blob: af32ff2f6ba9bd715415435fd08afc3f4b285244 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief ASTC decompression tests
*
* \todo Parts of the block-generation code are same as in decompression
* code in tcuCompressedTexture.cpp ; could put them to some shared
* ASTC utility file.
*
* \todo Tests for void extents with nontrivial extent coordinates.
*
* \todo Better checking of the error color. Currently legitimate error
* pixels are just ignored in image comparison; however, spec says
* that error color is either magenta or all-NaNs. Can NaNs cause
* troubles, or can we assume that NaNs are well-supported in shader
* if the implementation chooses NaNs as error color?
*//*--------------------------------------------------------------------*/
#include "es3fASTCDecompressionCases.hpp"
#include "gluTexture.hpp"
#include "gluPixelTransfer.hpp"
#include "gluStrUtil.hpp"
#include "gluTextureUtil.hpp"
#include "glsTextureTestUtil.hpp"
#include "tcuCompressedTexture.hpp"
#include "tcuTestLog.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuSurface.hpp"
#include "tcuVectorUtil.hpp"
#include "tcuImageCompare.hpp"
#include "deStringUtil.hpp"
#include "deRandom.hpp"
#include "deFloat16.h"
#include "deString.h"
#include "deMemory.h"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include <vector>
#include <string>
#include <algorithm>
using tcu::TestLog;
using tcu::CompressedTexture;
using tcu::CompressedTexFormat;
using tcu::IVec2;
using tcu::IVec3;
using tcu::IVec4;
using tcu::Vec2;
using tcu::Vec4;
using tcu::Sampler;
using tcu::Surface;
using tcu::astc::BlockTestType;
using std::vector;
using std::string;
namespace deqp
{
using gls::TextureTestUtil::TextureRenderer;
using gls::TextureTestUtil::RandomViewport;
using namespace glu::TextureTestUtil;
namespace gles3
{
namespace Functional
{
namespace ASTCDecompressionCaseInternal
{
// Get a string describing the data of an ASTC block. Currently contains just hex and bin dumps of the block.
static string astcBlockDataStr (const deUint8* data)
{
string result;
result += " Hexadecimal (big endian: upper left hex digit is block bits 127 to 124):";
{
static const char* const hexDigits = "0123456789ABCDEF";
for (int i = tcu::astc::BLOCK_SIZE_BYTES-1; i >= 0; i--)
{
if ((i+1) % 2 == 0)
result += "\n ";
else
result += " ";
result += hexDigits[(data[i] & 0xf0) >> 4];
result += " ";
result += hexDigits[(data[i] & 0x0f) >> 0];
}
}
result += "\n\n Binary (big endian: upper left bit is block bit 127):";
for (int i = tcu::astc::BLOCK_SIZE_BYTES-1; i >= 0; i--)
{
if ((i+1) % 2 == 0)
result += "\n ";
else
result += " ";
for (int j = 8-1; j >= 0; j--)
{
if (j == 3)
result += " ";
result += (data[i] >> j) & 1 ? "1" : "0";
}
}
result += "\n";
return result;
}
// Compare reference and result block images, reporting also the position of the first non-matching block.
static bool compareBlockImages (const Surface& reference,
const Surface& result,
const tcu::RGBA& thresholdRGBA,
const IVec2& blockSize,
int numNonDummyBlocks,
IVec2& firstFailedBlockCoordDst,
Surface& errorMaskDst,
IVec4& maxDiffDst)
{
TCU_CHECK_INTERNAL(reference.getWidth() == result.getWidth() && reference.getHeight() == result.getHeight());
const int width = result.getWidth();
const int height = result.getHeight();
const IVec4 threshold = thresholdRGBA.toIVec();
const int numXBlocks = width / blockSize.x();
DE_ASSERT(width % blockSize.x() == 0 && height % blockSize.y() == 0);
errorMaskDst.setSize(width, height);
firstFailedBlockCoordDst = IVec2(-1, -1);
maxDiffDst = IVec4(0);
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
{
const IVec2 blockCoord = IVec2(x, y) / blockSize;
if (blockCoord.y()*numXBlocks + blockCoord.x() < numNonDummyBlocks)
{
const IVec4 refPix = reference.getPixel(x, y).toIVec();
if (refPix == IVec4(255, 0, 255, 255))
{
// ASTC error color - allow anything in result.
