| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL (ES) Module |
| * ----------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Texture test utilities. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "glsTextureTestUtil.hpp" |
| #include "gluDefs.hpp" |
| #include "gluDrawUtil.hpp" |
| #include "gluRenderContext.hpp" |
| #include "deRandom.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "tcuTexLookupVerifier.hpp" |
| #include "tcuTexVerifierUtil.hpp" |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| #include "qpWatchDog.h" |
| #include "deStringUtil.hpp" |
| |
| using tcu::TestLog; |
| using std::vector; |
| using std::string; |
| using std::map; |
| |
| using namespace glu::TextureTestUtil; |
| |
| namespace deqp |
| { |
| namespace gls |
| { |
| namespace TextureTestUtil |
| { |
| |
| RandomViewport::RandomViewport (const tcu::RenderTarget& renderTarget, int preferredWidth, int preferredHeight, deUint32 seed) |
| : x (0) |
| , y (0) |
| , width (deMin32(preferredWidth, renderTarget.getWidth())) |
| , height (deMin32(preferredHeight, renderTarget.getHeight())) |
| { |
| de::Random rnd(seed); |
| x = rnd.getInt(0, renderTarget.getWidth() - width); |
| y = rnd.getInt(0, renderTarget.getHeight() - height); |
| } |
| |
| ProgramLibrary::ProgramLibrary (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision) |
| : m_context (context) |
| , m_log (log) |
| , m_glslVersion (glslVersion) |
| , m_texCoordPrecision (texCoordPrecision) |
| { |
| } |
| |
| ProgramLibrary::~ProgramLibrary (void) |
| { |
| clear(); |
| } |
| |
| void ProgramLibrary::clear (void) |
| { |
| for (map<Program, glu::ShaderProgram*>::iterator i = m_programs.begin(); i != m_programs.end(); i++) |
| { |
| delete i->second; |
| i->second = DE_NULL; |
| } |
| m_programs.clear(); |
| } |
| |
| glu::ShaderProgram* ProgramLibrary::getProgram (Program program) |
| { |
| if (m_programs.find(program) != m_programs.end()) |
| return m_programs[program]; // Return from cache. |
| |
| static const char* vertShaderTemplate = |
| "${VTX_HEADER}" |
| "${VTX_IN} highp vec4 a_position;\n" |
| "${VTX_IN} ${PRECISION} ${TEXCOORD_TYPE} a_texCoord;\n" |
| "${VTX_OUT} ${PRECISION} ${TEXCOORD_TYPE} v_texCoord;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_texCoord = a_texCoord;\n" |
| "}\n"; |
| static const char* fragShaderTemplate = |
| "${FRAG_HEADER}" |
| "${FRAG_IN} ${PRECISION} ${TEXCOORD_TYPE} v_texCoord;\n" |
| "uniform ${PRECISION} float u_bias;\n" |
| "uniform ${PRECISION} float u_ref;\n" |
| "uniform ${PRECISION} vec4 u_colorScale;\n" |
| "uniform ${PRECISION} vec4 u_colorBias;\n" |
| "uniform ${PRECISION} ${SAMPLER_TYPE} u_sampler;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " ${FRAG_COLOR} = ${LOOKUP} * u_colorScale + u_colorBias;\n" |
| "}\n"; |
| |
| map<string, string> params; |
| |
| bool isCube = de::inRange<int>(program, PROGRAM_CUBE_FLOAT, PROGRAM_CUBE_SHADOW_BIAS); |
| bool isArray = de::inRange<int>(program, PROGRAM_2D_ARRAY_FLOAT, PROGRAM_2D_ARRAY_SHADOW) |
| || de::inRange<int>(program, PROGRAM_1D_ARRAY_FLOAT, PROGRAM_1D_ARRAY_SHADOW); |
| |
| bool is1D = de::inRange<int>(program, PROGRAM_1D_FLOAT, PROGRAM_1D_UINT_BIAS) |
| || de::inRange<int>(program, PROGRAM_1D_ARRAY_FLOAT, PROGRAM_1D_ARRAY_SHADOW) |
| || de::inRange<int>(program, PROGRAM_BUFFER_FLOAT, PROGRAM_BUFFER_UINT); |
| |
| bool is2D = de::inRange<int>(program, PROGRAM_2D_FLOAT, PROGRAM_2D_UINT_BIAS) |
| || de::inRange<int>(program, PROGRAM_2D_ARRAY_FLOAT, PROGRAM_2D_ARRAY_SHADOW); |
| |
| bool is3D = de::inRange<int>(program, PROGRAM_3D_FLOAT, PROGRAM_3D_UINT_BIAS); |
| bool isCubeArray = de::inRange<int>(program, PROGRAM_CUBE_ARRAY_FLOAT, PROGRAM_CUBE_ARRAY_SHADOW); |
