| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Mipmapping tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fTextureMipmapTests.hpp" |
| |
| #include "glsTextureTestUtil.hpp" |
| #include "gluTexture.hpp" |
| #include "gluTextureUtil.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuMatrix.hpp" |
| #include "tcuMatrixUtil.hpp" |
| #include "tcuTexLookupVerifier.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "deStringUtil.hpp" |
| #include "deRandom.hpp" |
| #include "deString.h" |
| #include "glwFunctions.hpp" |
| #include "glwEnums.hpp" |
| |
| using std::vector; |
| using std::string; |
| using namespace deqp::gls; |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| |
| using std::string; |
| using std::vector; |
| using tcu::TestLog; |
| using tcu::Vec2; |
| using tcu::Vec3; |
| using tcu::Vec4; |
| using tcu::IVec4; |
| using namespace gls::TextureTestUtil; |
| using namespace glu::TextureTestUtil; |
| |
| static float getMinLodForCell (int cellNdx) |
| { |
| static const float s_values[] = |
| { |
| 1.0f, |
| 3.5f, |
| 2.0f, |
| -2.0f, |
| 0.0f, |
| 3.0f, |
| 10.0f, |
| 4.8f, |
| 5.8f, |
| 5.7f, |
| -1.9f, |
| 4.0f, |
| 6.5f, |
| 7.1f, |
| -1e10, |
| 1000.f |
| }; |
| return s_values[cellNdx % DE_LENGTH_OF_ARRAY(s_values)]; |
| } |
| |
| static float getMaxLodForCell (int cellNdx) |
| { |
| static const float s_values[] = |
| { |
| 0.0f, |
| 0.2f, |
| 0.7f, |
| 0.4f, |
| 1.3f, |
| 0.0f, |
| 0.5f, |
| 1.2f, |
| -2.0f, |
| 1.0f, |
| 0.1f, |
| 0.3f, |
| 2.7f, |
| 1.2f, |
| 10.0f, |
| -1000.f, |
| 1e10f |
| }; |
| return s_values[cellNdx % DE_LENGTH_OF_ARRAY(s_values)]; |
| } |
| |
| enum CoordType |
| { |
| COORDTYPE_BASIC, //!< texCoord = translateScale(position). |
| COORDTYPE_BASIC_BIAS, //!< Like basic, but with bias values. |
| COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). |
| COORDTYPE_PROJECTED, //!< Projected coordinates, w != 1 |
| |
| COORDTYPE_LAST |
| }; |
| |
| // Texture2DMipmapCase |
| |
| class Texture2DMipmapCase : public tcu::TestCase |
| { |
| public: |
| |
| Texture2DMipmapCase (tcu::TestContext& testCtx, |
| glu::RenderContext& renderCtx, |
| const glu::ContextInfo& renderCtxInfo, |
| const char* name, |
| const char* desc, |
| CoordType coordType, |
| deUint32 minFilter, |
| deUint32 wrapS, |
| deUint32 wrapT, |
| deUint32 format, |
| deUint32 dataType, |
| int width, |
| int height); |
| ~Texture2DMipmapCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| Texture2DMipmapCase (const Texture2DMipmapCase& other); |
| Texture2DMipmapCase& operator= (const Texture2DMipmapCase& other); |
| |
| glu::RenderContext& m_renderCtx; |
| const glu::ContextInfo& m_renderCtxInfo; |
| |
| CoordType m_coordType; |
| deUint32 m_minFilter; |
| deUint32 m_wrapS; |
| deUint32 m_wrapT; |
| deUint32 m_format; |
| deUint32 m_dataType; |
| int m_width; |
| int m_height; |
| |
| glu::Texture2D* m_texture; |
| TextureRenderer m_renderer; |
| }; |
| |
| Texture2DMipmapCase::Texture2DMipmapCase (tcu::TestContext& testCtx, |
| glu::RenderContext& renderCtx, |
| const glu::ContextInfo& renderCtxInfo, |
| const char* name, |
| const char* desc, |
| CoordType coordType, |
| deUint32 minFilter, |
| deUint32 wrapS, |
| deUint32 wrapT, |
| deUint32 format, |
| deUint32 dataType, |
| int width, |
| int height) |
| : TestCase (testCtx, name, desc) |
| , m_renderCtx (renderCtx) |
| , m_renderCtxInfo (renderCtxInfo) |
| , m_coordType (coordType) |
| , m_minFilter (minFilter) |
| , m_wrapS (wrapS) |
| , m_wrapT (wrapT) |
| , m_format (format) |
| , m_dataType (dataType) |
| , m_width (width) |
| , m_height (height) |
| , m_texture (DE_NULL) |
| , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| Texture2DMipmapCase::~Texture2DMipmapCase (void) |
| { |
| deinit(); |
| } |
| |
| void Texture2DMipmapCase::init (void) |
| { |
| if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0) |
| throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config"); |
| |
| m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); |
| |
| int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; |
| |
| // Fill texture with colored grid. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| deUint32 step = 0xff / (numLevels-1); |
| deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); |
| deUint32 dec = 0xff - inc; |
| deUint32 rgb = (inc << 16) | (dec << 8) | 0xff; |
| deUint32 color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel(levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); |
| } |
| } |
| |
| void Texture2DMipmapCase::deinit (void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| static void getBasicTexCoord2D (std::vector<float>& dst, int cellNdx) |
| { |
| static const struct |
| { |
| Vec2 bottomLeft; |
| Vec2 topRight; |
| } s_basicCoords[] = |
| { |
| { Vec2(-0.1f, 0.1f), Vec2( 0.8f, 1.0f) }, |
| { Vec2(-0.3f, -0.6f), Vec2( 0.7f, 0.4f) }, |
| { Vec2(-0.3f, 0.6f), Vec2( 0.7f, -0.9f) }, |
| { Vec2(-0.8f, 0.6f), Vec2( 0.7f, -0.9f) }, |
| |
| { Vec2(-0.5f, -0.5f), Vec2( 1.5f, 1.5f) }, |
| { Vec2( 1.0f, -1.0f), Vec2(-1.3f, 1.0f) }, |
| { Vec2( 1.2f, -1.0f), Vec2(-1.3f, 1.6f) }, |
| { Vec2( 2.2f, -1.1f), Vec2(-1.3f, 0.8f) }, |
| |
| { Vec2(-1.5f, 1.6f), Vec2( 1.7f, -1.4f) }, |
| { Vec2( 2.0f, 1.6f), Vec2( 2.3f, -1.4f) }, |
| { Vec2( 1.3f, -2.6f), Vec2(-2.7f, 2.9f) }, |
| { Vec2(-0.8f, -6.6f), Vec2( 6.0f, -0.9f) }, |
| |
| { Vec2( -8.0f, 9.0f), Vec2( 8.3f, -7.0f) }, |
| { Vec2(-16.0f, 10.0f), Vec2( 18.3f, 24.0f) }, |
| { Vec2( 30.2f, 55.0f), Vec2(-24.3f, -1.6f) }, |
| { Vec2(-33.2f, 64.1f), Vec2( 32.1f, -64.1f) }, |
| }; |
| |
| DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords))); |
| |
| const Vec2& bottomLeft = s_basicCoords[cellNdx].bottomLeft; |
| const Vec2& topRight = s_basicCoords[cellNdx].topRight; |
| |
| computeQuadTexCoord2D(dst, bottomLeft, topRight); |
| } |
| |
| static void getAffineTexCoord2D (std::vector<float>& dst, int cellNdx) |
| { |
| // Use basic coords as base. |
| getBasicTexCoord2D(dst, cellNdx); |
| |
| // Rotate based on cell index. |
| float angle = 2.0f*DE_PI * ((float)cellNdx / 16.0f); |
| tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); |
| |
| // Second and third row are sheared. |
| float shearX = de::inRange(cellNdx, 4, 11) ? (float)(15-cellNdx) / 16.0f : 0.0f; |
| tcu::Mat2 shearMatrix = tcu::shearMatrix(tcu::Vec2(shearX, 0.0f)); |
| |
| tcu::Mat2 transform = rotMatrix * shearMatrix; |
| Vec2 p0 = transform * Vec2(dst[0], dst[1]); |
| Vec2 p1 = transform * Vec2(dst[2], dst[3]); |
| Vec2 p2 = transform * Vec2(dst[4], dst[5]); |
| Vec2 p3 = transform * Vec2(dst[6], dst[7]); |
| |
| dst[0] = p0.x(); dst[1] = p0.y(); |
| dst[2] = p1.x(); dst[3] = p1.y(); |
| dst[4] = p2.x(); dst[5] = p2.y(); |
| dst[6] = p3.x(); dst[7] = p3.y(); |
| } |
| |
| Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| |
| const tcu::Texture2D& refTexture = m_texture->getRefTexture(); |
| |
| const deUint32 magFilter = GL_NEAREST; |
| const int texWidth = refTexture.getWidth(); |
| const int texHeight = refTexture.getHeight(); |
| const int defViewportWidth = texWidth*4; |
| const int defViewportHeight = texHeight*4; |
| |
| const RandomViewport viewport (m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName())); |
| ReferenceParams sampleParams (TEXTURETYPE_2D); |
| vector<float> texCoord; |
| |
| const bool isProjected = m_coordType == COORDTYPE_PROJECTED; |
| const bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; |
| |
| tcu::Surface renderedFrame (viewport.width, viewport.height); |
| |
| // Viewport is divided into 4x4 grid. |
| int gridWidth = 4; |
| int gridHeight = 4; |
| int cellWidth = viewport.width / gridWidth; |
| int cellHeight = viewport.height / gridHeight; |
| |
| // Bail out if rendertarget is too small. |
| if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2) |
| throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); |
| |
| // Sampling parameters. |
| sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); |
| sampleParams.samplerType = glu::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat()); |
| sampleParams.flags = (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0); |
| sampleParams.lodMode = LODMODE_EXACT; // Use ideal lod. |
| |
| // Upload texture data. |
| m_texture->upload(); |
| |
| // Bind gradient texture and setup sampler parameters. |
| gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Bias values. |
| static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f }; |
| |
| // Projection values. |
| static const Vec4 s_projections[] = |
| { |
| Vec4(1.2f, 1.0f, 0.7f, 1.0f), |
| Vec4(1.3f, 0.8f, 0.6f, 2.0f), |
| Vec4(0.8f, 1.0f, 1.7f, 0.6f), |
| Vec4(1.2f, 1.0f, 1.7f, 1.5f) |
| }; |
| |
| // Render cells. |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth*gridX; |
| const int curY = cellHeight*gridY; |
| const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; |
| const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; |
