| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Sampler object testcases. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "glsSamplerObjectTest.hpp" |
| |
| #include "tcuTexture.hpp" |
| #include "tcuSurface.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuRGBA.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuStringTemplate.hpp" |
| |
| #include "gluShaderProgram.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "gluDrawUtil.hpp" |
| #include "gluRenderContext.hpp" |
| #include "gluTextureUtil.hpp" |
| |
| #include "glwFunctions.hpp" |
| |
| #include "deRandom.hpp" |
| #include "deString.h" |
| |
| #include "deString.h" |
| |
| #include <map> |
| |
| namespace deqp |
| { |
| namespace gls |
| { |
| |
| namespace |
| { |
| const int VIEWPORT_WIDTH = 128; |
| const int VIEWPORT_HEIGHT = 128; |
| |
| const int TEXTURE2D_WIDTH = 32; |
| const int TEXTURE2D_HEIGHT = 32; |
| |
| const int TEXTURE3D_WIDTH = 32; |
| const int TEXTURE3D_HEIGHT = 32; |
| const int TEXTURE3D_DEPTH = 32; |
| |
| const int CUBEMAP_SIZE = 32; |
| |
| } // anonymous |
| |
| |
| TextureSamplerTest::TextureSamplerTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const TestSpec& spec) |
| : tcu::TestCase (testCtx, spec.name, spec.desc) |
| , m_renderCtx (renderCtx) |
| , m_program (NULL) |
| , m_target (spec.target) |
| , m_textureState (spec.textureState) |
| , m_samplerState (spec.samplerState) |
| , m_random (deStringHash(spec.name)) |
| { |
| } |
| |
| void TextureSamplerTest::setTextureState (const glw::Functions& gl, GLenum target, SamplingState state) |
| { |
| gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter)"); |
| gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter)"); |
| gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS)"); |
| gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT)"); |
| gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR)"); |
| gl.texParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod)"); |
| gl.texParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod)"); |
| } |
| |
| void TextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler) |
| { |
| gl.samplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter)"); |
| gl.samplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter)"); |
| gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS)"); |
| gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT)"); |
| gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR)"); |
| gl.samplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod)"); |
| gl.samplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod)"); |
| } |
| |
| const char* TextureSamplerTest::selectVertexShader (GLenum target) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| return |
| "${VTX_HDR}" |
| "${VTX_IN} ${HIGHP} vec2 a_position;\n" |
| "uniform ${HIGHP} float u_posScale;\n" |
| "${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\tv_texCoord = a_position;\n" |
| "\tgl_Position = vec4(u_posScale * a_position, 0.0, 1.0);\n" |
| "}"; |
| |
| case GL_TEXTURE_3D: |
| return |
| "${VTX_HDR}" |
| "${VTX_IN} ${HIGHP} vec3 a_position;\n" |
| "uniform ${HIGHP} float u_posScale;\n" |
| "${VTX_OUT} ${MEDIUMP} vec3 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\tv_texCoord = a_position;\n" |
| "\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" |
| "}"; |
| |
| case GL_TEXTURE_CUBE_MAP: |
| return |
| "${VTX_HDR}" |
| "${VTX_IN} ${HIGHP} vec4 a_position;\n" |
| "uniform ${HIGHP} float u_posScale;\n" |
| "${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\tv_texCoord = a_position.zw;\n" |
| "\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" |
| "}"; |
| |
| default: |
| DE_ASSERT(false); |
| return NULL; |
| } |
| } |
| |
| const char* TextureSamplerTest::selectFragmentShader (GLenum target) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| return |
| "${FRAG_HDR}" |
| "uniform ${LOWP} sampler2D u_sampler;\n" |
| "${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n" |
| "}"; |
| |
| case GL_TEXTURE_3D: |
| return |
| "${FRAG_HDR}" |
| "uniform ${LOWP} sampler3D u_sampler;\n" |
| "${FRAG_IN} ${MEDIUMP} vec3 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n" |
| "}"; |
| |
| case GL_TEXTURE_CUBE_MAP: |
| return |
| "${FRAG_HDR}" |
| "uniform ${LOWP} samplerCube u_sampler;\n" |
| "${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\t${FRAG_COLOR} = texture(u_sampler, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)));\n" |
| "}"; |
| |
| default: |
| DE_ASSERT(false); |
| return NULL; |
| } |
| } |
| |
| void TextureSamplerTest::init (void) |
| { |
| const char* vertexShaderTemplate = selectVertexShader(m_target); |