| bool isBuffer = de::inRange<int>(program, PROGRAM_BUFFER_FLOAT, PROGRAM_BUFFER_UINT); |
| |
| if (m_glslVersion == glu::GLSL_VERSION_100_ES) |
| { |
| params["FRAG_HEADER"] = ""; |
| params["VTX_HEADER"] = ""; |
| params["VTX_IN"] = "attribute"; |
| params["VTX_OUT"] = "varying"; |
| params["FRAG_IN"] = "varying"; |
| params["FRAG_COLOR"] = "gl_FragColor"; |
| } |
| else if (m_glslVersion == glu::GLSL_VERSION_300_ES || m_glslVersion == glu::GLSL_VERSION_310_ES || m_glslVersion == glu::GLSL_VERSION_320_ES || m_glslVersion > glu::GLSL_VERSION_330) |
| { |
| const string version = glu::getGLSLVersionDeclaration(m_glslVersion); |
| const char* ext = DE_NULL; |
| |
| if (glu::glslVersionIsES(m_glslVersion) && m_glslVersion != glu::GLSL_VERSION_320_ES) { |
| if (isCubeArray) |
| ext = "GL_EXT_texture_cube_map_array"; |
| else if (isBuffer) |
| ext = "GL_EXT_texture_buffer"; |
| } |
| |
| params["FRAG_HEADER"] = version + (ext ? string("\n#extension ") + ext + " : require" : string()) + "\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n"; |
| params["VTX_HEADER"] = version + "\n"; |
| params["VTX_IN"] = "in"; |
| params["VTX_OUT"] = "out"; |
| params["FRAG_IN"] = "in"; |
| params["FRAG_COLOR"] = "dEQP_FragColor"; |
| } |
| else |
| DE_FATAL("Unsupported version"); |
| |
| params["PRECISION"] = glu::getPrecisionName(m_texCoordPrecision); |
| |
| if (isCubeArray) |
| params["TEXCOORD_TYPE"] = "vec4"; |
| else if (isCube || (is2D && isArray) || is3D) |
| params["TEXCOORD_TYPE"] = "vec3"; |
| else if ((is1D && isArray) || is2D) |
| params["TEXCOORD_TYPE"] = "vec2"; |
| else if (is1D) |
| params["TEXCOORD_TYPE"] = "float"; |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| const char* sampler = DE_NULL; |
| const char* lookup = DE_NULL; |
| |
| if (m_glslVersion == glu::GLSL_VERSION_300_ES || m_glslVersion == glu::GLSL_VERSION_310_ES || m_glslVersion == glu::GLSL_VERSION_320_ES || m_glslVersion > glu::GLSL_VERSION_330) |
| { |
| switch (program) |
| { |
| case PROGRAM_2D_FLOAT: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord)"; break; |
| case PROGRAM_2D_INT: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_2D_UINT: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_2D_SHADOW: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; |
| case PROGRAM_2D_FLOAT_BIAS: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break; |
| case PROGRAM_2D_INT_BIAS: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; |
| case PROGRAM_2D_UINT_BIAS: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; |
| case PROGRAM_2D_SHADOW_BIAS: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break; |
| case PROGRAM_1D_FLOAT: sampler = "sampler1D"; lookup = "texture(u_sampler, v_texCoord)"; break; |
| case PROGRAM_1D_INT: sampler = "isampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_1D_UINT: sampler = "usampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_1D_SHADOW: sampler = "sampler1DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; |
| case PROGRAM_1D_FLOAT_BIAS: sampler = "sampler1D"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break; |
| case PROGRAM_1D_INT_BIAS: sampler = "isampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; |
| case PROGRAM_1D_UINT_BIAS: sampler = "usampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; |
| case PROGRAM_1D_SHADOW_BIAS: sampler = "sampler1DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break; |
| case PROGRAM_CUBE_FLOAT: sampler = "samplerCube"; lookup = "texture(u_sampler, v_texCoord)"; break; |
| case PROGRAM_CUBE_INT: sampler = "isamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_CUBE_UINT: sampler = "usamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_CUBE_SHADOW: sampler = "samplerCubeShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; |
