| #ifndef _GLSRANDOMSHADERCASE_HPP |
| #define _GLSRANDOMSHADERCASE_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL (ES) Module |
| * ----------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Random shader test case. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tcuTestCase.hpp" |
| #include "gluRenderContext.hpp" |
| #include "rsgParameters.hpp" |
| #include "tcuSurface.hpp" |
| #include "rsgShader.hpp" |
| #include "rsgVariableValue.hpp" |
| #include "gluTexture.hpp" |
| |
| #include <string> |
| #include <vector> |
| #include <map> |
| |
| namespace deqp |
| { |
| namespace gls |
| { |
| |
| class VertexArray |
| { |
| public: |
| VertexArray (const rsg::ShaderInput* input, int numVertices); |
| ~VertexArray (void) {} |
| |
| const std::vector<float>& getVertices (void) const { return m_vertices; } |
| std::vector<float>& getVertices (void) { return m_vertices; } |
| const char* getName (void) const { return m_input->getVariable()->getName(); } |
| int getNumComponents (void) const { return m_input->getVariable()->getType().getNumElements(); } |
| rsg::ConstValueRangeAccess getValueRange (void) const { return m_input->getValueRange(); } |
| |
| private: |
| const rsg::ShaderInput* m_input; |
| std::vector<float> m_vertices; |
| }; |
| |
| class TextureManager |
| { |
| public: |
| TextureManager (void); |
| ~TextureManager (void); |
| |
| void bindTexture (int unit, const glu::Texture2D* tex2D); |
| void bindTexture (int unit, const glu::TextureCube* texCube); |
| |
| std::vector<std::pair<int, const glu::Texture2D*> > getBindings2D (void) const; |
| std::vector<std::pair<int, const glu::TextureCube*> > getBindingsCube (void) const; |
| |
| private: |
| std::map<int, const glu::Texture2D*> m_tex2D; |
| std::map<int, const glu::TextureCube*> m_texCube; |
| }; |
| |
| class RandomShaderCase : public tcu::TestCase |
| { |
| public: |
| RandomShaderCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, const rsg::ProgramParameters& params); |
| virtual ~RandomShaderCase (void); |
| |
| virtual void init (void); |
| virtual void deinit (void); |
| virtual IterateResult iterate (void); |
| |
| private: |
| void checkShaderLimits (const rsg::Shader& shader) const; |
| void checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const; |
| |
| protected: |
| glu::RenderContext& m_renderCtx; |
| |
| // \todo [2011-12-21 pyry] Multiple textures! |
| const glu::Texture2D* getTex2D (void); |
| const glu::TextureCube* getTexCube (void); |
| |
| rsg::ProgramParameters m_parameters; |
| int m_gridWidth; |
| int m_gridHeight; |
| |
| rsg::Shader m_vertexShader; |
| rsg::Shader m_fragmentShader; |
| std::vector<rsg::VariableValue> m_uniforms; |
| |
| std::vector<VertexArray> m_vertexArrays; |
| std::vector<deUint16> m_indices; |
| |
| TextureManager m_texManager; |
| glu::Texture2D* m_tex2D; |
| glu::TextureCube* m_texCube; |
| }; |
| |
| } // gls |
| } // deqp |
| |
| #endif // _GLSRANDOMSHADERCASE_HPP |