| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL (ES) Module |
| * ----------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Texture buffer test case |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "glsTextureBufferCase.hpp" |
| |
| #include "tcuFormatUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "tcuSurface.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuResultCollector.hpp" |
| |
| #include "rrRenderer.hpp" |
| #include "rrShaders.hpp" |
| |
| #include "gluObjectWrapper.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "gluShaderProgram.hpp" |
| #include "gluShaderUtil.hpp" |
| #include "gluStrUtil.hpp" |
| #include "gluTexture.hpp" |
| #include "gluTextureUtil.hpp" |
| |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| #include "deRandom.hpp" |
| #include "deStringUtil.hpp" |
| #include "deUniquePtr.hpp" |
| |
| #include "deMemory.h" |
| #include "deString.h" |
| #include "deMath.h" |
| |
| #include <sstream> |
| #include <string> |
| #include <vector> |
| |
| using tcu::TestLog; |
| |
| using std::map; |
| using std::string; |
| using std::vector; |
| |
| using namespace deqp::gls::TextureBufferCaseUtil; |
| |
| namespace deqp |
| { |
| namespace gls |
| { |
| namespace |
| { |
| |
| enum |
| { |
| MAX_VIEWPORT_WIDTH = 256, |
| MAX_VIEWPORT_HEIGHT = 256, |
| MIN_VIEWPORT_WIDTH = 64, |
| MIN_VIEWPORT_HEIGHT = 64, |
| }; |
| |
| deUint8 extend2BitsToByte (deUint8 bits) |
| { |
| DE_ASSERT((bits & (~0x03u)) == 0); |
| |
| return (deUint8)(bits | (bits << 2) | (bits << 4) | (bits << 6)); |
| } |
| |
| void genRandomCoords (de::Random rng, vector<deUint8>& coords, size_t offset, size_t size) |
| { |
| const deUint8 bits = 2; |
| const deUint8 bitMask = deUint8((0x1u << bits) - 1); |
| |
| coords.resize(size); |
| |
| for (int i = 0; i < (int)size; i++) |
| { |
| const deUint8 xBits = deUint8(rng.getUint32() & bitMask); |
| coords[i] = extend2BitsToByte(xBits); |
| } |
| |
| // Fill indices with nice quad |
| { |
| const deUint8 indices[] = |
| { |
| extend2BitsToByte(0x0u), |
| extend2BitsToByte(0x1u), |
| extend2BitsToByte(0x2u), |
| extend2BitsToByte(0x3u) |
| }; |
| |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(indices); i++) |
| { |
| const deUint8 index = indices[i]; |
| const size_t posX = (size_t(index) * 2) + 0; |
| const size_t posY = (size_t(index) * 2) + 1; |
| |
| if (posX >= offset && posX < offset+size) |
| coords[posX - offset] = ((i % 2) == 0 ? extend2BitsToByte(0x0u) : extend2BitsToByte(0x3u)); |
| |
| if (posY >= offset && posY < offset+size) |
| coords[posY - offset] = ((i / 2) == 1 ? extend2BitsToByte(0x3u) : extend2BitsToByte(0x0u)); |
| } |
| } |
| |
| // Fill beginning of buffer |
| { |
| const deUint8 indices[] = |
| { |
| extend2BitsToByte(0x0u), |
| extend2BitsToByte(0x3u), |
| extend2BitsToByte(0x1u), |
| |
| extend2BitsToByte(0x1u), |
| extend2BitsToByte(0x2u), |
| extend2BitsToByte(0x0u), |
| |
| extend2BitsToByte(0x0u), |
| extend2BitsToByte(0x2u), |
| extend2BitsToByte(0x1u), |
| |
| extend2BitsToByte(0x1u), |
| extend2BitsToByte(0x3u), |
| extend2BitsToByte(0x0u) |
| }; |
| |
| for (int i = (int)offset; i < DE_LENGTH_OF_ARRAY(indices) && i < (int)(offset + size); i++) |
| coords[i-offset] = indices[i]; |
| } |
| } |
| |
| class CoordVertexShader : public rr::VertexShader |
| { |
| public: |
| CoordVertexShader (void) |
| : rr::VertexShader(1, 1) |
| { |
| m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| } |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) |
| { |
| rr::VertexPacket* const packet = packets[packetNdx]; |
| tcu::Vec4 position; |
| |
| readVertexAttrib(position, inputs[0], packet->instanceNdx, packet->vertexNdx); |
| |
| packet->outputs[0] = tcu::Vec4(1.0f); |
| packet->position = tcu::Vec4(2.0f * (position.x() - 0.5f), 2.0f * (position.y() - 0.5f), 0.0f, 1.0f); |
| } |
| } |
| }; |
| |
| class TextureVertexShader : public rr::VertexShader |
| { |
| public: |
| TextureVertexShader (const tcu::ConstPixelBufferAccess& texture) |
| : rr::VertexShader (1, 1) |
| , m_texture (texture) |
| { |
| m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| } |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) |
| { |
| rr::VertexPacket* const packet = packets[packetNdx]; |
| tcu::Vec4 position; |
| tcu::Vec4 texelValue; |
