| #ifndef _GLSTEXTURETESTUTIL_HPP |
| #define _GLSTEXTURETESTUTIL_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL (ES) Module |
| * ----------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Texture test utilities. |
| * |
| * About coordinates: |
| * + Quads consist of 2 triangles, rendered using explicit indices. |
| * + All TextureTestUtil functions and classes expect texture coordinates |
| * for quads to be specified in order (-1, -1), (-1, 1), (1, -1), (1, 1). |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tcuTexture.hpp" |
| #include "tcuSurface.hpp" |
| #include "tcuPixelFormat.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuTestContext.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuCompressedTexture.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuTexVerifierUtil.hpp" |
| |
| #include "gluShaderProgram.hpp" |
| #include "gluShaderUtil.hpp" |
| #include "gluTextureTestUtil.hpp" |
| |
| #include "deInt32.h" |
| |
| #include <map> |
| |
| namespace tcu |
| { |
| struct LookupPrecision; |
| struct LodPrecision; |
| struct TexComparePrecision; |
| } |
| |
| namespace deqp |
| { |
| namespace gls |
| { |
| namespace TextureTestUtil |
| { |
| |
| enum Program |
| { |
| PROGRAM_2D_FLOAT = 0, |
| PROGRAM_2D_INT, |
| PROGRAM_2D_UINT, |
| PROGRAM_2D_SHADOW, |
| |
| PROGRAM_2D_FLOAT_BIAS, |
| PROGRAM_2D_INT_BIAS, |
| PROGRAM_2D_UINT_BIAS, |
| PROGRAM_2D_SHADOW_BIAS, |
| |
| PROGRAM_1D_FLOAT, |
| PROGRAM_1D_INT, |
| PROGRAM_1D_UINT, |
| PROGRAM_1D_SHADOW, |
| |
| PROGRAM_1D_FLOAT_BIAS, |
| PROGRAM_1D_INT_BIAS, |
| PROGRAM_1D_UINT_BIAS, |
| PROGRAM_1D_SHADOW_BIAS, |
| |
| PROGRAM_CUBE_FLOAT, |
| PROGRAM_CUBE_INT, |
| PROGRAM_CUBE_UINT, |
| PROGRAM_CUBE_SHADOW, |
| |
| PROGRAM_CUBE_FLOAT_BIAS, |
| PROGRAM_CUBE_INT_BIAS, |
| PROGRAM_CUBE_UINT_BIAS, |
| PROGRAM_CUBE_SHADOW_BIAS, |
| |
| PROGRAM_1D_ARRAY_FLOAT, |
| PROGRAM_1D_ARRAY_INT, |
| PROGRAM_1D_ARRAY_UINT, |
| PROGRAM_1D_ARRAY_SHADOW, |
| |
| PROGRAM_2D_ARRAY_FLOAT, |
| PROGRAM_2D_ARRAY_INT, |
| PROGRAM_2D_ARRAY_UINT, |
| PROGRAM_2D_ARRAY_SHADOW, |
| |
| PROGRAM_3D_FLOAT, |
| PROGRAM_3D_INT, |
| PROGRAM_3D_UINT, |
| |
| PROGRAM_3D_FLOAT_BIAS, |
| PROGRAM_3D_INT_BIAS, |
| PROGRAM_3D_UINT_BIAS, |
| |
| PROGRAM_CUBE_ARRAY_FLOAT, |
| PROGRAM_CUBE_ARRAY_INT, |
| PROGRAM_CUBE_ARRAY_UINT, |
| PROGRAM_CUBE_ARRAY_SHADOW, |
| |
| PROGRAM_BUFFER_FLOAT, |
| PROGRAM_BUFFER_INT, |
| PROGRAM_BUFFER_UINT, |
| |
| PROGRAM_LAST |
| }; |
| |
| class ProgramLibrary |
| { |
| public: |
| ProgramLibrary (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision); |
| ~ProgramLibrary (void); |
| |
| glu::ShaderProgram* getProgram (Program program); |
| void clear (void); |
| |
| private: |
| ProgramLibrary (const ProgramLibrary& other); |
| ProgramLibrary& operator= (const ProgramLibrary& other); |
| |
| const glu::RenderContext& m_context; |
| tcu::TestLog& m_log; |
| glu::GLSLVersion m_glslVersion; |
| glu::Precision m_texCoordPrecision; |
| std::map<Program, glu::ShaderProgram*> m_programs; |
| }; |
| |
| class TextureRenderer |
| { |
| public: |
| TextureRenderer (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision); |
| ~TextureRenderer (void); |
| |
| void clear (void); //!< Frees allocated resources. Destructor will call clear() as well. |
| |
| void renderQuad (int texUnit, const float* texCoord, glu::TextureTestUtil::TextureType texType); |
| void renderQuad (int texUnit, const float* texCoord, const glu::TextureTestUtil::RenderParams& params); |
| |
| private: |
| TextureRenderer (const TextureRenderer& other); |
| TextureRenderer& operator= (const TextureRenderer& other); |
| |
| const glu::RenderContext& m_renderCtx; |
| tcu::TestLog& m_log; |
| ProgramLibrary m_programLibrary; |
| }; |
| |
| class RandomViewport |
| { |
| public: |
| int x; |
| int y; |
| int width; |
| int height; |
| |
| RandomViewport (const tcu::RenderTarget& renderTarget, int preferredWidth, int preferredHeight, deUint32 seed); |
| }; |
| |
| } // TextureTestUtil |
| } // gls |
| } // deqp |
| |
| #endif // _GLSTEXTURETESTUTIL_HPP |