| const int cellNdx = gridY*gridWidth + gridX; |
| |
| // Compute texcoord. |
| switch (m_coordType) |
| { |
| case COORDTYPE_BASIC_BIAS: // Fall-through. |
| case COORDTYPE_PROJECTED: |
| case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; |
| case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; |
| default: DE_ASSERT(DE_FALSE); |
| } |
| |
| if (isProjected) |
| sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| |
| if (useLodBias) |
| sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| |
| // Render with GL. |
| gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], sampleParams); |
| } |
| } |
| |
| // Read result. |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); |
| |
| // Compare and log. |
| { |
| const tcu::PixelFormat& pixelFormat = m_renderCtx.getRenderTarget().getPixelFormat(); |
| const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; |
| tcu::Surface referenceFrame (viewport.width, viewport.height); |
| tcu::Surface errorMask (viewport.width, viewport.height); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| int numFailedPixels = 0; |
| |
| lookupPrec.coordBits = tcu::IVec3(20, 20, 0); |
| lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. |
| lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); |
| lookupPrec.colorMask = getCompareMask(pixelFormat); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = isProjected ? 6 : 8; |
| |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth*gridX; |
| const int curY = cellHeight*gridY; |
| const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; |
| const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; |
| const int cellNdx = gridY*gridWidth + gridX; |
| |
| // Compute texcoord. |
| switch (m_coordType) |
| { |
| case COORDTYPE_BASIC_BIAS: // Fall-through. |
| case COORDTYPE_PROJECTED: |
| case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; |
| case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; |
| default: DE_ASSERT(DE_FALSE); |
| } |
| |
| if (isProjected) |
| sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| |
| if (useLodBias) |
| sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| |
| // Render ideal result |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), |
| refTexture, &texCoord[0], sampleParams); |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), |
| m_texture->getRefTexture(), &texCoord[0], sampleParams, |
| lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| // TextureCubeMipmapCase |
| |
| class TextureCubeMipmapCase : public tcu::TestCase |
| { |
| public: |
| |
| TextureCubeMipmapCase (tcu::TestContext& testCtx, |
| glu::RenderContext& renderCtx, |
| const glu::ContextInfo& renderCtxInfo, |
| const char* name, |
| const char* desc, |
| CoordType coordType, |
| deUint32 minFilter, |
| deUint32 wrapS, |
| deUint32 wrapT, |
| deUint32 format, |
| deUint32 dataType, |
| int size); |
| ~TextureCubeMipmapCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| TextureCubeMipmapCase (const TextureCubeMipmapCase& other); |
| TextureCubeMipmapCase& operator= (const TextureCubeMipmapCase& other); |
| |
| glu::RenderContext& m_renderCtx; |
| const glu::ContextInfo& m_renderCtxInfo; |
| |
| CoordType m_coordType; |
| deUint32 m_minFilter; |
| deUint32 m_wrapS; |
| deUint32 m_wrapT; |
| deUint32 m_format; |
| deUint32 m_dataType; |
| int m_size; |
| |
| glu::TextureCube* m_texture; |
| TextureRenderer m_renderer; |
| }; |
| |
| TextureCubeMipmapCase::TextureCubeMipmapCase (tcu::TestContext& testCtx, |
| glu::RenderContext& renderCtx, |
| const glu::ContextInfo& renderCtxInfo, |
| const char* name, |
| const char* desc, |
| CoordType coordType, |
| deUint32 minFilter, |
| deUint32 wrapS, |
| deUint32 wrapT, |
| deUint32 format, |
| deUint32 dataType, |
| int size) |
| : TestCase (testCtx, name, desc) |
| , m_renderCtx (renderCtx) |
| , m_renderCtxInfo (renderCtxInfo) |
| , m_coordType (coordType) |
| , m_minFilter (minFilter) |
| , m_wrapS (wrapS) |
| , m_wrapT (wrapT) |
| , m_format (format) |
| , m_dataType (dataType) |
| , m_size (size) |
| , m_texture (DE_NULL) |
| , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| TextureCubeMipmapCase::~TextureCubeMipmapCase (void) |
| { |
| deinit(); |
| } |
| |
| void TextureCubeMipmapCase::init (void) |
| { |
| if (m_coordType == COORDTYPE_PROJECTED && m_renderCtx.getRenderTarget().getNumSamples() > 0) |
| throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config"); |
| |
| m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size); |
| |
| int numLevels = deLog2Floor32(m_size)+1; |
| |
| // Fill texture with colored grid. |
| for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) |
| { |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| deUint32 step = 0xff / (numLevels-1); |
| deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); |
| deUint32 dec = 0xff - inc; |
| deUint32 rgb = 0; |
| |
| switch (faceNdx) |
| { |
| case 0: rgb = (inc << 16) | (dec << 8) | 255; break; |
| case 1: rgb = (255 << 16) | (inc << 8) | dec; break; |
| case 2: rgb = (dec << 16) | (255 << 8) | inc; break; |
| case 3: rgb = (dec << 16) | (inc << 8) | 255; break; |
| case 4: rgb = (255 << 16) | (dec << 8) | inc; break; |
| case 5: rgb = (inc << 16) | (255 << 8) | dec; break; |
| } |
| |
| deUint32 color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(color).toVec()); |
| } |
| } |
| } |
| |
| void TextureCubeMipmapCase::deinit (void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height) |
| { |
| const int minWidth = 8; |
| const int minHeight = 8; |
| |
| bool partition = rnd.getFloat() > 0.4f; |
| bool partitionX = partition && width > minWidth && rnd.getBool(); |
| bool partitionY = partition && height > minHeight && !partitionX; |
| |
| if (partitionX) |
| { |
| int split = width/2 + rnd.getInt(-width/4, +width/4); |
| randomPartition(dst, rnd, x, y, split, height); |
| randomPartition(dst, rnd, x+split, y, width-split, height); |
| } |
| else if (partitionY) |
| { |
| int split = height/2 + rnd.getInt(-height/4, +height/4); |
| randomPartition(dst, rnd, x, y, width, split); |
| randomPartition(dst, rnd, x, y+split, width, height-split); |
| } |
| else |
| dst.push_back(IVec4(x, y, width, height)); |
| } |
| |
| static void computeGridLayout (vector<IVec4>& dst, int width, int height) |
| { |
| de::Random rnd(7); |
| randomPartition(dst, rnd, 0, 0, width, height); |
| } |
| |
| TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void) |
| { |
| const deUint32 magFilter = GL_NEAREST; |
| const int texWidth = m_texture->getRefTexture().getSize(); |
| const int texHeight = m_texture->getRefTexture().getSize(); |
| const int defViewportWidth = texWidth*2; |
| const int defViewportHeight = texHeight*2; |
| |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| const RandomViewport viewport (m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName())); |
| |
| const bool isProjected = m_coordType == COORDTYPE_PROJECTED; |
| const bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; |
| |
| vector<float> texCoord; |
| tcu::Surface renderedFrame (viewport.width, viewport.height); |
| |
| // Bail out if rendertarget is too small. |
| if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2) |
| throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); |
| |
| // Upload texture data. |
| m_texture->upload(); |
| |
| // Bind gradient texture and setup sampler parameters. |
| gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Compute grid. |
| vector<IVec4> gridLayout; |
| computeGridLayout(gridLayout, viewport.width, viewport.height); |
| |
| // Bias values. |
| static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f }; |
| |
| // Projection values \note Less agressive than in 2D case due to smaller quads. |
| static const Vec4 s_projections[] = |
| { |
| Vec4(1.2f, 1.0f, 0.7f, 1.0f), |
| Vec4(1.3f, 0.8f, 0.6f, 1.1f), |
| Vec4(0.8f, 1.0f, 1.2f, 0.8f), |
| Vec4(1.2f, 1.0f, 1.3f, 0.9f) |
| }; |
| |
| // Render with GL |
| for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) |
| { |
| const int curX = gridLayout[cellNdx].x(); |
| const int curY = gridLayout[cellNdx].y(); |
| const int curW = gridLayout[cellNdx].z(); |
| const int curH = gridLayout[cellNdx].w(); |
| const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); |
| RenderParams params (TEXTURETYPE_CUBE); |
| |
| DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported. |
| computeQuadTexCoordCube(texCoord, cubeFace); |
| |
| if (isProjected) |
| { |
| params.flags |= ReferenceParams::PROJECTED; |
| params.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| } |
| |
| if (useLodBias) |
| { |
| params.flags |= ReferenceParams::USE_BIAS; |
| params.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| } |
| |
| // Render with GL. |
| gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], params); |
