|tagger||Alexander Galazin <email@example.com>||Mon Sep 10 18:00:58 2018 +0200|
Vulkan CTS 22.214.171.124 New tests: * New tests for pointers as function parameters * Add tests for vkCmdClearColorImage on linear images * Cross-stage interface tests * Added test for unused framebuffer attachment * Added tests for incompatible render pass * Test discontiguous descriptor binding values * Add extra multiview tests * Add more component qualifier array tests for fragment outputs * Add OpVariable initialization tests * Added test for destroying pipeline object early * Added image blit tests with multi-part image lock * Add API info tests for YCbCr formats * Add tests for max fragment input component limit * Add AHardwareBuffer external memory test for format/usage flags. * Add tests for packed vertex formats * Added tests for rasterizer discard * Add tests for compute pipeline derivatives * Test cross invocation communication * Test omitting blend state with unused attachments * Add test for VK_EXT_shader_stencil_export * New tests for VK_NV_shader_subgroup_partitioned * Add SPIR-V tests for 16, 32 and 64-bit integers * Test copying data from/to tightly sized buffers * Add tests for render targets with write masks * Add test for dynamically indexing output variable components * Add AHardwareBuffer support to external memory tests * Add 16bit storage access chain tests * Add tests for 16-bit OpSwitch * Add SPIR-V tests for return values of atomic functions * Test using gl_Layer in Vertex and Tessellation shaders * Test OpTypeImage with different depth property values * Test copying data between compressed and uncompressed images * Add 16bit to 16bit StorageInputOutput16 tests * Fix image validation errors in SPIR-V tests * Add operation tests for 16-bit integers * Test using gl_ViewportIndex in tessellation shader * Add tests for freeing descriptor sets followed by pool reset * Add tests for checking YCbCr format enums in Vulkan 1.1 * Test viewport with zero height * Alignment tests of 16bit types in structs * Add missing SConvert, FConvert and UConvert tests * Create Compute tests for OpName * Create Graphics tests for OpName * Test updating set with an empty binding * Test discontiguous descriptor sets * Test creating device when out of host memory * Add operation tests for 64-bit integers * Extend some of the 16bit storage tests * Add sparse image support for pipeline multisample tests. * Extend multiview tests * Add test for specific depth stencil state * Test texture gather with separate sparse binding queue * Add tests for sparse compressed textures. * Subgroup tests: Using framebuffer in tess geometry tests * Add timestamp tests that use two command buffers * Test using a pipeline whose render pass has been destroyed * Add descriptor set layout lifetime tests * Depth/stencil multiview tests * Test for return values of vkGet *ProcAddr * Test QueueSubmit with null SubmitInfo and fence * Add tests for VK_EXT_post_depth_coverage * Add tests for OpSwitch operator * Test using gl_ViewportIndex in a vertex shader * Test waiting for fences without waitAll * Test push constant ranges with overlapping shader stages * Fix test with invalid viewport size * Test pipeline layout lifetime * Add pipeline cache corner cases * Add test for VkSetHdrMetadata * Tests for layered resolve attachments * Test creating empty descriptor set layouts * Extend coverage in subgroups: vote, builtinMaskVar * Add tests for vkGetDeviceQueue2 * Robust buffer access through variable pointers * Added pipeline creation test matching a crashing layer test * Extend combined image sampler tests * Add tests for texture *ClampARB and sparseTexture *ClampARB. Improvements: * Added shader cache to speed up runtime * Improve wsi.incremental_present.* for low memory * Ensure that SPIR-V Headers are always present * Use NDK's CMake toolchain for NDK r15+ * Drop support for NDK r11 * Add option to embed validation layers in Android package * Log SPIR-V dissasembly when validation fails * Compile shaders for 1.0-compatible tests as SPIRV 1.0, not max supported * Enable shader cache by default * MacOS WSI test support * Integrated SPIRV-Tools-opt to conformance test * AHardwareBuffer make the system API dynamic * Add more context for SPIR-V build log outputs. * Use utility function for VkViewport and VkRect2D creation * Use common utility function for render pass creation * Use common utility function for graphics pipeline creation * Use common utility function for render pass begin and end * Use common utility function for command buffer begin and end * Use common utility function for queue submit and wait * Added optimization avoiding shader disassembly Fixes: * Remove unconditional depth_clamping * Vulkan AHB - fix incorrect structure definition * Fix copy/paste errors in opundef assembly tests * Remove broken/redundant barrier for multiview depth/stencil readback * Fixes geometry shader invocation dependency * Removed cache info from logged shaderstrings * Incorrect pipeline barrier in multiview.multisample.