| |
| readVertexAttrib(position, inputs[0], packet->instanceNdx, packet->vertexNdx); |
| |
| texelValue = tcu::Vec4(m_texture.getPixel(de::clamp<int>((deRoundFloatToInt32(position.x() * 4) + 4) * (deRoundFloatToInt32(position.y() * 4) + 4), 0, m_texture.getWidth()-1), 0)); |
| |
| packet->outputs[0] = texelValue; |
| packet->position = tcu::Vec4(2.0f * (position.x() - 0.5f), 2.0f * (position.y() - 0.5f), 0.0f, 1.0f); |
| } |
| } |
| |
| private: |
| const tcu::ConstPixelBufferAccess m_texture; |
| }; |
| |
| class CoordFragmentShader : public rr::FragmentShader |
| { |
| public: |
| CoordFragmentShader (void) |
| : rr::FragmentShader (1, 1) |
| { |
| m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| } |
| |
| |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) |
| { |
| rr::FragmentPacket& packet = packets[packetNdx]; |
| |
| const tcu::Vec4 vtxColor0 = rr::readVarying<float>(packet, context, 0, 0); |
| const tcu::Vec4 vtxColor1 = rr::readVarying<float>(packet, context, 0, 1); |
| const tcu::Vec4 vtxColor2 = rr::readVarying<float>(packet, context, 0, 2); |
| const tcu::Vec4 vtxColor3 = rr::readVarying<float>(packet, context, 0, 3); |
| |
| const tcu::Vec4 color0 = vtxColor0; |
| const tcu::Vec4 color1 = vtxColor1; |
| const tcu::Vec4 color2 = vtxColor2; |
| const tcu::Vec4 color3 = vtxColor3; |
| |
| rr::writeFragmentOutput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * color0.w(), color0.z() * color0.w(), 1.0f)); |
| rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * color1.w(), color1.z() * color1.w(), 1.0f)); |
| rr::writeFragmentOutput(context, packetNdx, 2, 0, tcu::Vec4(color2.x() * color2.w(), color2.y() * color2.w(), color2.z() * color2.w(), 1.0f)); |
| rr::writeFragmentOutput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * color3.w(), color3.z() * color3.w(), 1.0f)); |
| } |
| } |
| }; |
| |
| class TextureFragmentShader : public rr::FragmentShader |
| { |
| public: |
| TextureFragmentShader (const tcu::ConstPixelBufferAccess& texture) |
| : rr::FragmentShader (1, 1) |
| , m_texture (texture) |
| { |
| m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; |
| } |
| |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) |
| { |
| rr::FragmentPacket& packet = packets[packetNdx]; |
| |
| const tcu::IVec2 position0 = packet.position + tcu::IVec2(0, 0); |
| const tcu::IVec2 position1 = packet.position + tcu::IVec2(1, 0); |
| const tcu::IVec2 position2 = packet.position + tcu::IVec2(0, 1); |
| const tcu::IVec2 position3 = packet.position + tcu::IVec2(1, 1); |
| |
| const tcu::Vec4 texColor0 = m_texture.getPixel(de::clamp((position0.x() * position0.y()), 0, m_texture.getWidth()-1), 0); |
| const tcu::Vec4 texColor1 = m_texture.getPixel(de::clamp((position1.x() * position1.y()), 0, m_texture.getWidth()-1), 0); |
| const tcu::Vec4 texColor2 = m_texture.getPixel(de::clamp((position2.x() * position2.y()), 0, m_texture.getWidth()-1), 0); |
| const tcu::Vec4 texColor3 = m_texture.getPixel(de::clamp((position3.x() * position3.y()), 0, m_texture.getWidth()-1), 0); |
| |
| const tcu::Vec4 vtxColor0 = rr::readVarying<float>(packet, context, 0, 0); |
| const tcu::Vec4 vtxColor1 = rr::readVarying<float>(packet, context, 0, 1); |
| const tcu::Vec4 vtxColor2 = rr::readVarying<float>(packet, context, 0, 2); |
| const tcu::Vec4 vtxColor3 = rr::readVarying<float>(packet, context, 0, 3); |
| |
| const tcu::Vec4 color0 = 0.5f * (vtxColor0 + texColor0); |
| const tcu::Vec4 color1 = 0.5f * (vtxColor1 + texColor1); |
| const tcu::Vec4 color2 = 0.5f * (vtxColor2 + texColor2); |
| const tcu::Vec4 color3 = 0.5f * (vtxColor3 + texColor3); |
| |
| rr::writeFragmentOutput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * color0.w(), color0.z() * color0.w(), 1.0f)); |
| rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * color1.w(), color1.z() * color1.w(), 1.0f)); |
| rr::writeFragmentOutput(context, packetNdx, 2, 0, tcu::Vec4(color2.x() * color2.w(), color2.y() * color2.w(), color2.z() * color2.w(), 1.0f)); |
| rr::writeFragmentOutput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * color3.w(), color3.z() * color3.w(), 1.0f)); |
| } |
| } |
| |
| private: |
| const tcu::ConstPixelBufferAccess m_texture; |
| }; |
| |
| string generateVertexShaderTemplate (RenderBits renderBits) |
| { |
