| #ifndef _GLSFRAGMENTOPUTIL_HPP |
| #define _GLSFRAGMENTOPUTIL_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL (ES) Module |
| * ----------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Fragment operation test utilities. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "gluShaderUtil.hpp" |
| #include "tcuVector.hpp" |
| #include "tcuTexture.hpp" |
| #include "rrFragmentOperations.hpp" |
| |
| namespace glu |
| { |
| class ShaderProgram; |
| class RenderContext; |
| } |
| |
| namespace deqp |
| { |
| namespace gls |
| { |
| namespace FragmentOpUtil |
| { |
| |
| struct Quad |
| { |
| tcu::Vec2 posA; |
| tcu::Vec2 posB; |
| |
| // Normalized device coordinates (range [-1, 1]). |
| // In order (A.x, A.y), (A.x, B.y), (B.x, A.y), (B.x, B.y) |
| tcu::Vec4 color[4]; |
| tcu::Vec4 color1[4]; |
| float depth[4]; |
| |
| Quad (void) |
| : posA(-1.0f, -1.0f) |
| , posB( 1.0f, 1.0f) |
| { |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++) |
| depth[i] = 0.0f; |
| } |
| }; |
| |
| class QuadRenderer |
| { |
| public: |
| QuadRenderer (const glu::RenderContext& context, glu::GLSLVersion glslVersion); |
| ~QuadRenderer (void); |
| |
| void render (const Quad& quad) const; |
| |
| private: |
| QuadRenderer (const QuadRenderer& other); // Not allowed! |
| QuadRenderer& operator= (const QuadRenderer& other); // Not allowed! |
| |
| const glu::RenderContext& m_context; |
| glu::ShaderProgram* m_program; |
| int m_positionLoc; |
| int m_colorLoc; |
| int m_color1Loc; |
| const bool m_blendFuncExt; |
| }; |
| |
| struct IntegerQuad |
| { |
| tcu::IVec2 posA; |
| tcu::IVec2 posB; |
| |
| // Viewport coordinates (depth in range [0, 1]). |
| // In order (A.x, A.y), (A.x, B.y), (B.x, A.y), (B.x, B.y) |
| tcu::Vec4 color[4]; |
| tcu::Vec4 color1[4]; |
| float depth[4]; |
| |
| IntegerQuad (int windowWidth, int windowHeight) |
| : posA(0, 0) |
| , posB(windowWidth-1, windowHeight-1) |
| { |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++) |
| depth[i] = 0.0f; |
| } |
| |
| IntegerQuad (void) |
| : posA(0, 0) |
| , posB(1, 1) |
| { |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(depth); i++) |
| depth[i] = 0.0f; |
| } |
| }; |
| |
| class ReferenceQuadRenderer |
| { |
| public: |
| ReferenceQuadRenderer (void); |
| |
| void render (const tcu::PixelBufferAccess& colorBuffer, |
| const tcu::PixelBufferAccess& depthBuffer, |
| const tcu::PixelBufferAccess& stencilBuffer, |
| const IntegerQuad& quad, |
| const rr::FragmentOperationState& state); |
| |
| private: |
| enum |
| { |
| MAX_FRAGMENT_BUFFER_SIZE = 1024 |
| }; |
| |
| void flushFragmentBuffer (const rr::MultisamplePixelBufferAccess& colorBuffer, |
| const rr::MultisamplePixelBufferAccess& depthBuffer, |
| const rr::MultisamplePixelBufferAccess& stencilBuffer, |
| rr::FaceType faceType, |
| const rr::FragmentOperationState& state); |
| |
| rr::Fragment m_fragmentBuffer[MAX_FRAGMENT_BUFFER_SIZE]; |
| float m_fragmentDepths[MAX_FRAGMENT_BUFFER_SIZE]; |
| int m_fragmentBufferSize; |
| |
| rr::FragmentProcessor m_fragmentProcessor; |
| }; |
| |
| |
| // These functions take a normally-indexed 2d pixel buffer and return a pixel buffer access |
| // that indexes the same memory area, but using the multisample indexing convention. |
| tcu::PixelBufferAccess getMultisampleAccess(const tcu::PixelBufferAccess& original); |
| tcu::ConstPixelBufferAccess getMultisampleAccess(const tcu::ConstPixelBufferAccess& original); |
| |
| } // FragmentOpUtil |
| } // gls |
| } // deqp |
| |
| #endif // _GLSFRAGMENTOPUTIL_HPP |