| } |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Draw"); |
| |
| // Read result. |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); |
| |
| // Render reference and compare |
| { |
| tcu::Surface referenceFrame (viewport.width, viewport.height); |
| tcu::Surface errorMask (viewport.width, viewport.height); |
| int numFailedPixels = 0; |
| ReferenceParams params (TEXTURETYPE_CUBE); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| |
| // Params for rendering reference |
| params.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter); |
| params.sampler.seamlessCubeMap = true; |
| params.lodMode = LODMODE_EXACT; |
| |
| // Comparison parameters |
| lookupPrec.colorMask = getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat()); |
| lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0))); |
| lookupPrec.coordBits = isProjected ? tcu::IVec3(8) : tcu::IVec3(10); |
| lookupPrec.uvwBits = tcu::IVec3(5,5,0); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = isProjected ? 3 : 6; |
| |
| for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) |
| { |
| const int curX = gridLayout[cellNdx].x(); |
| const int curY = gridLayout[cellNdx].y(); |
| const int curW = gridLayout[cellNdx].z(); |
| const int curH = gridLayout[cellNdx].w(); |
| const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); |
| |
| DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported. |
| computeQuadTexCoordCube(texCoord, cubeFace); |
| |
| if (isProjected) |
| { |
| params.flags |= ReferenceParams::PROJECTED; |
| params.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| } |
| |
| if (useLodBias) |
| { |
| params.flags |= ReferenceParams::USE_BIAS; |
| params.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| } |
| |
| // Render ideal reference. |
| { |
| tcu::SurfaceAccess idealDst(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH); |
| sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params); |
| } |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), |
| m_texture->getRefTexture(), &texCoord[0], params, |
| lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| // Texture2DGenMipmapCase |
| |
| class Texture2DGenMipmapCase : public tcu::TestCase |
| { |
| public: |
| |
| Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height); |
| ~Texture2DGenMipmapCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| Texture2DGenMipmapCase (const Texture2DGenMipmapCase& other); |
| Texture2DGenMipmapCase& operator= (const Texture2DGenMipmapCase& other); |
| |
| glu::RenderContext& m_renderCtx; |
| |
| deUint32 m_format; |
| deUint32 m_dataType; |
| deUint32 m_hint; |
| int m_width; |
| int m_height; |
| |
| glu::Texture2D* m_texture; |
| TextureRenderer m_renderer; |
| }; |
| |
| Texture2DGenMipmapCase::Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height) |
| : TestCase (testCtx, name, desc) |
| , m_renderCtx (renderCtx) |
| , m_format (format) |
| , m_dataType (dataType) |
| , m_hint (hint) |
| , m_width (width) |
| , m_height (height) |
| , m_texture (DE_NULL) |
| , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| Texture2DGenMipmapCase::~Texture2DGenMipmapCase (void) |
| { |
| deinit(); |
| } |
| |
| void Texture2DGenMipmapCase::init (void) |
| { |
| DE_ASSERT(!m_texture); |
| m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); |
| } |
| |
| void Texture2DGenMipmapCase::deinit (void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| Texture2DGenMipmapCase::IterateResult Texture2DGenMipmapCase::iterate (void) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| |
| const deUint32 minFilter = GL_NEAREST_MIPMAP_NEAREST; |
| const deUint32 magFilter = GL_NEAREST; |
| const deUint32 wrapS = GL_CLAMP_TO_EDGE; |
| const deUint32 wrapT = GL_CLAMP_TO_EDGE; |
| |
| const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; |
| |
| tcu::Texture2D resultTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight()); |
| |
| vector<float> texCoord; |
| |
| // Initialize texture level 0 with colored grid. |
| m_texture->getRefTexture().allocLevel(0); |
| tcu::fillWithGrid(m_texture->getRefTexture().getLevel(0), 8, tcu::Vec4(1.0f, 0.5f, 0.0f, 0.5f), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); |
| |
| // Upload data and setup params. |
| m_texture->upload(); |
| |
| gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Generate mipmap. |
| gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint); |
| gl.generateMipmap(GL_TEXTURE_2D); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()"); |
| |
| // Use (0, 0) -> (1, 1) texture coordinates. |
| computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f)); |
| |
| // Fetch resulting texture by rendering. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| const int levelWidth = de::max(1, m_width >> levelNdx); |
| const int levelHeight = de::max(1, m_height >> levelNdx); |
| const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx); |
| |
| gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); |
| m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); |
| |
| resultTexture.allocLevel(levelNdx); |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevel(levelNdx)); |
| } |
| |
| // Compare results |
| { |
| const IVec4 framebufferBits = max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0)); |
| const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType)); |
| const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0)); |
| const IVec4 cmpBits = select(min(framebufferBits, formatBits), framebufferBits, formatMask); |
| GenMipmapPrecision comparePrec; |
| |
| comparePrec.colorMask = getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat()); |
| comparePrec.colorThreshold = tcu::computeFixedPointThreshold(cmpBits); |
| comparePrec.filterBits = tcu::IVec3(4, 4, 0); |
| |
| const qpTestResult compareResult = compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec); |
| |
| m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS ? "Pass" : |
| compareResult == QP_TEST_RESULT_QUALITY_WARNING ? "Low-quality method used" : |
| compareResult == QP_TEST_RESULT_FAIL ? "Image comparison failed" : ""); |
| } |
| |
| return STOP; |
| } |
| |
| // TextureCubeGenMipmapCase |
| |
| class TextureCubeGenMipmapCase : public tcu::TestCase |
| { |
| public: |
| |
| TextureCubeGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int size); |
| ~TextureCubeGenMipmapCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| TextureCubeGenMipmapCase (const TextureCubeGenMipmapCase& other); |
| TextureCubeGenMipmapCase& operator= (const TextureCubeGenMipmapCase& other); |
| |
| glu::RenderContext& m_renderCtx; |
| |
| deUint32 m_format; |
| deUint32 m_dataType; |
| deUint32 m_hint; |
| int m_size; |
| |
| glu::TextureCube* m_texture; |
| TextureRenderer m_renderer; |
| }; |
| |
| TextureCubeGenMipmapCase::TextureCubeGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int size) |
| : TestCase (testCtx, name, desc) |
| , m_renderCtx (renderCtx) |
| , m_format (format) |
| , m_dataType (dataType) |
| , m_hint (hint) |
| , m_size (size) |
| , m_texture (DE_NULL) |
| , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| TextureCubeGenMipmapCase::~TextureCubeGenMipmapCase (void) |
| { |
| deinit(); |
| } |
| |
| void TextureCubeGenMipmapCase::init (void) |
| { |
| if (m_renderCtx.getRenderTarget().getWidth() < 3*m_size || m_renderCtx.getRenderTarget().getHeight() < 2*m_size) |
| throw tcu::NotSupportedError("Render target size must be at least (" + de::toString(3*m_size) + ", " + de::toString(2*m_size) + ")"); |
| |
| DE_ASSERT(!m_texture); |
| m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size); |
| } |
| |
| void TextureCubeGenMipmapCase::deinit (void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| TextureCubeGenMipmapCase::IterateResult TextureCubeGenMipmapCase::iterate (void) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| |
| const deUint32 minFilter = GL_NEAREST_MIPMAP_NEAREST; |
| const deUint32 magFilter = GL_NEAREST; |
| const deUint32 wrapS = GL_CLAMP_TO_EDGE; |
| const deUint32 wrapT = GL_CLAMP_TO_EDGE; |
| |
| tcu::TextureCube resultTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_size); |
| |
| const int numLevels = deLog2Floor32(m_size)+1; |
| vector<float> texCoord; |
| |
| // Initialize texture level 0 with colored grid. |
| for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| { |
| Vec4 ca, cb; // Grid colors. |
| |
| switch (face) |
| { |
| case 0: ca = Vec4(1.0f, 0.3f, 0.0f, 0.7f); cb = Vec4(0.0f, 0.0f, 1.0f, 1.0f); break; |
| case 1: ca = Vec4(0.0f, 1.0f, 0.5f, 0.5f); cb = Vec4(1.0f, 0.0f, 0.0f, 1.0f); break; |
| case 2: ca = Vec4(0.7f, 0.0f, 1.0f, 0.3f); cb = Vec4(0.0f, 1.0f, 0.0f, 1.0f); break; |
| case 3: ca = Vec4(0.0f, 0.3f, 1.0f, 1.0f); cb = Vec4(1.0f, 0.0f, 0.0f, 0.7f); break; |
| case 4: ca = Vec4(1.0f, 0.0f, 0.5f, 1.0f); cb = Vec4(0.0f, 1.0f, 0.0f, 0.5f); break; |
| case 5: ca = Vec4(0.7f, 1.0f, 0.0f, 1.0f); cb = Vec4(0.0f, 0.0f, 1.0f, 0.3f); break; |