errorMaskDst.setPixel(x, y, tcu::RGBA(255, 0, 255, 255));
continue;
}
const IVec4 resPix = result.getPixel(x, y).toIVec();
const IVec4 diff = tcu::abs(refPix - resPix);
const bool isOk = tcu::boolAll(tcu::lessThanEqual(diff, threshold));
maxDiffDst = tcu::max(maxDiffDst, diff);
errorMaskDst.setPixel(x, y, isOk ? tcu::RGBA::green() : tcu::RGBA::red());
if (!isOk && firstFailedBlockCoordDst.x() == -1)
firstFailedBlockCoordDst = blockCoord;
}
}
return boolAll(lessThanEqual(maxDiffDst, threshold));
}
enum ASTCSupportLevel
{
// \note Ordered from smallest subset to full, for convenient comparison.
ASTCSUPPORTLEVEL_NONE = 0,
ASTCSUPPORTLEVEL_LDR,
ASTCSUPPORTLEVEL_HDR,
ASTCSUPPORTLEVEL_FULL
};
static inline ASTCSupportLevel getASTCSupportLevel (const glu::ContextInfo& contextInfo, const glu::RenderContext& renderCtx)
{
const bool isES32 = glu::contextSupports(renderCtx.getType(), glu::ApiType::es(3, 2));
const vector<string>& extensions = contextInfo.getExtensions();
ASTCSupportLevel maxLevel = ASTCSUPPORTLEVEL_NONE;
for (int extNdx = 0; extNdx < (int)extensions.size(); extNdx++)
{
const string& ext = extensions[extNdx];
if (isES32)
{
maxLevel = de::max(maxLevel, ext == "GL_KHR_texture_compression_astc_hdr" ? ASTCSUPPORTLEVEL_HDR
: ext == "GL_OES_texture_compression_astc" ? ASTCSUPPORTLEVEL_FULL
: ASTCSUPPORTLEVEL_LDR);
}
else
{
maxLevel = de::max(maxLevel, ext == "GL_KHR_texture_compression_astc_ldr" ? ASTCSUPPORTLEVEL_LDR
: ext == "GL_KHR_texture_compression_astc_hdr" ? ASTCSUPPORTLEVEL_HDR
: ext == "GL_OES_texture_compression_astc" ? ASTCSUPPORTLEVEL_FULL
: ASTCSUPPORTLEVEL_NONE);
}
}
return maxLevel;
}
// Class handling the common rendering stuff of ASTC cases.