| const char* fragmentShaderTemplate = selectFragmentShader(m_target); |
| |
| std::map<std::string, std::string> params; |
| |
| if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_300_ES)) |
| { |
| params["VTX_HDR"] = "#version 300 es\n"; |
| params["FRAG_HDR"] = "#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n"; |
| params["VTX_IN"] = "in"; |
| params["VTX_OUT"] = "out"; |
| params["FRAG_IN"] = "in"; |
| params["FRAG_COLOR"] = "o_color"; |
| params["HIGHP"] = "highp"; |
| params["LOWP"] = "lowp"; |
| params["MEDIUMP"] = "mediump"; |
| } |
| else if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_330)) |
| { |
| params["VTX_HDR"] = "#version 330\n"; |
| params["FRAG_HDR"] = "#version 330\nlayout(location = 0) out mediump vec4 o_color;\n"; |
| params["VTX_IN"] = "in"; |
| params["VTX_OUT"] = "out"; |
| params["FRAG_IN"] = "in"; |
| params["FRAG_COLOR"] = "o_color"; |
| params["HIGHP"] = "highp"; |
| params["LOWP"] = "lowp"; |
| params["MEDIUMP"] = "mediump"; |
| } |
| else |
| DE_ASSERT(false); |
| |
| DE_ASSERT(!m_program); |
| m_program = new glu::ShaderProgram(m_renderCtx, |
| glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), |
| tcu::StringTemplate(fragmentShaderTemplate).specialize(params))); |
| |
| if (!m_program->isOk()) |
| { |
| tcu::TestLog& log = m_testCtx.getLog(); |
| log << *m_program; |
| TCU_FAIL("Failed to compile shaders"); |
| } |
| } |
| |
| void TextureSamplerTest::deinit (void) |
| { |
| delete m_program; |
| m_program = NULL; |
| } |
| |
| TextureSamplerTest::~TextureSamplerTest (void) |
| { |
| deinit(); |
| } |
| |
| const float s_positions[] = { |
| -1.0, -1.0, |
| 1.0, -1.0, |
| 1.0, 1.0, |
| |
| 1.0, 1.0, |
| -1.0, 1.0, |
| -1.0, -1.0 |
| }; |
| |
| const float s_positions3D[] = { |
| -1.0f, -1.0f, -1.0f, |
| 1.0f, -1.0f, 1.0f, |
| 1.0f, 1.0f, -1.0f, |
| |
| 1.0f, 1.0f, -1.0f, |
| -1.0f, 1.0f, 1.0f, |
| -1.0f, -1.0f, -1.0f |
| }; |
| |
| const float s_positionsCube[] = { |
| -1.0f, -1.0f, -1.0f, -0.5f, |
| 1.0f, -1.0f, 1.0f, -0.5f, |
| 1.0f, 1.0f, 1.0f, 0.5f, |
| |
| 1.0f, 1.0f, 1.0f, 0.5f, |
| -1.0f, 1.0f, -1.0f, 0.5f, |
| -1.0f, -1.0f, -1.0f, -0.5f |
| }; |
| |
| void TextureSamplerTest::render (void) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| |
| GLuint samplerLoc = (GLuint)-1; |
| GLuint scaleLoc = (GLuint)-1; |
| |
| gl.useProgram(m_program->getProgram()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram(m_program->getProgram())"); |
| |
| samplerLoc = gl.getUniformLocation(m_program->getProgram(), "u_sampler"); |
| TCU_CHECK(samplerLoc != (GLuint)-1); |
| |
| scaleLoc = gl.getUniformLocation(m_program->getProgram(), "u_posScale"); |
| TCU_CHECK(scaleLoc != (GLuint)-1); |
| |
| gl.clearColor(0.5f, 0.5f, 0.5f, 1.0f); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glClearColor(0.5f, 0.5f, 0.5f, 1.0f)"); |
| |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glClear(GL_COLOR_BUFFER_BIT)"); |
| |
| gl.uniform1i(samplerLoc, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc, 0)"); |
| |
| gl.uniform1f(scaleLoc, 1.0f); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 1.0f)"); |
| |
| switch (m_target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| glu::VertexArrayBinding vertexArrays[] = |
| { |
| glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) |
| }; |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| gl.uniform1f(scaleLoc, 0.25f); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| break; |
| } |
| |
| case GL_TEXTURE_3D: |
| { |
| glu::VertexArrayBinding vertexArrays[] = |
| { |
| glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D)) |
| }; |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| gl.uniform1f(scaleLoc, 0.25f); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| break; |
| } |
| |
| case GL_TEXTURE_CUBE_MAP: |
| { |
| glu::VertexArrayBinding vertexArrays[] = |
| { |
| glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube)) |
| }; |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| gl.uniform1f(scaleLoc, 0.25f); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| break; |
| } |
| |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| |
| GLuint TextureSamplerTest::createTexture2D (const glw::Functions& gl) |
| { |
| GLuint texture = (GLuint)-1; |
| tcu::Texture2D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE2D_WIDTH, TEXTURE2D_HEIGHT); |
| |
| refTexture.allocLevel(0); |
| tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| |
| gl.genTextures(1, &texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); |
| |
| gl.bindTexture(GL_TEXTURE_2D, texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)"); |
| |
| gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); |