| case PROGRAM_CUBE_FLOAT_BIAS: sampler = "samplerCube"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break; |
| case PROGRAM_CUBE_INT_BIAS: sampler = "isamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; |
| case PROGRAM_CUBE_UINT_BIAS: sampler = "usamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; |
| case PROGRAM_CUBE_SHADOW_BIAS: sampler = "samplerCubeShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break; |
| case PROGRAM_2D_ARRAY_FLOAT: sampler = "sampler2DArray"; lookup = "texture(u_sampler, v_texCoord)"; break; |
| case PROGRAM_2D_ARRAY_INT: sampler = "isampler2DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_2D_ARRAY_UINT: sampler = "usampler2DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_2D_ARRAY_SHADOW: sampler = "sampler2DArrayShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; |
| case PROGRAM_3D_FLOAT: sampler = "sampler3D"; lookup = "texture(u_sampler, v_texCoord)"; break; |
| case PROGRAM_3D_INT: sampler = "isampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_3D_UINT: sampler = "usampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_3D_FLOAT_BIAS: sampler = "sampler3D"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break; |
| case PROGRAM_3D_INT_BIAS: sampler = "isampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; |
| case PROGRAM_3D_UINT_BIAS: sampler = "usampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; |
| case PROGRAM_CUBE_ARRAY_FLOAT: sampler = "samplerCubeArray"; lookup = "texture(u_sampler, v_texCoord)"; break; |
| case PROGRAM_CUBE_ARRAY_INT: sampler = "isamplerCubeArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_CUBE_ARRAY_UINT: sampler = "usamplerCubeArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_CUBE_ARRAY_SHADOW: sampler = "samplerCubeArrayShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; |
| case PROGRAM_1D_ARRAY_FLOAT: sampler = "sampler1DArray"; lookup = "texture(u_sampler, v_texCoord)"; break; |
| case PROGRAM_1D_ARRAY_INT: sampler = "isampler1DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_1D_ARRAY_UINT: sampler = "usampler1DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; |
| case PROGRAM_1D_ARRAY_SHADOW: sampler = "sampler1DArrayShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; |
| case PROGRAM_BUFFER_FLOAT: sampler = "samplerBuffer"; lookup = "texelFetch(u_sampler, int(v_texCoord))"; break; |
| case PROGRAM_BUFFER_INT: sampler = "isamplerBuffer"; lookup = "vec4(texelFetch(u_sampler, int(v_texCoord)))"; break; |
| case PROGRAM_BUFFER_UINT: sampler = "usamplerBuffer"; lookup = "vec4(texelFetch(u_sampler, int(v_texCoord)))"; break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| else if (m_glslVersion == glu::GLSL_VERSION_100_ES) |
| { |
| sampler = isCube ? "samplerCube" : "sampler2D"; |
| |
| switch (program) |
| { |
| case PROGRAM_2D_FLOAT: lookup = "texture2D(u_sampler, v_texCoord)"; break; |
| case PROGRAM_2D_FLOAT_BIAS: lookup = "texture2D(u_sampler, v_texCoord, u_bias)"; break; |
| case PROGRAM_CUBE_FLOAT: lookup = "textureCube(u_sampler, v_texCoord)"; break; |
| case PROGRAM_CUBE_FLOAT_BIAS: lookup = "textureCube(u_sampler, v_texCoord, u_bias)"; break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| else |
| DE_FATAL("Unsupported version"); |
| |
| params["SAMPLER_TYPE"] = sampler; |
| params["LOOKUP"] = lookup; |
| |
| std::string vertSrc = tcu::StringTemplate(vertShaderTemplate).specialize(params); |
| std::string fragSrc = tcu::StringTemplate(fragShaderTemplate).specialize(params); |
| |
| glu::ShaderProgram* progObj = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(vertSrc, fragSrc)); |
| if (!progObj->isOk()) |
| { |
| m_log << *progObj; |
| delete progObj; |
