| #ifndef _GLSVERTEXARRAYTESTS_HPP |
| #define _GLSVERTEXARRAYTESTS_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL (ES) Module |
| * ----------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Vertex array and buffer tests |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuTestCase.hpp" |
| #include "tcuVector.hpp" |
| #include "tcuSurface.hpp" |
| #include "gluRenderContext.hpp" |
| #include "gluCallLogWrapper.hpp" |
| #include "tcuTestLog.hpp" |
| #include "gluShaderProgram.hpp" |
| #include "deFloat16.h" |
| #include "deMath.h" |
| #include "tcuFloat.hpp" |
| #include "tcuPixelFormat.hpp" |
| #include "sglrContext.hpp" |
| |
| namespace sglr |
| { |
| |
| class ReferenceContextBuffers; |
| class ReferenceContext; |
| class Context; |
| |
| } // sglr |
| |
| namespace deqp |
| { |
| namespace gls |
| { |
| |
| class Array |
| { |
| public: |
| enum Target |
| { |
| // \note [mika] Are these actualy used somewhere? |
| TARGET_ELEMENT_ARRAY = 0, |
| TARGET_ARRAY, |
| |
| TARGET_LAST |
| }; |
| |
| enum InputType |
| { |
| INPUTTYPE_FLOAT = 0, |
| INPUTTYPE_FIXED, |
| INPUTTYPE_DOUBLE, |
| |
| INPUTTYPE_BYTE, |
| INPUTTYPE_SHORT, |
| |
| INPUTTYPE_UNSIGNED_BYTE, |
| INPUTTYPE_UNSIGNED_SHORT, |
| |
| INPUTTYPE_INT, |
| INPUTTYPE_UNSIGNED_INT, |
| INPUTTYPE_HALF, |
| INPUTTYPE_UNSIGNED_INT_2_10_10_10, |
| INPUTTYPE_INT_2_10_10_10, |
| |
| INPUTTYPE_LAST |
| }; |
| |
| enum OutputType |
| { |
| OUTPUTTYPE_FLOAT = 0, |
| OUTPUTTYPE_VEC2, |
| OUTPUTTYPE_VEC3, |
| OUTPUTTYPE_VEC4, |
| |
| OUTPUTTYPE_INT, |
| OUTPUTTYPE_UINT, |
| |
| OUTPUTTYPE_IVEC2, |
| OUTPUTTYPE_IVEC3, |
| OUTPUTTYPE_IVEC4, |
| |
| OUTPUTTYPE_UVEC2, |
| OUTPUTTYPE_UVEC3, |
| OUTPUTTYPE_UVEC4, |
| |
| OUTPUTTYPE_LAST |
| }; |
| |
| enum Usage |
| { |
| USAGE_DYNAMIC_DRAW = 0, |
| USAGE_STATIC_DRAW, |
| USAGE_STREAM_DRAW, |
| |
| USAGE_STREAM_READ, |
| USAGE_STREAM_COPY, |
| |
| USAGE_STATIC_READ, |
| USAGE_STATIC_COPY, |
| |
| USAGE_DYNAMIC_READ, |
| USAGE_DYNAMIC_COPY, |
| |
| USAGE_LAST |
| }; |
| |
| enum Storage |
| { |
| STORAGE_USER = 0, |
| STORAGE_BUFFER, |
| |
| STORAGE_LAST |
| }; |
| |
| enum Primitive |
| { |
| PRIMITIVE_POINTS = 0, |
| PRIMITIVE_TRIANGLES, |
| PRIMITIVE_TRIANGLE_FAN, |
| PRIMITIVE_TRIANGLE_STRIP, |
| |
| PRIMITIVE_LAST |
| }; |
| |
| static std::string targetToString (Target target); |
| static std::string inputTypeToString (InputType type); |
| static std::string outputTypeToString (OutputType type); |
| static std::string usageTypeToString (Usage usage); |
| static std::string storageToString (Storage storage); |
| static std::string primitiveToString (Primitive primitive); |
| static int inputTypeSize (InputType type); |
| |
| virtual ~Array (void) {} |
| virtual void data (Target target, int size, const char* data, Usage usage) = 0; |
| virtual void subdata (Target target, int offset, int size, const char* data) = 0; |
| virtual void bind (int attribNdx, int offset, int size, InputType inType, OutputType outType, bool normalized, int stride) = 0; |
| virtual void unBind (void) = 0; |
| |
| virtual bool isBound (void) const = 0; |
| virtual int getComponentCount (void) const = 0; |
| virtual Target getTarget (void) const = 0; |
| virtual InputType getInputType (void) const = 0; |
| virtual OutputType getOutputType (void) const = 0; |
| virtual Storage getStorageType (void) const = 0; |
| virtual bool getNormalized (void) const = 0; |
| virtual int getStride (void) const = 0; |
| virtual int getAttribNdx (void) const = 0; |
| virtual void setAttribNdx (int attribNdx) = 0; |
| }; |
| |
| class ContextArray : public Array |
| { |
| public: |
| ContextArray (Storage storage, sglr::Context& context); |
| virtual ~ContextArray (void); |
| virtual void data (Target target, int size, const char* data, Usage usage); |
| virtual void subdata (Target target, int offset, int size, const char* data); |