| |
| gl.generateMipmap(GL_TEXTURE_2D); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_2D)"); |
| |
| gl.bindTexture(GL_TEXTURE_2D, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)"); |
| |
| return texture; |
| } |
| |
| GLuint TextureSamplerTest::createTexture3D (const glw::Functions& gl) |
| { |
| GLuint texture = (GLuint)-1; |
| tcu::Texture3D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH); |
| |
| refTexture.allocLevel(0); |
| tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| |
| gl.genTextures(1, &texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); |
| |
| gl.bindTexture(GL_TEXTURE_3D, texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)"); |
| |
| gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); |
| |
| gl.generateMipmap(GL_TEXTURE_3D); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)"); |
| |
| gl.bindTexture(GL_TEXTURE_3D, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, 0)"); |
| |
| return texture; |
| } |
| |
| GLuint TextureSamplerTest::createTextureCube (const glw::Functions& gl) |
| { |
| GLuint texture = (GLuint)-1; |
| tcu::TextureCube refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), CUBEMAP_SIZE); |
| |
| refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_X, 0); |
| refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0); |
| refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Z, 0); |
| refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_X, 0); |
| refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Y, 0); |
| refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Z, 0); |
| |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); |
| |
| for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| { |
| const deUint32 target = glu::getGLCubeFace((tcu::CubeFace)face); |
| gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevelFace(0, (tcu::CubeFace)face).getDataPtr()); |
| } |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_CUBE_MAP_...) failed"); |
| |
| gl.generateMipmap(GL_TEXTURE_CUBE_MAP); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_CUBE_MAP)"); |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); |
| |
| return texture; |
| } |
| |
| GLuint TextureSamplerTest::createTexture (const glw::Functions& gl, GLenum target) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| return createTexture2D(gl); |
| |
| case GL_TEXTURE_3D: |
| return createTexture3D(gl); |
| |
| case GL_TEXTURE_CUBE_MAP: |
| return createTextureCube(gl); |
| |
| default: |
| DE_ASSERT(false); |
| return (GLuint)-1; |
| } |
| } |
| |
| void TextureSamplerTest::renderReferences (tcu::Surface& textureRef, tcu::Surface& samplerRef, int x, int y) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| GLuint texture = createTexture(gl, m_target); |
| |
| gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); |
| |
| gl.bindTexture(m_target, texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)"); |
| |
| setTextureState(gl, m_target, m_textureState); |
| render(); |
| glu::readPixels(m_renderCtx, x, y, textureRef.getAccess()); |
| |
| setTextureState(gl, m_target, m_samplerState); |
| render(); |
| glu::readPixels(m_renderCtx, x, y, samplerRef.getAccess()); |
| |
| gl.deleteTextures(1, &texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture)"); |
| } |
| |
| void TextureSamplerTest::renderResults (tcu::Surface& textureResult, tcu::Surface& samplerResult, int x, int y) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| GLuint texture = createTexture(gl, m_target); |
| GLuint sampler = -1; |
| |
| gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); |
| |
| gl.genSamplers(1, &sampler); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenSamplers(1, &sampler)"); |
| TCU_CHECK(sampler != (GLuint)-1); |
| |
| gl.bindSampler(0, sampler); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, sampler)"); |
| |
| // First set sampler state |
| setSamplerState(gl, m_samplerState, sampler); |
| |
| // Set texture state |
| gl.bindTexture(m_target, texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)"); |
| |
| setTextureState(gl, m_target, m_textureState); |
| |
| // Render using sampler |
| render(); |
| glu::readPixels(m_renderCtx, x, y, samplerResult.getAccess()); |
| |
| // Render without sampler |
| gl.bindSampler(0, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, 0)"); |
| |
| render(); |
| glu::readPixels(m_renderCtx, x, y, textureResult.getAccess()); |
| |
| gl.deleteSamplers(1, &sampler); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteSamplers(1, &sampler)"); |
| gl.deleteTextures(1, &texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture)"); |