* * Fix build when SPIRV-Tools is not present * Invalidate memory in draw tests * Request queue with sparse support only when needed * Don't fail DisplayPlaneProperties2 with no display * Fix 8bit uniform buffers arrays strides * Fix memory allocation tests * Allow two images worth of alignment slop in protected heap * Protected memory image access tests not flushing staging buffer * Remove an unneded type qualifier * gl_PrimitiveIDIn tests have sketchy loop bounds. * Drop linear filter requirement from YCbCr tests * Fix 8bit storage spir-v tests * Allowed device extensions list is missing entry * Don't assume sampling is allowed on linear-tiled YCbCr * Fix invalid block layouts * Use local binding for renderImage layout change * Memory binding tests not invaidating host memory before results check. * Made glsl loop tests a bit more robust * Fix validation errors in synchronization tests * Fix multiview mutlisample tests * Fix barriers in dEQP-VK.api.fill_and_update_buffer.* * Add missing self-dependency in color->input self-dep tests * Account for noncoherent atom size in renderpass memory flush * Remove spurious TS/GS stage bits from renderpass test barriers * Fix image blit mirrored comparisons * Remove one copy of the ballot test source * Fix barrier and invalidation of the fill_buffer readback * Require geometry shader in multisample resolve * Added more early-out hardware support checks * Fix check for 16-bit extension for 16-bit conversion functions. * Fix improper use of vkCmdWaitEvents * dEQP-VK.renderpass.sparserendertarget: bind metadata * Emit defined positions from tessellation shader in subgroups tests. * Use default device for sparse binding tests. * Allow fp16 denorm inputs to be flushed to zero. * Fix validation errors in draw tests * Fix protected memory buffer tests to do proper operation * Fix UConvert validation error in mul_sdiv tests * Multiview: do not use inline renderpass with secondary command buffers * Fix pipeline barrier for clearing multiview attachment * Clear all Views of Framebuffer Attachment to reference background color * Fix validation errors in image tests * Randomize image layout in renderpass attachment allocation test * Check ballot requirement in subgroup basic tests * Fix logging issues when shader cache is enabled * Skip shader compile on unsupported ycbcr tests * Require extension for the deviceFeatures2 test * Require protectedMemory feature for non-zero queue create flags * Fix resource buffers used for the Op?Convert graphics tests * Use the subgroups 'supportedCheck' helpers * Fix stack overflow on vkGetPhysicalDeviceSparseImageFormatProperties * Request proper features in spirv_asembly tests * Fix use of sparse binding queue on default context * UnpackHalf2x16: consistent subnormal 16bit values * Fix validation errors in pipeline tests * Fix invalid command pool create flag in image tests * Fix invalid memory scope in SPIR-V tests * Allow pop-free behavior in line clipping tests * Validation errors fix in copying 3d images * Don't run sparse texture tests if format isn't sparse supported * Fix validation errors in image clearing tests * Fix: Remove workaround nonCoherentAtomSize * Account for differences in nan with fp16 comparison * Fix wrong layout used in vkCmdImageResolve * Use framebuffer with a compatible render pass * Fix invalid memory semantics in barrier tests * Use default device for spir-v assembly tests * Fixed color bias and scale for BC4-5 tests * Removed incompatible render pass test * Remove max expected query result in pipeline statistics tests * Fix subpixel precision for line geometry generation * Fix issues in ProtectedMemCopyBufferToImage * Handle denorm flush to negative zero in unpackhalf2x16 tests. * Fixes tessellation triangle check * Reduces percentage of heap used in memory tests
|author||Alexander Galazin <firstname.lastname@example.org>||Thu Sep 06 18:35:42 2018 +0200|
|committer||Alexander Galazin <email@example.com>||Thu Sep 06 18:38:42 2018 +0200|
Merge vk-gl-cts/vulkan-cts-1.1.1 into vk-gl-cts/vulkan-cts-1.1.2 Change-Id: If13d31edfaa41aab48bbca57024722276b86a511
This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.
Up-to-date documentation for the dEQP is available at Android Open Source Project site.
This repository includes Khronos Vulkan CTS under
external/vulkancts directory. For more information see Vulkan CTS README.
This repository includes Khronos OpenGL / OpenGL ES CTS under
external/openglcts directory. For more information see OpenGL / OpenGL ES CTS README.