| virtual void bind (int attribNdx, int offset, int size, InputType inType, OutputType outType, bool normalized, int stride); |
| virtual void bindIndexArray (Array::Target storage); |
| virtual void unBind (void) { m_bound = false; } |
| virtual bool isBound (void) const { return m_bound; } |
| |
| virtual int getComponentCount (void) const { return m_componentCount; } |
| virtual Array::Target getTarget (void) const { return m_target; } |
| virtual Array::InputType getInputType (void) const { return m_inputType; } |
| virtual Array::OutputType getOutputType (void) const { return m_outputType; } |
| virtual Array::Storage getStorageType (void) const { return m_storage; } |
| virtual bool getNormalized (void) const { return m_normalize; } |
| virtual int getStride (void) const { return m_stride; } |
| virtual int getAttribNdx (void) const { return m_attribNdx; } |
| virtual void setAttribNdx (int attribNdx) { m_attribNdx = attribNdx; } |
| |
| void glBind (deUint32 loc); |
| static deUint32 targetToGL (Array::Target target); |
| static deUint32 usageToGL (Array::Usage usage); |
| static deUint32 inputTypeToGL (Array::InputType type); |
| static std::string outputTypeToGLType (Array::OutputType type); |
| static deUint32 primitiveToGL (Array::Primitive primitive); |
| |
| private: |
| Storage m_storage; |
| sglr::Context& m_ctx; |
| deUint32 m_glBuffer; |
| |
| bool m_bound; |
| int m_attribNdx; |
| int m_size; |
| char* m_data; |
| int m_componentCount; |
| Array::Target m_target; |
| Array::InputType m_inputType; |
| Array::OutputType m_outputType; |
| bool m_normalize; |
| int m_stride; |
| int m_offset; |
| }; |
| |
| class ContextArrayPack |
| { |
| public: |
| ContextArrayPack (glu::RenderContext& renderCtx, sglr::Context& drawContext); |
| virtual ~ContextArrayPack (void); |
| virtual Array* getArray (int i); |
| virtual int getArrayCount (void); |
| virtual void newArray (Array::Storage storage); |
| virtual void render (Array::Primitive primitive, int firstVertex, int vertexCount, bool useVao, float coordScale, float colorScale); |
| |
| const tcu::Surface& getSurface (void) const { return m_screen; } |
| private: |
| void updateProgram (void); |
| glu::RenderContext& m_renderCtx; |
| sglr::Context& m_ctx; |
| |
| std::vector<ContextArray*> m_arrays; |
| sglr::ShaderProgram* m_program; |
| tcu::Surface m_screen; |
| }; |
| |
| class GLValue |
| { |
| public: |
| template<class Type> |
| class WrappedType |
| { |
| public: |
| static WrappedType<Type> create (Type value) { WrappedType<Type> v; v.m_value = value; return v; } |
| static WrappedType<Type> fromFloat (float value) { WrappedType<Type> v; v.m_value = (Type)value; return v; } |
| inline Type getValue (void) const { return m_value; } |
| |
| inline WrappedType<Type> operator+ (const WrappedType<Type>& other) const { return WrappedType<Type>::create((Type)(m_value + other.getValue())); } |
| inline WrappedType<Type> operator* (const WrappedType<Type>& other) const { return WrappedType<Type>::create((Type)(m_value * other.getValue())); } |
| inline WrappedType<Type> operator/ (const WrappedType<Type>& other) const { return WrappedType<Type>::create((Type)(m_value / other.getValue())); } |
| inline WrappedType<Type> operator% (const WrappedType<Type>& other) const { return WrappedType<Type>::create((Type)(m_value % other.getValue())); } |
| inline WrappedType<Type> operator- (const WrappedType<Type>& other) const { return WrappedType<Type>::create((Type)(m_value - other.getValue())); } |
| |
| inline WrappedType<Type>& operator+= (const WrappedType<Type>& other) { m_value += other.getValue(); return *this; } |
| inline WrappedType<Type>& operator*= (const WrappedType<Type>& other) { m_value *= other.getValue(); return *this; } |
| inline WrappedType<Type>& operator/= (const WrappedType<Type>& other) { m_value /= other.getValue(); return *this; } |
