
out mediump float te_out;
void main()
{
te_out = patchVariable[0].a + patchVariable[1].b.y;
${TESSELLATION_EVALUATION_OUTPUT}
}
""
fragment ""
#version 320 es
precision mediump float;
${FRAGMENT_DECLARATIONS}
in mediump float te_out;
void main()
{
${FRAG_COLOR} = vec4(te_out);
}
""
end
case per_patch_structs_containing_arrays
version 320 es
desc "per-patch variable type is struct containing array"
expect compile_or_link_fail
vertex ""
#version 320 es
${VERTEX_DECLARATIONS}
void main()
{
${VERTEX_OUTPUT}
}
""
tessellation_control ""
#version 320 es
${TESSELLATION_CONTROL_DECLARATIONS}
struct S
{
highp float a;
highp float b[2];
};
patch out S patchVariable; // output structure containing array is illegal
void main()
{
patchVariable.a = gl_in[0].gl_Position.x;
patchVariable.b[0] = gl_in[0].gl_Position.y;
patchVariable.b[1] = gl_in[0].gl_Position.w;
${TESSELLATION_CONTROL_OUTPUT}
}
""
tessellation_evaluation ""
#version 320 es
${TESSELLATION_EVALUATION_DECLARATIONS}
struct S
{
highp float a;
highp float b[2];
};
patch in S patchVariable; // output structure containing array is illegal
out mediump float te_out;
void main()
{
te_out = patchVariable.a + patchVariable.b[1];
${TESSELLATION_EVALUATION_OUTPUT}
}
""
fragment ""
#version 320 es
precision mediump float;
${FRAGMENT_DECLARATIONS}
in mediump float te_out;
void main()
{
${FRAG_COLOR} = vec4(te_out);
}
""
end
case per_vertex_incorrect_control_explicit_output_array_size_1
version 320 es
desc "Incorrectly sized tessellation control output array"
expect compile_or_link_fail
vertex ""
#version 320 es
${VERTEX_DECLARATIONS}
void main()
{
${VERTEX_OUTPUT}
}
""
tessellation_control ""
#version 320 es
${TESSELLATION_CONTROL_DECLARATIONS}
out highp float varyingArray[2]; // size does not match layout declaration
void main()
{
varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID];
${TESSELLATION_CONTROL_OUTPUT}
}
""
tessellation_evaluation ""
#version 320 es
${TESSELLATION_EVALUATION_DECLARATIONS}
in highp float varyingArray[gl_MaxPatchVertices]; // size is correct
out mediump float te_out;
void main()
{
te_out = varyingArray[0] * gl_TessCoord.x + varyingArray[1] * gl_TessCoord.y + varyingArray[2];
${TESSELLATION_EVALUATION_OUTPUT}
}
""
fragment ""
#version 320 es
precision mediump float;
${FRAGMENT_DECLARATIONS}
in mediump float te_out;
void main()
{
${FRAG_COLOR} = vec4(te_out);
}
""
end
case per_vertex_incorrect_control_explicit_output_array_size_2
version 320 es
desc "Incorrectly sized tessellation control output array"
expect compile_or_link_fail
vertex ""
#version 320 es
${VERTEX_DECLARATIONS}
void main()
{
${VERTEX_OUTPUT}
}
""
tessellation_control ""
#version 320 es
${TESSELLATION_CONTROL_DECLARATIONS}
out highp float varyingArray[gl_MaxPatchVertices]; // size does not match layout declaration
void main()
{
varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID];
${TESSELLATION_CONTROL_OUTPUT}
}
""
tessellation_evaluation ""
#version 320 es
${TESSELLATION_EVALUATION_DECLARATIONS}
in highp float varyingArray[gl_MaxPatchVertices]; // size is correct
out mediump float te_out;
void main()
{
te_out = varyingArray[0] * gl_TessCoord.x + varyingArray[1] * gl_TessCoord.y + varyingArray[2];
${TESSELLATION_EVALUATION_OUTPUT}
}
""
fragment ""
#version 320 es
precision mediump float;
${FRAGMENT_DECLARATIONS}
in mediump float te_out;
void main()
{
${FRAG_COLOR} = vec4(te_out);
}
""
end
case per_vertex_incorrect_control_explicit_output_array_size_3
version 320 es
desc "Incorrectly sized tessellation control output array"
expect compile_or_link_fail
vertex ""
#version 320 es
${VERTEX_DECLARATIONS}
void main()
{
${VERTEX_OUTPUT}
}
""
tessellation_control ""
#version 320 es
${TESSELLATION_CONTROL_DECLARATIONS}
out highp float varyingArray[${GL_MAX_PATCH_VERTICES}]; // size does not match layout declaration
void main()
{
varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID];
${TESSELLATION_CONTROL_OUTPUT}
}
""
tessellation_evaluation ""
#version 320 es
${TESSELLATION_EVALUATION_DECLARATIONS}
in highp float varyingArray[gl_MaxPatchVertices]; // size is correct
out mediump float te_out;
void main()
{
te_out = varyingArray[0] * gl_TessCoord.x + varyingArray[1] * gl_TessCoord.y + varyingArray[2];
${TESSELLATION_EVALUATION_OUTPUT}
}
""
fragment ""
#version 320 es
precision mediump float;
${FRAGMENT_DECLARATIONS}
in mediump float te_out;
void main()
{
${FRAG_COLOR} = vec4(te_out);
}
""
end
case per_vertex_incorrect_eval_explicit_input_array_size
version 320 es
desc "Incorrectly sized tessellation control output array"
expect compile_or_link_fail
vertex ""
#version 320 es
${VERTEX_DECLARATIONS}
void main()
{
${VERTEX_OUTPUT}
}
""
tessellation_control ""
#version 320 es
${TESSELLATION_CONTROL_DECLARATIONS}
out highp float varyingArray[];
void main()
{
varyingArray[gl_InvocationID] = gl_in[0].gl_Position[gl_InvocationID];
${TESSELLATION_CONTROL_OUTPUT}
}
""
tessellation_evaluation ""
#version 320 es
${TESSELLATION_EVALUATION_DECLARATIONS}
in highp float varyingArray[3]; // size is not equal to gl_MaxPatchVertices
out mediump float te_out;
void main()
{
te_out = varyingArray[0] * gl_TessCoord.x + varyingArray[1] * gl_TessCoord.y + varyingArray[2];
${TESSELLATION_EVALUATION_OUTPUT}
}
""
fragment ""
#version 320 es
precision mediump float;
${FRAGMENT_DECLARATIONS}
in mediump float te_out;
void main()
{
${FRAG_COLOR} = vec4(te_out);
}
""
end