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#ifndef _GLSUNIFORMBLOCKCASE_HPP
#define _GLSUNIFORMBLOCKCASE_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Uniform block tests.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuTestCase.hpp"
#include "gluShaderUtil.hpp"
namespace glu
{
class RenderContext;
}
namespace deqp
{
namespace gls
{
// Uniform block details.
namespace ub
{
enum UniformFlags
{
PRECISION_LOW = (1<<0),
PRECISION_MEDIUM = (1<<1),
PRECISION_HIGH = (1<<2),
PRECISION_MASK = PRECISION_LOW|PRECISION_MEDIUM|PRECISION_HIGH,
LAYOUT_SHARED = (1<<3),
LAYOUT_PACKED = (1<<4),
LAYOUT_STD140 = (1<<5),
LAYOUT_ROW_MAJOR = (1<<6),
LAYOUT_COLUMN_MAJOR = (1<<7), //!< \note Lack of both flags means column-major matrix.
LAYOUT_MASK = LAYOUT_SHARED|LAYOUT_PACKED|LAYOUT_STD140|LAYOUT_ROW_MAJOR|LAYOUT_COLUMN_MAJOR,
DECLARE_VERTEX = (1<<8),
DECLARE_FRAGMENT = (1<<9),
DECLARE_BOTH = DECLARE_VERTEX|DECLARE_FRAGMENT,
UNUSED_VERTEX = (1<<10), //!< Uniform or struct member is not read in vertex shader.
UNUSED_FRAGMENT = (1<<11), //!< Uniform or struct member is not read in fragment shader.
UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT
};
// \todo [2012-07-25 pyry] Use glu::VarType.
class StructType;
class VarType
{
public:
VarType (void);
VarType (const VarType& other);
VarType (glu::DataType basicType, deUint32 flags);
VarType (const VarType& elementType, int arraySize);
explicit VarType (const StructType* structPtr);
~VarType (void);
bool isBasicType (void) const { return m_type == TYPE_BASIC; }
bool isArrayType (void) const { return m_type == TYPE_ARRAY; }
bool isStructType (void) const { return m_type == TYPE_STRUCT; }
deUint32 getFlags (void) const { return m_flags; }
glu::DataType getBasicType (void) const { return m_data.basicType; }
const VarType& getElementType (void) const { return *m_data.array.elementType; }
int getArraySize (void) const { return m_data.array.size; }
const StructType& getStruct (void) const { return *m_data.structPtr; }
VarType& operator= (const VarType& other);
private:
enum Type
{
TYPE_BASIC,
TYPE_ARRAY,
TYPE_STRUCT,
TYPE_LAST
};
Type m_type;
deUint32 m_flags;
union Data
{
glu::DataType basicType;
struct
{
VarType* elementType;
int size;
} array;
const StructType* structPtr;
Data (void)
{
array.elementType = DE_NULL;
array.size = 0;
};
} m_data;
};
class StructMember
{
public:
StructMember (const char* name, const VarType& type, deUint32 flags) : m_name(name), m_type(type), m_flags(flags) {}
StructMember (void) : m_flags(0) {}
const char* getName (void) const { return m_name.c_str(); }
const VarType& getType (void) const { return m_type; }
deUint32 getFlags (void) const { return m_flags; }
private:
std::string m_name;
VarType m_type;
deUint32 m_flags;
};
class StructType
{
public:
typedef std::vector<StructMember>::iterator Iterator;
typedef std::vector<StructMember>::const_iterator ConstIterator;
StructType (const char* typeName) : m_typeName(typeName) {}
~StructType (void) {}
const char* getTypeName (void) const { return m_typeName.empty() ? DE_NULL : m_typeName.c_str(); }
inline Iterator begin (void) { return m_members.begin(); }
inline ConstIterator begin (void) const { return m_members.begin(); }
inline Iterator end (void) { return m_members.end(); }
inline ConstIterator end (void) const { return m_members.end(); }
void addMember (const char* name, const VarType& type, deUint32 flags = 0);
private:
std::string m_typeName;
std::vector<StructMember> m_members;
};
class Uniform
{
public:
Uniform (const char* name, const VarType& type, deUint32 flags = 0);
const char* getName (void) const { return m_name.c_str(); }
const VarType& getType (void) const { return m_type; }
deUint32 getFlags (void) const { return m_flags; }
private:
std::string m_name;
VarType m_type;
deUint32 m_flags;
};
class UniformBlock
{
public:
typedef std::vector<Uniform>::iterator Iterator;
typedef std::vector<Uniform>::const_iterator ConstIterator;
UniformBlock (const char* blockName);
const char* getBlockName (void) const { return m_blockName.c_str(); }
const char* getInstanceName (void) const { return m_instanceName.empty() ? DE_NULL : m_instanceName.c_str(); }
bool isArray (void) const { return m_arraySize > 0; }
int getArraySize (void) const { return m_arraySize; }
deUint32 getFlags (void) const { return m_flags; }
void setInstanceName (const char* name) { m_instanceName = name; }
void setFlags (deUint32 flags) { m_flags = flags; }
void setArraySize (int arraySize) { m_arraySize = arraySize; }
void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
inline Iterator begin (void) { return m_uniforms.begin(); }
inline ConstIterator begin (void) const { return m_uniforms.begin(); }
inline Iterator end (void) { return m_uniforms.end(); }
inline ConstIterator end (void) const { return m_uniforms.end(); }
private:
std::string m_blockName;
std::string m_instanceName;
std::vector<Uniform> m_uniforms;
int m_arraySize; //!< Array size or 0 if not interface block array.
deUint32 m_flags;
};
class ShaderInterface
{
public:
ShaderInterface (void);
~ShaderInterface (void);
StructType& allocStruct (const char* name);
const StructType* findStruct (const char* name) const;
void getNamedStructs (std::vector<const StructType*>& structs) const;
UniformBlock& allocBlock (const char* name);
int getNumUniformBlocks (void) const { return (int)m_uniformBlocks.size(); }
const UniformBlock& getUniformBlock (int ndx) const { return *m_uniformBlocks[ndx]; }
private:
std::vector<StructType*> m_structs;
std::vector<UniformBlock*> m_uniformBlocks;
};
class UniformLayout;
} // ub
class UniformBlockCase : public tcu::TestCase
{
public:
enum BufferMode
{
BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks.
BUFFERMODE_PER_BLOCK, //!< Per-block buffers
BUFFERMODE_LAST
};
UniformBlockCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode);
~UniformBlockCase (void);
IterateResult iterate (void);
protected:
bool compareStd140Blocks (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const;
bool compareSharedBlocks (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const;
bool compareTypes (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const;
bool checkLayoutIndices (const ub::UniformLayout& layout) const;
bool checkLayoutBounds (const ub::UniformLayout& layout) const;
bool checkIndexQueries (deUint32 program, const ub::UniformLayout& layout) const;
bool render (deUint32 program) const;
glu::RenderContext& m_renderCtx;
glu::GLSLVersion m_glslVersion;
BufferMode m_bufferMode;
ub::ShaderInterface m_interface;
};
} // gls
} // deqp
#endif // _GLSUNIFORMBLOCKCASE_HPP