| TCU_FAIL("Failed to compile shader program"); |
| } |
| |
| try |
| { |
| m_programs[program] = progObj; |
| } |
| catch (...) |
| { |
| delete progObj; |
| throw; |
| } |
| |
| return progObj; |
| } |
| |
| TextureRenderer::TextureRenderer (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision) |
| : m_renderCtx (context) |
| , m_log (log) |
| , m_programLibrary (context, log, glslVersion, texCoordPrecision) |
| { |
| } |
| |
| TextureRenderer::~TextureRenderer (void) |
| { |
| clear(); |
| } |
| |
| void TextureRenderer::clear (void) |
| { |
| m_programLibrary.clear(); |
| } |
| |
| void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) |
| { |
| renderQuad(texUnit, texCoord, RenderParams(texType)); |
| } |
| |
| void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| tcu::Vec4 wCoord = params.flags & RenderParams::PROJECTED ? params.w : tcu::Vec4(1.0f); |
| bool useBias = !!(params.flags & RenderParams::USE_BIAS); |
| bool logUniforms = !!(params.flags & RenderParams::LOG_UNIFORMS); |
| |
| // Render quad with texture. |
| float position[] = |
| { |
| -1.0f*wCoord.x(), -1.0f*wCoord.x(), 0.0f, wCoord.x(), |
| -1.0f*wCoord.y(), +1.0f*wCoord.y(), 0.0f, wCoord.y(), |
| +1.0f*wCoord.z(), -1.0f*wCoord.z(), 0.0f, wCoord.z(), |
| +1.0f*wCoord.w(), +1.0f*wCoord.w(), 0.0f, wCoord.w() |
| }; |
| static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; |
| |
| Program progSpec = PROGRAM_LAST; |
| int numComps = 0; |
| if (params.texType == TEXTURETYPE_2D) |
| { |
| numComps = 2; |
| |
| switch (params.samplerType) |
| { |
| case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_2D_FLOAT_BIAS : PROGRAM_2D_FLOAT; break; |
| case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_2D_INT_BIAS : PROGRAM_2D_INT; break; |
| case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_2D_UINT_BIAS : PROGRAM_2D_UINT; break; |
| case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_2D_SHADOW_BIAS : PROGRAM_2D_SHADOW; break; |
| default: DE_ASSERT(false); |
| } |
| } |
| else if (params.texType == TEXTURETYPE_1D) |
| { |
| numComps = 1; |
| |
| switch (params.samplerType) |
| { |
| case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_1D_FLOAT_BIAS : PROGRAM_1D_FLOAT; break; |
| case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_1D_INT_BIAS : PROGRAM_1D_INT; break; |
| case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_1D_UINT_BIAS : PROGRAM_1D_UINT; break; |
| case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_1D_SHADOW_BIAS : PROGRAM_1D_SHADOW; break; |
| default: DE_ASSERT(false); |
| } |
| } |
| else if (params.texType == TEXTURETYPE_CUBE) |
| { |
| numComps = 3; |
| |
| switch (params.samplerType) |
| { |
| case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_CUBE_FLOAT_BIAS : PROGRAM_CUBE_FLOAT; break; |
| case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_CUBE_INT_BIAS : PROGRAM_CUBE_INT; break; |
| case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_CUBE_UINT_BIAS : PROGRAM_CUBE_UINT; break; |
| case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_CUBE_SHADOW_BIAS : PROGRAM_CUBE_SHADOW; break; |
| default: DE_ASSERT(false); |
| } |
| } |
| else if (params.texType == TEXTURETYPE_3D) |
| { |
| numComps = 3; |
| |
| switch (params.samplerType) |
| { |
| case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_3D_FLOAT_BIAS : PROGRAM_3D_FLOAT; break; |
| case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_3D_INT_BIAS : PROGRAM_3D_INT; break; |
| case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_3D_UINT_BIAS : PROGRAM_3D_UINT; break; |
| default: DE_ASSERT(false); |
| } |
| } |
| else if (params.texType == TEXTURETYPE_2D_ARRAY) |
| { |
| DE_ASSERT(!useBias); // \todo [2012-02-17 pyry] Support bias. |
