| #ifndef _GLSINTERACTIONTESTUTIL_HPP |
| #define _GLSINTERACTIONTESTUTIL_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL (ES) Module |
| * ----------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Interaction test utilities. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "glsFragmentOpUtil.hpp" |
| #include "gluRenderContext.hpp" |
| #include "rrRenderState.hpp" |
| |
| namespace de |
| { |
| class Random; |
| } |
| |
| namespace deqp |
| { |
| namespace gls |
| { |
| namespace InteractionTestUtil |
| { |
| |
| struct BlendState |
| { |
| deUint32 equation; |
| deUint32 srcFunc; |
| deUint32 dstFunc; |
| |
| BlendState (void) |
| : equation (0) |
| , srcFunc (0) |
| , dstFunc (0) |
| { |
| } |
| }; |
| |
| struct StencilState |
| { |
| deUint32 function; |
| int reference; |
| deUint32 compareMask; |
| |
| deUint32 stencilFailOp; |
| deUint32 depthFailOp; |
| deUint32 depthPassOp; |
| |
| deUint32 writeMask; |
| |
| StencilState (void) |
| : function (0) |
| , reference (0) |
| , compareMask (0) |
| , stencilFailOp (0) |
| , depthFailOp (0) |
| , depthPassOp (0) |
| , writeMask (0) |
| { |
| } |
| }; |
| |
| struct RenderState |
| { |
| bool scissorTestEnabled; |
| rr::WindowRectangle scissorRectangle; |
| |
| bool stencilTestEnabled; |
| StencilState stencil[rr::FACETYPE_LAST]; |
| |
| bool depthTestEnabled; |
| deUint32 depthFunc; |
| bool depthWriteMask; |
| |
| bool blendEnabled; |
| BlendState blendRGBState; |
| BlendState blendAState; |
| tcu::Vec4 blendColor; |
| |
| bool ditherEnabled; |
| |
| tcu::BVec4 colorMask; |
| |
| RenderState (void) |
| : scissorTestEnabled (false) |
| , scissorRectangle (0, 0, 0, 0) |
| , stencilTestEnabled (false) |
| , depthTestEnabled (false) |
| , depthFunc (0) |
| , depthWriteMask (false) |
| , blendEnabled (false) |
| , ditherEnabled (false) |
| { |
| } |
| }; |
| |
| struct RenderCommand |
| { |
| gls::FragmentOpUtil::IntegerQuad quad; |
| RenderState state; |
| }; |
| |
| void computeRandomRenderState (de::Random& rnd, RenderState& state, glu::ApiType apiType, int targetWidth, int targetHeight); |
| void computeRandomQuad (de::Random& rnd, gls::FragmentOpUtil::IntegerQuad& quad, int targetWidth, int targetHeight); |
| void computeRandomRenderCommands (de::Random& rnd, glu::ApiType apiType, int numCommands, int targetW, int targetH, std::vector<RenderCommand>& dst); |
| |
| } // InteractionTestUtil |
| } // gls |
| } // deqp |
| |
| #endif // _GLSINTERACTIONTESTUTIL_HPP |