| #ifndef _GLSSHADEREXECUTIL_HPP |
| #define _GLSSHADEREXECUTIL_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL (ES) Module |
| * ----------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Shader execution utilities. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "gluVarType.hpp" |
| #include "gluShaderUtil.hpp" |
| |
| namespace tcu |
| { |
| class TestLog; |
| } |
| |
| namespace glu |
| { |
| class RenderContext; |
| } |
| |
| namespace deqp |
| { |
| namespace gls |
| { |
| namespace ShaderExecUtil |
| { |
| |
| //! Shader input / output variable declaration. |
| struct Symbol |
| { |
| std::string name; //!< Symbol name. |
| glu::VarType varType; //!< Symbol type. |
| |
| Symbol (void) {} |
| Symbol (const std::string& name_, const glu::VarType& varType_) : name(name_), varType(varType_) {} |
| }; |
| |
| //! Complete shader specification. |
| struct ShaderSpec |
| { |
| glu::GLSLVersion version; //!< Shader version. |
| std::vector<Symbol> inputs; |
| std::vector<Symbol> outputs; |
| std::string globalDeclarations; //!< These are placed into global scope. Can contain uniform declarations for example. |
| std::string source; //!< Source snippet to be executed. |
| |
| ShaderSpec (void) : version(glu::GLSL_VERSION_300_ES) {} |
| }; |
| |
| //! Base class for shader executor. |
| class ShaderExecutor |
| { |
| public: |
| virtual ~ShaderExecutor (void); |
| |
| //! Check if executor can be used. |
| virtual bool isOk (void) const = 0; |
| |
| //! Log executor details (program etc.). |
| virtual void log (tcu::TestLog& log) const = 0; |
| |
| //! Get program. |
| virtual deUint32 getProgram (void) const = 0; |
| |
| //! Set this shader program current in context. Must be called before execute(). |
| virtual void useProgram (void); |
| |
| //! Execute active program. useProgram() must be called before this. |
| virtual void execute (int numValues, const void* const* inputs, void* const* outputs) = 0; |
| |
| protected: |
| ShaderExecutor (const glu::RenderContext& renderCtx, const ShaderSpec& shaderSpec); |
| |
| const glu::RenderContext& m_renderCtx; |
| |
| std::vector<Symbol> m_inputs; |
| std::vector<Symbol> m_outputs; |
| }; |
| |
| inline tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderExecutor* executor) { executor->log(log); return log; } |
| inline tcu::TestLog& operator<< (tcu::TestLog& log, const ShaderExecutor& executor) { executor.log(log); return log; } |
| |
| bool executorSupported(glu::ShaderType shaderType); |
| ShaderExecutor* createExecutor (const glu::RenderContext& renderCtx, glu::ShaderType shaderType, const ShaderSpec& shaderSpec); |
| |
| } // ShaderExecUtil |
| } // gls |
| } // deqp |
| |
| #endif // _GLSSHADEREXECUTIL_HPP |