| # This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake |
| # files which are included with CMake 2.8.4 |
| # It has been altered for iOS development |
| |
| # Options: |
| # |
| # IOS_PLATFORM = OS (default) or SIMULATOR |
| # This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders |
| # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. |
| # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. |
| # |
| # CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder |
| # By default this location is automatcially chosen based on the IOS_PLATFORM value above. |
| # If set manually, it will override the default location and force the user of a particular Developer Platform |
| # |
| # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder |
| # By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. |
| # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. |
| # If set manually, this will force the use of a specific SDK version |
| |
| # Standard settings |
| set (CMAKE_SYSTEM_NAME Darwin) |
| set (CMAKE_SYSTEM_VERSION 1) |
| set (UNIX True) |
| set (APPLE True) |
| set (IOS True) |
| |
| # Required as of cmake 2.8.10 |
| set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) |
| |
| # Determine the cmake host system version so we know where to find the iOS SDKs |
| find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) |
| if (CMAKE_UNAME) |
| exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) |
| string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") |
| endif () |
| |
| # Force the compilers to gcc for iOS |
| include (CMakeForceCompiler) |
| CMAKE_FORCE_C_COMPILER ("clang" Clang) |
| CMAKE_FORCE_CXX_COMPILER ("clang++" Clang++) |
| |
| # Skip the platform compiler checks for cross compiling |
| set (CMAKE_CXX_COMPILER_WORKS TRUE) |
| set (CMAKE_C_COMPILER_WORKS TRUE) |
| |
| # All iOS/Darwin specific settings - some may be redundant |
| set (CMAKE_SHARED_LIBRARY_PREFIX "lib") |
| set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") |
| set (CMAKE_SHARED_MODULE_PREFIX "lib") |
| set (CMAKE_SHARED_MODULE_SUFFIX ".so") |
| set (CMAKE_MODULE_EXISTS 1) |
| set (CMAKE_DL_LIBS "") |
| |
| set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") |
| set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") |
| set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") |
| set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") |
| |
| # Hidden visibilty is required for cxx on iOS |
| set (CMAKE_C_FLAGS_INIT "") |
| set (CMAKE_CXX_FLAGS_INIT "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden") |
| |
| set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") |
| set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") |
| |
| set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) |
| set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") |
| set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") |
| set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") |
| set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") |
| set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") |
| |
| # hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree |
| # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache |
| # and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) |
| # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex |
| if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) |
| find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) |
| endif () |
| |
| # Setup iOS platform unless specified manually with IOS_PLATFORM |
| if (NOT DEFINED IOS_PLATFORM) |
| set (IOS_PLATFORM "OS") |
| endif () |
| set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") |
| |
| # Check the platform selection and setup for developer root |
| if (${IOS_PLATFORM} STREQUAL "OS") |
| set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") |
| |
| # This causes the installers to properly locate the output libraries |
| set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") |
| elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") |
| set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") |
| |
| # This causes the installers to properly locate the output libraries |
| set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") |
| else () |
| message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") |
| endif () |
| |
| # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT |
| # Note Xcode 4.3 changed the installation location, choose the most recent one available |
| set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") |
| set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") |
| if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) |
| if (EXISTS ${XCODE_POST_43_ROOT}) |
| set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) |
| elseif () |
| set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) |
| endif () |
| endif () |
| set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") |
| |
| # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT |
| if (NOT DEFINED CMAKE_IOS_SDK_ROOT) |
| file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") |
| if (_CMAKE_IOS_SDKS) |
| list (SORT _CMAKE_IOS_SDKS) |
| list (REVERSE _CMAKE_IOS_SDKS) |
| list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) |
| else () |
| message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") |
| endif () |
| message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") |
| endif () |
| set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") |
| |
| # Set the sysroot default to the most recent SDK |
| set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") |
| |
| # set the architecture for iOS |
| # NOTE: Currently both ARCHS_STANDARD_32_BIT and ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually |
| if (${IOS_PLATFORM} STREQUAL "OS") |
| set (IOS_ARCH armv7) |
| # set (IOS_ARCH armv6 armv7 armv7s) |
| set (DE_CPU "DE_CPU_ARM") |
| else (${IOS_PLATFORM} STREQUAL "SIMULATOR") |
| set (IOS_ARCH i386) |
| set (DE_CPU "DE_CPU_X86") |
| endif () |
| |
| set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") |
| |
| # Set the find root to the iOS developer roots and to user defined paths |
| set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") |
| |
| # default to searching for frameworks first |
| set (CMAKE_FIND_FRAMEWORK FIRST) |
| |
| # set up the default search directories for frameworks |
| set (CMAKE_SYSTEM_FRAMEWORK_PATH |
| ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks |
| ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks |
| ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks |
| ) |
| |
| # only search the iOS sdks, not the remainder of the host filesystem |
| set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) |
| set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) |
| set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) |
| |
| # dE Defines - DE_CPU is set earlier |
| set(DE_PTR_SIZE 4) |
| set(DE_OS "DE_OS_IOS") |
| set(DE_COMPILER "DE_COMPILER_CLANG") |