| std::ostringstream stream; |
| |
| stream << |
| "${VERSION_HEADER}\n"; |
| |
| if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) |
| stream << "${TEXTURE_BUFFER_EXT}"; |
| |
| stream << |
| "${VTX_INPUT} layout(location = 0) ${HIGHP} vec2 i_coord;\n" |
| "${VTX_OUTPUT} ${HIGHP} vec4 v_color;\n"; |
| |
| if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) |
| { |
| stream << |
| "uniform ${HIGHP} samplerBuffer u_vtxSampler;\n"; |
| } |
| |
| stream << |
| "\n" |
| "void main (void)\n" |
| "{\n"; |
| |
| if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) |
| stream << "\tv_color = texelFetch(u_vtxSampler, clamp((int(round(i_coord.x * 4.0)) + 4) * (int(round(i_coord.y * 4.0)) + 4), 0, textureSize(u_vtxSampler)-1));\n"; |
| else |
| stream << "\tv_color = vec4(1.0);\n"; |
| |
| stream << |
| "\tgl_Position = vec4(2.0 * (i_coord - vec2(0.5)), 0.0, 1.0);\n" |
| "}\n"; |
| |
| return stream.str(); |
| } |
| |
| string generateFragmentShaderTemplate (RenderBits renderBits) |
| { |
| std::ostringstream stream; |
| |
| stream << |
| "${VERSION_HEADER}\n"; |
| |
| if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) |
| stream << "${TEXTURE_BUFFER_EXT}"; |
| |
| stream << |
| "${FRAG_OUTPUT} layout(location = 0) ${HIGHP} vec4 dEQP_FragColor;\n" |
| "${FRAG_INPUT} ${HIGHP} vec4 v_color;\n"; |
| |
| if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) |
| stream << "uniform ${HIGHP} samplerBuffer u_fragSampler;\n"; |
| |
| stream << |
| "\n" |
| "void main (void)\n" |
| "{\n"; |
| |
| if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) |
| stream << "\t${HIGHP} vec4 color = 0.5 * (v_color + texelFetch(u_fragSampler, clamp(int(gl_FragCoord.x) * int(gl_FragCoord.y), 0, textureSize(u_fragSampler)-1)));\n"; |
| else |
| stream << "\t${HIGHP} vec4 color = v_color;\n"; |
| |
| stream << |
| "\tdEQP_FragColor = vec4(color.xyz * color.w, 1.0);\n" |
| "}\n"; |
| |
| return stream.str(); |
| } |
| |
| string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion) |
| { |
| const tcu::StringTemplate shaderTemplate(shaderTemplateString); |
| map<string, string> parameters; |
| |
| parameters["VERSION_HEADER"] = glu::getGLSLVersionDeclaration(glslVersion); |
| parameters["VTX_OUTPUT"] = "out"; |
| parameters["VTX_INPUT"] = "in"; |
| parameters["FRAG_INPUT"] = "in"; |
| parameters["FRAG_OUTPUT"] = "out"; |
| parameters["HIGHP"] = (glslVersion == glu::GLSL_VERSION_330 ? "" : "highp"); |
| parameters["TEXTURE_BUFFER_EXT"] = (glslVersion == glu::GLSL_VERSION_330 ? "" : "#extension GL_EXT_texture_buffer : enable\n"); |
| |
| return shaderTemplate.specialize(parameters); |
| } |
| |
| glu::ShaderProgram* createRenderProgram (glu::RenderContext& renderContext, |
| RenderBits renderBits) |
| { |
| const string vertexShaderTemplate = generateVertexShaderTemplate(renderBits); |
| const string fragmentShaderTemplate = generateFragmentShaderTemplate(renderBits); |
| |
| const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(renderContext.getType()); |
| |
| const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); |
| const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion); |
| |
| glu::ShaderProgram* const program = new glu::ShaderProgram(renderContext, glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); |
| |
| return program; |
| } |
| |
| void logModifications (TestLog& log, ModifyBits modifyBits) |
| { |
| tcu::ScopedLogSection section(log, "Modify Operations", "Modify Operations"); |
| |
| const struct |
| { |
| ModifyBits bit; |
| const char* str; |
| } bitInfos[] = |
| { |
| { MODIFYBITS_BUFFERDATA, "Recreate buffer data with glBufferData()." }, |
| { MODIFYBITS_BUFFERSUBDATA, "Modify texture buffer with glBufferSubData()." }, |
| { MODIFYBITS_MAPBUFFER_WRITE, "Map buffer write-only and rewrite data." }, |
| { MODIFYBITS_MAPBUFFER_READWRITE, "Map buffer readw-write check and rewrite data." } |
| }; |
| |
| DE_ASSERT(modifyBits != 0); |
| |
| for (int infoNdx = 0; infoNdx < DE_LENGTH_OF_ARRAY(bitInfos); infoNdx++) |
| { |
| if (modifyBits & bitInfos[infoNdx].bit) |
| log << TestLog::Message << bitInfos[infoNdx].str << TestLog::EndMessage; |
| } |
| } |
| |
| void modifyBufferData (TestLog& log, |
| de::Random& rng, |
| glu::TextureBuffer& texture) |
| { |
| vector<deUint8> data; |
| |