| } |
| |
| m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, 0); |
| fillWithGrid(m_texture->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), 8, ca, cb); |
| } |
| |
| // Upload data and setup params. |
| m_texture->upload(); |
| |
| gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minFilter); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Generate mipmap. |
| gl.hint(GL_GENERATE_MIPMAP_HINT, m_hint); |
| gl.generateMipmap(GL_TEXTURE_CUBE_MAP); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap()"); |
| |
| // Render all levels. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| const int levelWidth = de::max(1, m_size >> levelNdx); |
| const int levelHeight = de::max(1, m_size >> levelNdx); |
| |
| for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) |
| { |
| const RandomViewport viewport (m_renderCtx.getRenderTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx)); |
| const tcu::CubeFace face = tcu::CubeFace(faceNdx); |
| |
| computeQuadTexCoordCube(texCoord, face); |
| |
| gl.viewport(viewport.x, viewport.y, levelWidth, levelHeight); |
| m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); |
| |
| resultTexture.allocLevel(face, levelNdx); |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevelFace(levelNdx, face)); |
| } |
| } |
| |
| // Compare results |
| { |
| const IVec4 framebufferBits = max(getBitsVec(m_renderCtx.getRenderTarget().getPixelFormat())-2, IVec4(0)); |
| const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_dataType)); |
| const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0)); |
| const IVec4 cmpBits = select(min(framebufferBits, formatBits), framebufferBits, formatMask); |
| GenMipmapPrecision comparePrec; |
| |
| comparePrec.colorMask = getCompareMask(m_renderCtx.getRenderTarget().getPixelFormat()); |
| comparePrec.colorThreshold = tcu::computeFixedPointThreshold(cmpBits); |
| comparePrec.filterBits = tcu::IVec3(4, 4, 0); |
| |
| const qpTestResult compareResult = compareGenMipmapResult(m_testCtx.getLog(), resultTexture, m_texture->getRefTexture(), comparePrec); |
| |
| m_testCtx.setTestResult(compareResult, compareResult == QP_TEST_RESULT_PASS ? "Pass" : |
| compareResult == QP_TEST_RESULT_QUALITY_WARNING ? "Low-quality method used" : |
| compareResult == QP_TEST_RESULT_FAIL ? "Image comparison failed" : ""); |
| } |
| |
| return STOP; |
| } |
| |
| // Texture3DMipmapCase |
| |
| class Texture3DMipmapCase : public TestCase |
| { |
| public: |
| |
| Texture3DMipmapCase (Context& context, |
| const char* name, |
| const char* desc, |
| CoordType coordType, |
| deUint32 minFilter, |
| deUint32 wrapS, |
| deUint32 wrapT, |
| deUint32 wrapR, |
| deUint32 format, |
| int width, |
| int height, |
| int depth); |
| ~Texture3DMipmapCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| Texture3DMipmapCase (const Texture3DMipmapCase& other); |
| Texture3DMipmapCase& operator= (const Texture3DMipmapCase& other); |
| |
| CoordType m_coordType; |
| deUint32 m_minFilter; |
| deUint32 m_wrapS; |
| deUint32 m_wrapT; |
| deUint32 m_wrapR; |
| deUint32 m_internalFormat; |
| int m_width; |
| int m_height; |
| int m_depth; |
| |
| glu::Texture3D* m_texture; |
| TextureTestUtil::TextureRenderer m_renderer; |
| }; |
| |
| Texture3DMipmapCase::Texture3DMipmapCase (Context& context, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 format, int width, int height, int depth) |
| : TestCase (context, name, desc) |
| , m_coordType (coordType) |
| , m_minFilter (minFilter) |
| , m_wrapS (wrapS) |
| , m_wrapT (wrapT) |
| , m_wrapR (wrapR) |
| , m_internalFormat (format) |
| , m_width (width) |
| , m_height (height) |
| , m_depth (depth) |
| , m_texture (DE_NULL) |
| , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| Texture3DMipmapCase::~Texture3DMipmapCase (void) |
| { |
| Texture3DMipmapCase::deinit(); |
| } |
| |
| void Texture3DMipmapCase::init (void) |
| { |
| const tcu::TextureFormat& texFmt = glu::mapGLInternalFormat(m_internalFormat); |
| tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const tcu::Vec4& cScale = fmtInfo.lookupScale; |
| const tcu::Vec4& cBias = fmtInfo.lookupBias; |
| int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth))+1; |
| |
| if (m_coordType == COORDTYPE_PROJECTED && m_context.getRenderTarget().getNumSamples() > 0) |
| throw tcu::NotSupportedError("Projected lookup validation not supported in multisample config"); |
| |
| m_texture = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); |
| |
| // Fill texture with colored grid. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| deUint32 step = 0xff / (numLevels-1); |
| deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); |
| deUint32 dec = 0xff - inc; |
| deUint32 rgb = (0xff << 16) | (dec << 8) | inc; |
| deUint32 color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel(levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); |
| } |
| |
| m_texture->upload(); |
| } |
| |
| void Texture3DMipmapCase::deinit (void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| static void getBasicTexCoord3D (std::vector<float>& dst, int cellNdx) |
| { |
| static const struct |
| { |
| float sScale; |
| float sBias; |
| float tScale; |
| float tBias; |
| float rScale; |
| float rBias; |
| } s_params[] = |
| { |
| // sScale sBias tScale tBias rScale rBias |
| { 0.9f, -0.1f, 0.7f, 0.3f, 0.8f, 0.9f }, |
| { 1.2f, -0.1f, 1.1f, 0.3f, 1.0f, 0.9f }, |
| { 1.5f, 0.7f, 0.9f, -0.3f, 1.1f, 0.1f }, |
| { 1.2f, 0.7f, -2.3f, -0.3f, 1.1f, 0.2f }, |
| { 1.1f, 0.8f, -1.3f, -0.3f, 2.9f, 0.9f }, |
| { 3.4f, 0.8f, 4.0f, 0.0f, -3.3f, -1.0f }, |
| { -3.4f, -0.1f, -4.0f, 0.0f, -5.1f, 1.0f }, |
| { -4.0f, -0.1f, 3.4f, 0.1f, 5.7f, 0.0f }, |
| { -5.6f, 0.0f, 0.5f, 1.2f, 3.9f, 4.0f }, |
| { 5.0f, -2.0f, 3.1f, 1.2f, 5.1f, 0.2f }, |
| { 2.5f, -2.0f, 6.3f, 3.0f, 5.1f, 0.2f }, |
| { -8.3f, 0.0f, 7.1f, 3.0f, 2.0f, 0.2f }, |
| { 3.8f, 0.0f, 9.7f, 1.0f, 7.0f, 0.7f }, |
| { 13.3f, 0.0f, 7.1f, 3.0f, 2.0f, 0.2f }, |
| { 16.0f, 8.0f, 12.7f, 1.0f, 17.1f, 0.7f }, |
| { 15.3f, 0.0f, 20.1f, 3.0f, 33.0f, 3.2f } |
| }; |
| |
| float sScale = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].sScale; |
| float sBias = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].sBias; |
| float tScale = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].tScale; |
| float tBias = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].tBias; |
| float rScale = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].rScale; |
| float rBias = s_params[cellNdx%DE_LENGTH_OF_ARRAY(s_params)].rBias; |
| |
| dst.resize(3*4); |
| |
| dst[0] = sBias; dst[ 1] = tBias; dst[ 2] = rBias; |
| dst[3] = sBias; dst[ 4] = tBias+tScale; dst[ 5] = rBias+rScale*0.5f; |
| dst[6] = sBias+sScale; dst[ 7] = tBias; dst[ 8] = rBias+rScale*0.5f; |
| dst[9] = sBias+sScale; dst[10] = tBias+tScale; dst[11] = rBias+rScale; |
| } |
| |
| static void getAffineTexCoord3D (std::vector<float>& dst, int cellNdx) |
| { |
| // Use basic coords as base. |
| getBasicTexCoord3D(dst, cellNdx); |
| |
| // Rotate based on cell index. |
| float angleX = 0.0f + 2.0f*DE_PI * ((float)cellNdx / 16.0f); |
| float angleY = 1.0f + 2.0f*DE_PI * ((float)cellNdx / 32.0f); |
| tcu::Mat3 rotMatrix = tcu::rotationMatrixX(angleX) * tcu::rotationMatrixY(angleY); |
| |
| Vec3 p0 = rotMatrix * Vec3(dst[0], dst[ 1], dst[ 2]); |
| Vec3 p1 = rotMatrix * Vec3(dst[3], dst[ 4], dst[ 5]); |
| Vec3 p2 = rotMatrix * Vec3(dst[6], dst[ 7], dst[ 8]); |
| Vec3 p3 = rotMatrix * Vec3(dst[9], dst[10], dst[11]); |
| |
| dst[0] = p0.x(); dst[ 1] = p0.y(); dst[ 2] = p0.z(); |
| dst[3] = p1.x(); dst[ 4] = p1.y(); dst[ 5] = p1.z(); |
| dst[6] = p2.x(); dst[ 7] = p2.y(); dst[ 8] = p2.z(); |
| dst[9] = p3.x(); dst[10] = p3.y(); dst[11] = p3.z(); |
| } |
| |
| Texture3DMipmapCase::IterateResult Texture3DMipmapCase::iterate (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| const tcu::Texture3D& refTexture = m_texture->getRefTexture(); |
| const tcu::TextureFormat& texFmt = refTexture.getFormat(); |
| const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const int texWidth = refTexture.getWidth(); |
| const int texHeight = refTexture.getHeight(); |
| const deUint32 magFilter = GL_NEAREST; |
| |
| const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget(); |
| const RandomViewport viewport (renderTarget, texWidth*4, texHeight*4, deStringHash(getName())); |
| |
| const bool isProjected = m_coordType == COORDTYPE_PROJECTED; |
| const bool useLodBias = m_coordType == COORDTYPE_BASIC_BIAS; |
| |
| // Viewport is divided into 4x4 grid. |
| const int gridWidth = 4; |
| const int gridHeight = 4; |
| const int cellWidth = viewport.width / gridWidth; |
| const int cellHeight = viewport.height / gridHeight; |
| |
| ReferenceParams sampleParams (TEXTURETYPE_3D); |
| |
| tcu::Surface renderedFrame (viewport.width, viewport.height); |
| vector<float> texCoord; |
| |
| // Sampling parameters. |
| sampleParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_wrapR, m_minFilter, magFilter); |
| sampleParams.samplerType = getSamplerType(texFmt); |
| sampleParams.colorBias = fmtInfo.lookupBias; |
| sampleParams.colorScale = fmtInfo.lookupScale; |
| sampleParams.flags = (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0); |
| |
| // Bind texture and setup sampler parameters. |
| gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_wrapR); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Bias values. |
| static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f }; |
| |
| // Projection values. |
| static const Vec4 s_projections[] = |
| { |
| Vec4(1.2f, 1.0f, 0.7f, 1.0f), |
| Vec4(1.3f, 0.8f, 0.6f, 2.0f), |
| Vec4(0.8f, 1.0f, 1.7f, 0.6f), |
| Vec4(1.2f, 1.0f, 1.7f, 1.5f) |
| }; |
| |
| // Render cells. |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth*gridX; |
| const int curY = cellHeight*gridY; |
| const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; |
| const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; |
| const int cellNdx = gridY*gridWidth + gridX; |
| |
| // Compute texcoord. |
| switch (m_coordType) |
| { |
| case COORDTYPE_BASIC_BIAS: // Fall-through. |
| case COORDTYPE_PROJECTED: |
| case COORDTYPE_BASIC: getBasicTexCoord3D (texCoord, cellNdx); break; |
| case COORDTYPE_AFFINE: getAffineTexCoord3D (texCoord, cellNdx); break; |
| default: DE_ASSERT(DE_FALSE); |
| } |
| |
| // Set projection. |
| if (isProjected) |
| sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| |
| // Set LOD bias. |
| if (useLodBias) |
| sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| |
| // Render with GL. |
| gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], sampleParams); |
| } |
| } |
| |
| // Read result. |
| glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); |
| |
| // Compare and log |
| { |
| const tcu::PixelFormat& pixelFormat = m_context.getRenderTarget().getPixelFormat(); |
| const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; |
| tcu::Surface referenceFrame (viewport.width, viewport.height); |
| tcu::Surface errorMask (viewport.width, viewport.height); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| int numFailedPixels = 0; |
| |
| lookupPrec.coordBits = tcu::IVec3(20, 20, 20); |
| lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. |
| lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); |
| lookupPrec.colorMask = getCompareMask(pixelFormat); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = isProjected ? 6 : 8; |
| |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth*gridX; |
| const int curY = cellHeight*gridY; |
| const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; |
| const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; |
| const int cellNdx = gridY*gridWidth + gridX; |
| |
| switch (m_coordType) |
| { |
| case COORDTYPE_BASIC_BIAS: // Fall-through. |
| case COORDTYPE_PROJECTED: |
| case COORDTYPE_BASIC: getBasicTexCoord3D (texCoord, cellNdx); break; |
| case COORDTYPE_AFFINE: getAffineTexCoord3D (texCoord, cellNdx); break; |
| default: DE_ASSERT(DE_FALSE); |
| } |
| |
| if (isProjected) |
| sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)]; |
| |
| if (useLodBias) |
| sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)]; |
| |
| // Render ideal result |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), |
| refTexture, &texCoord[0], sampleParams); |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), |
| m_texture->getRefTexture(), &texCoord[0], sampleParams, |
| lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| // Texture2DLodControlCase + test cases |
| |
| class Texture2DLodControlCase : public TestCase |
| { |
| public: |
| |
| Texture2DLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter); |
| ~Texture2DLodControlCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| protected: |
| virtual void setTextureParams (int cellNdx) = DE_NULL; |
| virtual void getReferenceParams (ReferenceParams& params, int cellNdx) = DE_NULL; |
| |
| const int m_texWidth; |
| const int m_texHeight; |
| |
| private: |
| Texture2DLodControlCase (const Texture2DLodControlCase& other); |
| Texture2DLodControlCase& operator= (const Texture2DLodControlCase& other); |
| |
| deUint32 m_minFilter; |
| |
| glu::Texture2D* m_texture; |
| TextureTestUtil::TextureRenderer m_renderer; |
| }; |
| |
| Texture2DLodControlCase::Texture2DLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : TestCase (context, name, desc) |
| , m_texWidth (64) |
| , m_texHeight (64) |
| , m_minFilter (minFilter) |
| , m_texture (DE_NULL) |
| , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| Texture2DLodControlCase::~Texture2DLodControlCase (void) |
| { |
| Texture2DLodControlCase::deinit(); |
| } |
| |
| void Texture2DLodControlCase::init (void) |
| { |
| const deUint32 format = GL_RGBA8; |
| int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; |
| |
| m_texture = new glu::Texture2D(m_context.getRenderContext(), format, m_texWidth, m_texHeight); |
| |
| // Fill texture with colored grid. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| deUint32 step = 0xff / (numLevels-1); |
| deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); |
| deUint32 dec = 0xff - inc; |
| deUint32 rgb = (inc << 16) | (dec << 8) | 0xff; |
| deUint32 color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel(levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); |
| } |
| } |
| |
| void Texture2DLodControlCase::deinit (void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| Texture2DLodControlCase::IterateResult Texture2DLodControlCase::iterate (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| const deUint32 wrapS = GL_REPEAT; |
| const deUint32 wrapT = GL_REPEAT; |
| const deUint32 magFilter = GL_NEAREST; |
| |
| const tcu::Texture2D& refTexture = m_texture->getRefTexture(); |
| const int texWidth = refTexture.getWidth(); |
| const int texHeight = refTexture.getHeight(); |
| |
| const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget(); |
| const RandomViewport viewport (renderTarget, texWidth*4, texHeight*4, deStringHash(getName())); |
| |
| ReferenceParams sampleParams (TEXTURETYPE_2D, glu::mapGLSampler(wrapS, wrapT, m_minFilter, magFilter)); |
| vector<float> texCoord; |
| tcu::Surface renderedFrame (viewport.width, viewport.height); |
| |
| // Viewport is divided into 4x4 grid. |
| const int gridWidth = 4; |
| const int gridHeight = 4; |
| const int cellWidth = viewport.width / gridWidth; |
| const int cellHeight = viewport.height / gridHeight; |
| |
| // Upload texture data. |
| m_texture->upload(); |
| |
| // Bind gradient texture and setup sampler parameters. |
| gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Render cells. |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| int curX = cellWidth*gridX; |
| int curY = cellHeight*gridY; |
| int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; |
| int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; |
| int cellNdx = gridY*gridWidth + gridX; |
| |
| // Compute texcoord. |
| getBasicTexCoord2D(texCoord, cellNdx); |
| |
| // Render with GL. |
| setTextureParams(cellNdx); |
| gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], sampleParams); |
| } |
| } |
| |
| glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); |
| |
| // Compare and log. |
| { |
| const tcu::PixelFormat& pixelFormat = m_context.getRenderTarget().getPixelFormat(); |
| const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; |
| tcu::Surface referenceFrame (viewport.width, viewport.height); |
| tcu::Surface errorMask (viewport.width, viewport.height); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| int numFailedPixels = 0; |
| |
| lookupPrec.coordBits = tcu::IVec3(20, 20, 0); |
| lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. |
| lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); |
| lookupPrec.colorMask = getCompareMask(pixelFormat); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = 8; |
| |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth*gridX; |
| const int curY = cellHeight*gridY; |
| const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; |
| const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; |
| const int cellNdx = gridY*gridWidth + gridX; |
| |
| getBasicTexCoord2D(texCoord, cellNdx); |
| getReferenceParams(sampleParams, cellNdx); |
| |
| // Render ideal result |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), |
| refTexture, &texCoord[0], sampleParams); |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), |
| m_texture->getRefTexture(), &texCoord[0], sampleParams, |
| lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| class Texture2DMinLodCase : public Texture2DLodControlCase |
| { |
| public: |
| Texture2DMinLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : Texture2DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.minLod = getMinLodForCell(cellNdx); |