| } |
| |
| tcu::TestCase::IterateResult TextureSamplerTest::iterate (void) |
| { |
| tcu::TestLog& log = m_testCtx.getLog(); |
| |
| tcu::Surface textureRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| tcu::Surface samplerRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| |
| tcu::Surface textureResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| tcu::Surface samplerResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| |
| int x = m_random.getInt(0, m_renderCtx.getRenderTarget().getWidth() - VIEWPORT_WIDTH); |
| int y = m_random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - VIEWPORT_HEIGHT); |
| |
| renderReferences(textureRef, samplerRef, x, y); |
| renderResults(textureResult, samplerResult, x, y); |
| |
| bool isOk = pixelThresholdCompare (log, "Sampler render result", "Result from rendering with sampler", samplerRef, samplerResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT); |
| |
| if (!pixelThresholdCompare (log, "Texture render result", "Result from rendering with texture state", textureRef, textureResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT)) |
| isOk = false; |
| |
| if (!isOk) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return STOP; |
| } |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| return STOP; |
| } |
| |
| MultiTextureSamplerTest::MultiTextureSamplerTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const TestSpec& spec) |
| : TestCase (testCtx, spec.name, spec.desc) |
| , m_renderCtx (renderCtx) |
| , m_program (NULL) |
| , m_target (spec.target) |
| , m_textureState1 (spec.textureState1) |
| , m_textureState2 (spec.textureState2) |
| , m_samplerState (spec.samplerState) |
| , m_random (deStringHash(spec.name)) |
| { |
| } |
| |
| void MultiTextureSamplerTest::setTextureState (const glw::Functions& gl, GLenum target, SamplingState state) |
| { |
| gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter)"); |
| gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter)"); |
| gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS)"); |
| gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT)"); |
| gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR)"); |
| gl.texParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod)"); |
| gl.texParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod)"); |
| } |
| |
| void MultiTextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler) |
| { |
| gl.samplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter)"); |
| gl.samplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter)"); |
| gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS)"); |
| gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT)"); |
| gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR)"); |
| gl.samplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod)"); |
| gl.samplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod)"); |
| } |
| |
| const char* MultiTextureSamplerTest::selectVertexShader (GLenum target) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| return |
| "${VTX_HDR}" |
| "${VTX_IN} ${HIGHP} vec2 a_position;\n" |
| "uniform ${HIGHP} float u_posScale;\n" |
| "${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\tv_texCoord = a_position;\n" |
| "\tgl_Position = vec4(u_posScale * a_position, 0.0, 1.0);\n" |
| "}"; |
| |
| case GL_TEXTURE_3D: |
| return |
| "${VTX_HDR}" |
| "${VTX_IN} ${HIGHP} vec3 a_position;\n" |
| "uniform ${HIGHP} float u_posScale;\n" |
| "${VTX_OUT} ${MEDIUMP} vec3 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\tv_texCoord = a_position;\n" |
| "\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" |
| "}"; |
| |
| case GL_TEXTURE_CUBE_MAP: |
| return |
| "${VTX_HDR}" |
| "${VTX_IN} ${HIGHP} vec4 a_position;\n" |
| "uniform ${HIGHP} float u_posScale;\n" |
| "${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\tv_texCoord = a_position.zw;\n" |
| "\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" |
| "}"; |
| |
| default: |
| DE_ASSERT(false); |
| return NULL; |
| } |
| |
| } |
| |
| const char* MultiTextureSamplerTest::selectFragmentShader (GLenum target) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| return |
| "${FRAG_HDR}" |
| "uniform ${LOWP} sampler2D u_sampler1;\n" |
| "uniform ${LOWP} sampler2D u_sampler2;\n" |
| "${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\t${FRAG_COLOR} = vec4(0.75, 0.75, 0.75, 1.0) * (texture(u_sampler1, v_texCoord) + texture(u_sampler2, v_texCoord));\n" |
| "}"; |
| |
| break; |
| |
| case GL_TEXTURE_3D: |
| return |
| "${FRAG_HDR}" |
| "uniform ${LOWP} sampler3D u_sampler1;\n" |
| "uniform ${LOWP} sampler3D u_sampler2;\n" |