| genRandomCoords(rng, data, 0, texture.getBufferSize()); |
| |
| log << TestLog::Message << "BufferData, Size: " << data.size() << TestLog::EndMessage; |
| |
| { |
| // replace getRefBuffer with a new buffer |
| de::ArrayBuffer<deUint8> buffer(&(data[0]), data.size()); |
| texture.getRefBuffer().swap(buffer); |
| } |
| |
| texture.upload(); |
| } |
| |
| void modifyBufferSubData (TestLog& log, |
| de::Random& rng, |
| const glw::Functions& gl, |
| glu::TextureBuffer& texture) |
| { |
| const size_t minSize = 4*16; |
| const size_t size = de::max<size_t>(minSize, size_t((float)(texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7f + 0.3f * rng.getFloat()))); |
| const size_t minOffset = texture.getOffset(); |
| const size_t offset = minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset))); |
| vector<deUint8> data; |
| |
| genRandomCoords(rng, data, offset, size); |
| |
| log << TestLog::Message << "BufferSubData, Offset: " << offset << ", Size: " << size << TestLog::EndMessage; |
| |
| gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); |
| gl.bufferSubData(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)data.size(), &(data[0])); |
| gl.bindBuffer(GL_TEXTURE_BUFFER, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to update data with glBufferSubData()"); |
| |
| deMemcpy((deUint8*)texture.getRefBuffer().getPtr() + offset, &(data[0]), int(data.size())); |
| } |
| |
| void modifyMapWrite (TestLog& log, |
| de::Random& rng, |
| const glw::Functions& gl, |
| glu::TextureBuffer& texture) |
| { |
| const size_t minSize = 4*16; |
| const size_t size = de::max<size_t>(minSize, size_t((float)(texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7f + 0.3f * rng.getFloat()))); |
| const size_t minOffset = texture.getOffset(); |
| const size_t offset = minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset))); |
| vector<deUint8> data; |
| |
| genRandomCoords(rng, data, offset, size); |
| |
| log << TestLog::Message << "glMapBufferRange, Write Only, Offset: " << offset << ", Size: " << size << TestLog::EndMessage; |
| |
| gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); |
| { |
| deUint8* ptr = (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)size, GL_MAP_WRITE_BIT); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()"); |
| TCU_CHECK(ptr); |
| |
| for (int i = 0; i < (int)data.size(); i++) |
| ptr[i] = data[i]; |
| |
| TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER)); |
| } |
| gl.bindBuffer(GL_TEXTURE_BUFFER, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to update data with glMapBufferRange()"); |
| |
| deMemcpy((deUint8*)texture.getRefBuffer().getPtr()+offset, &(data[0]), int(data.size())); |
| } |
| |
| void modifyMapReadWrite (TestLog& log, |
| tcu::ResultCollector& resultCollector, |
| de::Random& rng, |
| const glw::Functions& gl, |
| glu::TextureBuffer& texture) |
| { |
| const size_t minSize = 4*16; |
| const size_t size = de::max<size_t>(minSize, size_t((float)(texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7f + 0.3f * rng.getFloat()))); |
| const size_t minOffset = texture.getOffset(); |
| const size_t offset = minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset))); |
| deUint8* const refPtr = (deUint8*)texture.getRefBuffer().getPtr() + offset; |
| vector<deUint8> data; |
| |
| genRandomCoords(rng, data, offset, size); |
| |
| log << TestLog::Message << "glMapBufferRange, Read Write, Offset: " << offset << ", Size: " << size << TestLog::EndMessage; |
| |
| gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer()); |
| { |
| size_t invalidBytes = 0; |
| deUint8* const ptr = (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)size, GL_MAP_WRITE_BIT|GL_MAP_READ_BIT); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()"); |
| TCU_CHECK(ptr); |
| |
| for (int i = 0; i < (int)data.size(); i++) |
| { |
| if (ptr[i] != refPtr[i]) |
| { |
| if (invalidBytes < 24) |
| log << TestLog::Message << "Invalid byte in mapped buffer. " << tcu::Format::Hex<2>(data[i]).toString() << " at " << i << ", expected " << tcu::Format::Hex<2>(refPtr[i]).toString() << TestLog::EndMessage; |
| |
| invalidBytes++; |
| } |
| |
| ptr[i] = data[i]; |
| } |
| |
| TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER)); |
| |
| if (invalidBytes > 0) |
| { |