| |
| numComps = 3; |
| |
| switch (params.samplerType) |
| { |
| case SAMPLERTYPE_FLOAT: progSpec = PROGRAM_2D_ARRAY_FLOAT; break; |
| case SAMPLERTYPE_INT: progSpec = PROGRAM_2D_ARRAY_INT; break; |
| case SAMPLERTYPE_UINT: progSpec = PROGRAM_2D_ARRAY_UINT; break; |
| case SAMPLERTYPE_SHADOW: progSpec = PROGRAM_2D_ARRAY_SHADOW; break; |
| default: DE_ASSERT(false); |
| } |
| } |
| else if (params.texType == TEXTURETYPE_CUBE_ARRAY) |
| { |
| DE_ASSERT(!useBias); |
| |
| numComps = 4; |
| |
| switch (params.samplerType) |
| { |
| case SAMPLERTYPE_FLOAT: progSpec = PROGRAM_CUBE_ARRAY_FLOAT; break; |
| case SAMPLERTYPE_INT: progSpec = PROGRAM_CUBE_ARRAY_INT; break; |
| case SAMPLERTYPE_UINT: progSpec = PROGRAM_CUBE_ARRAY_UINT; break; |
| case SAMPLERTYPE_SHADOW: progSpec = PROGRAM_CUBE_ARRAY_SHADOW; break; |
| default: DE_ASSERT(false); |
| } |
| } |
| else if (params.texType == TEXTURETYPE_1D_ARRAY) |
| { |
| DE_ASSERT(!useBias); // \todo [2012-02-17 pyry] Support bias. |
| |
| numComps = 2; |
| |
| switch (params.samplerType) |
| { |
| case SAMPLERTYPE_FLOAT: progSpec = PROGRAM_1D_ARRAY_FLOAT; break; |
| case SAMPLERTYPE_INT: progSpec = PROGRAM_1D_ARRAY_INT; break; |
| case SAMPLERTYPE_UINT: progSpec = PROGRAM_1D_ARRAY_UINT; break; |
| case SAMPLERTYPE_SHADOW: progSpec = PROGRAM_1D_ARRAY_SHADOW; break; |
| default: DE_ASSERT(false); |
| } |
| } |
| else if (params.texType == TEXTURETYPE_BUFFER) |
| { |
| numComps = 1; |
| |
| switch (params.samplerType) |
| { |
| case SAMPLERTYPE_FETCH_FLOAT: progSpec = PROGRAM_BUFFER_FLOAT; break; |
| case SAMPLERTYPE_FETCH_INT: progSpec = PROGRAM_BUFFER_INT; break; |
| case SAMPLERTYPE_FETCH_UINT: progSpec = PROGRAM_BUFFER_UINT; break; |
| default: DE_ASSERT(false); |
| } |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| glu::ShaderProgram* program = m_programLibrary.getProgram(progSpec); |
| |
| // \todo [2012-09-26 pyry] Move to ProgramLibrary and log unique programs only(?) |
| if (params.flags & RenderParams::LOG_PROGRAMS) |
| m_log << *program; |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Set vertex attributes"); |
| |
| // Program and uniforms. |
| deUint32 prog = program->getProgram(); |
| gl.useProgram(prog); |
| |
| gl.uniform1i(gl.getUniformLocation(prog, "u_sampler"), texUnit); |
| if (logUniforms) |
| m_log << TestLog::Message << "u_sampler = " << texUnit << TestLog::EndMessage; |
| |
| if (useBias) |
| { |
| gl.uniform1f(gl.getUniformLocation(prog, "u_bias"), params.bias); |
| if (logUniforms) |
| m_log << TestLog::Message << "u_bias = " << params.bias << TestLog::EndMessage; |
| } |
| |
| if (params.samplerType == SAMPLERTYPE_SHADOW) |
| { |
| gl.uniform1f(gl.getUniformLocation(prog, "u_ref"), params.ref); |
| if (logUniforms) |
| m_log << TestLog::Message << "u_ref = " << params.ref << TestLog::EndMessage; |
| } |
| |
| gl.uniform4fv(gl.getUniformLocation(prog, "u_colorScale"), 1, params.colorScale.getPtr()); |
| gl.uniform4fv(gl.getUniformLocation(prog, "u_colorBias"), 1, params.colorBias.getPtr()); |
| |
| if (logUniforms) |
| { |
| m_log << TestLog::Message << "u_colorScale = " << params.colorScale << TestLog::EndMessage; |
| m_log << TestLog::Message << "u_colorBias = " << params.colorBias << TestLog::EndMessage; |
| } |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Set program state"); |
| |
| { |
| const glu::VertexArrayBinding vertexArrays[] = |
| { |
| glu::va::Float("a_position", 4, 4, 0, &position[0]), |
| glu::va::Float("a_texCoord", numComps, 4, 0, texCoord) |
| }; |
| glu::draw(m_renderCtx, prog, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], |
| glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); |
| } |
| } |
| |
| |
| } // TextureTestUtil |
| } // gls |
| } // deqp |