| "${FRAG_IN} ${MEDIUMP} vec3 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\t${FRAG_COLOR} = vec4(0.75, 0.75, 0.75, 1.0) * (texture(u_sampler1, v_texCoord) + texture(u_sampler2, v_texCoord));\n" |
| "}"; |
| |
| case GL_TEXTURE_CUBE_MAP: |
| return |
| "${FRAG_HDR}" |
| "uniform ${LOWP} samplerCube u_sampler1;\n" |
| "uniform ${LOWP} samplerCube u_sampler2;\n" |
| "${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" |
| "void main (void)\n" |
| "{\n" |
| "\t${FRAG_COLOR} = vec4(0.5, 0.5, 0.5, 1.0) * (texture(u_sampler1, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)))" |
| "+ texture(u_sampler2, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x))));\n" |
| "}"; |
| |
| default: |
| DE_ASSERT(false); |
| return NULL; |
| } |
| |
| } |
| |
| void MultiTextureSamplerTest::init (void) |
| { |
| const char* vertexShaderTemplate = selectVertexShader(m_target); |
| const char* fragmentShaderTemplate = selectFragmentShader(m_target); |
| |
| std::map<std::string, std::string> params; |
| |
| if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_300_ES)) |
| { |
| params["VTX_HDR"] = "#version 300 es\n"; |
| params["FRAG_HDR"] = "#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n"; |
| params["VTX_IN"] = "in"; |
| params["VTX_OUT"] = "out"; |
| params["FRAG_IN"] = "in"; |
| params["FRAG_COLOR"] = "o_color"; |
| params["HIGHP"] = "highp"; |
| params["LOWP"] = "lowp"; |
| params["MEDIUMP"] = "mediump"; |
| } |
| else if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_330)) |
| { |
| params["VTX_HDR"] = "#version 330\n"; |
| params["FRAG_HDR"] = "#version 330\nlayout(location = 0) out mediump vec4 o_color;\n"; |
| params["VTX_IN"] = "in"; |
| params["VTX_OUT"] = "out"; |
| params["FRAG_IN"] = "in"; |
| params["FRAG_COLOR"] = "o_color"; |
| params["HIGHP"] = "highp"; |
| params["LOWP"] = "lowp"; |
| params["MEDIUMP"] = "mediump"; |
| } |
| else |
| DE_ASSERT(false); |
| |
| DE_ASSERT(!m_program); |
| m_program = new glu::ShaderProgram(m_renderCtx, |
| glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), |
| tcu::StringTemplate(fragmentShaderTemplate).specialize(params))); |
| if (!m_program->isOk()) |
| { |
| tcu::TestLog& log = m_testCtx.getLog(); |
| |
| log << *m_program; |
| TCU_FAIL("Failed to compile shaders"); |
| } |
| } |
| |
| void MultiTextureSamplerTest::deinit (void) |
| { |
| delete m_program; |
| m_program = NULL; |
| } |
| |
| MultiTextureSamplerTest::~MultiTextureSamplerTest (void) |
| { |
| deinit(); |
| } |
| |
| void MultiTextureSamplerTest::render (void) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| |
| GLuint samplerLoc1 = (GLuint)-1; |
| GLuint samplerLoc2 = (GLuint)-1; |
| GLuint scaleLoc = (GLuint)-1; |
| |
| gl.useProgram(m_program->getProgram()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram(m_program->getProgram())"); |
| |
| samplerLoc1 = glGetUniformLocation(m_program->getProgram(), "u_sampler1"); |
| TCU_CHECK(samplerLoc1 != (GLuint)-1); |
| |
| samplerLoc2 = glGetUniformLocation(m_program->getProgram(), "u_sampler2"); |
| TCU_CHECK(samplerLoc2 != (GLuint)-1); |
| |
| scaleLoc = glGetUniformLocation(m_program->getProgram(), "u_posScale"); |
| TCU_CHECK(scaleLoc != (GLuint)-1); |
| |
| gl.clearColor(0.5f, 0.5f, 0.5f, 1.0f); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glClearColor(0.5f, 0.5f, 0.5f, 1.0f)"); |
| |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glClear(GL_COLOR_BUFFER_BIT)"); |
| |
| gl.uniform1i(samplerLoc1, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc1, 0)"); |
| |
| gl.uniform1i(samplerLoc2, 1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc2, 1)"); |
| |
| gl.uniform1f(scaleLoc, 1.0f); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 1.0f)"); |
| |
| switch (m_target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| glu::VertexArrayBinding vertexArrays[] = |
| { |
| glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) |
| }; |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| gl.uniform1f(scaleLoc, 0.25f); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| break; |
| } |
| |
| case GL_TEXTURE_3D: |
| { |
| glu::VertexArrayBinding vertexArrays[] = |
| { |
| glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D)) |
| }; |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| gl.uniform1f(scaleLoc, 0.25f); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| break; |
| } |
| |
| case GL_TEXTURE_CUBE_MAP: |
| { |
| glu::VertexArrayBinding vertexArrays[] = |
| { |
| glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube)) |
| }; |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| gl.uniform1f(scaleLoc, 0.25f); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
| |
| glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
| |
| break; |
| } |
| |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| |
| GLuint MultiTextureSamplerTest::createTexture2D (const glw::Functions& gl, int id) |
| { |
| GLuint texture = (GLuint)-1; |
| tcu::Texture2D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE2D_WIDTH, TEXTURE2D_HEIGHT); |
| |
| refTexture.allocLevel(0); |
| |
| gl.genTextures(1, &texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); |
| |
| switch (id) |
| { |
| case 0: |
| tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 0.5f, 0.5f)); |
| break; |
| |
| case 1: |
| tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f)); |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| |
| gl.bindTexture(GL_TEXTURE_2D, texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)"); |
| |
| gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); |
| |
| gl.generateMipmap(GL_TEXTURE_2D); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_2D)"); |
| |
| gl.bindTexture(GL_TEXTURE_2D, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, 0)"); |
| |
| return texture; |
| } |
| |
| GLuint MultiTextureSamplerTest::createTexture3D (const glw::Functions& gl, int id) |
| { |
| GLuint texture = (GLuint)-1; |
| tcu::Texture3D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH); |
| |
| refTexture.allocLevel(0); |
| |
| gl.genTextures(1, &texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); |
| |
| switch (id) |
| { |
| case 0: |
| tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 0.5f, 0.5f)); |
| break; |
| |
| case 1: |
| tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f)); |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| |
| gl.bindTexture(GL_TEXTURE_3D, texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)"); |
| |
| gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); |
| |
| gl.generateMipmap(GL_TEXTURE_3D); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)"); |
| |
| gl.bindTexture(GL_TEXTURE_3D, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, 0)"); |
| |
| return texture; |
| } |
| |
| GLuint MultiTextureSamplerTest::createTextureCube (const glw::Functions& gl, int id) |
| { |
| GLuint texture = (GLuint)-1; |
| tcu::TextureCube refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), CUBEMAP_SIZE); |
| |
| gl.genTextures(1, &texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); |
| |
| refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_X, 0); |
| refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0); |
| refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Z, 0); |
| refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_X, 0); |
| refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Y, 0); |
| refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Z, 0); |
| |
| switch (id) |
| { |
| case 0: |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
| break; |
| |
| case 1: |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); |
| |
| for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| { |
| const deUint32 target = glu::getGLCubeFace((tcu::CubeFace)face); |
| gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevelFace(0, (tcu::CubeFace)face).getDataPtr()); |
| } |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_CUBE_MAP_...) failed"); |
| |
| gl.generateMipmap(GL_TEXTURE_CUBE_MAP); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_CUBE_MAP)"); |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, 0)"); |
| |
| return texture; |
| } |
| |
| GLuint MultiTextureSamplerTest::createTexture (const glw::Functions& gl, GLenum target, int id) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| return createTexture2D(gl, id); |
| |
| case GL_TEXTURE_3D: |
| return createTexture3D(gl, id); |
| |
| case GL_TEXTURE_CUBE_MAP: |
| return createTextureCube(gl, id); |
| |
| default: |
| DE_ASSERT(false); |
| return (GLuint)-1; |
| } |
| } |
| |
| void MultiTextureSamplerTest::renderReferences (tcu::Surface& textureRef, tcu::Surface& samplerRef, int x, int y) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| GLuint texture1 = createTexture(gl, m_target, 0); |
| GLuint texture2 = createTexture(gl, m_target, 1); |
| |
| gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); |
| |
| // Generate texture rendering reference |
| gl.activeTexture(GL_TEXTURE0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); |
| gl.bindTexture(m_target, texture1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); |
| setTextureState(gl, m_target, m_textureState1); |
| |
| gl.activeTexture(GL_TEXTURE1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); |
| gl.bindTexture(m_target, texture2); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); |