| log << TestLog::Message << "Total of " << invalidBytes << " invalid bytes." << TestLog::EndMessage; |
| resultCollector.fail("Invalid data in mapped buffer"); |
| } |
| } |
| |
| gl.bindBuffer(GL_TEXTURE_BUFFER, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to update data with glMapBufferRange()"); |
| |
| for (int i = 0; i < (int)data.size(); i++) |
| refPtr[i] = data[i]; |
| } |
| |
| void modify (TestLog& log, |
| tcu::ResultCollector& resultCollector, |
| glu::RenderContext& renderContext, |
| ModifyBits modifyBits, |
| de::Random& rng, |
| glu::TextureBuffer& texture) |
| { |
| const tcu::ScopedLogSection modifySection(log, "Modifying Texture buffer", "Modifying Texture Buffer"); |
| |
| logModifications(log, modifyBits); |
| |
| if (modifyBits & MODIFYBITS_BUFFERDATA) |
| modifyBufferData(log, rng, texture); |
| |
| if (modifyBits & MODIFYBITS_BUFFERSUBDATA) |
| modifyBufferSubData(log, rng, renderContext.getFunctions(), texture); |
| |
| if (modifyBits & MODIFYBITS_MAPBUFFER_WRITE) |
| modifyMapWrite(log, rng, renderContext.getFunctions(), texture); |
| |
| if (modifyBits & MODIFYBITS_MAPBUFFER_READWRITE) |
| modifyMapReadWrite(log, resultCollector, rng, renderContext.getFunctions(), texture); |
| } |
| |
| void renderGL (glu::RenderContext& renderContext, |
| RenderBits renderBits, |
| deUint32 coordSeed, |
| int triangleCount, |
| glu::ShaderProgram& program, |
| glu::TextureBuffer& texture) |
| { |
| const glw::Functions& gl = renderContext.getFunctions(); |
| const glu::VertexArray vao (renderContext); |
| const glu::Buffer coordBuffer (renderContext); |
| |
| gl.useProgram(program.getProgram()); |
| gl.bindVertexArray(*vao); |
| |
| gl.enableVertexAttribArray(0); |
| |
| if (renderBits & RENDERBITS_AS_VERTEX_ARRAY) |
| { |
| gl.bindBuffer(GL_ARRAY_BUFFER, texture.getGLBuffer()); |
| gl.vertexAttribPointer(0, 2, GL_UNSIGNED_BYTE, true, 0, DE_NULL); |
| } |
| else |
| { |
| de::Random rng(coordSeed); |
| vector<deUint8> coords; |
| |
| genRandomCoords(rng, coords, 0, 256*2); |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, *coordBuffer); |
| gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizei)coords.size(), &(coords[0]), GL_STREAM_DRAW); |
| gl.vertexAttribPointer(0, 2, GL_UNSIGNED_BYTE, true, 0, DE_NULL); |
| } |
| |
| if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) |
| { |
| const deInt32 location = gl.getUniformLocation(program.getProgram(), "u_vtxSampler"); |
| |
| gl.activeTexture(GL_TEXTURE0); |
| gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture()); |
| gl.uniform1i(location, 0); |
| } |
| |
| if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) |
| { |
| const deInt32 location = gl.getUniformLocation(program.getProgram(), "u_fragSampler"); |
| |
| gl.activeTexture(GL_TEXTURE1); |
| gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture()); |
| gl.uniform1i(location, 1); |
| gl.activeTexture(GL_TEXTURE0); |
| } |
| |
| if (renderBits & RENDERBITS_AS_INDEX_ARRAY) |
| { |
| gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, texture.getGLBuffer()); |
| gl.drawElements(GL_TRIANGLES, triangleCount * 3, GL_UNSIGNED_BYTE, DE_NULL); |
| gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| } |
| else |
| gl.drawArrays(GL_TRIANGLES, 0, triangleCount * 3); |
| |
| if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE) |
| { |
| gl.activeTexture(GL_TEXTURE1); |
| gl.bindTexture(GL_TEXTURE_BUFFER, 0); |
| } |
| |
| if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) |
| { |
| gl.activeTexture(GL_TEXTURE0); |
| gl.bindTexture(GL_TEXTURE_BUFFER, 0); |
| } |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, 0); |
| gl.disableVertexAttribArray(0); |
| |
| gl.bindVertexArray(0); |
| gl.useProgram(0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Rendering failed"); |
| } |
| |
| void renderReference (RenderBits renderBits, |
| deUint32 coordSeed, |
| int triangleCount, |
| const glu::TextureBuffer& texture, |
| int maxTextureBufferSize, |
| const tcu::PixelBufferAccess& target, |
| int subpixelBits) |
| { |
| const tcu::ConstPixelBufferAccess effectiveAccess = glu::getTextureBufferEffectiveRefTexture(texture, maxTextureBufferSize); |
| |
| const CoordVertexShader coordVertexShader; |
| const TextureVertexShader textureVertexShader (effectiveAccess); |