| inline WrappedType<Type>& operator-= (const WrappedType<Type>& other) { m_value -= other.getValue(); return *this; } |
| |
| inline bool operator== (const WrappedType<Type>& other) const { return m_value == other.m_value; } |
| inline bool operator!= (const WrappedType<Type>& other) const { return m_value != other.m_value; } |
| inline bool operator< (const WrappedType<Type>& other) const { return m_value < other.m_value; } |
| inline bool operator> (const WrappedType<Type>& other) const { return m_value > other.m_value; } |
| inline bool operator<= (const WrappedType<Type>& other) const { return m_value <= other.m_value; } |
| inline bool operator>= (const WrappedType<Type>& other) const { return m_value >= other.m_value; } |
| |
| inline operator Type (void) const { return m_value; } |
| template<class T> |
| inline T to (void) const { return (T)m_value; } |
| private: |
| Type m_value; |
| }; |
| |
| template<class Type> |
| class WrappedFloatType |
| { |
| public: |
| static WrappedFloatType<Type> create (Type value) { WrappedFloatType<Type> v; v.m_value = value; return v; } |
| static WrappedFloatType<Type> fromFloat (float value) { WrappedFloatType<Type> v; v.m_value = (Type)value; return v; } |
| inline Type getValue (void) const { return m_value; } |
| |
| inline WrappedFloatType<Type> operator+ (const WrappedFloatType<Type>& other) const { return WrappedFloatType<Type>::create((Type)(m_value + other.getValue())); } |
| inline WrappedFloatType<Type> operator* (const WrappedFloatType<Type>& other) const { return WrappedFloatType<Type>::create((Type)(m_value * other.getValue())); } |
| inline WrappedFloatType<Type> operator/ (const WrappedFloatType<Type>& other) const { return WrappedFloatType<Type>::create((Type)(m_value / other.getValue())); } |
| inline WrappedFloatType<Type> operator% (const WrappedFloatType<Type>& other) const { return WrappedFloatType<Type>::create((Type)(deMod(m_value, other.getValue()))); } |
| inline WrappedFloatType<Type> operator- (const WrappedFloatType<Type>& other) const { return WrappedFloatType<Type>::create((Type)(m_value - other.getValue())); } |
| |
| inline WrappedFloatType<Type>& operator+= (const WrappedFloatType<Type>& other) { m_value += other.getValue(); return *this; } |
| inline WrappedFloatType<Type>& operator*= (const WrappedFloatType<Type>& other) { m_value *= other.getValue(); return *this; } |
| inline WrappedFloatType<Type>& operator/= (const WrappedFloatType<Type>& other) { m_value /= other.getValue(); return *this; } |
| inline WrappedFloatType<Type>& operator-= (const WrappedFloatType<Type>& other) { m_value -= other.getValue(); return *this; } |
| |
| inline bool operator== (const WrappedFloatType<Type>& other) const { return m_value == other.m_value; } |
| inline bool operator!= (const WrappedFloatType<Type>& other) const { return m_value != other.m_value; } |
| inline bool operator< (const WrappedFloatType<Type>& other) const { return m_value < other.m_value; } |
| inline bool operator> (const WrappedFloatType<Type>& other) const { return m_value > other.m_value; } |
| inline bool operator<= (const WrappedFloatType<Type>& other) const { return m_value <= other.m_value; } |
| inline bool operator>= (const WrappedFloatType<Type>& other) const { return m_value >= other.m_value; } |
| |
| inline operator Type (void) const { return m_value; } |
| template<class T> |
| inline T to (void) const { return (T)m_value; } |
| private: |
| Type m_value; |
| }; |
| |
| typedef WrappedType<deInt16> Short; |
| typedef WrappedType<deUint16> Ushort; |
| |
| typedef WrappedType<deInt8> Byte; |
| typedef WrappedType<deUint8> Ubyte; |
| |
| typedef WrappedFloatType<float> Float; |
| typedef WrappedFloatType<double> Double; |
| |
| typedef WrappedType<deInt32> Int; |
| typedef WrappedType<deUint32> Uint; |
| |
| class Half |
| { |
| public: |
| static Half create (float value) { Half h; h.m_value = floatToHalf(value); return h; } |