| } |
| }; |
| |
| class Texture2DMaxLodCase : public Texture2DLodControlCase |
| { |
| public: |
| Texture2DMaxLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : Texture2DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.maxLod = getMaxLodForCell(cellNdx); |
| } |
| }; |
| |
| class Texture2DBaseLevelCase : public Texture2DLodControlCase |
| { |
| public: |
| Texture2DBaseLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : Texture2DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getBaseLevel (int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; |
| const int baseLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0xac2f274a) % numLevels; |
| |
| return baseLevel; |
| } |
| |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.baseLevel = getBaseLevel(cellNdx); |
| } |
| }; |
| |
| class Texture2DMaxLevelCase : public Texture2DLodControlCase |
| { |
| public: |
| Texture2DMaxLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : Texture2DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getMaxLevel (int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(de::max(m_texWidth, m_texHeight))+1; |
| const int maxLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x82cfa4e) % numLevels; |
| |
| return maxLevel; |
| } |
| |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.maxLevel = getMaxLevel(cellNdx); |
| } |
| }; |
| |
| // TextureCubeLodControlCase + test cases |
| |
| class TextureCubeLodControlCase : public TestCase |
| { |
| public: |
| |
| TextureCubeLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter); |
| ~TextureCubeLodControlCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| protected: |
| virtual void setTextureParams (int cellNdx) = DE_NULL; |
| virtual void getReferenceParams (ReferenceParams& params, int cellNdx) = DE_NULL; |
| |
| const int m_texSize; |
| |
| private: |
| TextureCubeLodControlCase (const TextureCubeLodControlCase& other); |
| TextureCubeLodControlCase& operator= (const TextureCubeLodControlCase& other); |
| |
| deUint32 m_minFilter; |
| |
| glu::TextureCube* m_texture; |
| TextureTestUtil::TextureRenderer m_renderer; |
| }; |
| |
| TextureCubeLodControlCase::TextureCubeLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : TestCase (context, name, desc) |
| , m_texSize (64) |
| , m_minFilter (minFilter) |
| , m_texture (DE_NULL) |
| , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| TextureCubeLodControlCase::~TextureCubeLodControlCase (void) |
| { |
| deinit(); |
| } |
| |
| void TextureCubeLodControlCase::init (void) |
| { |
| const deUint32 format = GL_RGBA8; |
| const int numLevels = deLog2Floor32(m_texSize)+1; |
| |
| m_texture = new glu::TextureCube(m_context.getRenderContext(), format, m_texSize); |
| |
| // Fill texture with colored grid. |
| for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) |
| { |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| deUint32 step = 0xff / (numLevels-1); |
| deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); |
| deUint32 dec = 0xff - inc; |
| deUint32 rgb = 0; |
| |
| switch (faceNdx) |
| { |
| case 0: rgb = (inc << 16) | (dec << 8) | 255; break; |
| case 1: rgb = (255 << 16) | (inc << 8) | dec; break; |
| case 2: rgb = (dec << 16) | (255 << 8) | inc; break; |
| case 3: rgb = (dec << 16) | (inc << 8) | 255; break; |
| case 4: rgb = (255 << 16) | (dec << 8) | inc; break; |
| case 5: rgb = (inc << 16) | (255 << 8) | dec; break; |
| } |
| |
| deUint32 color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(color).toVec()); |
| } |
| } |
| } |
| |
| void TextureCubeLodControlCase::deinit (void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| TextureCubeLodControlCase::IterateResult TextureCubeLodControlCase::iterate (void) |
| { |
| const deUint32 wrapS = GL_CLAMP_TO_EDGE; |
| const deUint32 wrapT = GL_CLAMP_TO_EDGE; |
| const deUint32 magFilter = GL_NEAREST; |
| |
| const int texWidth = m_texture->getRefTexture().getSize(); |
| const int texHeight = m_texture->getRefTexture().getSize(); |
| |
| const int defViewportWidth = texWidth*2; |
| const int defViewportHeight = texHeight*2; |
| |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const RandomViewport viewport (m_context.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName())); |
| |
| vector<float> texCoord; |
| |
| tcu::Surface renderedFrame (viewport.width, viewport.height); |
| |
| // Upload texture data. |
| m_texture->upload(); |
| |
| // Bind gradient texture and setup sampler parameters. |
| gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrapS); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrapT); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Compute grid. |
| vector<tcu::IVec4> gridLayout; |
| computeGridLayout(gridLayout, viewport.width, viewport.height); |
| |
| for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) |
| { |
| const int curX = gridLayout[cellNdx].x(); |
| const int curY = gridLayout[cellNdx].y(); |
| const int curW = gridLayout[cellNdx].z(); |
| const int curH = gridLayout[cellNdx].w(); |
| const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); |
| RenderParams params (TEXTURETYPE_CUBE); |
| |
| computeQuadTexCoordCube(texCoord, cubeFace); |
| |
| setTextureParams(cellNdx); |
| |
| // Render with GL. |
| gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], params); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Draw"); |
| } |
| |
| // Read result. |
| glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); |
| |
| // Render reference and compare |
| { |
| tcu::Surface referenceFrame (viewport.width, viewport.height); |
| tcu::Surface errorMask (viewport.width, viewport.height); |
| int numFailedPixels = 0; |
| ReferenceParams params (TEXTURETYPE_CUBE); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| |
| // Params for rendering reference |
| params.sampler = glu::mapGLSampler(wrapS, wrapT, m_minFilter, magFilter); |
| params.sampler.seamlessCubeMap = true; |
| params.lodMode = LODMODE_EXACT; |
| |
| // Comparison parameters |
| lookupPrec.colorMask = getCompareMask(m_context.getRenderTarget().getPixelFormat()); |
| lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(m_context.getRenderTarget().getPixelFormat())-2, IVec4(0))); |
| lookupPrec.coordBits = tcu::IVec3(10); |
| lookupPrec.uvwBits = tcu::IVec3(5,5,0); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = 6; |
| |
| for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++) |
| { |
| const int curX = gridLayout[cellNdx].x(); |
| const int curY = gridLayout[cellNdx].y(); |
| const int curW = gridLayout[cellNdx].z(); |
| const int curH = gridLayout[cellNdx].w(); |
| const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST); |
| |
| computeQuadTexCoordCube(texCoord, cubeFace); |
| getReferenceParams(params, cellNdx); |
| |
| // Render ideal reference. |
| { |
| tcu::SurfaceAccess idealDst(referenceFrame, m_context.getRenderTarget().getPixelFormat(), curX, curY, curW, curH); |
| sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params); |
| } |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), |
| m_texture->getRefTexture(), &texCoord[0], params, |
| lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| class TextureCubeMinLodCase : public TextureCubeLodControlCase |
| { |
| public: |
| TextureCubeMinLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : TextureCubeLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.minLod = getMinLodForCell(cellNdx); |
| } |
| }; |
| |
| class TextureCubeMaxLodCase : public TextureCubeLodControlCase |
| { |
| public: |
| TextureCubeMaxLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : TextureCubeLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.maxLod = getMaxLodForCell(cellNdx); |
| } |
| }; |
| |
| class TextureCubeBaseLevelCase : public TextureCubeLodControlCase |
| { |
| public: |
| TextureCubeBaseLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : TextureCubeLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getBaseLevel (int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(m_texSize)+1; |
| const int baseLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x23fae13) % numLevels; |
| |
| return baseLevel; |
| } |
| |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.baseLevel = getBaseLevel(cellNdx); |
| } |
| }; |
| |
| class TextureCubeMaxLevelCase : public TextureCubeLodControlCase |
| { |
| public: |
| TextureCubeMaxLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : TextureCubeLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getMaxLevel (int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(m_texSize)+1; |
| const int maxLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x974e21) % numLevels; |
| |
| return maxLevel; |
| } |
| |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.maxLevel = getMaxLevel(cellNdx); |
| } |
| }; |
| |