| const rr::VertexShader* const vertexShader = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? static_cast<const rr::VertexShader*>(&textureVertexShader) : &coordVertexShader); |
| |
| const CoordFragmentShader coordFragmmentShader; |
| const TextureFragmentShader textureFragmentShader (effectiveAccess); |
| const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? static_cast<const rr::FragmentShader*>(&textureFragmentShader) : &coordFragmmentShader); |
| |
| const rr::Renderer renderer; |
| const rr::RenderState renderState(rr::ViewportState(rr::WindowRectangle(0, 0, target.getWidth(), target.getHeight())), subpixelBits); |
| const rr::RenderTarget renderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(target)); |
| |
| const rr::Program program(vertexShader, fragmentShader); |
| |
| rr::VertexAttrib vertexAttribs[1]; |
| vector<deUint8> coords; |
| |
| if (renderBits & RENDERBITS_AS_VERTEX_ARRAY) |
| { |
| vertexAttribs[0].type = rr::VERTEXATTRIBTYPE_NONPURE_UNORM8; |
| vertexAttribs[0].size = 2; |
| vertexAttribs[0].pointer = texture.getRefBuffer().getPtr(); |
| } |
| else |
| { |
| de::Random rng(coordSeed); |
| |
| genRandomCoords(rng, coords, 0, 256*2); |
| |
| vertexAttribs[0].type = rr::VERTEXATTRIBTYPE_NONPURE_UNORM8; |
| vertexAttribs[0].size = 2; |
| vertexAttribs[0].pointer = &(coords[0]); |
| } |
| |
| if (renderBits & RENDERBITS_AS_INDEX_ARRAY) |
| { |
| const rr::PrimitiveList primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, rr::DrawIndices(texture.getRefBuffer().getPtr(), rr::INDEXTYPE_UINT8)); |
| const rr::DrawCommand cmd(renderState, renderTarget, program, 1, vertexAttribs, primitives); |
| |
| renderer.draw(cmd); |
| } |
| else |
| { |
| const rr::PrimitiveList primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, 0); |
| const rr::DrawCommand cmd(renderState, renderTarget, program, 1, vertexAttribs, primitives); |
| |
| renderer.draw(cmd); |
| } |
| } |
| |
| void logRendering (TestLog& log, RenderBits renderBits) |
| { |
| const struct |
| { |
| RenderBits bit; |
| const char* str; |
| } bitInfos[] = |
| { |
| { RENDERBITS_AS_VERTEX_ARRAY, "vertex array" }, |
| { RENDERBITS_AS_INDEX_ARRAY, "index array" }, |
| { RENDERBITS_AS_VERTEX_TEXTURE, "vertex texture" }, |
| { RENDERBITS_AS_FRAGMENT_TEXTURE, "fragment texture" } |
| }; |
| |
| std::ostringstream stream; |
| vector<const char*> usedAs; |
| |
| DE_ASSERT(renderBits != 0); |
| |
| for (int infoNdx = 0; infoNdx < DE_LENGTH_OF_ARRAY(bitInfos); infoNdx++) |
| { |
| if (renderBits & bitInfos[infoNdx].bit) |
| usedAs.push_back(bitInfos[infoNdx].str); |
| } |
| |
| stream << "Render using texture buffer as "; |
| |
| for (int asNdx = 0; asNdx < (int)usedAs.size(); asNdx++) |
| { |
| if (asNdx+1 == (int)usedAs.size() && (int)usedAs.size() > 1) |
| stream << " and "; |
| else if (asNdx > 0) |
| stream << ", "; |
| |
| stream << usedAs[asNdx]; |
| } |
| |
| stream << "."; |
| |
| log << TestLog::Message << stream.str() << TestLog::EndMessage; |
| } |
| |
| void render (TestLog& log, |
| glu::RenderContext& renderContext, |
| RenderBits renderBits, |
| de::Random& rng, |
| glu::ShaderProgram& program, |
| glu::TextureBuffer& texture, |
| const tcu::PixelBufferAccess& target) |
| { |
| const tcu::ScopedLogSection renderSection (log, "Render Texture buffer", "Render Texture Buffer"); |
| const int triangleCount = 8; |
| const deUint32 coordSeed = rng.getUint32(); |
| int maxTextureBufferSize = 0; |
| |
| renderContext.getFunctions().getIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureBufferSize); |
| GLU_EXPECT_NO_ERROR(renderContext.getFunctions().getError(), "query GL_MAX_TEXTURE_BUFFER_SIZE"); |
| DE_ASSERT(maxTextureBufferSize > 0); // checked in init() |
| |
| logRendering(log, renderBits); |
| |
| renderGL(renderContext, renderBits, coordSeed, triangleCount, program, texture); |
| |
| int subpixelBits = 0; |
| renderContext.getFunctions().getIntegerv(GL_SUBPIXEL_BITS, &subpixelBits); |
| renderReference(renderBits, coordSeed, triangleCount, texture, maxTextureBufferSize, target, subpixelBits); |
| } |
| |
| void verifyScreen (TestLog& log, |
| tcu::ResultCollector& resultCollector, |
| glu::RenderContext& renderContext, |
| const tcu::ConstPixelBufferAccess& referenceTarget) |
| { |