class ASTCRenderer2D
{
public:
ASTCRenderer2D (Context& context,
CompressedTexFormat format,
deUint32 randomSeed);
~ASTCRenderer2D (void);
void initialize (int minRenderWidth, int minRenderHeight, const Vec4& colorScale, const Vec4& colorBias);
void clear (void);
void render (Surface& referenceDst,
Surface& resultDst,
const glu::Texture2D& texture,
const tcu::TextureFormat& uncompressedFormat);
CompressedTexFormat getFormat (void) const { return m_format; }
IVec2 getBlockSize (void) const { return m_blockSize; }
ASTCSupportLevel getASTCSupport (void) const { DE_ASSERT(m_initialized); return m_astcSupport; }
private:
Context& m_context;
TextureRenderer m_renderer;
const CompressedTexFormat m_format;
const IVec2 m_blockSize;
ASTCSupportLevel m_astcSupport;
Vec4 m_colorScale;
Vec4 m_colorBias;
de::Random m_rnd;
bool m_initialized;
};
} // ASTCDecompressionCaseInternal
using namespace ASTCDecompressionCaseInternal;
ASTCRenderer2D::ASTCRenderer2D (Context& context,
CompressedTexFormat format,
deUint32 randomSeed)
: m_context (context)
, m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
, m_format (format)
, m_blockSize (tcu::getBlockPixelSize(format).xy())
, m_astcSupport (ASTCSUPPORTLEVEL_NONE)
, m_colorScale (-1.0f)
, m_colorBias (-1.0f)
, m_rnd (randomSeed)
, m_initialized (false)
{
DE_ASSERT(tcu::getBlockPixelSize(format).z() == 1);
}
ASTCRenderer2D::~ASTCRenderer2D (void)
{
clear();
}
void ASTCRenderer2D::initialize (int minRenderWidth, int minRenderHeight, const Vec4& colorScale, const Vec4& colorBias)
{
DE_ASSERT(!m_initialized);
const tcu::RenderTarget& renderTarget = m_context.getRenderTarget();
TestLog& log = m_context.getTestContext().getLog();
m_astcSupport = getASTCSupportLevel(m_context.getContextInfo(), m_context.getRenderContext());
m_colorScale = colorScale;
m_colorBias = colorBias;
switch (m_astcSupport)
{
case ASTCSUPPORTLEVEL_NONE: log << TestLog::Message << "No ASTC support detected" << TestLog::EndMessage; throw tcu::NotSupportedError("ASTC not supported");
case ASTCSUPPORTLEVEL_LDR: log << TestLog::Message << "LDR ASTC support detected" << TestLog::EndMessage; break;
case ASTCSUPPORTLEVEL_HDR: log << TestLog::Message << "HDR ASTC support detected" << TestLog::EndMessage; break;
case ASTCSUPPORTLEVEL_FULL: log << TestLog::Message << "Full ASTC support detected" << TestLog::EndMessage; break;
default:
DE_ASSERT(false);
}
if (renderTarget.getWidth() < minRenderWidth || renderTarget.getHeight() < minRenderHeight)
throw tcu::NotSupportedError("Render target must be at least " + de::toString(minRenderWidth) + "x" + de::toString(minRenderHeight));
log << TestLog::Message << "Using color scale and bias: result = raw * " << colorScale << " + " << colorBias << TestLog::EndMessage;
m_initialized = true;
}
void ASTCRenderer2D::clear (void)
{
m_renderer.clear();
}
void ASTCRenderer2D::render (Surface& referenceDst, Surface& resultDst, const glu::Texture2D& texture, const tcu::TextureFormat& uncompressedFormat)
{
DE_ASSERT(m_initialized);
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const glu::RenderContext& renderCtx = m_context.getRenderContext();
const int textureWidth = texture.getRefTexture().getWidth();
const int textureHeight = texture.getRefTexture().getHeight();
const RandomViewport viewport (renderCtx.getRenderTarget(), textureWidth, textureHeight, m_rnd.getUint32());
ReferenceParams renderParams (TEXTURETYPE_2D);
vector<float> texCoord;
computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f));
renderParams.samplerType = getSamplerType(uncompressedFormat);
renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST);
renderParams.colorScale = m_colorScale;
renderParams.colorBias = m_colorBias;
// Setup base viewport.
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
// Bind to unit 0.
gl.activeTexture(GL_TEXTURE0);
gl.bindTexture(GL_TEXTURE_2D, texture.getGLTexture());
// Setup nearest neighbor filtering and clamp-to-edge.
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state");
// Issue GL draws.
m_renderer.renderQuad(0, &texCoord[0], renderParams);
gl.flush();
// Compute reference.
sampleTexture(tcu::SurfaceAccess(referenceDst, renderCtx.getRenderTarget().getPixelFormat()), texture.getRefTexture(), &texCoord[0], renderParams);
// Read GL-rendered image.
glu::readPixels(renderCtx, viewport.x, viewport.y, resultDst.getAccess());
}
ASTCBlockCase2D::ASTCBlockCase2D (Context& context,
const char* name,
const char* description,
BlockTestType testType,
CompressedTexFormat format)
: TestCase (context, name, description)
, m_testType (testType)
, m_format (format)
, m_numBlocksTested (0)
, m_currentIteration (0)
, m_renderer (new ASTCRenderer2D(context, format, deStringHash(getName())))
{
DE_ASSERT(!(tcu::isAstcSRGBFormat(m_format) && tcu::astc::isBlockTestTypeHDROnly(m_testType))); // \note There is no HDR sRGB mode, so these would be redundant.
