Vulkan CTS

New tests:
 * Add tests for VK_KHR_shader_non_semantic_info

 * Add 8bit support checks to subgroup tests
 * Check if display is available for Vulkan.
 * Fix memory leak in pipeline.executable_properties tests
 * Correctly handle normalized formats in FloatFormat
 * Protected Memory allocation tests require compatible device
 * Return Quality Warning for inaccurate filtering
 * Fix dEQP-VK.geometry.layered.2d_array.readback
 * Protected Memory allocation tests require compatible device
 * Only require geometryStreams feature in XFB query tests if needed
 * Fix transform feedback triangle strip verification
 * Fix dEQP-VK.api.image_clearing.*.clear_depth_stencil_image
 * Fix init in vktApiBufferMarkerTests.cpp
 * Fix use of pointer to stack allocated struct
Add VK_KHR_shader_non_semantic_info to ext list

VK-GL-CTS issue: 2241

Components: Vulkan, Framework


Change-Id: I1303a3bc9fac2dd09e0902c20f378b13816d1695
(cherry picked from commit 3ea0200411dcc5a190d9f68bc06939efe29d2f55)
2 files changed
tree: 6acafa9679a78dc1aa045fc4c03e5640d85b6797
  1. .github/
  2. android/
  3. data/
  4. doc/
  5. execserver/
  6. executor/
  7. external/
  8. framework/
  9. modules/
  10. scripts/
  11. targets/
  12. .editorconfig
  13. .gitignore
  14. .travis.yml
  17. CMakeLists.txt
  21. NOTICE
  22. OWNERS


This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.


Up-to-date documentation for the dEQP is available at Android Open Source Project site.

The .qpa logs generated by the conformance tests may contain embedded png images of the results. These can be viewed with the Cherry tool.

Khronos Vulkan Conformance Tests

This repository includes Khronos Vulkan CTS under external/vulkancts directory. For more information see Vulkan CTS README.

Khronos OpenGL / OpenGL ES Conformance Tests

This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts directory. For more information see OpenGL / OpenGL ES CTS README.

ANGLE for Android

ANGLE can be built for Android by following the instructions here.

The resulting ANGLE shared object libraries can be linked against and embedded into dEQP.apk with the --angle-path option. This will cause dEQP.apk to use the ANGLE libraries for OpenGL ES calls, rather than the native drivers.

An ABI must be specified and the directory structure containing the ANGLE shared objects must match it so the build system can find the correct *.so files.

Assuming ANGLE shared objects are generated into ~/chromium/src/out/Release/ and dEQP.apk will be generated with --abis arm64-v8a, issue the following commands:

cd ~/chromium/src/out/Release/
mkdir arm64-v8a && cd arm64-v8a
cp ../lib* .

The --angle-path ~/chromium/src/out/Release/ option can then be used to link against and embed the ANGLE shared object files. The full command would be:

python scripts/android/ --sdk <path to Android SDK> --ndk <path to Android NDK> --abis arm64-v8a --angle-path ~/chromium/src/out/Release/