blob: 6e5dbc44a75ae0790e40341f1e39a24a181b37e5 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program Random Shader Generator
* ----------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Name Allocator.
*//*--------------------------------------------------------------------*/
#include "rsgNameAllocator.hpp"
namespace rsg
{
NameAllocator::NameAllocator (void)
: m_nextName(1)
{
}
NameAllocator::~NameAllocator (void)
{
}
inline std::string nameNdxToStr (deUint32 name)
{
std::string str = "";
deUint32 alphabetLen = 'z' - 'a' + 1;
while (name > alphabetLen)
{
str.insert(str.begin(), (char)('a' + ((name-1)%alphabetLen)));
name = ((name-1) / alphabetLen);
}
str.insert(str.begin(), (char)('a' + (name%(alphabetLen+1)) - 1));
return str;
}
std::string NameAllocator::allocate (void)
{
DE_ASSERT(m_nextName != 0);
return nameNdxToStr(m_nextName++);
}
} // rsg