}
ASTCBlockCase2D::~ASTCBlockCase2D (void)
{
ASTCBlockCase2D::deinit();
}
void ASTCBlockCase2D::init (void)
{
m_renderer->initialize(64, 64, tcu::astc::getBlockTestTypeColorScale(m_testType), tcu::astc::getBlockTestTypeColorBias(m_testType));
generateBlockCaseTestData(m_blockData, m_format, m_testType);
DE_ASSERT(!m_blockData.empty());
DE_ASSERT(m_blockData.size() % tcu::astc::BLOCK_SIZE_BYTES == 0);
m_testCtx.getLog() << TestLog::Message << "Total " << m_blockData.size() / tcu::astc::BLOCK_SIZE_BYTES << " blocks to test" << TestLog::EndMessage
<< TestLog::Message << "Note: Legitimate ASTC error pixels will be ignored when comparing to reference" << TestLog::EndMessage;
}
void ASTCBlockCase2D::deinit (void)
{
m_renderer->clear();
m_blockData.clear();
}
ASTCBlockCase2D::IterateResult ASTCBlockCase2D::iterate (void)
{
TestLog& log = m_testCtx.getLog();
if (m_renderer->getASTCSupport() == ASTCSUPPORTLEVEL_LDR && tcu::astc::isBlockTestTypeHDROnly(m_testType))
{
log << TestLog::Message << "Passing the case immediately, since only LDR support was detected and test only contains HDR blocks" << TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
const IVec2 blockSize = m_renderer->getBlockSize();
const int totalNumBlocks = (int)m_blockData.size() / tcu::astc::BLOCK_SIZE_BYTES;
const int numXBlocksPerImage = de::min(m_context.getRenderTarget().getWidth(), 512) / blockSize.x();
const int numYBlocksPerImage = de::min(m_context.getRenderTarget().getHeight(), 512) / blockSize.y();
const int numBlocksPerImage = numXBlocksPerImage * numYBlocksPerImage;
const int imageWidth = numXBlocksPerImage * blockSize.x();
const int imageHeight = numYBlocksPerImage * blockSize.y();
const int numBlocksRemaining = totalNumBlocks - m_numBlocksTested;
const int curNumNonDummyBlocks = de::min(numBlocksPerImage, numBlocksRemaining);
const int curNumDummyBlocks = numBlocksPerImage - curNumNonDummyBlocks;
const glu::RenderContext& renderCtx = m_context.getRenderContext();
const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + (tcu::isAstcSRGBFormat(m_format) ? tcu::RGBA(2,2,2,2) : tcu::RGBA(1,1,1,1));
tcu::CompressedTexture compressed (m_format, imageWidth, imageHeight);
if (m_currentIteration == 0)
{
log << TestLog::Message << "Using texture of size "
<< imageWidth << "x" << imageHeight
<< ", with " << numXBlocksPerImage << " block columns and " << numYBlocksPerImage << " block rows "
<< ", with block size " << blockSize.x() << "x" << blockSize.y()
<< TestLog::EndMessage;
}
DE_ASSERT(compressed.getDataSize() == numBlocksPerImage*tcu::astc::BLOCK_SIZE_BYTES);
deMemcpy(compressed.getData(), &m_blockData[m_numBlocksTested*tcu::astc::BLOCK_SIZE_BYTES], curNumNonDummyBlocks*tcu::astc::BLOCK_SIZE_BYTES);
if (curNumDummyBlocks > 1)
tcu::astc::generateDummyVoidExtentBlocks((deUint8*)compressed.getData() + curNumNonDummyBlocks*tcu::astc::BLOCK_SIZE_BYTES, curNumDummyBlocks);
// Create texture and render.