| setTextureState(gl, m_target, m_textureState2); |
| |
| render(); |
| glu::readPixels(m_renderCtx, x, y, textureRef.getAccess()); |
| |
| // Generate sampler rendering reference |
| gl.activeTexture(GL_TEXTURE0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); |
| gl.bindTexture(m_target, texture1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); |
| setTextureState(gl, m_target, m_samplerState); |
| |
| gl.activeTexture(GL_TEXTURE1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); |
| gl.bindTexture(m_target, texture2); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); |
| setTextureState(gl, m_target, m_samplerState); |
| |
| render(); |
| glu::readPixels(m_renderCtx, x, y, samplerRef.getAccess()); |
| } |
| |
| void MultiTextureSamplerTest::renderResults (tcu::Surface& textureResult, tcu::Surface& samplerResult, int x, int y) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| GLuint texture1 = createTexture(gl, m_target, 0); |
| GLuint texture2 = createTexture(gl, m_target, 1); |
| GLuint sampler = -1; |
| |
| gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); |
| |
| gl.genSamplers(1, &sampler); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenSamplers(1, &sampler)"); |
| TCU_CHECK(sampler != (GLuint)-1); |
| |
| gl.bindSampler(0, sampler); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, sampler)"); |
| gl.bindSampler(1, sampler); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(1, sampler)"); |
| |
| // First set sampler state |
| setSamplerState(gl, m_samplerState, sampler); |
| |
| // Set texture state |
| gl.bindTexture(m_target, texture1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); |
| setTextureState(gl, m_target, m_textureState1); |
| |
| gl.bindTexture(m_target, texture2); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); |
| setTextureState(gl, m_target, m_textureState2); |
| |
| gl.activeTexture(GL_TEXTURE0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); |
| gl.bindTexture(m_target, texture1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); |
| |
| gl.activeTexture(GL_TEXTURE1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); |
| gl.bindTexture(m_target, texture2); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); |
| |
| // Render using sampler |
| render(); |
| glu::readPixels(m_renderCtx, x, y, samplerResult.getAccess()); |
| |
| gl.bindSampler(0, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, 0)"); |
| gl.bindSampler(1, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(1, 0)"); |
| |
| render(); |
| glu::readPixels(m_renderCtx, x, y, textureResult.getAccess()); |
| |
| gl.activeTexture(GL_TEXTURE0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); |
| gl.bindTexture(m_target, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)"); |
| |
| gl.activeTexture(GL_TEXTURE1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); |
| gl.bindTexture(m_target, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)"); |
| |
| gl.deleteSamplers(1, &sampler); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteSamplers(1, &sampler)"); |
| gl.deleteTextures(1, &texture1); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture1)"); |
| gl.deleteTextures(1, &texture2); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture2)"); |
| } |
| |
| tcu::TestCase::IterateResult MultiTextureSamplerTest::iterate (void) |
| { |
| tcu::TestLog& log = m_testCtx.getLog(); |
| |
| tcu::Surface textureRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| tcu::Surface samplerRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| |
| tcu::Surface textureResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| tcu::Surface samplerResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
| |
| int x = m_random.getInt(0, m_renderCtx.getRenderTarget().getWidth() - VIEWPORT_WIDTH); |
| int y = m_random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - VIEWPORT_HEIGHT); |
| |
| renderReferences(textureRef, samplerRef, x, y); |
| renderResults(textureResult, samplerResult, x, y); |
| |
| bool isOk = pixelThresholdCompare (log, "Sampler render result", "Result from rendering with sampler", samplerRef, samplerResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT); |
| |
| if (!pixelThresholdCompare (log, "Texture render result", "Result from rendering with texture state", textureRef, textureResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT)) |
| isOk = false; |
| |
| if (!isOk) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return STOP; |
| } |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| return STOP; |
| } |
| |
| |
| } // gls |
| } // deqp |