| // Texture3DLodControlCase + test cases |
| |
| class Texture3DLodControlCase : public TestCase |
| { |
| public: |
| |
| Texture3DLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter); |
| ~Texture3DLodControlCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| protected: |
| virtual void setTextureParams (int cellNdx) = DE_NULL; |
| virtual void getReferenceParams (ReferenceParams& params, int cellNdx) = DE_NULL; |
| |
| const int m_texWidth; |
| const int m_texHeight; |
| const int m_texDepth; |
| |
| private: |
| Texture3DLodControlCase (const Texture3DLodControlCase& other); |
| Texture3DLodControlCase& operator= (const Texture3DLodControlCase& other); |
| |
| deUint32 m_minFilter; |
| |
| glu::Texture3D* m_texture; |
| TextureTestUtil::TextureRenderer m_renderer; |
| }; |
| |
| Texture3DLodControlCase::Texture3DLodControlCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : TestCase (context, name, desc) |
| , m_texWidth (32) |
| , m_texHeight (32) |
| , m_texDepth (32) |
| , m_minFilter (minFilter) |
| , m_texture (DE_NULL) |
| , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| Texture3DLodControlCase::~Texture3DLodControlCase (void) |
| { |
| Texture3DLodControlCase::deinit(); |
| } |
| |
| void Texture3DLodControlCase::init (void) |
| { |
| const deUint32 format = GL_RGBA8; |
| const tcu::TextureFormat& texFmt = glu::mapGLInternalFormat(format); |
| tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const tcu::Vec4& cScale = fmtInfo.lookupScale; |
| const tcu::Vec4& cBias = fmtInfo.lookupBias; |
| int numLevels = deLog2Floor32(de::max(de::max(m_texWidth, m_texHeight), m_texDepth))+1; |
| |
| m_texture = new glu::Texture3D(m_context.getRenderContext(), format, m_texWidth, m_texHeight, m_texDepth); |
| |
| // Fill texture with colored grid. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| deUint32 step = 0xff / (numLevels-1); |
| deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); |
| deUint32 dec = 0xff - inc; |
| deUint32 rgb = (inc << 16) | (dec << 8) | 0xff; |
| deUint32 color = 0xff000000 | rgb; |
| |
| m_texture->getRefTexture().allocLevel(levelNdx); |
| tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); |
| } |
| |
| m_texture->upload(); |
| } |
| |
| void Texture3DLodControlCase::deinit (void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| Texture3DLodControlCase::IterateResult Texture3DLodControlCase::iterate (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| const deUint32 wrapS = GL_CLAMP_TO_EDGE; |
| const deUint32 wrapT = GL_CLAMP_TO_EDGE; |
| const deUint32 wrapR = GL_CLAMP_TO_EDGE; |
| const deUint32 magFilter = GL_NEAREST; |
| const tcu::Texture3D& refTexture = m_texture->getRefTexture(); |
| const tcu::TextureFormat& texFmt = refTexture.getFormat(); |
| const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const int texWidth = refTexture.getWidth(); |
| const int texHeight = refTexture.getHeight(); |
| |
| const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget(); |
| const RandomViewport viewport (renderTarget, texWidth*4, texHeight*4, deStringHash(getName())); |
| |
| // Viewport is divided into 4x4 grid. |
| const int gridWidth = 4; |
| const int gridHeight = 4; |
| const int cellWidth = viewport.width / gridWidth; |
| const int cellHeight = viewport.height / gridHeight; |
| |
| tcu::Surface renderedFrame (viewport.width, viewport.height); |
| vector<float> texCoord; |
| ReferenceParams sampleParams (TEXTURETYPE_3D); |
| |
| // Sampling parameters. |
| sampleParams.sampler = glu::mapGLSampler(wrapS, wrapT, wrapR, m_minFilter, magFilter); |
| sampleParams.samplerType = getSamplerType(texFmt); |
| sampleParams.colorBias = fmtInfo.lookupBias; |
| sampleParams.colorScale = fmtInfo.lookupScale; |
| |
| // Bind texture and setup sampler parameters. |
| gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, wrapS); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, wrapT); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, wrapR); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, magFilter); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); |
| |
| // Render cells. |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| int curX = cellWidth*gridX; |
| int curY = cellHeight*gridY; |
| int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; |
| int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; |
| int cellNdx = gridY*gridWidth + gridX; |
| |
| // Compute texcoord. |
| getBasicTexCoord3D(texCoord, cellNdx); |
| |
| setTextureParams(cellNdx); |
| |
| // Render with GL. |
| gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH); |
| m_renderer.renderQuad(0, &texCoord[0], sampleParams); |
| } |
| } |
| |
| // Read result. |
| glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); |
| |
| // Compare and log |
| { |
| const tcu::PixelFormat& pixelFormat = m_context.getRenderTarget().getPixelFormat(); |
| const bool isTrilinear = m_minFilter == GL_NEAREST_MIPMAP_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_LINEAR; |
| tcu::Surface referenceFrame (viewport.width, viewport.height); |
| tcu::Surface errorMask (viewport.width, viewport.height); |
| tcu::LookupPrecision lookupPrec; |
| tcu::LodPrecision lodPrec; |
| int numFailedPixels = 0; |
| |
| lookupPrec.coordBits = tcu::IVec3(20, 20, 20); |
| lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. |
| lookupPrec.colorThreshold = tcu::computeFixedPointThreshold(max(getBitsVec(pixelFormat) - (isTrilinear ? 2 : 1), tcu::IVec4(0))); |
| lookupPrec.colorMask = getCompareMask(pixelFormat); |
| lodPrec.derivateBits = 10; |
| lodPrec.lodBits = 8; |
| |
| for (int gridY = 0; gridY < gridHeight; gridY++) |
| { |
| for (int gridX = 0; gridX < gridWidth; gridX++) |
| { |
| const int curX = cellWidth*gridX; |
| const int curY = cellHeight*gridY; |
| const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; |
| const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; |
| const int cellNdx = gridY*gridWidth + gridX; |
| |
| getBasicTexCoord3D(texCoord, cellNdx); |
| getReferenceParams(sampleParams, cellNdx); |
| |
| // Render ideal result |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, pixelFormat, curX, curY, curW, curH), |
| refTexture, &texCoord[0], sampleParams); |
| |
| // Compare this cell |
| numFailedPixels += computeTextureLookupDiff(tcu::getSubregion(renderedFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(referenceFrame.getAccess(), curX, curY, curW, curH), |
| tcu::getSubregion(errorMask.getAccess(), curX, curY, curW, curH), |
| m_texture->getRefTexture(), &texCoord[0], sampleParams, |
| lookupPrec, lodPrec, m_testCtx.getWatchDog()); |
| } |
| } |
| |
| if (numFailedPixels > 0) |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Image verification failed, found " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; |
| |
| m_testCtx.getLog() << TestLog::ImageSet("Result", "Verification result") |
| << TestLog::Image("Rendered", "Rendered image", renderedFrame); |
| |
| if (numFailedPixels > 0) |
| { |
| m_testCtx.getLog() << TestLog::Image("Reference", "Ideal reference", referenceFrame) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask); |
| } |
| |
| m_testCtx.getLog() << TestLog::EndImageSet; |
| |
| { |
| const bool isOk = numFailedPixels == 0; |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image verification failed"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| class Texture3DMinLodCase : public Texture3DLodControlCase |
| { |
| public: |
| Texture3DMinLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : Texture3DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, getMinLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.minLod = getMinLodForCell(cellNdx); |
| } |
| }; |
| |
| class Texture3DMaxLodCase : public Texture3DLodControlCase |
| { |
| public: |
| Texture3DMaxLodCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : Texture3DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MAX_LOD, getMaxLodForCell(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.maxLod = getMaxLodForCell(cellNdx); |
| } |
| }; |
| |
| class Texture3DBaseLevelCase : public Texture3DLodControlCase |
| { |
| public: |
| Texture3DBaseLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : Texture3DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getBaseLevel (int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; |
| const int baseLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x7347e9) % numLevels; |
| |
| return baseLevel; |
| } |
| |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, getBaseLevel(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.baseLevel = getBaseLevel(cellNdx); |
| } |
| }; |
| |
| class Texture3DMaxLevelCase : public Texture3DLodControlCase |
| { |
| public: |
| Texture3DMaxLevelCase (Context& context, const char* name, const char* desc, deUint32 minFilter) |
| : Texture3DLodControlCase(context, name, desc, minFilter) |
