blob: 4cd9cc3fde90f0d1772bb27c465276ed56f24217 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 2.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader execute test.
*//*--------------------------------------------------------------------*/
#include "es2fShaderExecuteTest.hpp"
#include "glsShaderLibrary.hpp"
#include "deMemory.h"
#include <stdio.h>
#include <vector>
#include <string>
using namespace std;
using namespace tcu;
using namespace deqp::gls;
namespace deqp
{
namespace gles2
{
namespace Functional
{
ShaderExecuteTest::ShaderExecuteTest (Context& context, const char* groupName, const char* description)
: TestCaseGroup(context, groupName, description)
{
}
ShaderExecuteTest::~ShaderExecuteTest (void)
{
}
void ShaderExecuteTest::init (void)
{
// Test code.
gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
string fileName = string("shaders/") + getName() + ".test";
vector<TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str());
for (int i = 0; i < (int)children.size(); i++)
addChild(children[i]);
}
} // Functional
} // gles2
} // deqp