blob: 9775c987f9152d321f101390614f66d776764780 [file] [log] [blame]
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
* Generated from Khronos GL API description (gl.xml) revision 9d534f9312e56c72df763207e449c6719576fd54.
*/
if (de::contains(extSet, "GL_KHR_blend_equation_advanced"))
{
gl->blendBarrier = (glBlendBarrierFunc) loader->get("glBlendBarrierKHR");
}
if (de::contains(extSet, "GL_KHR_debug"))
{
gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallbackKHR");
gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControlKHR");
gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsertKHR");
gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLogKHR");
gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabelKHR");
gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabelKHR");
gl->getPointerv = (glGetPointervFunc) loader->get("glGetPointervKHR");
gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabelKHR");
gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabelKHR");
gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroupKHR");
gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGroupKHR");
}
if (de::contains(extSet, "GL_EXT_robustness"))
{
gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatusEXT");
gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfvEXT");
gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformivEXT");
gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixelsEXT");
}
if (de::contains(extSet, "GL_KHR_robustness"))
{
gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatusKHR");
gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfvKHR");
gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformivKHR");
gl->getnUniformuiv = (glGetnUniformuivFunc) loader->get("glGetnUniformuivKHR");
gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixelsKHR");
}
if (de::contains(extSet, "GL_KHR_parallel_shader_compile"))
{
gl->maxShaderCompilerThreadsKHR = (glMaxShaderCompilerThreadsKHRFunc) loader->get("glMaxShaderCompilerThreadsKHR");
}
if (de::contains(extSet, "GL_EXT_tessellation_shader"))
{
gl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteriEXT");
}
if (de::contains(extSet, "GL_EXT_geometry_shader"))
{
gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTextureEXT");
}
if (de::contains(extSet, "GL_EXT_texture_buffer"))
{
gl->texBuffer = (glTexBufferFunc) loader->get("glTexBufferEXT");
gl->texBufferRange = (glTexBufferRangeFunc) loader->get("glTexBufferRangeEXT");
}
if (de::contains(extSet, "GL_EXT_primitive_bounding_box"))
{
gl->primitiveBoundingBox = (glPrimitiveBoundingBoxFunc) loader->get("glPrimitiveBoundingBoxEXT");
}
if (de::contains(extSet, "GL_EXT_clip_control"))
{
gl->clipControl = (glClipControlFunc) loader->get("glClipControlEXT");
}
if (de::contains(extSet, "GL_EXT_copy_image"))
{
gl->copyImageSubData = (glCopyImageSubDataFunc) loader->get("glCopyImageSubDataEXT");
}
if (de::contains(extSet, "GL_EXT_draw_buffers_indexed"))
{
gl->blendEquationSeparatei = (glBlendEquationSeparateiFunc) loader->get("glBlendEquationSeparateiEXT");
gl->blendEquationi = (glBlendEquationiFunc) loader->get("glBlendEquationiEXT");
gl->blendFuncSeparatei = (glBlendFuncSeparateiFunc) loader->get("glBlendFuncSeparateiEXT");
gl->blendFunci = (glBlendFunciFunc) loader->get("glBlendFunciEXT");
gl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaskiEXT");
gl->disablei = (glDisableiFunc) loader->get("glDisableiEXT");
gl->enablei = (glEnableiFunc) loader->get("glEnableiEXT");
gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnablediEXT");
}
if (de::contains(extSet, "GL_EXT_draw_elements_base_vertex"))
{
gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertexEXT");
gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertexEXT");
gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertexEXT");
gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertexEXT");
}
if (de::contains(extSet, "GL_EXT_texture_storage"))
{
gl->texStorage1D = (glTexStorage1DFunc) loader->get("glTexStorage1DEXT");
gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2DEXT");
gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3DEXT");
gl->textureStorage1DEXT = (glTextureStorage1DEXTFunc) loader->get("glTextureStorage1DEXT");
gl->textureStorage2DEXT = (glTextureStorage2DEXTFunc) loader->get("glTextureStorage2DEXT");
gl->textureStorage3DEXT = (glTextureStorage3DEXTFunc) loader->get("glTextureStorage3DEXT");
}
if (de::contains(extSet, "GL_EXT_texture_border_clamp"))
{
gl->getSamplerParameterIiv = (glGetSamplerParameterIivFunc) loader->get("glGetSamplerParameterIivEXT");
gl->getSamplerParameterIuiv = (glGetSamplerParameterIuivFunc) loader->get("glGetSamplerParameterIuivEXT");