| { |
| } |
| |
| protected: |
| int getMaxLevel (int cellNdx) const |
| { |
| const int numLevels = deLog2Floor32(de::max(m_texWidth, de::max(m_texHeight, m_texDepth)))+1; |
| const int maxLevel = (deInt32Hash(cellNdx) ^ deStringHash(getName()) ^ 0x9111e7) % numLevels; |
| |
| return maxLevel; |
| } |
| |
| void setTextureParams (int cellNdx) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, getMaxLevel(cellNdx)); |
| } |
| |
| void getReferenceParams (ReferenceParams& params, int cellNdx) |
| { |
| params.maxLevel = getMaxLevel(cellNdx); |
| } |
| }; |
| |
| TextureMipmapTests::TextureMipmapTests (Context& context) |
| : TestCaseGroup(context, "mipmap", "Mipmapping tests") |
| { |
| } |
| |
| TextureMipmapTests::~TextureMipmapTests (void) |
| { |
| } |
| |
| void TextureMipmapTests::init (void) |
| { |
| tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D Texture Mipmapping"); |
| tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube Map Mipmapping"); |
| tcu::TestCaseGroup* group3D = new tcu::TestCaseGroup(m_testCtx, "3d", "3D Texture Mipmapping"); |
| addChild(group2D); |
| addChild(groupCube); |
| addChild(group3D); |
| |
| static const struct |
| { |
| const char* name; |
| deUint32 mode; |
| } wrapModes[] = |
| { |
| { "clamp", GL_CLAMP_TO_EDGE }, |
| { "repeat", GL_REPEAT }, |
| { "mirror", GL_MIRRORED_REPEAT } |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| deUint32 mode; |
| } minFilterModes[] = |
| { |
| { "nearest_nearest", GL_NEAREST_MIPMAP_NEAREST }, |
| { "linear_nearest", GL_LINEAR_MIPMAP_NEAREST }, |
| { "nearest_linear", GL_NEAREST_MIPMAP_LINEAR }, |
| { "linear_linear", GL_LINEAR_MIPMAP_LINEAR } |
| }; |
| |
| static const struct |
| { |
| CoordType type; |
| const char* name; |
| const char* desc; |
| } coordTypes[] = |
| { |
| { COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates" }, |
| { COORDTYPE_AFFINE, "affine", "Mipmapping with affine coordinate transform" }, |
| { COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection" } |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| deUint32 format; |
| deUint32 dataType; |
| } formats[] = |
| { |
| { "a8", GL_ALPHA, GL_UNSIGNED_BYTE }, |
| { "l8", GL_LUMINANCE, GL_UNSIGNED_BYTE }, |
| { "la88", GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE }, |
| { "rgb565", GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, |
| { "rgb888", GL_RGB, GL_UNSIGNED_BYTE }, |
| { "rgba4444", GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 }, |
| { "rgba5551", GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 }, |
| { "rgba8888", GL_RGBA, GL_UNSIGNED_BYTE } |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| deUint32 hint; |
| } genHints[] = |
| { |
| { "fastest", GL_FASTEST }, |
| { "nicest", GL_NICEST } |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| int width; |
| int height; |
| } tex2DSizes[] = |
| { |
| { DE_NULL, 64, 64 }, // Default. |
| { "npot", 63, 57 }, |
| { "non_square", 32, 64 } |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| int width; |
| int height; |
| int depth; |
| } tex3DSizes[] = |
| { |
| { DE_NULL, 32, 32, 32 }, // Default. |
| { "npot", 33, 29, 27 } |
| }; |
| |
| const int cubeMapSize = 64; |
| |
| static const struct |
| { |
| CoordType type; |
| const char* name; |
| const char* desc; |
| } cubeCoordTypes[] = |
| { |
| { COORDTYPE_BASIC, "basic", "Mipmapping with translated and scaled coordinates" }, |
| { COORDTYPE_PROJECTED, "projected", "Mipmapping with perspective projection" }, |
| { COORDTYPE_BASIC_BIAS, "bias", "User-supplied bias value" } |
| }; |
| |
| // 2D cases. |
| for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++) |
| { |
| tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc); |
| group2D->addChild(coordTypeGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| { |
| for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++) |
| { |
| // Add non_square variants to basic cases only. |
| int sizeEnd = coordTypes[coordType].type == COORDTYPE_BASIC ? DE_LENGTH_OF_ARRAY(tex2DSizes) : 1; |
| |
| for (int size = 0; size < sizeEnd; size++) |
| { |
| std::ostringstream name; |
| name << minFilterModes[minFilter].name |
| << "_" << wrapModes[wrapMode].name; |
| |
| if (tex2DSizes[size].name) |
| name << "_" << tex2DSizes[size].name; |
| |
| coordTypeGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| name.str().c_str(), "", |
| coordTypes[coordType].type, |
| minFilterModes[minFilter].mode, |
| wrapModes[wrapMode].mode, |
| wrapModes[wrapMode].mode, |
| GL_RGBA, GL_UNSIGNED_BYTE, |
| tex2DSizes[size].width, tex2DSizes[size].height)); |
| } |
| } |
| } |
| } |
| |
| // 2D bias variants. |
| { |
| tcu::TestCaseGroup* biasGroup = new tcu::TestCaseGroup(m_testCtx, "bias", "User-supplied bias value"); |
| group2D->addChild(biasGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| biasGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| minFilterModes[minFilter].name, "", |
| COORDTYPE_BASIC_BIAS, |
| minFilterModes[minFilter].mode, |
| GL_REPEAT, GL_REPEAT, |
| GL_RGBA, GL_UNSIGNED_BYTE, |
| tex2DSizes[0].width, tex2DSizes[0].height)); |
| } |
| |
| // 2D mipmap generation variants. |
| { |
| tcu::TestCaseGroup* genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests"); |
| group2D->addChild(genMipmapGroup); |
| |
| for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++) |
| { |
| for (int size = 0; size < DE_LENGTH_OF_ARRAY(tex2DSizes); size++) |
| { |
| for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++) |
| { |
| std::ostringstream name; |
| name << formats[format].name; |
| |
| if (tex2DSizes[size].name) |
| name << "_" << tex2DSizes[size].name; |
| |
| name << "_" << genHints[hint].name; |
| |
| genMipmapGroup->addChild(new Texture2DGenMipmapCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "", |
| formats[format].format, formats[format].dataType, genHints[hint].hint, |
| tex2DSizes[size].width, tex2DSizes[size].height)); |
| } |
| } |
| } |
| } |
| |
| // 2D LOD controls. |
| { |
| // MIN_LOD |
| tcu::TestCaseGroup* minLodGroup = new tcu::TestCaseGroup(m_testCtx, "min_lod", "Lod control: min lod"); |
| group2D->addChild(minLodGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| minLodGroup->addChild(new Texture2DMinLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); |
| |
| // MAX_LOD |
| tcu::TestCaseGroup* maxLodGroup = new tcu::TestCaseGroup(m_testCtx, "max_lod", "Lod control: max lod"); |
| group2D->addChild(maxLodGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| maxLodGroup->addChild(new Texture2DMaxLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); |
| |
| // BASE_LEVEL |
| tcu::TestCaseGroup* baseLevelGroup = new tcu::TestCaseGroup(m_testCtx, "base_level", "Base level"); |
| group2D->addChild(baseLevelGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| baseLevelGroup->addChild(new Texture2DBaseLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); |
| |
| // MAX_LEVEL |
| tcu::TestCaseGroup* maxLevelGroup = new tcu::TestCaseGroup(m_testCtx, "max_level", "Max level"); |
| group2D->addChild(maxLevelGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| maxLevelGroup->addChild(new Texture2DMaxLevelCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter].mode)); |
| } |
| |
| // Cubemap cases. |
| for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++) |
| { |
| tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc); |
| groupCube->addChild(coordTypeGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| { |
| coordTypeGroup->addChild(new TextureCubeMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| minFilterModes[minFilter].name, "", |
| cubeCoordTypes[coordType].type, |
| minFilterModes[minFilter].mode, |
| GL_CLAMP_TO_EDGE, |
| GL_CLAMP_TO_EDGE, |
| GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize)); |
| } |
| } |
| |
| // Cubemap mipmap generation variants. |
| { |
| tcu::TestCaseGroup* genMipmapGroup = new tcu::TestCaseGroup(m_testCtx, "generate", "Mipmap generation tests"); |
| groupCube->addChild(genMipmapGroup); |
| |
| for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); format++) |
| { |
| for (int hint = 0; hint < DE_LENGTH_OF_ARRAY(genHints); hint++) |
| { |
| std::ostringstream name; |
| name << formats[format].name |
| << "_" << genHints[hint].name; |
| |
| genMipmapGroup->addChild(new TextureCubeGenMipmapCase(m_testCtx, m_context.getRenderContext(), name.str().c_str(), "", formats[format].format, formats[format].dataType, genHints[hint].hint, cubeMapSize)); |
| } |
| } |
| } |
| |
| // Cubemap LOD controls. |
| { |
| // MIN_LOD |
| tcu::TestCaseGroup* minLodGroup = new tcu::TestCaseGroup(m_testCtx, "min_lod", "Lod control: min lod"); |
| groupCube->addChild(minLodGroup); |
| |
| for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++) |
| minLodGroup->addChild(new TextureCubeMinLodCase(m_context, minFilterModes[minFilter].name, "", minFilterModes[minFilter]. |