blob: e4d641e0088f378d5687df3220350f24748fd2e7 [file] [log] [blame]
# Bug 21495208
dEQP-GLES3.functional.attribute_location.bind_aliasing.*
# Bug 21737600
dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex
dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment
# Bug 22488431
dEQP-GLES3.functional.shaders.fragdata.draw_buffers
# Bug 22632106
dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragment
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_bias_fragment
# Bug 22632003
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y
# Bug 22760309
dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored_masked
dEQP-GLES3.functional.draw.random.50
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_float
dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear
dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear
dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear
dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear
dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear
dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear
dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.44
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.78
dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.84
dEQP-GLES3.functional.negative_api.buffer.read_buffer
dEQP-GLES3.functional.negative_api.shader.program_parameteri
dEQP-GLES3.functional.lifetime.attach.deleted_name.buffer_vertex_array
dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array
dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_clears
dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_triangles
dEQP-GLES3.functional.pbo.renderbuffer.rgb565_triangles
dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_clears
dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_triangles
dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_vertex
dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_fragment
dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_vertex
dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_fragment
dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_vertex
dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_fragment
dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec2
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_vertex
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment
dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_vertex
dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_fragment
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment
dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex
dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_lowp
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_mediump
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dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_repeat_clamp
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_clamp
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_clamp
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_clamp
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_mirror
dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component16_2d_array
dEQP-GLES3.functional.texture.specification.texstorage2d.size.2d_57x63_6_levels
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.1
dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3
dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7
dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8
dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10
dEQP-GLES3.functional.ubo.random.all_per_block_buffers.35
dEQP-GLES3.functional.ubo.random.nested_structs_arrays.9