Vulkan CTS RC0

New tests:
 * Tests for VK_KHR_buffer_device_address

 * Bump timeout for the basic fence tests
 * Temporarily remove lines_wide tests
 * Do the 'from UNDEFINED' layout transition only on the first pass
 * Add two more formats with proper threshold values.
 * Extend rasterization testing, modify verification
 * Check memory model support in volatile atomic tests
 * Add feature checks to subgroups tests
 * Fix SFR swapchain test's implicit layout transitions
 * Apply the same relaxed precision fix for interface_blocks.* to basic_type.*
 * Remove verification of string bytes after null termination.
 * Fix cbuffer packing test
 * Re-align importing dedicated memory to spec
 * Add memory barrier to VK transform_feedback tests
 * Split descriptor set indexing render pass workload
 * Reduce dEQP-VK.pipeline.render_to_image allocs to within platform limits
Whitelist Vulkan CTS


Components: Vulkan

Change-Id: Ib46d2ea03898930641539bd0ad1cf657c2994aa4
1 file changed
tree: f4122e4eeb749474f3a088f665f100113ddea5d8
  1. .github/
  2. android/
  3. data/
  4. doc/
  5. execserver/
  6. executor/
  7. external/
  8. framework/
  9. modules/
  10. scripts/
  11. targets/
  12. .editorconfig
  13. .gitignore
  14. .travis.yml
  17. CMakeLists.txt
  21. NOTICE
  22. OWNERS


This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.


Up-to-date documentation for the dEQP is available at Android Open Source Project site.

The .qpa logs generated by the conformance tests may contain embedded png images of the results. These can be viewed with the Cherry tool.

Khronos Vulkan Conformance Tests

This repository includes Khronos Vulkan CTS under external/vulkancts directory. For more information see Vulkan CTS README.

Khronos OpenGL / OpenGL ES Conformance Tests

This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts directory. For more information see OpenGL / OpenGL ES CTS README.

ANGLE for Android

ANGLE can be built for Android by following the instructions here.

The resulting ANGLE shared object libraries can be linked against and embedded into dEQP.apk with the --angle-path option. This will cause dEQP.apk to use the ANGLE libraries for OpenGL ES calls, rather than the native drivers.

An ABI must be specified and the directory structure containing the ANGLE shared objects must match it so the build system can find the correct *.so files.

Assuming ANGLE shared objects are generated into ~/chromium/src/out/Release/ and dEQP.apk will be generated with --abis arm64-v8a, issue the following commands:

cd ~/chromium/src/out/Release/
mkdir arm64-v8a && cd arm64-v8a
cp ../lib* .

The --angle-path ~/chromium/src/out/Release/ option can then be used to link against and embed the ANGLE shared object files. The full command would be:

python scripts/android/ --sdk <path to Android SDK> --ndk <path to Android NDK> --abis arm64-v8a --angle-path ~/chromium/src/out/Release/