| const tcu::ScopedLogSection verifySection (log, "Verify screen contents", "Verify screen contents"); |
| tcu::Surface screen (referenceTarget.getWidth(), referenceTarget.getHeight()); |
| |
| glu::readPixels(renderContext, 0, 0, screen.getAccess()); |
| |
| if (!tcu::fuzzyCompare(log, "Result of rendering", "Result of rendering", referenceTarget, screen.getAccess(), 0.05f, tcu::COMPARE_LOG_RESULT)) |
| resultCollector.fail("Rendering failed"); |
| } |
| |
| void logImplementationInfo (TestLog& log, glu::RenderContext& renderContext) |
| { |
| const tcu::ScopedLogSection section (log, "Implementation Values", "Implementation Values"); |
| de::UniquePtr<glu::ContextInfo> info (glu::ContextInfo::create(renderContext)); |
| const glw::Functions& gl = renderContext.getFunctions(); |
| |
| if (glu::contextSupports(renderContext.getType(), glu::ApiType(3, 3, glu::PROFILE_CORE))) |
| { |
| deInt32 maxTextureSize = 0; |
| |
| gl.getIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureSize); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE)"); |
| |
| log << TestLog::Message << "GL_MAX_TEXTURE_BUFFER_SIZE : " << maxTextureSize << TestLog::EndMessage; |
| } |
| else if (glu::contextSupports(renderContext.getType(), glu::ApiType(3, 1, glu::PROFILE_ES)) && info->isExtensionSupported("GL_EXT_texture_buffer")) |
| { |
| { |
| deInt32 maxTextureSize = 0; |
| |
| gl.getIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureSize); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE_EXT)"); |
| |
| log << TestLog::Message << "GL_MAX_TEXTURE_BUFFER_SIZE_EXT : " << maxTextureSize << TestLog::EndMessage; |
| } |
| |
| { |
| deInt32 textureBufferAlignment = 0; |
| |
| gl.getIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &textureBufferAlignment); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT)"); |
| |
| log << TestLog::Message << "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT : " << textureBufferAlignment << TestLog::EndMessage; |
| } |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| void logTextureInfo (TestLog& log, |
| deUint32 format, |
| size_t bufferSize, |
| size_t offset, |
| size_t size) |
| { |
| const tcu::ScopedLogSection section(log, "Texture Info", "Texture Info"); |
| |
| log << TestLog::Message << "Texture format : " << glu::getTextureFormatStr(format) << TestLog::EndMessage; |
| log << TestLog::Message << "Buffer size : " << bufferSize << TestLog::EndMessage; |
| |
| if (offset != 0 || size != 0) |
| { |
| log << TestLog::Message << "Buffer range offset: " << offset << TestLog::EndMessage; |
| log << TestLog::Message << "Buffer range size: " << size << TestLog::EndMessage; |
| } |
| } |
| |
| void runTests (tcu::TestContext& testCtx, |
| glu::RenderContext& renderContext, |
| de::Random& rng, |
| deUint32 format, |
| size_t bufferSize, |
| size_t offset, |
| size_t size, |
| RenderBits preRender, |
| glu::ShaderProgram* preRenderProgram, |
| ModifyBits modifyType, |
| RenderBits postRender, |
| glu::ShaderProgram* postRenderProgram) |
| { |
| const tcu::RenderTarget renderTarget (renderContext.getRenderTarget()); |
| const glw::Functions& gl = renderContext.getFunctions(); |
| |
| const int width = de::min<int>(renderTarget.getWidth(), MAX_VIEWPORT_WIDTH); |
| const int height = de::min<int>(renderTarget.getHeight(), MAX_VIEWPORT_HEIGHT); |
| const tcu::Vec4 clearColor (0.25f, 0.5f, 0.75f, 1.0f); |
| |
| TestLog& log = testCtx.getLog(); |
| tcu::ResultCollector resultCollector (log); |
| |
| logImplementationInfo(log, renderContext); |
| logTextureInfo(log, format, bufferSize, offset, size); |
| |
| { |
| tcu::Surface referenceTarget (width, height); |
| vector<deUint8> bufferData; |
| |
| genRandomCoords(rng, bufferData, 0, bufferSize); |
| |
| for (deUint8 i = 0; i < 4; i++) |
| { |
| const deUint8 val = extend2BitsToByte(i); |
| |
| if (val >= offset && val < offset + size) |
| { |
| bufferData[val*2 + 0] = (i / 2 == 0 ? extend2BitsToByte(0x2u) : extend2BitsToByte(0x01u)); |
| bufferData[val*2 + 1] = (i % 2 == 0 ? extend2BitsToByte(0x2u) : extend2BitsToByte(0x01u)); |
| } |
| } |
| |
| { |
| glu::TextureBuffer texture (renderContext, format, bufferSize, offset, size, &(bufferData[0])); |
| |
| TCU_CHECK_MSG(width >= MIN_VIEWPORT_WIDTH || height >= MIN_VIEWPORT_HEIGHT, "Too small viewport"); |
| |