| static Half fromFloat (float value) { Half h; h.m_value = floatToHalf(value); return h; } |
| inline deFloat16 getValue (void) const { return m_value; } |
| |
| inline Half operator+ (const Half& other) const { return create(halfToFloat(m_value) + halfToFloat(other.getValue())); } |
| inline Half operator* (const Half& other) const { return create(halfToFloat(m_value) * halfToFloat(other.getValue())); } |
| inline Half operator/ (const Half& other) const { return create(halfToFloat(m_value) / halfToFloat(other.getValue())); } |
| inline Half operator% (const Half& other) const { return create(deFloatMod(halfToFloat(m_value), halfToFloat(other.getValue()))); } |
| inline Half operator- (const Half& other) const { return create(halfToFloat(m_value) - halfToFloat(other.getValue())); } |
| |
| inline Half& operator+= (const Half& other) { m_value = floatToHalf(halfToFloat(other.getValue()) + halfToFloat(m_value)); return *this; } |
| inline Half& operator*= (const Half& other) { m_value = floatToHalf(halfToFloat(other.getValue()) * halfToFloat(m_value)); return *this; } |
| inline Half& operator/= (const Half& other) { m_value = floatToHalf(halfToFloat(other.getValue()) / halfToFloat(m_value)); return *this; } |
| inline Half& operator-= (const Half& other) { m_value = floatToHalf(halfToFloat(other.getValue()) - halfToFloat(m_value)); return *this; } |
| |
| inline bool operator== (const Half& other) const { return m_value == other.m_value; } |
| inline bool operator!= (const Half& other) const { return m_value != other.m_value; } |
| inline bool operator< (const Half& other) const { return halfToFloat(m_value) < halfToFloat(other.m_value); } |
| inline bool operator> (const Half& other) const { return halfToFloat(m_value) > halfToFloat(other.m_value); } |
| inline bool operator<= (const Half& other) const { return halfToFloat(m_value) <= halfToFloat(other.m_value); } |
| inline bool operator>= (const Half& other) const { return halfToFloat(m_value) >= halfToFloat(other.m_value); } |
| |
| template<class T> |
| inline T to (void) const { return (T)halfToFloat(m_value); } |
| |
| inline static deFloat16 floatToHalf (float f); |
| inline static float halfToFloat (deFloat16 h); |
| private: |
| deFloat16 m_value; |
| }; |
| |
| class Fixed |
| { |
| public: |
| static Fixed create (deInt32 value) { Fixed v; v.m_value = value; return v; } |
| static Fixed fromFloat (float value) { Fixed v; v.m_value = (deInt32)(value * 32768.0f); return v; } |
| inline deInt32 getValue (void) const { return m_value; } |
| |
| inline Fixed operator+ (const Fixed& other) const { return create(m_value + other.getValue()); } |
| inline Fixed operator* (const Fixed& other) const { return create(m_value * other.getValue()); } |
| inline Fixed operator/ (const Fixed& other) const { return create(m_value / other.getValue()); } |
| inline Fixed operator% (const Fixed& other) const { return create(m_value % other.getValue()); } |
| inline Fixed operator- (const Fixed& other) const { return create(m_value - other.getValue()); } |
| |
| inline Fixed& operator+= (const Fixed& other) { m_value += other.getValue(); return *this; } |
| inline Fixed& operator*= (const Fixed& other) { m_value *= other.getValue(); return *this; } |
| inline Fixed& operator/= (const Fixed& other) { m_value /= other.getValue(); return *this; } |
| inline Fixed& operator-= (const Fixed& other) { m_value -= other.getValue(); return *this; } |
| |
| inline bool operator== (const Fixed& other) const { return m_value == other.m_value; } |
| inline bool operator!= (const Fixed& other) const { return m_value != other.m_value; } |
| inline bool operator< (const Fixed& other) const { return m_value < other.m_value; } |
| inline bool operator> (const Fixed& other) const { return m_value > other.m_value; } |
| inline bool operator<= (const Fixed& other) const { return m_value <= other.m_value; } |
