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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 2.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Attribute location test
*//*--------------------------------------------------------------------*/
#include "es2fAttribLocationTests.hpp"
#include "glsAttributeLocationTests.hpp"
#include "deStringUtil.hpp"
#include "gluDefs.hpp"
#include "gluRenderContext.hpp"
#include "glwDefs.hpp"
#include "glwEnums.hpp"
#include "tcuTestLog.hpp"
#include <vector>
using namespace deqp::gls::AttributeLocationTestUtil;
using std::vector;
namespace deqp
{
namespace gles2
{
namespace Functional
{
TestCaseGroup* createAttributeLocationTests (Context& context)
{
const AttribType types[] =
{
AttribType("float", 1, GL_FLOAT),
AttribType("vec2", 1, GL_FLOAT_VEC2),
AttribType("vec3", 1, GL_FLOAT_VEC3),
AttribType("vec4", 1, GL_FLOAT_VEC4),
AttribType("mat2", 2, GL_FLOAT_MAT2),
AttribType("mat3", 3, GL_FLOAT_MAT3),
AttribType("mat4", 4, GL_FLOAT_MAT4)
};
TestCaseGroup* const root = new TestCaseGroup (context, "attribute_location", "Attribute location tests");
// Basic bind attribute tests
{
TestCaseGroup* const bindAttributeGroup = new TestCaseGroup(context, "bind", "Basic attribute binding tests.");
root->addChild(bindAttributeGroup);
for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++)
{
const AttribType& type = types[typeNdx];
bindAttributeGroup->addChild(new gls::BindAttributeTest(context.getTestContext(), context.getRenderContext(), type));
}
}
// Bind max number of attributes
{
TestCaseGroup* const bindMaxAttributeGroup = new TestCaseGroup(context, "bind_max_attributes", "Test using maximum attributes with bind.");
root->addChild(bindMaxAttributeGroup);
for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++)
{
const AttribType& type = types[typeNdx];
bindMaxAttributeGroup->addChild(new gls::BindMaxAttributesTest(context.getTestContext(), context.getRenderContext(), type));
}
}
// Test aliasing
{
TestCaseGroup* const aliasingGroup = new TestCaseGroup(context, "bind_aliasing", "Test attribute location aliasing with bind.");
root->addChild(aliasingGroup);
for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++)
{
const AttribType& type = types[typeNdx];
// Simple aliasing cases
aliasingGroup->addChild(new gls::BindAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type));
// For types which occupy more than one location. Alias second location.
if (type.getLocationSize() > 1)
aliasingGroup->addChild(new gls::BindAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type, 1));
// Use more than maximum attributes with conditional aliasing
aliasingGroup->addChild(new gls::BindMaxAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type));
// Use more than maximum attributes with inactive attributes
aliasingGroup->addChild(new gls::BindInactiveAliasingAttributeTest(context.getTestContext(), context.getRenderContext(), type));
}
}
// Test filling holes in attribute location
{
TestCaseGroup* const holeGroup = new TestCaseGroup(context, "bind_hole", "Bind all, but one attribute and leave hole in location space for it.");
root->addChild(holeGroup);
for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++)
{
const AttribType& type = types[typeNdx];
// Bind first location, leave hole size of type and fill rest of locations
holeGroup->addChild(new gls::BindHoleAttributeTest(context.getTestContext(), context.getRenderContext(), type));
}
}
// Test binding at different times
{
TestCaseGroup* const bindTimeGroup = new TestCaseGroup(context, "bind_time", "Bind time tests. Test binding at different stages.");
root->addChild(bindTimeGroup);
bindTimeGroup->addChild(new gls::PreAttachBindAttributeTest(context.getTestContext(), context.getRenderContext()));
bindTimeGroup->addChild(new gls::PreLinkBindAttributeTest(context.getTestContext(), context.getRenderContext()));
bindTimeGroup->addChild(new gls::PostLinkBindAttributeTest(context.getTestContext(), context.getRenderContext()));
bindTimeGroup->addChild(new gls::BindRelinkAttributeTest(context.getTestContext(), context.getRenderContext()));
bindTimeGroup->addChild(new gls::BindReattachAttributeTest(context.getTestContext(), context.getRenderContext()));
}
// Test relinking program
{
TestCaseGroup* const relinkHoleGroup = new TestCaseGroup(context, "bind_relink_hole", "Test relinking with moving hole in attribute location space.");
root->addChild(relinkHoleGroup);
for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(types); typeNdx++)
{
const AttribType& type = types[typeNdx];
relinkHoleGroup->addChild(new gls::BindRelinkHoleAttributeTest(context.getTestContext(), context.getRenderContext(), type));
}
}
return root;
}
} // Functional
} // gles2
} // deqp