gl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIivEXT");
gl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuivEXT");
gl->samplerParameterIiv = (glSamplerParameterIivFunc) loader->get("glSamplerParameterIivEXT");
gl->samplerParameterIuiv = (glSamplerParameterIuivFunc) loader->get("glSamplerParameterIuivEXT");
gl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIivEXT");
gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuivEXT");
}
if (de::contains(extSet, "GL_EXT_debug_marker"))
{
gl->insertEventMarkerEXT = (glInsertEventMarkerEXTFunc) loader->get("glInsertEventMarkerEXT");
gl->popGroupMarkerEXT = (glPopGroupMarkerEXTFunc) loader->get("glPopGroupMarkerEXT");
gl->pushGroupMarkerEXT = (glPushGroupMarkerEXTFunc) loader->get("glPushGroupMarkerEXT");
}
if (de::contains(extSet, "GL_EXT_polygon_offset_clamp"))
{
gl->polygonOffsetClamp = (glPolygonOffsetClampFunc) loader->get("glPolygonOffsetClampEXT");
}
if (de::contains(extSet, "GL_OES_EGL_image"))
{
gl->eglImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOESFunc) loader->get("glEGLImageTargetRenderbufferStorageOES");
gl->eglImageTargetTexture2DOES = (glEGLImageTargetTexture2DOESFunc) loader->get("glEGLImageTargetTexture2DOES");
}
if (de::contains(extSet, "GL_OES_texture_3D"))
{
gl->compressedTexImage3DOES = (glCompressedTexImage3DOESFunc) loader->get("glCompressedTexImage3DOES");
gl->compressedTexSubImage3DOES = (glCompressedTexSubImage3DOESFunc) loader->get("glCompressedTexSubImage3DOES");
gl->copyTexSubImage3DOES = (glCopyTexSubImage3DOESFunc) loader->get("glCopyTexSubImage3DOES");
gl->framebufferTexture3DOES = (glFramebufferTexture3DOESFunc) loader->get("glFramebufferTexture3DOES");
gl->texImage3DOES = (glTexImage3DOESFunc) loader->get("glTexImage3DOES");
gl->texSubImage3DOES = (glTexSubImage3DOESFunc) loader->get("glTexSubImage3DOES");
}
if (de::contains(extSet, "GL_OES_texture_storage_multisample_2d_array"))
{
gl->texStorage3DMultisample = (glTexStorage3DMultisampleFunc) loader->get("glTexStorage3DMultisampleOES");
}
if (de::contains(extSet, "GL_OES_sample_shading"))
{
gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
}
if (de::contains(extSet, "GL_OES_mapbuffer"))
{
gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointervOES");
gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBufferOES");
gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBufferOES");
}
if (de::contains(extSet, "GL_OES_vertex_array_object"))
{
gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArrayOES");
gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArraysOES");
gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArraysOES");
gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArrayOES");
}
if (de::contains(extSet, "GL_OES_viewport_array"))
{
gl->depthRangeArrayfvOES = (glDepthRangeArrayfvOESFunc) loader->get("glDepthRangeArrayfvOES");
gl->depthRangeIndexedfOES = (glDepthRangeIndexedfOESFunc) loader->get("glDepthRangeIndexedfOES");
gl->disablei = (glDisableiFunc) loader->get("glDisableiOES");
gl->enablei = (glEnableiFunc) loader->get("glEnableiOES");
gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_vOES");
gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnablediOES");
gl->scissorArrayv = (glScissorArrayvFunc) loader->get("glScissorArrayvOES");
gl->scissorIndexed = (glScissorIndexedFunc) loader->get("glScissorIndexedOES");
gl->scissorIndexedv = (glScissorIndexedvFunc) loader->get("glScissorIndexedvOES");
gl->viewportArrayv = (glViewportArrayvFunc) loader->get("glViewportArrayvOES");
gl->viewportIndexedf = (glViewportIndexedfFunc) loader->get("glViewportIndexedfOES");
gl->viewportIndexedfv = (glViewportIndexedfvFunc) loader->get("glViewportIndexedfvOES");
}
if (de::contains(extSet, "GL_NV_internalformat_sample_query"))
{
gl->getInternalformatSampleivNV = (glGetInternalformatSampleivNVFunc) loader->get("glGetInternalformatSampleivNV");
}
if (de::contains(extSet, "GL_OES_draw_elements_base_vertex"))
{
gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertexOES");
gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertexOES");
gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertexOES");
gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertexEXT");
}
if (de::contains(extSet, "GL_OVR_multiview"))
{
gl->framebufferTextureMultiviewOVR = (glFramebufferTextureMultiviewOVRFunc) loader->get("glFramebufferTextureMultiviewOVR");
}
if (de::contains(extSet, "GL_OVR_multiview_multisampled_render_to_texture"))
{
gl->framebufferTextureMultisampleMultiviewOVR = (glFramebufferTextureMultisampleMultiviewOVRFunc) loader->get("glFramebufferTextureMultisampleMultiviewOVR");
}