blob: e574c1af03a2bcc11590715fe9512e5a59a8cefe [file] [log] [blame]
#ifndef _GLUSTRUTIL_HPP
#define _GLUSTRUTIL_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief OpenGL value to string utilities.
*//*--------------------------------------------------------------------*/
#include "gluDefs.hpp"
#include "gluRenderContext.hpp"
#include "tcuFormatUtil.hpp"
namespace glu
{
// Internal format utilities.
namespace detail
{
class EnumPointerFmt
{
public:
typedef const char* (*GetEnumNameFunc) (int value);
const deUint32* const value;
const deUint32 size;
const GetEnumNameFunc getName;
EnumPointerFmt (const deUint32* value_, deUint32 size_, GetEnumNameFunc getName_) : value(value_), size(size_), getName(getName_) {}
};
class BooleanPointerFmt
{
public:
const deUint8* const value;
const deUint32 size;
BooleanPointerFmt (const deUint8* value_, deUint32 size_) : value(value_), size(size_) {}
};
class TextureUnitStr
{
public:
const deUint32 texUnit;
TextureUnitStr (deUint32 texUnit_) : texUnit(texUnit_) {}
};
class TextureParameterValueStr
{
public:
const deUint32 param;
const int value;
TextureParameterValueStr (deUint32 param_, int value_) : param(param_), value(value_) {}
};
std::ostream& operator<< (std::ostream& str, const TextureUnitStr& unitStr);
std::ostream& operator<< (std::ostream& str, const TextureParameterValueStr& valueStr);
std::ostream& operator<< (std::ostream& str, const BooleanPointerFmt& fmt);
std::ostream& operator<< (std::ostream& str, const EnumPointerFmt& fmt);
} // detail
inline detail::EnumPointerFmt getEnumPointerStr (const deUint32* value, deInt32 size, detail::EnumPointerFmt::GetEnumNameFunc getName)
{
return detail::EnumPointerFmt(value, (deUint32)de::max(0, size), getName);
}
inline detail::BooleanPointerFmt getBooleanPointerStr (const deUint8* value, deInt32 size)
{
return detail::BooleanPointerFmt(value, (deUint32)de::max(0, size));
}
inline detail::TextureUnitStr getTextureUnitStr (deUint32 unit) { return detail::TextureUnitStr(unit); }
inline detail::TextureParameterValueStr getTextureParameterValueStr (deUint32 param, int value) { return detail::TextureParameterValueStr(param, value); }
detail::EnumPointerFmt getInvalidateAttachmentStr (const deUint32* attachments, int numAttachments);
std::ostream& operator<< (std::ostream& str, ApiType apiType);
std::ostream& operator<< (std::ostream& str, ContextType contextType);
// prevent implicit conversions from bool to int.
//
// While it is well-defined that (int)true == GL_TRUE and (int)false == GL_FALSE,
// using these functions to convert non-GL-types suggests a that the calling code is
// mixing and matching GLboolean and bool types which may not be safe.
//
// \note return value is void to prevent compilation. Otherwise this would only break linking.
void getBooleanPointerStr (const bool* value, deInt32 size); // delete
void getBooleanStr (bool); // delete
void getBooleanName (bool); // delete
#include "gluStrUtilPrototypes.inl"
} // glu
#endif // _GLUSTRUTIL_HPP