| inline bool operator>= (const Fixed& other) const { return m_value >= other.m_value; } |
| |
| inline operator deInt32 (void) const { return m_value; } |
| template<class T> |
| inline T to (void) const { return (T)m_value; } |
| private: |
| deInt32 m_value; |
| }; |
| |
| // \todo [mika] This is pretty messy |
| GLValue (void) : type(Array::INPUTTYPE_LAST) {} |
| explicit GLValue (Float value) : type(Array::INPUTTYPE_FLOAT), fl(value) {} |
| explicit GLValue (Fixed value) : type(Array::INPUTTYPE_FIXED), fi(value) {} |
| explicit GLValue (Byte value) : type(Array::INPUTTYPE_BYTE), b(value) {} |
| explicit GLValue (Ubyte value) : type(Array::INPUTTYPE_UNSIGNED_BYTE), ub(value) {} |
| explicit GLValue (Short value) : type(Array::INPUTTYPE_SHORT), s(value) {} |
| explicit GLValue (Ushort value) : type(Array::INPUTTYPE_UNSIGNED_SHORT), us(value) {} |
| explicit GLValue (Int value) : type(Array::INPUTTYPE_INT), i(value) {} |
| explicit GLValue (Uint value) : type(Array::INPUTTYPE_UNSIGNED_INT), ui(value) {} |
| explicit GLValue (Half value) : type(Array::INPUTTYPE_HALF), h(value) {} |
| explicit GLValue (Double value) : type(Array::INPUTTYPE_DOUBLE), d(value) {} |
| |
| float toFloat (void) const; |
| |
| static GLValue getMaxValue (Array::InputType type); |
| static GLValue getMinValue (Array::InputType type); |
| |
| Array::InputType type; |
| |
| union |
| { |
| Float fl; |
| Fixed fi; |
| Double d; |
| Byte b; |
| Ubyte ub; |
| Short s; |
| Ushort us; |
| Int i; |
| Uint ui; |
| Half h; |
| }; |
| }; |
| |
| class VertexArrayTest : public tcu::TestCase |
| { |
| public: |
| VertexArrayTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name ,const char* desc); |
| virtual ~VertexArrayTest (void); |
| virtual void init (void); |
| virtual void deinit (void); |
| |
| protected: |
| VertexArrayTest (const VertexArrayTest& other); |
| VertexArrayTest& operator= (const VertexArrayTest& other); |
| |
| void compare (void); |
| |
| glu::RenderContext& m_renderCtx; |
| |
| sglr::ReferenceContextBuffers* m_refBuffers; |
| sglr::ReferenceContext* m_refContext; |
| sglr::Context* m_glesContext; |
| |
| ContextArrayPack* m_glArrayPack; |
| ContextArrayPack* m_rrArrayPack; |
| bool m_isOk; |
| |
| int m_maxDiffRed; |
| int m_maxDiffGreen; |
| int m_maxDiffBlue; |
| }; |
| |
| class MultiVertexArrayTest : public VertexArrayTest |
| { |
| public: |
| class Spec |
| { |
| public: |
| class ArraySpec |
| { |
| public: |
| ArraySpec (Array::InputType inputType, Array::OutputType outputType, Array::Storage storage, Array::Usage usage, int componetCount, int offset, int stride, bool normalize, GLValue min, GLValue max); |
| |
| Array::InputType inputType; |
| Array::OutputType outputType; |
| Array::Storage storage; |
| Array::Usage usage; |
| int componentCount; |
| int offset; |
| int stride; |
| bool normalize; |
| GLValue min; |
| GLValue max; |
| }; |
| |
| std::string getName (void) const; |
| std::string getDesc (void) const; |
| |
| Array::Primitive primitive; |
| int drawCount; //!<Number of primitives to draw |
| int first; |
| |
| std::vector<ArraySpec> arrays; |
| }; |
| |
| MultiVertexArrayTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const Spec& spec, const char* name, const char* desc); |
| virtual ~MultiVertexArrayTest (void); |
| virtual IterateResult iterate (void); |
| |
| private: |
| bool isUnalignedBufferOffsetTest (void) const; |
| bool isUnalignedBufferStrideTest (void) const; |
| |
| Spec m_spec; |
| int m_iteration; |
| }; |
| |
| inline deFloat16 GLValue::Half::floatToHalf (float f) |
| { |
| // No denorm support. |
| tcu::Float<deUint16, 5, 10, 15, tcu::FLOAT_HAS_SIGN> v(f); |
| DE_ASSERT(!v.isNaN() && !v.isInf()); |
| return v.bits(); |
| } |
| |
| inline float GLValue::Half::halfToFloat (deFloat16 h) |
| { |
| return tcu::Float16((deUint16)h).asFloat(); |
| } |
| |
| } // gls |
| } // deqp |
| |
| #endif // _GLSVERTEXARRAYTESTS_HPP |