blob: baa12f5994420eafe2f56ff08ed77bf28016d5bb [file] [log] [blame]
#ifndef _GLSLONGSTRESSTESTUTIL_HPP
#define _GLSLONGSTRESSTESTUTIL_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Utilities for tests with gls::LongStressCase.
*//*--------------------------------------------------------------------*/
#include "glsLongStressCase.hpp"
#include "gluShaderUtil.hpp"
#include <map>
#include <string>
namespace deqp
{
namespace gls
{
namespace LongStressTestUtil
{
class ProgramLibrary
{
public:
ProgramLibrary (glu::GLSLVersion glslVersion);
gls::ProgramContext generateBufferContext (int numDummyAttributes) const;
gls::ProgramContext generateTextureContext (int numTextureObjects, int texWid, int texHei, float positionFactor) const;
gls::ProgramContext generateBufferAndTextureContext (int numTextures, int texWid, int texHei) const;
gls::ProgramContext generateFragmentPointLightContext (int texWid, int texHei) const;
gls::ProgramContext generateVertexUniformLoopLightContext (int texWid, int texHei) const;
private:
std::string substitute (const std::string&) const;
std::string substitute (const std::string&, const std::map<std::string, std::string>&) const;
glu::GLSLVersion m_glslVersion;
};
} // StressTestUtil
} // gls
} // deqp
#endif // _GLSLONGSTRESSTESTUTIL_HPP