| DE_ASSERT(preRender == 0 || preRenderProgram); |
| DE_ASSERT(postRender == 0 || postRenderProgram); |
| |
| gl.viewport(0, 0, width, height); |
| gl.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Screen setup failed"); |
| |
| tcu::clear(referenceTarget.getAccess(), clearColor); |
| |
| texture.upload(); |
| |
| if (preRender != 0) |
| render(log, renderContext, preRender, rng, *preRenderProgram, texture, referenceTarget.getAccess()); |
| |
| if (modifyType != 0) |
| modify(log, resultCollector, renderContext, modifyType, rng, texture); |
| |
| if (postRender != 0) |
| render(log, renderContext, postRender, rng, *postRenderProgram, texture, referenceTarget.getAccess()); |
| } |
| |
| verifyScreen(log, resultCollector, renderContext, referenceTarget.getAccess()); |
| |
| resultCollector.setTestContextResult(testCtx); |
| } |
| } |
| |
| } // anonymous |
| |
| TextureBufferCase::TextureBufferCase (tcu::TestContext& testCtx, |
| glu::RenderContext& renderCtx, |
| deUint32 format, |
| size_t bufferSize, |
| size_t offset, |
| size_t size, |
| RenderBits preRender, |
| ModifyBits modify, |
| RenderBits postRender, |
| const char* name, |
| const char* description) |
| : tcu::TestCase (testCtx, name, description) |
| , m_renderCtx (renderCtx) |
| , m_format (format) |
| , m_bufferSize (bufferSize) |
| , m_offset (offset) |
| , m_size (size) |
| |
| , m_preRender (preRender) |
| , m_modify (modify) |
| , m_postRender (postRender) |
| |
| , m_preRenderProgram (DE_NULL) |
| , m_postRenderProgram (DE_NULL) |
| { |
| } |
| |
| TextureBufferCase::~TextureBufferCase (void) |
| { |
| TextureBufferCase::deinit(); |
| } |
| |
| void TextureBufferCase::init (void) |
| { |
| de::UniquePtr<glu::ContextInfo> info (glu::ContextInfo::create(m_renderCtx)); |
| |
| if (!glu::contextSupports(m_renderCtx.getType(), glu::ApiType(3, 3, glu::PROFILE_CORE)) |
| && !(glu::contextSupports(m_renderCtx.getType(), glu::ApiType(3, 1, glu::PROFILE_ES)) && info->isExtensionSupported("GL_EXT_texture_buffer"))) |
| throw tcu::NotSupportedError("Texture buffers not supported", "", __FILE__, __LINE__); |
| |
| { |
| const int maxTextureBufferSize = info->getInt(GL_MAX_TEXTURE_BUFFER_SIZE); |
| if (maxTextureBufferSize <= 0) |
| TCU_THROW(NotSupportedError, "GL_MAX_TEXTURE_BUFFER_SIZE > 0 required"); |
| } |
| |
| if (m_preRender != 0) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| const char* const sectionName = (m_postRender != 0 ? "Primary render program" : "Render program"); |
| const tcu::ScopedLogSection section (log, sectionName, sectionName); |
| |
| m_preRenderProgram = createRenderProgram(m_renderCtx, m_preRender); |
| m_testCtx.getLog() << (*m_preRenderProgram); |
| |
| TCU_CHECK(m_preRenderProgram->isOk()); |
| } |
| |
| if (m_postRender != 0) |
| { |
| // Reusing program |
| if (m_preRender == m_postRender) |
| { |
| m_postRenderProgram = m_preRenderProgram; |
| } |
| else |
| { |
| TestLog& log = m_testCtx.getLog(); |
| const char* const sectionName = (m_preRender!= 0 ? "Secondary render program" : "Render program"); |
| const tcu::ScopedLogSection section (log, sectionName, sectionName); |
| |
| m_postRenderProgram = createRenderProgram(m_renderCtx, m_postRender); |
| m_testCtx.getLog() << (*m_postRenderProgram); |
| |
| TCU_CHECK(m_postRenderProgram->isOk()); |
| } |
| } |
| } |
| |
| void TextureBufferCase::deinit (void) |
| { |
| if (m_preRenderProgram == m_postRenderProgram) |
| m_postRenderProgram = DE_NULL; |
| |
| delete m_preRenderProgram; |
| m_preRenderProgram = DE_NULL; |
| |
| delete m_postRenderProgram; |
| m_postRenderProgram = DE_NULL; |
| } |
| |
| tcu::TestCase::IterateResult TextureBufferCase::iterate (void) |
| { |
| de::Random rng (deInt32Hash(deStringHash(getName()))); |
| size_t offset; |
| |
| if (m_offset != 0) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| deInt32 alignment = 0; |
| |
| gl.getIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &alignment); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT)"); |
| |
| offset = m_offset * alignment; |
| } |
| else |
| offset = 0; |
| |
| runTests(m_testCtx, m_renderCtx, rng, m_format, m_bufferSize, offset, m_size, m_preRender, m_preRenderProgram, m_modify, m_postRender, m_postRenderProgram); |
| |
| return STOP; |
| } |
| |
| } // gls |
| } // deqp |