const tcu::TexDecompressionParams::AstcMode decompressionMode = (m_renderer->getASTCSupport() == ASTCSUPPORTLEVEL_LDR || tcu::isAstcSRGBFormat(m_format))
? tcu::TexDecompressionParams::ASTCMODE_LDR
: tcu::TexDecompressionParams::ASTCMODE_HDR;
glu::Texture2D texture (renderCtx, m_context.getContextInfo(), 1, &compressed, tcu::TexDecompressionParams(decompressionMode));
Surface renderedFrame (imageWidth, imageHeight);
Surface referenceFrame (imageWidth, imageHeight);
m_renderer->render(referenceFrame, renderedFrame, texture, getUncompressedFormat(compressed.getFormat()));
// Compare and log.
// \note Since a case can draw quite many images, only log the first iteration and failures.
{
Surface errorMask;
IVec2 firstFailedBlockCoord;
IVec4 maxDiff;
const bool compareOk = compareBlockImages(referenceFrame, renderedFrame, threshold, blockSize, curNumNonDummyBlocks, firstFailedBlockCoord, errorMask, maxDiff);
if (m_currentIteration == 0 || !compareOk)
{
const char* const imageSetName = "ComparisonResult";
const char* const imageSetDesc = "Comparison Result";
{
tcu::ScopedLogSection section(log, "Iteration " + de::toString(m_currentIteration),
"Blocks " + de::toString(m_numBlocksTested) + " to " + de::toString(m_numBlocksTested + curNumNonDummyBlocks - 1));
if (curNumDummyBlocks > 0)
log << TestLog::Message << "Note: Only the first " << curNumNonDummyBlocks << " blocks in the image are relevant; rest " << curNumDummyBlocks << " are dummies and not checked" << TestLog::EndMessage;
if (!compareOk)
{
log << TestLog::Message << "Image comparison failed: max difference = " << maxDiff << ", threshold = " << threshold << TestLog::EndMessage
<< TestLog::ImageSet(imageSetName, imageSetDesc)
<< TestLog::Image("Result", "Result", renderedFrame)
<< TestLog::Image("Reference", "Reference", referenceFrame)
<< TestLog::Image("ErrorMask", "Error mask", errorMask)
<< TestLog::EndImageSet;
const int blockNdx = m_numBlocksTested + firstFailedBlockCoord.y()*numXBlocksPerImage + firstFailedBlockCoord.x();
DE_ASSERT(blockNdx < totalNumBlocks);
log << TestLog::Message << "First failed block at column " << firstFailedBlockCoord.x() << " and row " << firstFailedBlockCoord.y() << TestLog::EndMessage
<< TestLog::Message << "Data of first failed block:\n" << astcBlockDataStr(&m_blockData[blockNdx*tcu::astc::BLOCK_SIZE_BYTES]) << TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
return STOP;
}
else
{
log << TestLog::ImageSet(imageSetName, imageSetDesc)
<< TestLog::Image("Result", "Result", renderedFrame)
<< TestLog::EndImageSet;
}
}
if (m_numBlocksTested + curNumNonDummyBlocks < totalNumBlocks)
log << TestLog::Message << "Note: not logging further images unless reference comparison fails" << TestLog::EndMessage;
}
}
m_currentIteration++;
m_numBlocksTested += curNumNonDummyBlocks;
if (m_numBlocksTested >= totalNumBlocks)
{
DE_ASSERT(m_numBlocksTested == totalNumBlocks);
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
return CONTINUE;
}
ASTCBlockSizeRemainderCase2D::ASTCBlockSizeRemainderCase2D (Context& context,
const char* name,
const char* description,
CompressedTexFormat format)
: TestCase (context, name, description)
, m_format (format)
, m_currentIteration (0)
, m_renderer (new ASTCRenderer2D(context, format, deStringHash(getName())))
{
}
ASTCBlockSizeRemainderCase2D::~ASTCBlockSizeRemainderCase2D (void)
{
ASTCBlockSizeRemainderCase2D::deinit();
}
void ASTCBlockSizeRemainderCase2D::init (void)
{
const IVec2 blockSize = m_renderer->getBlockSize();
m_renderer->initialize(MAX_NUM_BLOCKS_X*blockSize.x(), MAX_NUM_BLOCKS_Y*blockSize.y(), Vec4(1.0f), Vec4(0.0f));
}
void ASTCBlockSizeRemainderCase2D::deinit (void)
{
m_renderer->clear();
}
ASTCBlockSizeRemainderCase2D::IterateResult ASTCBlockSizeRemainderCase2D::iterate (void)
{
TestLog& log = m_testCtx.getLog();
const IVec2 blockSize = m_renderer->getBlockSize();
const int curRemainderX = m_currentIteration % blockSize.x();
const int curRemainderY = m_currentIteration / blockSize.x();
const int imageWidth = (MAX_NUM_BLOCKS_X-1)*blockSize.x() + curRemainderX;
const int imageHeight = (MAX_NUM_BLOCKS_Y-1)*blockSize.y() + curRemainderY;
const int numBlocksX = deDivRoundUp32(imageWidth, blockSize.x());
const int numBlocksY = deDivRoundUp32(imageHeight, blockSize.y());
const int totalNumBlocks = numBlocksX * numBlocksY;
const glu::RenderContext& renderCtx = m_context.getRenderContext();
const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + (tcu::isAstcSRGBFormat(m_format) ? tcu::RGBA(2,2,2,2) : tcu::RGBA(1,1,1,1));
tcu::CompressedTexture compressed (m_format, imageWidth, imageHeight);
DE_ASSERT(compressed.getDataSize() == totalNumBlocks*tcu::astc::BLOCK_SIZE_BYTES);
tcu::astc::generateDummyNormalBlocks((deUint8*)compressed.getData(), totalNumBlocks, blockSize.x(), blockSize.y());
// Create texture and render.
const tcu::TexDecompressionParams::AstcMode decompressionMode = (m_renderer->getASTCSupport() == ASTCSUPPORTLEVEL_LDR || tcu::isAstcSRGBFormat(m_format))
? tcu::TexDecompressionParams::ASTCMODE_LDR
: tcu::TexDecompressionParams::ASTCMODE_HDR;
Surface renderedFrame (imageWidth, imageHeight);
Surface referenceFrame (imageWidth, imageHeight);
glu::Texture2D texture (renderCtx, m_context.getContextInfo(), 1, &compressed, tcu::TexDecompressionParams(decompressionMode));
m_renderer->render(referenceFrame, renderedFrame, texture, getUncompressedFormat(compressed.getFormat()));
{
// Compare and log.
tcu::ScopedLogSection section(log, "Iteration " + de::toString(m_currentIteration),
"Remainder " + de::toString(curRemainderX) + "x" + de::toString(curRemainderY));
log << TestLog::Message << "Using texture of size "
<< imageWidth << "x" << imageHeight
<< " and block size "
<< blockSize.x() << "x" << blockSize.y()
<< "; the x and y remainders are "
<< curRemainderX << " and " << curRemainderY << " respectively"
<< TestLog::EndMessage;
const bool compareOk = tcu::pixelThresholdCompare(m_testCtx.getLog(), "ComparisonResult", "Comparison Result", referenceFrame, renderedFrame, threshold,
m_currentIteration == 0 ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR);
if (!compareOk)
{
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
return STOP;
}
}
if (m_currentIteration == 0 && m_currentIteration+1 < blockSize.x()*blockSize.y())
log << TestLog::Message << "Note: not logging further images unless reference comparison fails" << TestLog::EndMessage;
m_currentIteration++;
if (m_currentIteration >= blockSize.x()*blockSize.y())
{
DE_ASSERT(m_currentIteration == blockSize.x()*blockSize.y());
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
return CONTINUE;
}
} // Functional
} // gles3
} // deqp